add test for removing group owned objects
parent
01b399055b
commit
8e668abc6d
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@ -199,6 +199,38 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Simulator, Is.EqualTo(3));
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Assert.That(pc.Simulator, Is.EqualTo(3));
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}
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}
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/// <summary>
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/// Test count after a parcel owner owned object is removed.
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/// </summary>
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[Test]
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public void TestRemoveGroupObject()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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m_lo.DeedToGroup(m_groupId);
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1);
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sogToKeep.GroupID = m_groupId;
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m_scene.AddNewSceneObject(sogToKeep, false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10);
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m_scene.AddNewSceneObject(sogToDelete, false);
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m_scene.DeleteSceneObject(sogToDelete, false);
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Assert.That(pc.Owner, Is.EqualTo(0));
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Assert.That(pc.Group, Is.EqualTo(1));
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Assert.That(pc.Others, Is.EqualTo(0));
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Assert.That(pc.Total, Is.EqualTo(1));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(1));
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Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(1));
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}
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[Test]
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[Test]
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public void TestAddOthersObject()
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public void TestAddOthersObject()
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{
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{
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