Start of trying to make Region/Scene more modular.

Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. 
Moved most of the code from  Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. 
Stopped Child agents showing up as part of the "show users" command.
afrisby
MW 2007-08-28 14:21:17 +00:00
parent c1a899b651
commit 8e3b2392d1
22 changed files with 546 additions and 125 deletions

View File

@ -61,6 +61,8 @@ namespace OpenSim
public bool user_accounts;
public bool m_gridLocalAsset;
protected ModuleLoader m_moduleLoader;
protected string m_storageDLL = "OpenSim.DataStore.NullStorage.dll";
protected string m_startupCommandsFile = "";
@ -168,6 +170,8 @@ namespace OpenSim
configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
}
m_moduleLoader = new ModuleLoader();
// Load all script engines found
OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log);
@ -225,7 +229,7 @@ namespace OpenSim
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
{
return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer);
return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, m_moduleLoader);
}
protected override void Initialize()
@ -491,15 +495,18 @@ namespace OpenSim
if (entity is ScenePresence)
{
ScenePresence scenePrescence = entity as ScenePresence;
m_log.Error(
String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
scenePrescence.Firstname,
scenePrescence.Lastname,
scenePrescence.UUID,
scenePrescence.ControllingClient.AgentId,
"Unknown",
"Unknown",
scene.RegionInfo.RegionName));
if (!scenePrescence.childAgent)
{
m_log.Error(
String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
scenePrescence.Firstname,
scenePrescence.Lastname,
scenePrescence.UUID,
scenePrescence.ControllingClient.AgentId,
"Unknown",
"Unknown",
scene.RegionInfo.RegionName));
}
}
}
}

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@ -85,8 +85,8 @@ namespace OpenSim.Region.Communications.Local
uint regX = 1000;
uint regY = 1000;
tempfirstname = MainLog.Instance.CmdPrompt("First name", "Hello");
templastname = MainLog.Instance.CmdPrompt("Last name", "Everyone");
tempfirstname = MainLog.Instance.CmdPrompt("First name", "Default");
templastname = MainLog.Instance.CmdPrompt("Last name", "User");
tempMD5Passwd = MainLog.Instance.PasswdPrompt("Password");
regX = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region X", "1000"));
regY = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region Y" , "1000"));

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@ -36,7 +36,7 @@ using OpenSim.Region.Environment.LandManagement;
using System.Collections.Generic;
namespace OpenSim.Region.Interfaces
namespace OpenSim.Region.Environment.Interfaces
{
public interface IRegionDataStore
{

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@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.Environment.Interfaces
{
public interface IRegionModule
{
void Initialise(Scenes.Scene scene);
void PostInitialise();
void CloseDown();
string GetName();
}
}

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@ -0,0 +1,93 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
namespace OpenSim.Region.Environment
{
public class ModuleLoader
{
public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
public ModuleLoader()
{
}
/// <summary>
/// Really just a test method for loading a set of currently internal modules
/// </summary>
/// <param name="scene"></param>
public void LoadInternalModules(Scene scene)
{
//Testing IRegionModule ideas
XferModule xferManager = new XferModule();
xferManager.Initialise(scene);
scene.AddModule(xferManager.GetName(), xferManager);
ChatModule chatModule = new ChatModule();
chatModule.Initialise(scene);
scene.AddModule(chatModule.GetName(), chatModule);
AvatarProfilesModule avatarProfiles = new AvatarProfilesModule();
avatarProfiles.Initialise(scene);
scene.AddModule(avatarProfiles.GetName(), avatarProfiles);
// Post Initialise Modules
xferManager.PostInitialise();
// chatModule.PostInitialise(); //for now leave this disabled as it would start up a partially working irc bot
avatarProfiles.PostInitialise();
}
public void LoadModule(string dllName, string moduleName, Scene scene)
{
Assembly pluginAssembly = null;
if (LoadedAssemblys.ContainsKey(dllName))
{
pluginAssembly = LoadedAssemblys[dllName];
}
else
{
pluginAssembly = Assembly.LoadFrom(dllName);
this.LoadedAssemblys.Add(dllName, pluginAssembly);
}
IRegionModule module = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IRegionModule", true);
if (typeInterface != null)
{
module = (IRegionModule)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
break;
}
typeInterface = null;
}
}
}
pluginAssembly = null;
if (module.GetName() == moduleName)
{
module.Initialise(scene);
scene.AddModule(moduleName, module);
module.PostInitialise(); //shouldn't be done here
}
}
public void ClearCache()
{
this.LoadedAssemblys.Clear();
}
}
}

