Merge branch 'master' of ssh://opensim/var/git/opensim

user_profiles
teravus 2013-02-03 08:14:47 -05:00
commit 8fd99ecab1
8 changed files with 72 additions and 31 deletions

View File

@ -707,7 +707,9 @@ namespace OpenSim.Region.CoreModules.Asset
{
UuidGatherer gatherer = new UuidGatherer(m_AssetService);
HashSet<UUID> uniqueUuids = new HashSet<UUID>();
Dictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>();
foreach (Scene s in m_Scenes)
{
StampRegionStatusFile(s.RegionInfo.RegionID);
@ -715,11 +717,11 @@ namespace OpenSim.Region.CoreModules.Asset
s.ForEachSOG(delegate(SceneObjectGroup e)
{
gatherer.GatherAssetUuids(e, assets);
});
}
foreach (UUID assetID in assets.Keys)
{
uniqueUuids.Add(assetID);
string filename = GetFileName(assetID.ToString());
if (File.Exists(filename))
@ -728,11 +730,20 @@ namespace OpenSim.Region.CoreModules.Asset
}
else if (storeUncached)
{
m_AssetService.Get(assetID.ToString());
AssetBase cachedAsset = m_AssetService.Get(assetID.ToString());
if (cachedAsset == null && assets[assetID] != AssetType.Unknown)
m_log.DebugFormat(
"[FLOTSAM ASSET CACHE]: Could not find asset {0}, type {1} referenced by object {2} at {3} in scene {4} when pre-caching all scene assets",
assetID, assets[assetID], e.Name, e.AbsolutePosition, s.Name);
}
}
return assets.Keys.Count;
assets.Clear();
});
}
return uniqueUuids.Count;
}
/// <summary>

View File

@ -75,7 +75,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
public void Close() { }
public void PostInitialise() { }
///<summary>
///
///</summary>
@ -133,7 +132,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
///</summary>
public void AddRegion(Scene scene)
{
if (! m_enabled)
if (!m_enabled)
return;
// Every shared region module has to maintain an indepedent list of
@ -206,6 +205,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
using (Image mapTile = tileGenerator.CreateMapTile())
{
// XXX: The MapImageModule will return a null if the user has chosen not to create map tiles and there
// is no static map tile.
if (mapTile == null)
return;
using (MemoryStream stream = new MemoryStream())
{
mapTile.Save(stream, ImageFormat.Jpeg);

View File

@ -113,7 +113,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
//t = System.Environment.TickCount - t;
//m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t);
if (drawPrimVolume)
{
DrawObjectVolume(m_scene, mapbmp);
@ -121,7 +120,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
else
{
mapbmp = fetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID);
mapbmp = FetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID);
}
return mapbmp;
}
@ -232,11 +231,19 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
// }
// }
private Bitmap fetchTexture(UUID id)
private Bitmap FetchTexture(UUID id)
{
AssetBase asset = m_scene.AssetService.Get(id.ToString());
m_log.DebugFormat("[MAPTILE]: Fetched static texture {0}, found: {1}", id, asset != null);
if (asset == null) return null;
if (asset != null)
{
m_log.DebugFormat("[MAPTILE]: Static map image texture {0} found for {1}", id, m_scene.Name);
}
else
{
m_log.WarnFormat("[MAPTILE]: Static map image texture {0} not found for {1}", id, m_scene.Name);
return null;
}
ManagedImage managedImage;
Image image;

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@ -131,7 +131,10 @@ namespace OpenSim.Region.Framework.Scenes
/// within this object).
/// </remarks>
/// <param name="sceneObject">The scene object for which to gather assets</param>
/// <param name="assetUuids">The assets gathered</param>
/// <param name="assetUuids">
/// A dictionary which is populated with the asset UUIDs gathered and the type of that asset.
/// For assets where the type is not clear (e.g. UUIDs extracted from LSL and notecards), the type is Unknown.
/// </param>
public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids)
{
// m_log.DebugFormat(
@ -261,8 +264,9 @@ namespace OpenSim.Region.Framework.Scenes
UUID uuid = new UUID(uuidMatch.Value);
// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
// Assume AssetIDs embedded are textures.
assetUuids[uuid] = AssetType.Texture;
// Embedded asset references (if not false positives) could be for many types of asset, so we will
// label these as unknown.
assetUuids[uuid] = AssetType.Unknown;
}
}
}

View File

@ -43,7 +43,7 @@ namespace OpenSim.Region.Physics.Manager
public delegate void JointDeactivated(PhysicsJoint joint);
public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
public enum RayFilterFlags:ushort
public enum RayFilterFlags : ushort
{
// the flags
water = 0x01,
@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.Manager
ClosestHit = 0x8000,
// some combinations
LSLPhanton = phantom | volumedtc,
LSLPhantom = phantom | volumedtc,
PrimsNonPhantom = nonphysical | physical,
PrimsNonPhantomAgents = nonphysical | physical | agent,

View File

@ -11381,7 +11381,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (checkNonPhysical)
rayfilter |= RayFilterFlags.nonphysical;
if (detectPhantom)
rayfilter |= RayFilterFlags.LSLPhanton;
rayfilter |= RayFilterFlags.LSLPhantom;
Vector3 direction = dir * ( 1/dist);

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@ -269,9 +269,10 @@
; DefaultScriptEngine = "XEngine"
;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
;; Map tile options. You can choose to generate no map tiles at all,
;; generate normal maptiles, or nominate an uploaded texture to
;; be the map tile
;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
;; the regions config file(s). If you do not want to upload map tiles at all, then you will need
;; to disable the MapImageServiceModule entirely.
; GenerateMaptiles = true
;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0

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@ -1,6 +1,20 @@
; This file contains defaults for various settings in OpenSimulator. These can be overriden
; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
[XMLRPC]
;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
;; If enabled and set to XmlRpcRouterModule, this will post an event,
;; "xmlrpc_uri(string)" to the script concurrently with the first
;; remote_data event. This will contain the fully qualified URI an
;; external site needs to use to send XMLRPC requests to that script
;;
;; If enabled and set to XmlRpcGridRouterModule, newly created channels
;; will be registered with an external service via a configured uri
XmlRpcRouterModule = "XmlRpcRouterModule"
;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
XmlRpcPort = 20800
[Startup]
; Console prompt