Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

integration
Justin Clark-Casey (justincc) 2012-04-06 20:29:54 +01:00
commit 908cebbea8
26 changed files with 686 additions and 207 deletions

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@ -162,7 +162,7 @@ namespace OpenSim.Capabilities.Handlers
invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
if (inv.Folders != null)
if (inv != null && inv.Folders != null)
{
foreach (InventoryFolderBase invFolder in inv.Folders)
{
@ -170,7 +170,7 @@ namespace OpenSim.Capabilities.Handlers
}
}
if (inv.Items != null)
if (inv != null && inv.Items != null)
{
foreach (InventoryItemBase invItem in inv.Items)
{

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@ -662,11 +662,11 @@ namespace OpenSim.Framework.Servers.HttpServer
}
catch (IOException e)
{
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw ", e);
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}", e);
}
catch (Exception e)
{
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw " + e.ToString());
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}", e.StackTrace);
SendHTML500(response);
}
finally

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@ -1913,7 +1913,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
folderBlock.FolderID = folder.ID;
folderBlock.ParentID = folder.ParentID;
folderBlock.Type = -1;
//folderBlock.Type = -1;
folderBlock.Type = (sbyte)folder.Type;
folderBlock.Name = Util.StringToBytes256(folder.Name);
return folderBlock;

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@ -114,7 +114,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: ViaHGLogin");
if (m_RestrictInventoryAccessAbroad)
{
RestoreRootFolderContents(client);
IUserManagement uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
if (uMan.IsLocalGridUser(client.AgentId))
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
RestoreRootFolderContents(client);
}
else
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is foreign");
RestoreSuitcaseFolderContents(client);
}
}
}
}
@ -210,7 +220,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
logout = success; // flag for later logout from this grid; this is an HG TP
if (success && m_RestrictInventoryAccessAbroad)
RemoveRootFolderContents(sp.ControllingClient);
{
IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
if (uMan != null && uMan.IsLocalGridUser(sp.UUID))
{
// local grid user
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
RemoveRootFolderContents(sp.ControllingClient);
}
else
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is foreign");
RemoveSuitcaseFolderContents(sp.ControllingClient);
}
}
return success;
}
@ -401,25 +424,40 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
if (root != null)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.AgentId);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.Name);
InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
UUID[] ids = new UUID[content.Folders.Count];
int i = 0;
List<UUID> fids = new List<UUID>();
List<UUID> iids = new List<UUID>();
List<InventoryFolderBase> keep = new List<InventoryFolderBase>();
foreach (InventoryFolderBase f in content.Folders)
ids[i++] = f.ID;
inv.SendRemoveInventoryFolders(ids);
ids = new UUID[content.Items.Count];
i = 0;
{
if (f.Name != "My Suitcase")
{
f.Name = f.Name + " (Unavailable)";
keep.Add(f);
}
}
// items directly under the root folder
foreach (InventoryItemBase it in content.Items)
ids[i++] = it.ID;
inv.SendRemoveInventoryItems(ids);
it.Name = it.Name + " (Unavailable)"; ;
// Send the new names
inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray());
}
}
}
}
private void RemoveSuitcaseFolderContents(IClientAPI client)
{
}
private void RestoreRootFolderContents(IClientAPI client)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root folder");
if (client is IClientCore)
{
IClientCore core = (IClientCore)client;
@ -428,21 +466,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (core.TryGet<IClientInventory>(out inv))
{
InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
client.SendBulkUpdateInventory(root);
//if (root != null)
//{
// m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId);
// InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
// m_log.DebugFormat("[XXX]: Folder name {0}, id {1}, parent {2}", root.Name, root.ID, root.ParentID);
// foreach (InventoryItemBase i in content.Items)
// m_log.DebugFormat("[XXX]: Name={0}, folderID={1}", i.Name, i.Folder);
InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
// inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
//}
inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
}
}
}
private void RestoreSuitcaseFolderContents(IClientAPI client)
{
}
private GridRegion MakeRegion(AgentCircuitData aCircuit)
{
GridRegion region = new GridRegion();