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@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules
{
public class AvatarProfilesModule :IRegionModule
{
private Scene m_scene;
public AvatarProfilesModule()
{
}
public void Initialise(Scene scene)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
}
public void PostInitialise()
{
}
public void CloseDown()
{
}
public string GetName()
{
return "AvatarProfilesModule";
}
public void NewClient(IClientAPI client)
{
client.OnRequestAvatarProperties += RequestAvatarProperty;
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="avatarID"></param>
public void RequestAvatarProperty(IClientAPI remoteClient, LLUUID avatarID)
{
string about = "OpenSim crash test dummy";
string bornOn = "Before now";
string flAbout = "First life? What is one of those? OpenSim is my life!";
LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000");
remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "", partner);
}
}
}

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@ -0,0 +1,165 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.IO;
using libsecondlife;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
namespace OpenSim.Region.Environment.Modules
{
public class ChatModule :IRegionModule
{
private Scene m_scene;
private string m_server = "irc2.choopa.net";
private int m_port = 6668;
private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
private string m_nick = "OpenSimBoT";
private string m_channel = "#opensim";
private NetworkStream m_stream;
private TcpClient m_irc;
private StreamWriter m_ircWriter;
private StreamReader m_ircReader;
private Thread pingSender;
private bool connected = false;
public ChatModule()
{
}
public void Initialise(Scene scene)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
//should register a optional API Method, so other modules can send chat messages using this module
}
public void PostInitialise()
{
try
{
m_irc = new TcpClient(m_server, m_port);
m_stream = m_irc.GetStream();
m_ircReader = new StreamReader(m_stream);
m_ircWriter = new StreamWriter(m_stream);
pingSender = new Thread(new ThreadStart(this.PingRun));
pingSender.Start();
m_ircWriter.WriteLine(m_user);
m_ircWriter.Flush();
m_ircWriter.WriteLine("NICK " + m_nick);
m_ircWriter.Flush();
m_ircWriter.WriteLine("JOIN " + m_channel);
m_ircWriter.Flush();
connected = true;
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
public void CloseDown()
{
m_ircWriter.Close();
m_ircReader.Close();
m_irc.Close();
}
public string GetName()
{
return "ChatModule";
}
public void NewClient(IClientAPI client)
{
client.OnChatFromViewer += SimChat;
}
public void PingRun()
{
while (true)
{
m_ircWriter.WriteLine("PING :" + m_server);
m_ircWriter.Flush();
Thread.Sleep(15000);
}
}
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
ScenePresence avatar = null;
avatar = m_scene.RequestAvatar(fromAgentID);
if (avatar != null)
{
fromPos = avatar.AbsolutePosition;
fromName = avatar.Firstname + " " + avatar.Lastname;
avatar = null;
}
if (connected)
{
m_ircWriter.WriteLine("MSG " + m_channel +" :" + fromName + ", " + Util.FieldToString(message));
m_ircWriter.Flush();
}
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
int dis = -1000;
//err ??? the following code seems to be request a scenePresence when it already has a ref to it
avatar = m_scene.RequestAvatar(presence.ControllingClient.AgentId);
if (avatar != null)
{
dis = (int)avatar.AbsolutePosition.GetDistanceTo(fromPos);
}
switch (type)
{
case 0: // Whisper
if ((dis < 10) && (dis > -10))
{
//should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
case 1: // Say
if ((dis < 30) && (dis > -30))
{
//Console.WriteLine("sending chat");
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
case 2: // Shout
if ((dis < 100) && (dis > -100))
{
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
case 0xff: // Broadcast
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
break;
}
});
}
}
}

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@ -9,6 +9,8 @@ using OpenSim.Region.Environment.LandManagement;
namespace OpenSim.Region.Environment
{
public delegate TResult ModuleAPIMethod<TResult, TParam0, TParam1>(TParam0 param0, TParam1 param1);
public class RegionManager
{
protected AgentCircuitManager authenticateHandler;

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@ -201,7 +201,10 @@ namespace OpenSim.Region.Environment.Scenes
bool fileChange = ((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID);
if (fileChange)
{
((SceneObjectGroup)ent).RequestInventoryFile(primLocalID, xferManager);
if (this.AddXferFile != null)
{
((SceneObjectGroup)ent).RequestInventoryFile(primLocalID, AddXferFile);
}
}
break;
}

