* Enable loading of textures in OpenSim archives with load-oar/save-oar
* Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :)0.6.0-stable
parent
d703e2004f
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8bc5cbb2bc
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@ -75,7 +75,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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{
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{
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serializedPrims = m_asciiEncoding.GetString(data);
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serializedPrims = m_asciiEncoding.GetString(data);
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}
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}
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/*
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else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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{
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{
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// Right now we're nastily obtaining the lluuid from the filename
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// Right now we're nastily obtaining the lluuid from the filename
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@ -96,7 +95,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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m_scene.AssetCache.AddAsset(asset);
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m_scene.AssetCache.AddAsset(asset);
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}
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}
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*/
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}
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}
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m_log.DebugFormat("[ARCHIVER]: Reached end of archive");
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m_log.DebugFormat("[ARCHIVER]: Reached end of archive");
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