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@ -297,14 +297,35 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_LocalGridInventoryService.CreateUserInventory(userID);
}
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
public List<InventoryFolderBase> GetInventorySkeleton(UUID userID)
{
return m_LocalGridInventoryService.GetInventorySkeleton(userId);
string invURL = GetInventoryServiceURL(userID);
if (invURL == null) // not there, forward to local inventory connector to resolve
return m_LocalGridInventoryService.GetInventorySkeleton(userID);
IInventoryService connector = GetConnector(invURL);
return connector.GetInventorySkeleton(userID);
}
public InventoryCollection GetUserInventory(UUID userID)
{
return null;
string invURL = GetInventoryServiceURL(userID);
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetUserInventory for {0} {1}", userID, invURL);
if (invURL == null) // not there, forward to local inventory connector to resolve
return m_LocalGridInventoryService.GetUserInventory(userID);
InventoryCollection c = m_Cache.GetUserInventory(userID);
if (c != null)
return c;
IInventoryService connector = GetConnector(invURL);
c = connector.GetUserInventory(userID);
m_Cache.Cache(userID, c);
return c;
}
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
@ -362,8 +383,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (invURL == null) // not there, forward to local inventory connector to resolve
return m_LocalGridInventoryService.GetFolderContent(userID, folderID);
IInventoryService connector = GetConnector(invURL);
InventoryCollection c = m_Cache.GetFolderContent(userID, folderID);
if (c != null)
{
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderContent found content in cache " + folderID);
return c;
}
IInventoryService connector = GetConnector(invURL);
return connector.GetFolderContent(userID, folderID);
}
@ -377,8 +404,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (invURL == null) // not there, forward to local inventory connector to resolve
return m_LocalGridInventoryService.GetFolderItems(userID, folderID);
IInventoryService connector = GetConnector(invURL);
List<InventoryItemBase> items = m_Cache.GetFolderItems(userID, folderID);
if (items != null)
{
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderItems found items in cache " + folderID);
return items;
}
IInventoryService connector = GetConnector(invURL);
return connector.GetFolderItems(userID, folderID);
}

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@ -12,6 +12,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
private static ExpiringCache<UUID, InventoryFolderBase> m_RootFolders = new ExpiringCache<UUID, InventoryFolderBase>();
private static ExpiringCache<UUID, Dictionary<AssetType, InventoryFolderBase>> m_FolderTypes = new ExpiringCache<UUID, Dictionary<AssetType, InventoryFolderBase>>();
private static ExpiringCache<UUID, InventoryCollection> m_Inventories = new ExpiringCache<UUID, InventoryCollection>();
public void Cache(UUID userID, InventoryFolderBase root)
{
@ -55,5 +56,55 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return null;
}
public void Cache(UUID userID, InventoryCollection inv)
{
lock (m_Inventories)
m_Inventories.AddOrUpdate(userID, inv, 120);
}
public InventoryCollection GetUserInventory(UUID userID)
{
InventoryCollection inv = null;
if (m_Inventories.TryGetValue(userID, out inv))
return inv;
return null;
}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
InventoryCollection inv = null;
InventoryCollection c;
if (m_Inventories.TryGetValue(userID, out inv))
{
c = new InventoryCollection();
c.UserID = userID;
c.Folders = inv.Folders.FindAll(delegate(InventoryFolderBase f)
{
return f.ParentID == folderID;
});
c.Items = inv.Items.FindAll(delegate(InventoryItemBase i)
{
return i.Folder == folderID;
});
return c;
}
return null;
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
InventoryCollection inv = null;
if (m_Inventories.TryGetValue(userID, out inv))
{
List<InventoryItemBase> items = inv.Items.FindAll(delegate(InventoryItemBase i)
{
return i.Folder == folderID;
});
return items;
}
return null;
}
}
}

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@ -172,7 +172,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public InventoryCollection GetUserInventory(UUID userID)
{
return null;
return m_RemoteConnector.GetUserInventory(userID);
}
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
@ -193,16 +193,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID, folderID);
if (UserManager != null)
if (invCol != null && UserManager != null)
{
// Protect ourselves against the caller subsequently modifying the items list
List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
Util.FireAndForget(delegate
{
foreach (InventoryItemBase item in items)
UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
});
if (items != null && items.Count > 0)
Util.FireAndForget(delegate
{
foreach (InventoryItemBase item in items)
UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
});
}
return invCol;

