Improve configuration description for llCastRay V3.

Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
fsassets
Magnuz Binder 2015-05-29 19:01:55 +02:00 committed by Michael Cerquoni
parent dcf31ee762
commit 897c7e1bda
1 changed files with 16 additions and 4 deletions

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@ -1489,10 +1489,22 @@
; Worst case is twisted tube, 0.5+sqrt(1.25)
PrimBoundingBoxSafetyCoefficientZ = 1.618034
; Use llCastRay V3 if true
; Gives better accuracy and can be faster on some servers, but slower on others,
; compared to previous version of llCastRay
; Generates geometry meshes and can therefore use much system resources
; Use llCastRay V3 if true.
; Implements llCastRay similar but not identical to Second Life.
; See http://wiki.secondlife.com/wiki/LlCastRay .
; NEW
; Meshes prims for good accuracy in ray hit detection,
; handling basic and tortured prims, sculpts and meshes.
; Uses ellipsoid, correctly sized avatar capsules.
; Handles complex terrain, multi-prim objects and seated avatars.
; Implements throttling and the status codes
; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED,
; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW.
; WARNING
; Can be faster on some servers and scenes, but slower on others,
; compared to previous version of llCastRay in OpenSimulator.
; Is in most cases considerably slower than llCastRay in Second Life.
; Generates geometry meshes and can therefore use much system resources.
UseLlCastRayV3 = false
; Accepted calculation precision error in calculations in llCastRay V3