Merge branch 'master' of /home/opensim/var/repo/opensim
commit
8a1b4d225b
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@ -211,16 +211,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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lock (sp.AttachmentsSyncLock)
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{
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foreach (SceneObjectGroup grp in sp.GetAttachments())
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foreach (SceneObjectGroup so in sp.GetAttachments())
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{
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grp.Scene.DeleteSceneObject(grp, false);
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// We can only remove the script instances from the script engine after we've retrieved their xml state
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// when we update the attachment item.
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m_scene.DeleteSceneObject(so, false, false);
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if (saveChanged || saveAllScripted)
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{
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grp.IsAttachment = false;
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grp.AbsolutePosition = grp.RootPart.AttachedPos;
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UpdateKnownItem(sp, grp, saveAllScripted);
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so.IsAttachment = false;
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so.AbsolutePosition = so.RootPart.AttachedPos;
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UpdateKnownItem(sp, so, saveAllScripted);
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}
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so.RemoveScriptInstances(true);
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}
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sp.ClearAttachments();
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@ -682,7 +686,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero);
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sp.RemoveAttachment(so);
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m_scene.DeleteSceneObject(so, false);
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// We can only remove the script instances from the script engine after we've retrieved their xml state
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// when we update the attachment item.
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m_scene.DeleteSceneObject(so, false, false);
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// Prepare sog for storage
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so.AttachedAvatar = UUID.Zero;
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@ -691,6 +698,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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so.AbsolutePosition = so.RootPart.AttachedPos;
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UpdateKnownItem(sp, so, true);
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so.RemoveScriptInstances(true);
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}
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private SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
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@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Interfaces
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void ResumeScripts();
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/// <summary>
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/// Stop all the scripts in this entity.
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/// Stop and remove all the scripts in this entity from the scene.
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/// </summary>
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/// <param name="sceneObjectBeingDeleted">
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/// Should be true if these scripts are being removed because the scene
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@ -100,6 +100,11 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </param>
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void RemoveScriptInstances(bool sceneObjectBeingDeleted);
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/// <summary>
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/// Stop all the scripts in this entity.
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/// </summary>
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void StopScriptInstances();
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/// <summary>
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/// Start a script which is in this entity's inventory.
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/// </summary>
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@ -129,7 +134,7 @@ namespace OpenSim.Region.Framework.Interfaces
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bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
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/// <summary>
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/// Stop a script which is in this prim's inventory.
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/// Stop and remove a script which is in this prim's inventory from the scene.
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/// </summary>
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/// <param name="itemId"></param>
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/// <param name="sceneObjectBeingDeleted">
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@ -138,6 +143,12 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </param>
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void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted);
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/// <summary>
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/// Stop a script which is in this prim's inventory.
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/// </summary>
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/// <param name="itemId"></param>
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void StopScriptInstance(UUID itemId);
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/// <summary>
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/// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative
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/// name is chosen.
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@ -2183,13 +2183,30 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Synchronously delete the given object from the scene.
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/// </summary>
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/// <remarks>
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/// Scripts are also removed.
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/// </remarks>
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/// <param name="group">Object Id</param>
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/// <param name="silent">Suppress broadcasting changes to other clients.</param>
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public void DeleteSceneObject(SceneObjectGroup group, bool silent)
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{
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DeleteSceneObject(group, silent, true);
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}
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/// <summary>
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/// Synchronously delete the given object from the scene.
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/// </summary>
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/// <param name="group">Object Id</param>
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/// <param name="silent">Suppress broadcasting changes to other clients.</param>
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/// <param name="removeScripts">If true, then scripts are removed. If false, then they are only stopped.</para>
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public void DeleteSceneObject(SceneObjectGroup group, bool silent, bool removeScripts)
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{
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// m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID);
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group.RemoveScriptInstances(true);
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if (removeScripts)
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group.RemoveScriptInstances(true);
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else
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group.StopScriptInstances();
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SceneObjectPart[] partList = group.Parts;
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@ -79,7 +79,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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/// <summary>
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/// Stop the scripts contained in all the prims in this group
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/// Stop and remove the scripts contained in all the prims in this group
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/// </summary>
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/// <param name="sceneObjectBeingDeleted">
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/// Should be true if these scripts are being removed because the scene
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@ -92,6 +92,14 @@ namespace OpenSim.Region.Framework.Scenes
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parts[i].Inventory.RemoveScriptInstances(sceneObjectBeingDeleted);
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}
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/// <summary>
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/// Stop the scripts contained in all the prims in this group
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/// </summary>
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public void StopScriptInstances()
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{
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Array.ForEach<SceneObjectPart>(m_parts.GetArray(), p => p.Inventory.StopScriptInstances());
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}
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/// <summary>
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/// Add an inventory item from a user's inventory to a prim in this scene object.
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/// </summary>
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@ -4556,10 +4556,20 @@ namespace OpenSim.Region.Framework.Scenes
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/// Get a copy of the list of sitting avatars.
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/// </summary>
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/// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks>
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/// <returns></returns>
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/// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns>
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public HashSet<UUID> GetSittingAvatars()
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{
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return new HashSet<UUID>(m_sittingAvatars);
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HashSet<UUID> sittingAvatars = m_sittingAvatars;
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if (sittingAvatars == null)
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{
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return null;
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}
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else
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{
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lock (sittingAvatars)
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return new HashSet<UUID>(sittingAvatars);
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}
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}
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/// <summary>
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@ -280,7 +280,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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/// <summary>
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/// Stop all the scripts in this prim.
