Minor cleanup

afrisby
Jeff Ames 2007-12-13 18:45:32 +00:00
parent 1cf4278862
commit 8d995a5a5d
10 changed files with 27 additions and 42 deletions

View File

@ -206,7 +206,7 @@ namespace OpenSim.Framework.UserManagement
/// <summary>
/// Loads a user agent by uuid (not called directly)
/// </summary>
/// <param name="uuid">The agents UUID</param>
/// <param name="uuid">The agent's UUID</param>
/// <returns>Agent profiles</returns>
public UserAgentData getUserAgent(LLUUID uuid)
{
@ -228,7 +228,7 @@ namespace OpenSim.Framework.UserManagement
/// <summary>
/// Loads a user agent by name (not called directly)
/// </summary>
/// <param name="name">The agents name</param>
/// <param name="name">The agent's name</param>
/// <returns>A user agent</returns>
public UserAgentData getUserAgent(string name)
{
@ -256,12 +256,11 @@ namespace OpenSim.Framework.UserManagement
setUserProfile(profile);
}
/// <summary>
/// Loads a user agent by name (not called directly)
/// </summary>
/// <param name="fname">The agents firstname</param>
/// <param name="lname">The agents lastname</param>
/// <param name="fname">The agent's firstname</param>
/// <param name="lname">The agent's lastname</param>
/// <returns>A user agent</returns>
public UserAgentData getUserAgent(string fname, string lname)
{

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@ -158,6 +158,7 @@ namespace OpenSim.Framework.Data.MySQL
return null;
}
}
public List<OpenSim.Framework.AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query)
{
List<OpenSim.Framework.AvatarPickerAvatar> returnlist = new List<OpenSim.Framework.AvatarPickerAvatar>();
@ -242,6 +243,7 @@ namespace OpenSim.Framework.Data.MySQL
}
return returnlist;
}
/// <summary>
/// Searches the database for a specified user profile by UUID
/// </summary>
@ -366,11 +368,14 @@ namespace OpenSim.Framework.Data.MySQL
// Do nothing.
}
/// <summary>
/// Updates a user profile stored in the DB
/// </summary>
/// <param name="user">The profile data to use to update the DB</param>
public bool UpdateUserProfile(UserProfileData user)
{
return true;
// TODO: implement
return true;
}
/// <summary>

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@ -82,7 +82,6 @@ namespace OpenSim.Framework.Data.SQLite
MainLog.Instance.Verbose("DATASTORE", "Populated Intentory Items Definitions");
ds.AcceptChanges();
return;
}
public InventoryItemBase buildItem(DataRow row)
@ -377,7 +376,7 @@ namespace OpenSim.Framework.Data.SQLite
/// Delete all items in the specified folder
/// </summary>
/// <param name="folderId">id of the folder, whose item content should be deleted</param>
//!TODO, this is horribly inefficient, but I don't want to ruin the overall structure of this implementatio
//!TODO, this is horribly inefficient, but I don't want to ruin the overall structure of this implementation
private void deleteItemsInFolder(LLUUID folderId)
{
List<InventoryItemBase> items = getInventoryInFolder(folderId);
@ -404,7 +403,6 @@ namespace OpenSim.Framework.Data.SQLite
addFolder(folder);
}
/// <summary>
/// Delete a folder
/// </summary>

