adding the 'wearble' case for llGetLocalPos.

Still not working cause the offsets are not updated (always <0,0,0>)
avinationmerge
sacha 2010-07-13 21:10:26 +00:00
parent 5f4105d48c
commit 8c26c8bbc6
1 changed files with 8 additions and 1 deletions

View File

@ -74,7 +74,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// </summary>
public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IScriptEngine m_ScriptEngine;
protected SceneObjectPart m_host;
protected uint m_localID;
@ -2136,6 +2136,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llGetLocalPos()
{
m_host.AddScriptLPS(1);
if (m_host.IsAttachment == true) {
//m_log.DebugFormat("[localpos]: {0}) {1} {2}",m_host.OffsetPosition.X,m_host.OffsetPosition.Y,m_host.OffsetPosition.Z);
return new LSL_Vector(m_host.OffsetPosition.X,
m_host.OffsetPosition.Y,
m_host.OffsetPosition.Z);
}
if (m_host.ParentID != 0)
{
return new LSL_Vector(m_host.OffsetPosition.X,