* the root prim was being given an OffsetPosition in addition to setting the position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
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				|  | @ -617,7 +617,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
|                         = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||||
| 
 | ||||
|                     prim.Scale = scale; | ||||
|                     prim.OffsetPosition = position; | ||||
|                     //prim.OffsetPosition = position; | ||||
|                     rotations.Add(rotation); | ||||
|                     positions.Add(position); | ||||
|                     prim.UUID = UUID.Random(); | ||||
|  |  | |||
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