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@ -33,14 +33,11 @@ using Mono.Data.SqliteClient;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.Data.SQLite
{
/// <summary>
/// A User storage interface for the DB4o database system
/// A User storage interface for the SQLite database system
/// </summary>
///
public class SQLiteUserData : SQLiteBase, IUserData
{
@ -78,7 +75,7 @@ namespace OpenSim.Framework.Data.SQLite
/// <summary>
/// Loads a specified user profile from a UUID
/// </summary>
/// <param name="uuid">The users UUID</param>
/// <param name="uuid">The user's UUID</param>
/// <returns>A user profile</returns>
public UserProfileData GetUserByUUID(LLUUID uuid)
{
@ -105,8 +102,8 @@ namespace OpenSim.Framework.Data.SQLite
/// <summary>
/// Returns a user by searching for its name
/// </summary>
/// <param name="name">The users account name</param>
/// <returns>A matching users profile</returns>
/// <param name="name">The user's account name</param>
/// <returns>A matching user profile</returns>
public UserProfileData GetUserByName(string name)
{
return GetUserByName(name.Split(' ')[0], name.Split(' ')[1]);
@ -115,9 +112,9 @@ namespace OpenSim.Framework.Data.SQLite
/// <summary>
/// Returns a user by searching for its name
/// </summary>
/// <param name="fname">The first part of the users account name</param>
/// <param name="lname">The second part of the users account name</param>
/// <returns>A matching users profile</returns>
/// <param name="fname">The first part of the user's account name</param>
/// <param name="lname">The second part of the user's account name</param>
/// <returns>A matching user profile</returns>
public UserProfileData GetUserByName(string fname, string lname)
{
string select = "surname = '" + lname + "' and username = '" + fname + "'";
@ -191,8 +188,8 @@ namespace OpenSim.Framework.Data.SQLite
/// <summary>
/// Returns a user by UUID direct
/// </summary>
/// <param name="uuid">The users account ID</param>
/// <returns>A matching users profile</returns>
/// <param name="uuid">The user's account ID</param>
/// <returns>A matching user profile</returns>
public UserAgentData GetAgentByUUID(LLUUID uuid)
{
try
@ -209,7 +206,7 @@ namespace OpenSim.Framework.Data.SQLite
/// Returns a session by account name
/// </summary>
/// <param name="name">The account name</param>
/// <returns>The users session agent</returns>
/// <returns>The user's session agent</returns>
public UserAgentData GetAgentByName(string name)
{
return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
@ -218,8 +215,8 @@ namespace OpenSim.Framework.Data.SQLite
/// <summary>
/// Returns a session by account name
/// </summary>
/// <param name="fname">The first part of the users account name</param>
/// <param name="lname">The second part of the users account name</param>
/// <param name="fname">The first part of the user's account name</param>
/// <param name="lname">The second part of the user's account name</param>
/// <returns>A user agent</returns>
public UserAgentData GetAgentByName(string fname, string lname)
{

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@ -164,20 +164,13 @@ namespace OpenSim
config.Set("physics", "basicphysics");
config.Set("verbose", true);
config.Set("physical_prim", true);
config.Set("child_get_tasks", false);
config.Set("serverside_object_permissions", false);
config.Set("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
config.Set("startup_console_commands_file", "");
config.Set("shutdown_console_commands_file", "");
config.Set("script_engine", "DotNetEngine");
config.Set("asset_database", "sqlite");
}
if (m_config.Configs["StandAlone"] == null)
@ -201,7 +194,6 @@ namespace OpenSim
{
config.Set("default_location_x", 1000);
config.Set("default_location_y", 1000);
config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
@ -214,7 +206,6 @@ namespace OpenSim
config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
}
if (m_config.Configs["RemoteAdmin"] == null)
m_config.AddConfig("RemoteAdmin");
config = m_config.Configs["RemoteAdmin"];

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@ -202,7 +202,6 @@ namespace OpenSim.Region.ClientStack
# region Client Methods
public void Close()
{
// Pull Client out of Region

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@ -104,7 +104,6 @@ namespace OpenSim.Region.ClientStack
CloseClient(client);
}
/// <summary>
///
/// </summary>

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@ -71,6 +71,7 @@ namespace OpenSim.Region.ClientStack
}
}
public ulong RegionHandle
{
get

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@ -67,7 +67,6 @@ namespace OpenSim.Region.Environment.Modules
}
}
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleInterface<IAvatarFactory>(this);
@ -136,7 +135,6 @@ namespace OpenSim.Region.Environment.Modules
avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
}
}
}
}
}
@ -159,7 +157,5 @@ namespace OpenSim.Region.Environment.Modules
}
return visualParams;
}
}
}