* minor: Remove unused variables causing warnings in Scene
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0c94da8305
commit
8cde4a1c28
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@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Scenes
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protected StorageManager m_storageManager;
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protected AgentCircuitManager m_authenticateHandler;
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public CommunicationsManager CommsManager;
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// protected XferManager xferManager;
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protected SceneCommunicationService m_sceneGridService;
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protected SceneXmlLoader m_sceneXmlLoader;
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@ -997,14 +997,14 @@ namespace OpenSim.Region.Environment.Scenes
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Bitmap mapbmp = new Bitmap(256, 256);
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double[,] hm = Heightmap.GetDoubles();
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Color prim = Color.FromArgb(120, 120, 120);
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LLVector3 RayEnd = new LLVector3(0, 0, 0);
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LLVector3 RayStart = new LLVector3(0, 0, 0);
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LLVector3 direction = new LLVector3(0, 0, -1);
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//Color prim = Color.FromArgb(120, 120, 120);
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//LLVector3 RayEnd = new LLVector3(0, 0, 0);
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//LLVector3 RayStart = new LLVector3(0, 0, 0);
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//LLVector3 direction = new LLVector3(0, 0, -1);
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//Vector3 AXOrigin = new Vector3();
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//Vector3 AXdirection = new Vector3();
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Ray testRay = new Ray();
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EntityIntersection rt = new EntityIntersection();
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//Ray testRay = new Ray();
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//EntityIntersection rt = new EntityIntersection();
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float low = 255;
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float high = 0;
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