* Add some caps seed capability path checking to the simple non neighbours standalone region teleport test

0.6.3-post-fixes
Justin Clarke Casey 2009-01-22 19:46:31 +00:00
parent 28ddc38deb
commit 884009ed33
3 changed files with 82 additions and 24 deletions

View File

@ -99,38 +99,71 @@ namespace OpenSim.Region.Environment.Scenes.Tests
}
/// <summary>
/// Add a root agent
/// Generate some standard agent connection data.
/// </summary>
/// <param name="agentId"></param>
/// <returns></returns>
public static AgentCircuitData GenerateAgentData(UUID agentId)
{
string firstName = "testfirstname";
AgentCircuitData agentData = new AgentCircuitData();
agentData.AgentID = agentId;
agentData.firstname = firstName;
agentData.lastname = "testlastname";
agentData.SessionID = UUID.Zero;
agentData.SecureSessionID = UUID.Zero;
agentData.circuitcode = 123;
agentData.BaseFolder = UUID.Zero;
agentData.InventoryFolder = UUID.Zero;
agentData.startpos = Vector3.Zero;
agentData.CapsPath = "http://wibble.com";
return agentData;
}
/// <summary>
/// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
/// </summary>
/// <param name="scene"></param>
/// <param name="agentId"></param>
/// <returns></returns>
public static TestClient AddRootAgent(Scene scene, UUID agentId)
{
string firstName = "testfirstname";
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = agentId;
agent.firstname = firstName;
agent.lastname = "testlastname";
agent.SessionID = UUID.Zero;
agent.SecureSessionID = UUID.Zero;
agent.circuitcode = 123;
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = Vector3.Zero;
agent.CapsPath = "http://wibble.com";
return AddRootAgent(scene, GenerateAgentData(agentId));
}
/// <summary>
/// Add a root agent.
/// </summary>
///
/// This function
///
/// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
/// userserver if grid) would give initial login data back to the client and separately tell the scene that the
/// agent was coming.
///
/// 2) Connects the agent with the scene
///
/// This function performs actions equivalent with notifying the scene that an agent is
/// coming and then actually connecting the agent to the scene. The one step missed out is the very first
///
/// <param name="scene"></param>
/// <param name="agentData"></param>
/// <returns></returns>
public static TestClient AddRootAgent(Scene scene, AgentCircuitData agentData)
{
// We emulate the proper login sequence here by doing things in three stages
// Stage 1: simulate login by telling the scene to expect a new user connection
scene.NewUserConnection(agent);
scene.NewUserConnection(agentData);
// Stage 2: add the new client as a child agent to the scene
TestClient client = new TestClient(agent, scene);
TestClient client = new TestClient(agentData, scene);
scene.AddNewClient(client);
// Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance,
// inventory, etc.)
scene.AgentCrossing(agent.AgentID, new Vector3(90, 90, 90), false);
scene.AgentCrossing(agentData.AgentID, new Vector3(90, 90, 90), false);
return client;
}

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@ -75,16 +75,33 @@ namespace OpenSim.Region.Environment.Scenes.Tests
sceneB.RegisterRegionWithGrid();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
TestClient client = SceneTestUtils.AddRootAgent(sceneA, agentId);
ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();
Assert.That(
sceneACapsModule.GetCapsPath(agentId),
Is.EqualTo(client.CapsSeedUrl),
"Incorrect caps object path set up in sceneA");
// FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
client.TeleportTargetScene = sceneB;
client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>();
// Temporary assertion - caps url construction should at least be doable through a method.
Assert.That(
"http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
Is.EqualTo(client.CapsSeedUrl),
"Incorrect caps object path set up in sceneB");
// This assertion will currently fail since we don't remove the caps paths when no longer needed
//Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
// TODO: Check that more of everything is as it should be
// TODO: test what happens if we try to teleport to a region that doesn't exist

View File

@ -271,6 +271,11 @@ namespace OpenSim.Tests.Common.Mock
/// </value>
private UUID m_agentId;
/// <value>
/// The last caps seed url that this client was given.
/// </value>
public string CapsSeedUrl;
private Vector3 startPos = new Vector3(128, 128, 2);
public virtual Vector3 StartPos
@ -377,6 +382,7 @@ namespace OpenSim.Tests.Common.Mock
m_lastName = agentData.lastname;
m_circuitCode = agentData.circuitcode;
m_scene = scene;
CapsSeedUrl = agentData.CapsPath;
}
/// <summary>
@ -496,7 +502,7 @@ namespace OpenSim.Tests.Common.Mock
ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>();
agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
agentData.ChildrenCapSeeds = new Dictionary<ulong,string>(capsModule.GetChildrenSeeds(m_agentId));
agentData.ChildrenCapSeeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(m_agentId));
return agentData;
}
@ -519,6 +525,8 @@ namespace OpenSim.Tests.Common.Mock
{
m_log.DebugFormat("[TEST CLIENT]: Received SendRegionTeleport");
CapsSeedUrl = capsURL;
TeleportSceneClient.CompleteMovement();
//TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false);
}