View File

@ -57,60 +57,8 @@ namespace OpenSim.Region.Environment.Scenes
if (!PermissionsMngr.CanTerraform(remoteUser.AgentId, new LLVector3(north, west, 0)))
return;
// Shiny.
double size = (double)(1 << brushsize);
switch (action)
{
case 0:
// flatten terrain
Terrain.FlattenTerrain(west, north, size, (double)seconds / 5.0);
break;
case 1:
// raise terrain
Terrain.RaiseTerrain(west, north, size, (double)seconds / 5.0);
break;
case 2:
//lower terrain
Terrain.LowerTerrain(west, north, size, (double)seconds / 5.0);
break;
case 3:
// smooth terrain
Terrain.SmoothTerrain(west, north, size, (double)seconds / 5.0);
break;
case 4:
// noise
Terrain.NoiseTerrain(west, north, size, (double)seconds / 5.0);
break;
case 5:
// revert
Terrain.RevertTerrain(west, north, size, (double)seconds / 5.0);
break;
// CLIENT EXTENSIONS GO HERE
case 128:
// erode-thermal
break;
case 129:
// erode-aerobic
break;
case 130:
// erode-hydraulic
break;
}
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
if (Terrain.Tainted(x * 16, y * 16))
{
remoteUser.SendLayerData(x, y, Terrain.GetHeights1D());
}
}
}
return;
//if it wasn't for the permission checking we could have the terrain module directly subscribe to the OnModifyTerrain event
Terrain.ModifyTerrain(height, seconds, brushsize, action, north, west, remoteUser);
}
/// <summary>
@ -146,7 +94,7 @@ namespace OpenSim.Region.Environment.Scenes
}
/// <summary>
///
/// Should be removed soon as the Chat modules should take over this function
/// </summary>
/// <param name="message"></param>
/// <param name="type"></param>
@ -616,40 +564,6 @@ namespace OpenSim.Region.Environment.Scenes
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="avatarID"></param>
public void RequestAvatarProperty(IClientAPI remoteClient, LLUUID avatarID)
{
string about = "OpenSim crash test dummy";
string bornOn = "Before now";
string flAbout = "First life? What is one of those? OpenSim is my life!";
LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000");
remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "", partner);
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="xferID"></param>
/// <param name="fileName"></param>
public void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName)
{
/*
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
((SceneObjectGroup)ent).RequestInventoryFile(remoteClient, ((SceneObjectGroup)ent).LocalId, xferID);
break;
}
}*/
}
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
this.EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient);

