Improve configuration description for llCastRay V3.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>fsassets
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@ -1489,10 +1489,22 @@
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; Worst case is twisted tube, 0.5+sqrt(1.25)
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; Worst case is twisted tube, 0.5+sqrt(1.25)
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PrimBoundingBoxSafetyCoefficientZ = 1.618034
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PrimBoundingBoxSafetyCoefficientZ = 1.618034
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; Use llCastRay V3 if true
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; Use llCastRay V3 if true.
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; Gives better accuracy and can be faster on some servers, but slower on others,
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; Implements llCastRay similar but not identical to Second Life.
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; compared to previous version of llCastRay
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; See http://wiki.secondlife.com/wiki/LlCastRay .
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; Generates geometry meshes and can therefore use much system resources
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; NEW
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; Meshes prims for good accuracy in ray hit detection,
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; handling basic and tortured prims, sculpts and meshes.
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; Uses ellipsoid, correctly sized avatar capsules.
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; Handles complex terrain, multi-prim objects and seated avatars.
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; Implements throttling and the status codes
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; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED,
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; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW.
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; WARNING
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; Can be faster on some servers and scenes, but slower on others,
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; compared to previous version of llCastRay in OpenSimulator.
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; Is in most cases considerably slower than llCastRay in Second Life.
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; Generates geometry meshes and can therefore use much system resources.
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UseLlCastRayV3 = false
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UseLlCastRayV3 = false
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; Accepted calculation precision error in calculations in llCastRay V3
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; Accepted calculation precision error in calculations in llCastRay V3
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