refactoring to move AvatarAppearance into Framework and
move the appearance sending bits to ScenePresence0.6.0-stable
parent
3079cf7beb
commit
8e7f2d6d0e
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@ -33,7 +33,7 @@ using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Scenes
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namespace OpenSim.Framework
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{
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{
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[Serializable]
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[Serializable]
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public class AvatarAppearance : ISerializable
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public class AvatarAppearance : ISerializable
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@ -156,25 +156,9 @@ namespace OpenSim.Region.Environment.Scenes
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+ (((float) m_visualParams[125]/255.0f)/1.5f);
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+ (((float) m_visualParams[125]/255.0f)/1.5f);
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}
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}
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/// <summary>
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public void SetWearable(int wearableId, AvatarWearable wearable)
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///
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/// </summary>
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/// <param name="avatar"></param>
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public void SendAppearanceToOtherAgent(ScenePresence avatar)
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{
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avatar.ControllingClient.SendAppearance(m_scenePresenceID, m_visualParams,
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m_textureEntry.ToBytes());
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}
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public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable)
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{
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{
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m_wearables[wearableId] = wearable;
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m_wearables[wearableId] = wearable;
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SendOwnWearables(client);
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}
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public void SendOwnWearables(IClientAPI ourClient)
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{
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ourClient.SendWearables(m_wearables, m_wearablesSerial++);
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}
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}
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public static LLObject.TextureEntry GetDefaultTextureEntry()
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public static LLObject.TextureEntry GetDefaultTextureEntry()
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@ -26,6 +26,7 @@
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*/
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*/
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using libsecondlife;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Interfaces
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namespace OpenSim.Region.Environment.Interfaces
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@ -1461,16 +1461,20 @@ namespace OpenSim.Region.Environment.Scenes
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SendAppearanceToAllOtherAgents();
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SendAppearanceToAllOtherAgents();
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}
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}
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public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable)
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{
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m_appearance.SetWearable(wearableId, wearable);
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client.SendWearables(m_appearance.Wearables, m_appearance.WearablesSerial++);
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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/// <param name="client"></param>
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/// <param name="client"></param>
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public void SendOwnAppearance()
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public void SendOwnAppearance()
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{
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{
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m_appearance.SendOwnWearables(ControllingClient);
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ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.WearablesSerial++);
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// TODO: remove this once the SunModule is slightly more tested
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// m_controllingClient.SendViewerTime(m_scene.TimePhase);
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}
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}
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/// <summary>
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/// <summary>
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@ -1484,7 +1488,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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if (scenePresence.UUID != UUID)
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if (scenePresence.UUID != UUID)
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{
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{
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m_appearance.SendAppearanceToOtherAgent(scenePresence);
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SendAppearanceToOtherAgent(scenePresence);
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}
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}
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});
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});
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m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
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m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
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@ -1492,7 +1496,11 @@ namespace OpenSim.Region.Environment.Scenes
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public void SendAppearanceToOtherAgent(ScenePresence avatar)
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public void SendAppearanceToOtherAgent(ScenePresence avatar)
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{
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{
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m_appearance.SendAppearanceToOtherAgent(avatar);
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avatar.ControllingClient.SendAppearance(
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m_appearance.ScenePresenceID,
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m_appearance.VisualParams,
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m_appearance.TextureEntry.ToBytes()
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);
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}
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}
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public void SetAppearance(byte[] texture, List<byte> visualParam)
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public void SetAppearance(byte[] texture, List<byte> visualParam)
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@ -1505,7 +1513,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetWearable(int wearableId, AvatarWearable wearable)
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public void SetWearable(int wearableId, AvatarWearable wearable)
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{
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{
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m_appearance.SetWearable(ControllingClient, wearableId, wearable);
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m_appearance.SetWearable(wearableId, wearable);
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}
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}
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/// <summary>
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/// <summary>
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