Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
88438c097a
|
@ -2383,8 +2383,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
Vector3 up = new Vector3((float)x, (float)y, (float)z);
|
Vector3 up = new Vector3((float)x, (float)y, (float)z);
|
||||||
Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
|
Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
|
||||||
// m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
|
|
||||||
m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
|
m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
|
||||||
|
|
||||||
|
// m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
|
||||||
Rotation = sitTargetOrient;
|
Rotation = sitTargetOrient;
|
||||||
ParentPosition = part.AbsolutePosition;
|
ParentPosition = part.AbsolutePosition;
|
||||||
part.ParentGroup.AddAvatar(UUID);
|
part.ParentGroup.AddAvatar(UUID);
|
||||||
|
|
|
@ -7099,7 +7099,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
// LSL quaternions can normalize to 0, normal Quaternions can't.
|
// LSL quaternions can normalize to 0, normal Quaternions can't.
|
||||||
if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
|
if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
|
||||||
rot.z = 1; // ZERO_ROTATION = 0,0,0,1
|
rot.s = 1; // ZERO_ROTATION = 0,0,0,1
|
||||||
|
|
||||||
part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
|
part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
|
||||||
part.SitTargetOrientation = Rot2Quaternion(rot);
|
part.SitTargetOrientation = Rot2Quaternion(rot);
|
||||||
|
@ -7959,13 +7959,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position
|
Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position
|
||||||
|
|
||||||
|
if (sitpart != sitpart.ParentGroup.RootPart)
|
||||||
|
{
|
||||||
pos -= sitpart.OffsetPosition; // remove sit part offset
|
pos -= sitpart.OffsetPosition; // remove sit part offset
|
||||||
|
|
||||||
Quaternion rot = sitpart.RotationOffset;
|
Quaternion rot = sitpart.RotationOffset;
|
||||||
pos *= Quaternion.Conjugate(rot); // removed sit part rotation
|
pos *= Quaternion.Conjugate(rot); // removed sit part rotation
|
||||||
|
}
|
||||||
// Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f);
|
Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f);
|
||||||
// pos += sitOffset;
|
pos += sitOffset;
|
||||||
|
|
||||||
finalPos = pos;
|
finalPos = pos;
|
||||||
positionChanged = true;
|
positionChanged = true;
|
||||||
|
@ -7990,8 +7991,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
rot = sitgrp.RootPart.RotationOffset * rot;
|
rot = sitgrp.RootPart.RotationOffset * rot;
|
||||||
}
|
}
|
||||||
|
|
||||||
Quaternion srot = sitpart.GetWorldRotation();
|
Quaternion srot = sitpart.RotationOffset;
|
||||||
rot = Quaternion.Conjugate(srot) * rot; // removed sit part world rotation
|
rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation
|
||||||
av.Rotation = rot;
|
av.Rotation = rot;
|
||||||
av.SendAvatarDataToAllAgents();
|
av.SendAvatarDataToAllAgents();
|
||||||
}
|
}
|
||||||
|
@ -8007,10 +8008,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
LSL_Rotation r = rules.GetQuaternionItem(idx++);
|
LSL_Rotation r = rules.GetQuaternionItem(idx++);
|
||||||
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
|
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
|
||||||
|
if (sitpart != sitpart.ParentGroup.RootPart)
|
||||||
|
{
|
||||||
Quaternion srot = sitpart.RotationOffset;
|
Quaternion srot = sitpart.RotationOffset;
|
||||||
rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
|
rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
|
||||||
|
}
|
||||||
av.Rotation = rot;
|
av.Rotation = rot;
|
||||||
av.SendAvatarDataToAllAgents();
|
av.SendAvatarDataToAllAgents();
|
||||||
}
|
}
|
||||||
|
@ -8956,12 +8958,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
case (int)ScriptBaseClass.PRIM_POSITION:
|
case (int)ScriptBaseClass.PRIM_POSITION:
|
||||||
|
|
||||||
// can't use Abs pos to extract offset...
|
|
||||||
// Vector3 pos = avatar.AbsolutePosition;
|
|
||||||
Vector3 pos = avatar.OffsetPosition;
|
Vector3 pos = avatar.OffsetPosition;
|
||||||
|
|
||||||
// Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f);
|
Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
|
||||||
// pos -= sitOffset;
|
pos -= sitOffset;
|
||||||
|
|
||||||
if( sitPart != null)
|
if( sitPart != null)
|
||||||
pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
|
pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
|
||||||
|
@ -9151,7 +9151,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
||||||
Quaternion lrot = avatar.Rotation;
|
Quaternion lrot = avatar.Rotation;
|
||||||
if (sitPart != null)
|
|
||||||
|
if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
|
||||||
{
|
{
|
||||||
lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
|
lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
|
||||||
}
|
}
|
||||||
|
@ -9160,10 +9161,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
|
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
|
||||||
Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
|
Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
|
||||||
// Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f);
|
Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
|
||||||
// lpos -= lsitOffset;
|
lpos -= lsitOffset;
|
||||||
|
|
||||||
if (sitPart != null)
|
if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
|
||||||
{
|
{
|
||||||
lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
|
lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
|
||||||
}
|
}
|
||||||
|
@ -11819,12 +11820,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
ret.Add(new LSL_String(""));
|
ret.Add(new LSL_String(""));
|
||||||
break;
|
break;
|
||||||
case ScriptBaseClass.OBJECT_POS:
|
case ScriptBaseClass.OBJECT_POS:
|
||||||
Vector3 avpos = av.AbsolutePosition;
|
Vector3 avpos;
|
||||||
|
|
||||||
|
if (av.ParentID != 0 && av.ParentPart != null)
|
||||||
|
{
|
||||||
|
avpos = av.OffsetPosition;
|
||||||
|
|
||||||
|
Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
|
||||||
|
avpos -= sitOffset;
|
||||||
|
|
||||||
|
avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
avpos = av.AbsolutePosition;
|
||||||
|
|
||||||
ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
|
ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
|
||||||
break;
|
break;
|
||||||
case ScriptBaseClass.OBJECT_ROT:
|
case ScriptBaseClass.OBJECT_ROT:
|
||||||
Quaternion avrot = av.Rotation;
|
Quaternion avrot = av.Rotation;
|
||||||
if(av.ParentID != 0 && av.ParentPart != null)
|
if (av.ParentID != 0 && av.ParentPart != null)
|
||||||
{
|
{
|
||||||
avrot = av.ParentPart.GetWorldRotation() * avrot;
|
avrot = av.ParentPart.GetWorldRotation() * avrot;
|
||||||
}
|
}
|
||||||
|
@ -11896,8 +11910,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
|
ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
|
||||||
break;
|
break;
|
||||||
case ScriptBaseClass.OBJECT_ROT:
|
case ScriptBaseClass.OBJECT_ROT:
|
||||||
Quaternion orot = obj.RotationOffset;
|
// Quaternion orot = obj.RotationOffset;
|
||||||
ret.Add(new LSL_Rotation(orot.X, orot.Y, orot.Z, orot.W));
|
// ret.Add(new LSL_Rotation(orot.X, orot.Y, orot.Z, orot.W));
|
||||||
|
|
||||||
|
LSL_Rotation objrot = GetPartRot(obj);
|
||||||
|
ret.Add(objrot);
|
||||||
break;
|
break;
|
||||||
case ScriptBaseClass.OBJECT_VELOCITY:
|
case ScriptBaseClass.OBJECT_VELOCITY:
|
||||||
Vector3 ovel = obj.Velocity;
|
Vector3 ovel = obj.Velocity;
|
||||||
|
|
Loading…
Reference in New Issue