Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first.
Bug was introduced in ghosts branch commit 69abade
ghosts
parent
c18cecbeb7
commit
8b267b5bb5
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@ -576,81 +576,89 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// foreign user
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AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(so.OwnerID);
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if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
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if (aCircuit != null)
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{
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if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
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if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) == 0)
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{
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m_incomingSceneObjectEngine.QueueRequest(
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string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name),
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so.OwnerID.ToString(),
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o =>
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{
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string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset service {2}",
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// so.Name, so.AttachedAvatar, url);
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IteratingHGUuidGatherer uuidGatherer = new IteratingHGUuidGatherer(Scene.AssetService, url);
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uuidGatherer.RecordAssetUuids(so);
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while (!uuidGatherer.Complete)
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// We have already pulled the necessary attachments from the source grid.
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base.HandleIncomingSceneObject(so, newPosition);
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}
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else
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{
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if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
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{
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m_incomingSceneObjectEngine.QueueRequest(
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string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name),
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so.OwnerID.ToString(),
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o =>
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{
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int tickStart = Util.EnvironmentTickCount();
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string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset service {2}",
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// so.Name, so.AttachedAvatar, url);
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UUID? nextUuid = uuidGatherer.NextUuidToInspect;
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uuidGatherer.GatherNext();
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IteratingHGUuidGatherer uuidGatherer = new IteratingHGUuidGatherer(Scene.AssetService, url);
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uuidGatherer.RecordAssetUuids(so);
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER]: Gathered attachment asset uuid {0} for object {1} for HG user {2} took {3} ms with asset service {4}",
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// nextUuid, so.Name, so.OwnerID, Util.EnvironmentTickCountSubtract(tickStart), url);
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int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
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if (ticksElapsed > 30000)
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while (!uuidGatherer.Complete)
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{
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m_log.WarnFormat(
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"[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as gather of {1} from {2} took {3} ms to respond (> {4} ms)",
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so.OwnerID, so.Name, url, ticksElapsed, 30000);
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int tickStart = Util.EnvironmentTickCount();
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RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
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UUID? nextUuid = uuidGatherer.NextUuidToInspect;
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uuidGatherer.GatherNext();
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return;
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER]: Gathered attachment asset uuid {0} for object {1} for HG user {2} took {3} ms with asset service {4}",
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// nextUuid, so.Name, so.OwnerID, Util.EnvironmentTickCountSubtract(tickStart), url);
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int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
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if (ticksElapsed > 30000)
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{
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m_log.WarnFormat(
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"[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as gather of {1} from {2} took {3} ms to respond (> {4} ms)",
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so.OwnerID, so.Name, url, ticksElapsed, 30000);
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RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
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return;
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}
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}
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}
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IDictionary<UUID, sbyte> ids = uuidGatherer.GetGatheredUuids();
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IDictionary<UUID, sbyte> ids = uuidGatherer.GetGatheredUuids();
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset service {3}",
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// ids.Count, so.Name, so.OwnerID, url);
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset service {3}",
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// ids.Count, so.Name, so.OwnerID, url);
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foreach (KeyValuePair<UUID, sbyte> kvp in ids)
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{
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int tickStart = Util.EnvironmentTickCount();
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uuidGatherer.FetchAsset(kvp.Key);
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int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
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if (ticksElapsed > 30000)
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foreach (KeyValuePair<UUID, sbyte> kvp in ids)
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{
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m_log.WarnFormat(
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"[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as fetch of {1} from {2} took {3} ms to respond (> {4} ms)",
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so.OwnerID, kvp.Key, url, ticksElapsed, 30000);
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int tickStart = Util.EnvironmentTickCount();
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RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
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uuidGatherer.FetchAsset(kvp.Key);
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return;
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int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
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if (ticksElapsed > 30000)
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{
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m_log.WarnFormat(
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"[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as fetch of {1} from {2} took {3} ms to respond (> {4} ms)",
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so.OwnerID, kvp.Key, url, ticksElapsed, 30000);
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RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
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return;
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}
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}
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}
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base.HandleIncomingSceneObject(so, newPosition);
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base.HandleIncomingSceneObject(so, newPosition);
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
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// so.Name, so.OwnerID, url);
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},
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null);
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// m_log.DebugFormat(
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// "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
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// so.Name, so.OwnerID, url);
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},
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null);
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}
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}
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}
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