Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-05-16 21:08:01 -04:00
commit 8f0405bacc
4 changed files with 101 additions and 13 deletions

View File

@ -432,11 +432,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string reason;
string version;
if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
if (!m_aScene.SimulationService.QueryAccess(
finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
{
sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason);
sp.ControllingClient.SendTeleportFailed(reason);
ResetFromTransit(sp.UUID);
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}",
sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName, reason);
return;
}
@ -479,10 +484,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
bool logout = false;
if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
{
sp.ControllingClient.SendTeleportFailed(
String.Format("Teleport refused: {0}", reason));
sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", reason));
ResetFromTransit(sp.UUID);
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Teleport of {0} from {1} to {2} was refused because {3}",
sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName, reason);
return;
}

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@ -450,19 +450,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions
}
/// <summary>
/// Is the given user an administrator (in other words, a god)?
/// Is the user regarded as an administrator?
/// </summary>
/// <param name="user"></param>
/// <returns></returns>
protected bool IsAdministrator(UUID user)
{
if (user == UUID.Zero) return false;
if (user == UUID.Zero)
return false;
if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
{
if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod)
return true;
}
if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod)
return true;
if (IsEstateManager(user) && m_RegionManagerIsGod)
return true;

View File

@ -37,6 +37,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Framework;
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Region.CoreModules.World.Permissions;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using System.IO;
@ -161,6 +162,81 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
/// <summary>
/// Test teleport procedures when the target simulator returns false when queried about access.
/// </summary>
[Test]
public void TestSameSimulatorSeparatedRegionsQueryAccessFails()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID userId = TestHelpers.ParseTail(0x1);
Vector3 preTeleportPosition = new Vector3(30, 31, 32);
EntityTransferModule etm = new EntityTransferModule();
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
config.Configs["Modules"].Set("SimulationServices", lscm.Name);
config.AddConfig("EntityTransfer");
// In order to run a single threaded regression test we do not want the entity transfer module waiting
// for a callback from the destination scene before removing its avatar data.
config.Configs["EntityTransfer"].Set("wait_for_callback", false);
config.AddConfig("Startup");
config.Configs["Startup"].Set("serverside_object_permissions", true);
SceneHelpers sh = new SceneHelpers();
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
// We need to set up the permisions module on scene B so that our later use of agent limit to deny
// QueryAccess won't succeed anyway because administrators are always allowed in and the default
// IsAdministrator if no permissions module is present is true.
SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule() });
// Shared scene modules
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
sp.AbsolutePosition = preTeleportPosition;
// Make sceneB return false on query access
sceneB.RegionInfo.RegionSettings.AgentLimit = 0;
sceneA.RequestTeleportLocation(
sp.ControllingClient,
sceneB.RegionInfo.RegionHandle,
teleportPosition,
teleportLookAt,
(uint)TeleportFlags.ViaLocation);
// ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
Assert.That(sceneB.GetScenePresence(userId), Is.Null);
ScenePresence sceneASp = sceneA.GetScenePresence(userId);
Assert.That(sceneASp, Is.Not.Null);
Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
// TODO: Add assertions to check correct circuit details in both scenes.
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
// position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
// TestHelpers.DisableLogging();
}
[Test]
public void TestSameSimulatorNeighbouringRegionsTeleport()
{

View File

@ -61,7 +61,7 @@ namespace OpenSim.Tests.Common
private static Stream DisableLoggingConfigStream
= new MemoryStream(
Encoding.UTF8.GetBytes(
// "<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/><appender-ref ref=\"A1\"/></root></log4net></configuration>")));
// "<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/><appender-ref ref=\"A1\"/></root></log4net></configuration>"));
//"<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>")));
// "<configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>"));
// "<configuration><log4net><root></root></log4net></configuration>")));
@ -100,6 +100,12 @@ namespace OpenSim.Tests.Common
/// <summary>
/// Disable logging whilst running the tests.
/// </summary>
/// <remarks>
/// Remember, if a regression test throws an exception before completing this will not be invoked if it's at
/// the end of the test.
/// TODO: Always invoke this after every test - probably need to make all test cases inherit from a common
/// TestCase class where this can be done.
/// </remarks>
public static void DisableLogging()
{
log4net.Config.XmlConfigurator.Configure(DisableLoggingConfigStream);