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@ -42,6 +42,8 @@ using OpenSim.Framework.Utilities;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Scripting;
using OpenSim.Region.Terrain;
using OpenSim.Framework.Data;
@ -73,15 +75,24 @@ namespace OpenSim.Region.Environment.Scenes
private Mutex updateLock;
protected ModuleLoader m_moduleLoader;
protected StorageManager storageManager;
protected AgentCircuitManager authenticateHandler;
protected RegionCommsListener regionCommsHost;
protected CommunicationsManager commsManager;
protected XferManager xferManager;
// protected XferManager xferManager;
protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>();
protected BaseHttpServer httpListener;
protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>();
protected Dictionary<string, object> APIMethods = new Dictionary<string, object>();
//API method Delegates
// this most likely shouldn't be handled as a API method like this, but doing it for testing purposes
public ModuleAPIMethod<bool, string, byte[]>AddXferFile = null;
#region Properties
public AgentCircuitManager AuthenticateHandler
@ -146,9 +157,11 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="regionHandle">Region Handle for this region</param>
/// <param name="regionName">Region Name for this region</param>
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan,
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer)
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, ModuleLoader moduleLoader)
{
updateLock = new Mutex(false);
m_moduleLoader = moduleLoader;
authenticateHandler = authen;
commsManager = commsMan;
storageManager = storeManager;
@ -164,8 +177,10 @@ namespace OpenSim.Region.Environment.Scenes
m_scriptManager = new ScriptManager(this);
m_eventManager = new EventManager();
m_permissionManager = new PermissionManager(this);
xferManager = new XferManager();
MainLog.Instance.Verbose("Loading Region Modules");
m_moduleLoader.LoadInternalModules(this);
m_eventManager.OnParcelPrimCountAdd +=
m_LandManager.addPrimToLandPrimCounts;
@ -182,10 +197,17 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence.LoadAnims();
httpListener = httpServer;
SetMethodDelegates();
}
#endregion
private void SetMethodDelegates()
{
AddXferFile = (ModuleAPIMethod<bool, string, byte[]>)this.RequestAPIMethod("API_AddXferFile");
}
#region Script Handling Methods
public void SendCommandToScripts(string[] args)
@ -682,7 +704,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnRegionHandShakeReply += SendLayerData;
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
client.OnModifyTerrain += ModifyTerrain;
client.OnChatFromViewer += SimChat;
//client.OnChatFromViewer += SimChat;
client.OnInstantMessage += InstantMessage;
client.OnRequestWearables += InformClientOfNeighbours;
client.OnAddPrim += AddNewPrim;
@ -725,15 +747,14 @@ namespace OpenSim.Region.Environment.Scenes
client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset;
client.OnAssetUploadRequest += commsManager.TransactionsManager.HandleUDPUploadRequest;
client.OnXferReceive += commsManager.TransactionsManager.HandleXfer;
// client.OnRequestXfer += RequestXfer;
client.OnRequestXfer += xferManager.RequestXfer;
client.OnConfirmXfer += xferManager.AckPacket;
client.OnRezScript += RezScript;
client.OnRemoveTaskItem += RemoveTaskInventory;
client.OnRequestAvatarProperties += RequestAvatarProperty;
// client.OnRequestAvatarProperties += RequestAvatarProperty;
client.OnGrabObject += ProcessObjectGrab;
EventManager.TriggerOnNewClient(client);
}
protected ScenePresence CreateAndAddScenePresence(IClientAPI client)
@ -1093,6 +1114,31 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
public void AddModule(string name, IRegionModule module)
{
if (!this.Modules.ContainsKey(name))
{
Modules.Add(name, module);
}
}
public void RegisterAPIMethod(string name, object method)
{
if (!this.APIMethods.ContainsKey(name))
{
this.APIMethods.Add(name, method);
}
}
public object RequestAPIMethod(string name)
{
if (this.APIMethods.ContainsKey(name))
{
return APIMethods[name];
}
return false;
}
public void SetTimePhase(int phase)
{
m_timePhase = phase;

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@ -14,6 +14,9 @@ namespace OpenSim.Region.Environment.Scenes
public delegate void OnBackupDelegate(Interfaces.IRegionDataStore datastore);
public event OnBackupDelegate OnBackup;
public delegate void OnNewClientDelegate(IClientAPI client);
public event OnNewClientDelegate OnNewClient;
public delegate void OnNewPresenceDelegate(ScenePresence presence);
public event OnNewPresenceDelegate OnNewPresence;
@ -63,6 +66,12 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void TriggerOnNewClient(IClientAPI client)
{
if (OnNewClient != null)
OnNewClient(client);
}
public void TriggerOnNewPresence(ScenePresence presence)
{
if (OnNewPresence != null)

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@ -642,12 +642,12 @@ namespace OpenSim.Region.Environment.Scenes
return false;
}
public string RequestInventoryFile(uint localID, XferManager xferManager)
public string RequestInventoryFile(uint localID, ModuleAPIMethod<bool, string, byte[]> addXferFile)
{
SceneObjectPart part = this.GetChildPart(localID);
if (part != null)
{
return part.RequestInventoryFile(xferManager);
part.RequestInventoryFile(addXferFile);
}
return "";
}
@ -967,7 +967,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Processes backup
/// </summary>
/// <param name="datastore"></param>
public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
public void ProcessBackup(OpenSim.Region.Environment.Interfaces.IRegionDataStore datastore)
{
datastore.StoreObject(this, m_scene.RegionInfo.SimUUID);
}

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@ -482,7 +482,7 @@ namespace OpenSim.Region.Environment.Scenes
return false;
}
public string RequestInventoryFile(XferManager xferManager)
public string RequestInventoryFile(ModuleAPIMethod<bool, string, byte[]> addXferFile)
{
byte[] fileData = new byte[0];
InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, this.UUID);
@ -516,7 +516,7 @@ namespace OpenSim.Region.Environment.Scenes
fileData = Helpers.StringToField(invString.BuildString);
if (fileData.Length > 2)
{
xferManager.AddNewFile(m_inventoryFileName, fileData);
addXferFile(m_inventoryFileName, fileData);
}
return "";
}

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@ -7,7 +7,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Capabilities;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using System.Reflection;

