* Enable loading of textures in OpenSim archives with load-oar/save-oar

* Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces).
* This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :)
0.6.0-stable
Justin Clarke Casey 2008-05-31 21:48:14 +00:00
parent d703e2004f
commit 8bc5cbb2bc
1 changed files with 0 additions and 2 deletions

View File

@ -75,7 +75,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
{ {
serializedPrims = m_asciiEncoding.GetString(data); serializedPrims = m_asciiEncoding.GetString(data);
} }
/*
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{ {
// Right now we're nastily obtaining the lluuid from the filename // Right now we're nastily obtaining the lluuid from the filename
@ -96,7 +95,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
m_scene.AssetCache.AddAsset(asset); m_scene.AssetCache.AddAsset(asset);
} }
*/
} }
m_log.DebugFormat("[ARCHIVER]: Reached end of archive"); m_log.DebugFormat("[ARCHIVER]: Reached end of archive");