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@ -56,6 +56,9 @@ namespace OpenSim.Region.CoreModules.World.Land
protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>();
protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>();
protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds
public bool[,] LandBitmap
{
get { return m_landBitmap; }
@ -417,6 +420,45 @@ namespace OpenSim.Region.CoreModules.World.Land
return false;
}
public bool HasGroupAccess(UUID avatar)
{
if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup)
{
ScenePresence sp;
if (!m_scene.TryGetScenePresence(avatar, out sp))
{
bool isMember;
if (m_groupMemberCache.TryGetValue(avatar, out isMember))
return isMember;
IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
if (groupsModule == null)
return false;
GroupMembershipData[] membership = groupsModule.GetMembershipData(avatar);
if (membership == null || membership.Length == 0)
{
m_groupMemberCache.Add(avatar, false, m_groupMemberCacheTimeout);
return false;
}
foreach (GroupMembershipData d in membership)
{
if (d.GroupID == LandData.GroupID)
{
m_groupMemberCache.Add(avatar, true, m_groupMemberCacheTimeout);
return true;
}
}
m_groupMemberCache.Add(avatar, false, m_groupMemberCacheTimeout);
return false;
}
return sp.ControllingClient.IsGroupMember(LandData.GroupID);
}
return false;
}
public bool IsBannedFromLand(UUID avatar)
{
ExpireAccessList();
@ -448,6 +490,9 @@ namespace OpenSim.Region.CoreModules.World.Land
public bool IsRestrictedFromLand(UUID avatar)
{
if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) == 0)
return false;
if (m_scene.Permissions.IsAdministrator(avatar))
return false;
@ -457,10 +502,10 @@ namespace OpenSim.Region.CoreModules.World.Land
if (avatar == LandData.OwnerID)
return false;
if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) == 0)
if (HasGroupAccess(avatar))
return false;
return (!IsInLandAccessList(avatar));
return !IsInLandAccessList(avatar);
}
public bool IsInLandAccessList(UUID avatar)

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@ -72,5 +72,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
return "BMP";
}
//Returns true if this extension is supported for terrain save-tile
public override bool SupportsTileSave()
{
return false;
}
}
}

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@ -57,5 +57,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
return "GIF";
}
//Returns true if this extension is supported for terrain save-tile
public override bool SupportsTileSave()
{
return false;
}
}
}

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@ -177,6 +177,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
return "SYS.DRAWING";
}
//Returns true if this extension is supported for terrain save-tile
public virtual bool SupportsTileSave()
{
return false;
}
/// <summary>
/// Protected method, generates a grayscale bitmap
/// image from a specified terrain channel.

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@ -91,6 +91,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
return "JPEG";
}
//Returns true if this extension is supported for terrain save-tile
public bool SupportsTileSave()
{
return false;
}
private static Bitmap CreateBitmapFromMap(ITerrainChannel map)
{
Bitmap gradientmapLd = new Bitmap("defaultstripe.png");

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@ -254,5 +254,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
return "LL/SL RAW";
}
//Returns true if this extension is supported for terrain save-tile
public bool SupportsTileSave()
{
return false;
}
}
}

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@ -57,5 +57,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
return "PNG";
}
//Returns true if this extension is supported for terrain save-tile
public override bool SupportsTileSave()
{
return true;
}
}
}

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@ -173,5 +173,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
return "RAW32";
}
//Returns true if this extension is supported for terrain save-tile
public bool SupportsTileSave()
{
return false;
}
}
}

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@ -57,5 +57,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
return "TIFF";
}
//Returns true if this extension is supported for terrain save-tile
public bool SupportsTileSave()
{
return false;
}
}
}

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@ -323,6 +323,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
return "Terragen";
}
//Returns true if this extension is supported for terrain save-tile
public bool SupportsTileSave()
{
return false;
}
/// <summary>
/// terragen SCAL floats need to be written intel ordered regardless of
/// big or little endian system

