Merge branch 'master' of ssh://opensim/var/git/opensim
commit
8fd99ecab1
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@ -707,7 +707,9 @@ namespace OpenSim.Region.CoreModules.Asset
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{
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UuidGatherer gatherer = new UuidGatherer(m_AssetService);
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HashSet<UUID> uniqueUuids = new HashSet<UUID>();
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Dictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>();
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foreach (Scene s in m_Scenes)
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{
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StampRegionStatusFile(s.RegionInfo.RegionID);
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@ -715,11 +717,11 @@ namespace OpenSim.Region.CoreModules.Asset
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s.ForEachSOG(delegate(SceneObjectGroup e)
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{
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gatherer.GatherAssetUuids(e, assets);
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});
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}
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foreach (UUID assetID in assets.Keys)
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{
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uniqueUuids.Add(assetID);
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string filename = GetFileName(assetID.ToString());
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if (File.Exists(filename))
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@ -728,11 +730,20 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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else if (storeUncached)
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{
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m_AssetService.Get(assetID.ToString());
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AssetBase cachedAsset = m_AssetService.Get(assetID.ToString());
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if (cachedAsset == null && assets[assetID] != AssetType.Unknown)
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m_log.DebugFormat(
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"[FLOTSAM ASSET CACHE]: Could not find asset {0}, type {1} referenced by object {2} at {3} in scene {4} when pre-caching all scene assets",
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assetID, assets[assetID], e.Name, e.AbsolutePosition, s.Name);
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}
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}
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return assets.Keys.Count;
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assets.Clear();
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});
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}
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return uniqueUuids.Count;
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}
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/// <summary>
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@ -75,7 +75,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
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public void Close() { }
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public void PostInitialise() { }
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///<summary>
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///
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///</summary>
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@ -133,7 +132,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
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///</summary>
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public void AddRegion(Scene scene)
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{
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if (! m_enabled)
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if (!m_enabled)
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return;
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// Every shared region module has to maintain an indepedent list of
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@ -206,6 +205,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
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using (Image mapTile = tileGenerator.CreateMapTile())
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{
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// XXX: The MapImageModule will return a null if the user has chosen not to create map tiles and there
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// is no static map tile.
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if (mapTile == null)
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return;
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using (MemoryStream stream = new MemoryStream())
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{
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mapTile.Save(stream, ImageFormat.Jpeg);
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@ -113,7 +113,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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//t = System.Environment.TickCount - t;
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//m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t);
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if (drawPrimVolume)
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{
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DrawObjectVolume(m_scene, mapbmp);
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@ -121,7 +120,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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}
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else
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{
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mapbmp = fetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID);
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mapbmp = FetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID);
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}
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return mapbmp;
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}
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@ -232,11 +231,19 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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// }
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// }
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private Bitmap fetchTexture(UUID id)
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private Bitmap FetchTexture(UUID id)
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{
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AssetBase asset = m_scene.AssetService.Get(id.ToString());
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m_log.DebugFormat("[MAPTILE]: Fetched static texture {0}, found: {1}", id, asset != null);
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if (asset == null) return null;
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if (asset != null)
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{
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m_log.DebugFormat("[MAPTILE]: Static map image texture {0} found for {1}", id, m_scene.Name);
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}
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else
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{
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m_log.WarnFormat("[MAPTILE]: Static map image texture {0} not found for {1}", id, m_scene.Name);
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return null;
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}
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ManagedImage managedImage;
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Image image;
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@ -131,7 +131,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// within this object).
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/// </remarks>
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/// <param name="sceneObject">The scene object for which to gather assets</param>
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/// <param name="assetUuids">The assets gathered</param>
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/// <param name="assetUuids">
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/// A dictionary which is populated with the asset UUIDs gathered and the type of that asset.
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/// For assets where the type is not clear (e.g. UUIDs extracted from LSL and notecards), the type is Unknown.
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/// </param>
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public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids)
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{
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// m_log.DebugFormat(
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@ -261,8 +264,9 @@ namespace OpenSim.Region.Framework.Scenes
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UUID uuid = new UUID(uuidMatch.Value);
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// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
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// Assume AssetIDs embedded are textures.
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assetUuids[uuid] = AssetType.Texture;
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// Embedded asset references (if not false positives) could be for many types of asset, so we will
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// label these as unknown.
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assetUuids[uuid] = AssetType.Unknown;
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}
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}
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}
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@ -43,7 +43,7 @@ namespace OpenSim.Region.Physics.Manager
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public delegate void JointDeactivated(PhysicsJoint joint);
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public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
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public enum RayFilterFlags:ushort
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public enum RayFilterFlags : ushort
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{
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// the flags
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water = 0x01,
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@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.Manager
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ClosestHit = 0x8000,
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// some combinations
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LSLPhanton = phantom | volumedtc,
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LSLPhantom = phantom | volumedtc,
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PrimsNonPhantom = nonphysical | physical,
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PrimsNonPhantomAgents = nonphysical | physical | agent,
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@ -11381,7 +11381,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (checkNonPhysical)
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rayfilter |= RayFilterFlags.nonphysical;
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if (detectPhantom)
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rayfilter |= RayFilterFlags.LSLPhanton;
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rayfilter |= RayFilterFlags.LSLPhantom;
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Vector3 direction = dir * ( 1/dist);
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@ -269,9 +269,10 @@
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; DefaultScriptEngine = "XEngine"
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;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
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;; Map tile options. You can choose to generate no map tiles at all,
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;; generate normal maptiles, or nominate an uploaded texture to
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;; be the map tile
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;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
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;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
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;; the regions config file(s). If you do not want to upload map tiles at all, then you will need
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;; to disable the MapImageServiceModule entirely.
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; GenerateMaptiles = true
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;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
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@ -1,6 +1,20 @@
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; This file contains defaults for various settings in OpenSimulator. These can be overriden
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; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
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[XMLRPC]
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;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
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;; If enabled and set to XmlRpcRouterModule, this will post an event,
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;; "xmlrpc_uri(string)" to the script concurrently with the first
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;; remote_data event. This will contain the fully qualified URI an
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;; external site needs to use to send XMLRPC requests to that script
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;;
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;; If enabled and set to XmlRpcGridRouterModule, newly created channels
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;; will be registered with an external service via a configured uri
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XmlRpcRouterModule = "XmlRpcRouterModule"
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;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
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XmlRpcPort = 20800
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[Startup]
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; Console prompt
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