Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first.
Bug was introduced in ghosts branch commit 69abade
ghosts
parent
c18cecbeb7
commit
8b267b5bb5
|
@ -576,81 +576,89 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
// foreign user
|
||||
AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(so.OwnerID);
|
||||
if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
|
||||
if (aCircuit != null)
|
||||
{
|
||||
if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
|
||||
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) == 0)
|
||||
{
|
||||
m_incomingSceneObjectEngine.QueueRequest(
|
||||
string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name),
|
||||
so.OwnerID.ToString(),
|
||||
o =>
|
||||
{
|
||||
string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
|
||||
// m_log.DebugFormat(
|
||||
// "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset service {2}",
|
||||
// so.Name, so.AttachedAvatar, url);
|
||||
|
||||
IteratingHGUuidGatherer uuidGatherer = new IteratingHGUuidGatherer(Scene.AssetService, url);
|
||||
uuidGatherer.RecordAssetUuids(so);
|
||||
|
||||
while (!uuidGatherer.Complete)
|
||||
// We have already pulled the necessary attachments from the source grid.
|
||||
base.HandleIncomingSceneObject(so, newPosition);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
|
||||
{
|
||||
m_incomingSceneObjectEngine.QueueRequest(
|
||||
string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name),
|
||||
so.OwnerID.ToString(),
|
||||
o =>
|
||||
{
|
||||
int tickStart = Util.EnvironmentTickCount();
|
||||
string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
|
||||
// m_log.DebugFormat(
|
||||
// "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset service {2}",
|
||||
// so.Name, so.AttachedAvatar, url);
|
||||
|
||||
UUID? nextUuid = uuidGatherer.NextUuidToInspect;
|
||||
uuidGatherer.GatherNext();
|
||||
IteratingHGUuidGatherer uuidGatherer = new IteratingHGUuidGatherer(Scene.AssetService, url);
|
||||
uuidGatherer.RecordAssetUuids(so);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[HG ENTITY TRANSFER]: Gathered attachment asset uuid {0} for object {1} for HG user {2} took {3} ms with asset service {4}",
|
||||
// nextUuid, so.Name, so.OwnerID, Util.EnvironmentTickCountSubtract(tickStart), url);
|
||||
|
||||
int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
|
||||
|
||||
if (ticksElapsed > 30000)
|
||||
while (!uuidGatherer.Complete)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as gather of {1} from {2} took {3} ms to respond (> {4} ms)",
|
||||
so.OwnerID, so.Name, url, ticksElapsed, 30000);
|
||||
int tickStart = Util.EnvironmentTickCount();
|
||||
|
||||
RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
|
||||
UUID? nextUuid = uuidGatherer.NextUuidToInspect;
|
||||
uuidGatherer.GatherNext();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
// m_log.DebugFormat(
|
||||
// "[HG ENTITY TRANSFER]: Gathered attachment asset uuid {0} for object {1} for HG user {2} took {3} ms with asset service {4}",
|
||||
// nextUuid, so.Name, so.OwnerID, Util.EnvironmentTickCountSubtract(tickStart), url);
|
||||
|
||||
IDictionary<UUID, sbyte> ids = uuidGatherer.GetGatheredUuids();
|
||||
int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset service {3}",
|
||||
// ids.Count, so.Name, so.OwnerID, url);
|
||||
if (ticksElapsed > 30000)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as gather of {1} from {2} took {3} ms to respond (> {4} ms)",
|
||||
so.OwnerID, so.Name, url, ticksElapsed, 30000);
|
||||
|
||||
foreach (KeyValuePair<UUID, sbyte> kvp in ids)
|
||||
{
|
||||
int tickStart = Util.EnvironmentTickCount();
|
||||
RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
|
||||
|
||||
uuidGatherer.FetchAsset(kvp.Key);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
|
||||
IDictionary<UUID, sbyte> ids = uuidGatherer.GetGatheredUuids();
|
||||
|
||||
if (ticksElapsed > 30000)
|
||||
// m_log.DebugFormat(
|
||||
// "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset service {3}",
|
||||
// ids.Count, so.Name, so.OwnerID, url);
|
||||
|
||||
foreach (KeyValuePair<UUID, sbyte> kvp in ids)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as fetch of {1} from {2} took {3} ms to respond (> {4} ms)",
|
||||
so.OwnerID, kvp.Key, url, ticksElapsed, 30000);
|
||||
int tickStart = Util.EnvironmentTickCount();
|
||||
|
||||
RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
|
||||
uuidGatherer.FetchAsset(kvp.Key);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
|
||||
|
||||
base.HandleIncomingSceneObject(so, newPosition);
|
||||
if (ticksElapsed > 30000)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as fetch of {1} from {2} took {3} ms to respond (> {4} ms)",
|
||||
so.OwnerID, kvp.Key, url, ticksElapsed, 30000);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
|
||||
// so.Name, so.OwnerID, url);
|
||||
},
|
||||
null);
|
||||
RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
base.HandleIncomingSceneObject(so, newPosition);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
|
||||
// so.Name, so.OwnerID, url);
|
||||
},
|
||||
null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue