Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first.

Bug was introduced in ghosts branch commit 69abade
ghosts
Justin Clark-Casey (justincc) 2014-11-21 21:34:18 +00:00
parent c18cecbeb7
commit 8b267b5bb5
1 changed files with 64 additions and 56 deletions

View File

@ -576,81 +576,89 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// foreign user
AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(so.OwnerID);
if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
if (aCircuit != null)
{
if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) == 0)
{
m_incomingSceneObjectEngine.QueueRequest(
string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name),
so.OwnerID.ToString(),
o =>
{
string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
// m_log.DebugFormat(
// "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset service {2}",
// so.Name, so.AttachedAvatar, url);
IteratingHGUuidGatherer uuidGatherer = new IteratingHGUuidGatherer(Scene.AssetService, url);
uuidGatherer.RecordAssetUuids(so);
while (!uuidGatherer.Complete)
// We have already pulled the necessary attachments from the source grid.
base.HandleIncomingSceneObject(so, newPosition);
}
else
{
if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
{
m_incomingSceneObjectEngine.QueueRequest(
string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name),
so.OwnerID.ToString(),
o =>
{
int tickStart = Util.EnvironmentTickCount();
string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
// m_log.DebugFormat(
// "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset service {2}",
// so.Name, so.AttachedAvatar, url);
UUID? nextUuid = uuidGatherer.NextUuidToInspect;
uuidGatherer.GatherNext();
IteratingHGUuidGatherer uuidGatherer = new IteratingHGUuidGatherer(Scene.AssetService, url);
uuidGatherer.RecordAssetUuids(so);
// m_log.DebugFormat(
// "[HG ENTITY TRANSFER]: Gathered attachment asset uuid {0} for object {1} for HG user {2} took {3} ms with asset service {4}",
// nextUuid, so.Name, so.OwnerID, Util.EnvironmentTickCountSubtract(tickStart), url);
int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
if (ticksElapsed > 30000)
while (!uuidGatherer.Complete)
{
m_log.WarnFormat(
"[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as gather of {1} from {2} took {3} ms to respond (> {4} ms)",
so.OwnerID, so.Name, url, ticksElapsed, 30000);
int tickStart = Util.EnvironmentTickCount();
RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
UUID? nextUuid = uuidGatherer.NextUuidToInspect;
uuidGatherer.GatherNext();
return;
}
}
// m_log.DebugFormat(
// "[HG ENTITY TRANSFER]: Gathered attachment asset uuid {0} for object {1} for HG user {2} took {3} ms with asset service {4}",
// nextUuid, so.Name, so.OwnerID, Util.EnvironmentTickCountSubtract(tickStart), url);
IDictionary<UUID, sbyte> ids = uuidGatherer.GetGatheredUuids();
int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
// m_log.DebugFormat(
// "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset service {3}",
// ids.Count, so.Name, so.OwnerID, url);
if (ticksElapsed > 30000)
{
m_log.WarnFormat(
"[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as gather of {1} from {2} took {3} ms to respond (> {4} ms)",
so.OwnerID, so.Name, url, ticksElapsed, 30000);
foreach (KeyValuePair<UUID, sbyte> kvp in ids)
{
int tickStart = Util.EnvironmentTickCount();
RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
uuidGatherer.FetchAsset(kvp.Key);
return;
}
}
int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
IDictionary<UUID, sbyte> ids = uuidGatherer.GetGatheredUuids();
if (ticksElapsed > 30000)
// m_log.DebugFormat(
// "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset service {3}",
// ids.Count, so.Name, so.OwnerID, url);
foreach (KeyValuePair<UUID, sbyte> kvp in ids)
{
m_log.WarnFormat(
"[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as fetch of {1} from {2} took {3} ms to respond (> {4} ms)",
so.OwnerID, kvp.Key, url, ticksElapsed, 30000);
int tickStart = Util.EnvironmentTickCount();
RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
uuidGatherer.FetchAsset(kvp.Key);
return;
}
}
int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
base.HandleIncomingSceneObject(so, newPosition);
if (ticksElapsed > 30000)
{
m_log.WarnFormat(
"[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as fetch of {1} from {2} took {3} ms to respond (> {4} ms)",
so.OwnerID, kvp.Key, url, ticksElapsed, 30000);
// m_log.DebugFormat(
// "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
// so.Name, so.OwnerID, url);
},
null);
RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
return;
}
}
base.HandleIncomingSceneObject(so, newPosition);
// m_log.DebugFormat(
// "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
// so.Name, so.OwnerID, url);
},
null);
}
}
}