Merge branch 'master' into dev

dsg
Dan Lake 2011-07-20 14:40:39 -07:00
commit 90562f0735
1 changed files with 0 additions and 14 deletions

View File

@ -88,23 +88,9 @@ namespace OpenSim.Region.Physics.Manager
public abstract void RemovePrim(PhysicsActor prim);
//public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
// Vector3 size, Quaternion rotation); //To be removed - Actually removed!
public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
{
PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
if (ret != null)
ret.LocalID = localID;
return ret;
}
public virtual float TimeDilation
{
get { return 1.0f; }