Half-working asset system, but avatar objectupdate stuff needs to be done by a non-Gareth

brokenplugins
gareth 2007-02-28 22:21:33 +00:00
parent 07f715c3e6
commit 8f3c679c73
2 changed files with 58 additions and 0 deletions

View File

@ -98,6 +98,35 @@ namespace OpenSim
Transfer.TransferInfo.Params = reqPacket.TransferInfo.Params;
Transfer.TransferInfo.Size = (int)AssetResponse.ContentLength;
Transfer.TransferInfo.TransferID = reqPacket.TransferInfo.TransferID;
OutPacket(Transfer);
TransferPacketPacket TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = 0;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID=reqPacket.TransferInfo.TransferID;
if(AssetResponse.ContentLength>1000) {
byte[] chunk = new byte[1000];
Array.Copy(idata,chunk,1000);
TransferPacket.TransferData.Data = chunk;
TransferPacket.TransferData.Status = 0;
OutPacket(TransferPacket);
TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = 1;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = reqPacket.TransferInfo.TransferID;
byte[] chunk1 = new byte[(idata.Length-1000)];
Array.Copy(idata, 1000, chunk1, 0, chunk1.Length);
TransferPacket.TransferData.Data = chunk1;
TransferPacket.TransferData.Status = 1;
OutPacket(TransferPacket);
} else {
TransferPacket.TransferData.Status = 1;
TransferPacket.TransferData.Data = idata;
OutPacket(TransferPacket);
}
}
public void ProcessInPacket(Packet Pack) {
@ -109,7 +138,11 @@ namespace OpenSim
case PacketType.RegionHandshakeReply:
OpenSim_Main.local_world.SendLayerData(this);
break;
case PacketType.AgentWearablesRequest:
ClientAvatar.SendInitialAppearance();
break;
case PacketType.TransferRequest:
Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
// We put transfer requests into a big queue and then spawn a thread for each new one
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
AssetRequests.Enqueue(transfer);

View File

@ -32,6 +32,31 @@ namespace OpenSim.world
ControllingClient.OutPacket(mov);
}
public void SendInitialPosition() {
}
public void SendInitialAppearance() {
AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
aw.AgentData.AgentID = this.ControllingClient.AgentID;
aw.AgentData.SerialNum = 0;
aw.AgentData.SessionID = ControllingClient.SessionID;
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)0;
awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
awb.ItemID = LLUUID.Random();
aw.WearableData[0] = awb;
for(int i=1; i<13; i++) {
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i;
awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
aw.WearableData[i] = awb;
}
}
public void SendRegionHandshake(World RegionInfo) {
Console.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
System.Text.Encoding _enc = System.Text.Encoding.ASCII;