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/// Stop and remove all the scripts in this prim.
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/// </summary>
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/// <param name="sceneObjectBeingDeleted">
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/// Should be true if these scripts are being removed because the scene
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@ -293,6 +293,14 @@ namespace OpenSim.Region.Framework.Scenes
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RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
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}
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/// <summary>
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/// Stop all the scripts in this prim.
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/// </summary>
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public void StopScriptInstances()
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{
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GetInventoryItems(InventoryType.LSL).ForEach(i => StopScriptInstance(i));
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}
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/// <summary>
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/// Start a script which is in this prim's inventory.
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/// </summary>
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@ -443,7 +451,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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/// <summary>
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/// Stop a script which is in this prim's inventory.
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/// Stop and remove a script which is in this prim's inventory.
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/// </summary>
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/// <param name="itemId"></param>
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/// <param name="sceneObjectBeingDeleted">
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@ -470,7 +478,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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m_log.ErrorFormat(
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m_log.WarnFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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itemId, m_part.Name, m_part.UUID,
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@ -478,6 +486,51 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Stop a script which is in this prim's inventory.
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/// </summary>
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/// <param name="itemId"></param>
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/// <param name="sceneObjectBeingDeleted">
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/// Should be true if this script is being removed because the scene
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/// object is being deleted. This will prevent spurious updates to the client.
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/// </param>
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public void StopScriptInstance(UUID itemId)
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{
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TaskInventoryItem scriptItem;
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lock (m_items)
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m_items.TryGetValue(itemId, out scriptItem);
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if (scriptItem != null)
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{
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StopScriptInstance(scriptItem);
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}
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else
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{
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m_log.WarnFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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itemId, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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}
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/// <summary>
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/// Stop a script which is in this prim's inventory.
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/// </summary>
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/// <param name="itemId"></param>
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/// <param name="sceneObjectBeingDeleted">
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/// Should be true if this script is being removed because the scene
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/// object is being deleted. This will prevent spurious updates to the client.
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/// </param>
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public void StopScriptInstance(TaskInventoryItem item)
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{
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m_part.ParentGroup.Scene.EventManager.TriggerStopScript(m_part.LocalId, item.ItemID);
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// At the moment, even stopped scripts are counted as active, which is probably wrong.
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// m_part.ParentGroup.AddActiveScriptCount(-1);
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}
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/// <summary>
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/// Check if the inventory holds an item with a given name.
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/// </summary>
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@ -1895,7 +1895,7 @@ namespace OpenSim.Region.Framework.Scenes
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)
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));
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m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied);
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// m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied);
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if (PhysicsActor != null)
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m_sitAvatarHeight = PhysicsActor.Size.Z;
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Nini.Config;
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using NUnit.Framework;
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@ -69,6 +70,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
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Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
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Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
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Assert.That(part.GetSittingAvatars(), Is.Null);
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Assert.That(m_sp.ParentID, Is.EqualTo(0));
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}
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@ -86,7 +89,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
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Assert.That(m_sp.PhysicsActor, Is.Null);
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Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
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Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
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HashSet<UUID> sittingAvatars = part.GetSittingAvatars();
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Assert.That(sittingAvatars.Count, Is.EqualTo(1));
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Assert.That(sittingAvatars.Contains(m_sp.UUID));
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Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
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}
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@ -104,10 +113,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
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Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
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Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
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Assert.That(m_sp.PhysicsActor, Is.Null);
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// FIXME: This is different for live avatars - z position is adjusted. This is half the height of the
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// default avatar.
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// Curiously, Vector3.ToString() will not display the last two places of the float. For example,
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@ -119,6 +124,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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m_sp.StandUp();
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Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
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Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
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Assert.That(part.GetSittingAvatars(), Is.Null);
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Assert.That(m_sp.ParentID, Is.EqualTo(0));
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Assert.That(m_sp.PhysicsActor, Is.Not.Null);
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}
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@ -145,11 +152,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
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Assert.That(m_sp.PhysicsActor, Is.Null);
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Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
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HashSet<UUID> sittingAvatars = part.GetSittingAvatars();
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Assert.That(sittingAvatars.Count, Is.EqualTo(1));
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Assert.That(sittingAvatars.Contains(m_sp.UUID));
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m_sp.StandUp();
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Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
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Assert.That(m_sp.ParentID, Is.EqualTo(0));
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Assert.That(m_sp.PhysicsActor, Is.Not.Null);
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Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
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Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
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Assert.That(part.GetSittingAvatars(), Is.Null);
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}
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[Test]
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@ -179,7 +179,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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public void TestOsForceAttachToOtherAvatarFromInventory()
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{
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TestHelpers.InMethod();
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TestHelpers.EnableLogging();
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// TestHelpers.EnableLogging();
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string taskInvObjItemName = "sphere";
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UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
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@ -1574,7 +1574,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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IScriptInstance instance = GetInstance(itemID);
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if (instance != null)
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instance.Stop(0);
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{
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// Give the script some time to finish processing its last event. Simply aborting the script thread can
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// cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort.
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instance.Stop(1000);
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}
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}
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public DetectParams GetDetectParams(UUID itemID, int idx)
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@ -3081,6 +3081,7 @@
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<ReferencePath>../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Reference name="System.Core"/>
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<Reference name="System.Xml"/>
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<Reference name="System.Drawing"/>
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<Reference name="System.Runtime.Remoting"/>
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Reference in New Issue