* minor: Remove unused variables causing warnings in Scene

0.6.0-stable
Justin Clarke Casey 2008-05-22 22:31:42 +00:00
parent 0c94da8305
commit 8cde4a1c28
1 changed files with 7 additions and 7 deletions

View File

@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Scenes
protected StorageManager m_storageManager;
protected AgentCircuitManager m_authenticateHandler;
public CommunicationsManager CommsManager;
// protected XferManager xferManager;
protected SceneCommunicationService m_sceneGridService;
protected SceneXmlLoader m_sceneXmlLoader;
@ -997,14 +997,14 @@ namespace OpenSim.Region.Environment.Scenes
Bitmap mapbmp = new Bitmap(256, 256);
double[,] hm = Heightmap.GetDoubles();
Color prim = Color.FromArgb(120, 120, 120);
LLVector3 RayEnd = new LLVector3(0, 0, 0);
LLVector3 RayStart = new LLVector3(0, 0, 0);
LLVector3 direction = new LLVector3(0, 0, -1);
//Color prim = Color.FromArgb(120, 120, 120);
//LLVector3 RayEnd = new LLVector3(0, 0, 0);
//LLVector3 RayStart = new LLVector3(0, 0, 0);
//LLVector3 direction = new LLVector3(0, 0, -1);
//Vector3 AXOrigin = new Vector3();
//Vector3 AXdirection = new Vector3();
Ray testRay = new Ray();
EntityIntersection rt = new EntityIntersection();
//Ray testRay = new Ray();
//EntityIntersection rt = new EntityIntersection();
float low = 255;
float high = 0;