Remove old test classes that don't actually test anything not done elsewhere
Also comment out log4net line in InventoryArchiverTestsprebuild-update
parent
6c8c8d669b
commit
8d520f4525
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@ -741,7 +741,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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public void TestMergeIarPath()
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public void TestMergeIarPath()
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{
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{
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TestHelper.InMethod();
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TestHelper.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
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UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
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UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
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@ -1,86 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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/// <summary>
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/// Scene presence tests
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/// </summary>
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[TestFixture]
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public class SceneBaseTests
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{
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private class SceneBaseImpl : SceneBase
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{
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public override void Update()
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{
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throw new NotImplementedException();
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}
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public override void LoadWorldMap()
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{
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throw new NotImplementedException();
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}
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public override void AddNewClient(IClientAPI client)
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{
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throw new NotImplementedException();
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}
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public override void RemoveClient(UUID agentID)
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{
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throw new NotImplementedException();
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}
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public override void OtherRegionUp(GridRegion otherRegion)
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{
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throw new NotImplementedException();
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}
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public override bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence)
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{
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throw new NotImplementedException();
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}
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public override bool CheckClient(UUID agentID, System.Net.IPEndPoint ep)
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{
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throw new NotImplementedException();
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}
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}
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[Test]
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public void TestConstructor()
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{
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new SceneBaseImpl();
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}
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}
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}
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@ -1,147 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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/// <summary>
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/// Scene presence tests
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/// </summary>
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[TestFixture]
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public class SceneTests
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{
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private class FakeStorageManager : StorageManager
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{
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private class FakeRegionDataStore : IRegionDataStore
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{
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public void Initialise(string filename)
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{
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}
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public void Dispose()
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{
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}
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public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
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{
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throw new NotImplementedException();
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}
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public void RemoveObject(UUID uuid, UUID regionUUID)
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{
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throw new NotImplementedException();
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}
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public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
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{
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throw new NotImplementedException();
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}
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public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
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{
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throw new NotImplementedException();
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}
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public void StoreTerrain(double[,] terrain, UUID regionID)
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{
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throw new NotImplementedException();
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}
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public double[,] LoadTerrain(UUID regionID)
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{
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throw new NotImplementedException();
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}
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public void StoreLandObject(ILandObject Parcel)
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{
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throw new NotImplementedException();
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}
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public void RemoveLandObject(UUID globalID)
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{
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throw new NotImplementedException();
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}
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public List<LandData> LoadLandObjects(UUID regionUUID)
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{
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throw new NotImplementedException();
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}
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public void StoreRegionSettings(RegionSettings rs)
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{
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throw new NotImplementedException();
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}
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public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
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{
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//This connector doesn't support the windlight module yet
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//Return default LL windlight settings
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return new RegionLightShareData();
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}
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public void StoreRegionWindlightSettings(RegionLightShareData wl)
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{
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//This connector doesn't support the windlight module yet
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}
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public RegionSettings LoadRegionSettings(UUID regionUUID)
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{
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return null;
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}
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public void Shutdown()
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{
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throw new NotImplementedException();
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}
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}
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public FakeStorageManager() : base(new FakeRegionDataStore())
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{
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}
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public FakeStorageManager(IRegionDataStore storage) : this()
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{
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}
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public FakeStorageManager(string dllName, string connectionstring, string estateconnectionstring) : this()
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{
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}
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}
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[Test]
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public void TestConstructor()
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{
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RegionInfo regionInfo = new RegionInfo(0,0,null,null);
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FakeStorageManager storageManager = new FakeStorageManager();
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new Scene(regionInfo, null, null, storageManager, null, false, false, false, null, null);
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}
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}
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}
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