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@ -5,19 +5,52 @@ using System.Text;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment
{
public class XferManager
public class XferModule : IRegionModule
{
public Dictionary<string, byte[]> NewFiles = new Dictionary<string, byte[]>();
public Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>();
public XferManager()
private Scene m_scene;
public XferModule()
{
}
public void Initialise(Scene scene)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
m_scene.RegisterAPIMethod("API_AddXferFile", new ModuleAPIMethod<bool, string, byte[]>(this.AddNewFile));
}
public void PostInitialise()
{
}
public void CloseDown()
{
}
public string GetName()
{
return "XferModule";
}
public void NewClient(IClientAPI client)
{
client.OnRequestXfer += RequestXfer;
client.OnConfirmXfer += AckPacket;
}
/// <summary>
///
/// </summary>
@ -50,7 +83,7 @@ namespace OpenSim.Region.Environment
}
}
public void AddNewFile(string fileName, byte[] data)
public bool AddNewFile(string fileName, byte[] data)
{
lock (NewFiles)
{
@ -63,8 +96,10 @@ namespace OpenSim.Region.Environment
NewFiles.Add(fileName, data);
}
}
return true;
}
public class XferDownLoad
{
public byte[] Data = new byte[0];

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@ -19,8 +19,8 @@ namespace SimpleApp
{
private List<ScenePresence> m_avatars;
public MyWorld( RegionInfo regionInfo, AgentCircuitManager authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer)
: base( regionInfo, authen, commsMan, assetCach, storeMan, httpServer)
public MyWorld( RegionInfo regionInfo, AgentCircuitManager authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer, ModuleLoader moduleLoader)
: base( regionInfo, authen, commsMan, assetCach, storeMan, httpServer, moduleLoader)
{
m_avatars = new List<Avatar>();
}

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@ -104,7 +104,7 @@ namespace SimpleApp
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
{
return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer);
return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, new ModuleLoader());
}
protected override StorageManager CreateStorageManager(RegionInfo regionInfo)

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@ -8,7 +8,7 @@ using System.IO;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;

View File

@ -4,7 +4,7 @@ using System.Text;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Framework.Console;
using libsecondlife;

View File

@ -32,6 +32,7 @@ using System.Drawing.Imaging;
using System.IO;
using libTerrain;
using OpenJPEGNet;
using OpenSim.Framework.Interfaces;
namespace OpenSim.Region.Terrain
{
@ -128,6 +129,76 @@ namespace OpenSim.Region.Terrain
heightmap.diff = new int[w / 16, h / 16];
}
//Testing to see if moving the TerraForming packet handling code into here works well
/// <summary>
/// Modifies terrain using the specified information
/// </summary>
/// <param name="height">The height at which the user started modifying the terrain</param>
/// <param name="seconds">The number of seconds the modify button was pressed</param>
/// <param name="brushsize">The size of the brush used</param>
/// <param name="action">The action to be performed</param>
/// <param name="north">Distance from the north border where the cursor is located</param>
/// <param name="west">Distance from the west border where the cursor is located</param>
public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser)
{
// Shiny.
double size = (double)(1 << brushsize);
switch (action)
{
case 0:
// flatten terrain
this.FlattenTerrain(west, north, size, (double)seconds / 5.0);
break;
case 1:
// raise terrain
this.RaiseTerrain(west, north, size, (double)seconds / 5.0);
break;
case 2:
//lower terrain
this.LowerTerrain(west, north, size, (double)seconds / 5.0);
break;
case 3:
// smooth terrain
this.SmoothTerrain(west, north, size, (double)seconds / 5.0);
break;
case 4:
// noise
this.NoiseTerrain(west, north, size, (double)seconds / 5.0);
break;
case 5:
// revert
this.RevertTerrain(west, north, size, (double)seconds / 5.0);
break;
// CLIENT EXTENSIONS GO HERE
case 128:
// erode-thermal
break;
case 129:
// erode-aerobic
break;
case 130:
// erode-hydraulic
break;
}
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
if (this.Tainted(x * 16, y * 16))
{
remoteUser.SendLayerData(x, y, this.GetHeights1D());
}
}
}
return;
}
/// <summary>
/// Checks to make sure the terrain is within baked values +/- maxRaise/minLower
/// </summary>

View File

@ -297,6 +297,7 @@
<Reference name="System.Xml"/>
<Reference name="Microsoft.JScript"/>
<Reference name="libsecondlife.dll" />
<Reference name="OpenSim.Framework"/>
<Files>
<Match pattern="*.cs" recurse="true"/>