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@ -32,6 +32,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
public interface ITerrainLoader
{
// Returns true if that extension can be used for terrain save-tile
// (Look into each file in Region.CoreModules.World.Terrain.FileLoaders)
bool SupportsTileSave();
string FileExtension { get; }
ITerrainChannel LoadFile(string filename);
ITerrainChannel LoadFile(string filename, int fileStartX, int fileStartY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight);

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@ -93,6 +93,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
/// </summary>
private string m_supportedFileExtensions = "";
//For terrain save-tile file extensions
private string m_supportFileExtensionsForTileSave = "";
#region ICommandableModule Members
public ICommander CommandInterface
@ -148,11 +151,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain
// Generate user-readable extensions list
string supportedFilesSeparator = "";
string supportedFilesSeparatorForTileSave = "";
m_supportFileExtensionsForTileSave = "";
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
m_supportedFileExtensions += supportedFilesSeparator + loader.Key + " (" + loader.Value + ")";
supportedFilesSeparator = ", ";
//For terrain save-tile file extensions
if (loader.Value.SupportsTileSave() == true)
{
m_supportFileExtensionsForTileSave += supportedFilesSeparatorForTileSave + loader.Key + " (" + loader.Value + ")";
supportedFilesSeparatorForTileSave = ", ";
}
}
}
@ -589,7 +601,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
// this region is included in the tile request
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
if (filename.EndsWith(loader.Key) && loader.Value.SupportsTileSave())
{
lock (m_scene)
{
@ -610,7 +622,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
MainConsole.Instance.OutputFormat(
"ERROR: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
m_scene.RegionInfo.RegionName, filename, m_supportFileExtensionsForTileSave);
}
/// <summary>
@ -1192,7 +1204,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
new Command("save-tile", CommandIntentions.COMMAND_HAZARDOUS, InterfaceSaveTileFile, "Saves the current heightmap to the larger file.");
saveToTileCommand.AddArgument("filename",
"The file you wish to save to, the file extension determines the loader to be used. Supported extensions include: " +
m_supportedFileExtensions, "String");
m_supportFileExtensionsForTileSave, "String");
saveToTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
saveToTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
saveToTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",

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@ -36,6 +36,7 @@ using OpenMetaverse.Packets;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Serialization;
@ -117,31 +118,42 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="item"></param>
public bool AddInventoryItem(InventoryItemBase item)
{
if (UUID.Zero == item.Folder)
if (item.Folder != UUID.Zero && InventoryService.AddItem(item))
{
InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
int userlevel = 0;
if (Permissions.IsGod(item.Owner))
{
userlevel = 1;
}
EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
return true;
}
// OK so either the viewer didn't send a folderID or AddItem failed
UUID originalFolder = item.Folder;
InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
if (f != null)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Found folder {0} type {1} for item {2}",
f.Name, (AssetType)f.Type, item.Name);
item.Folder = f.ID;
}
else
{
f = InventoryService.GetRootFolder(item.Owner);
if (f != null)
{
// m_log.DebugFormat(
// "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}",
// f.Name, (AssetType)f.Type, item.Name);
item.Folder = f.ID;
}
else
{
f = InventoryService.GetRootFolder(item.Owner);
if (f != null)
{
item.Folder = f.ID;
}
else
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
item.Owner, item.Name);
return false;
}
m_log.WarnFormat(
"[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
item.Owner, item.Name);
return false;
}
}
@ -154,6 +166,12 @@ namespace OpenSim.Region.Framework.Scenes
}
EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
if (originalFolder != UUID.Zero)
{
// Tell the viewer that the item didn't go there
ChangePlacement(item, f);
}
return true;
}
else
@ -166,6 +184,31 @@ namespace OpenSim.Region.Framework.Scenes
}
}
private void ChangePlacement(InventoryItemBase item, InventoryFolderBase f)
{
ScenePresence sp = GetScenePresence(item.Owner);
if (sp != null)
{
if (sp.ControllingClient is IClientCore)
{
IClientCore core = (IClientCore)sp.ControllingClient;
IClientInventory inv;
if (core.TryGet<IClientInventory>(out inv))
{
InventoryFolderBase parent = new InventoryFolderBase(f.ParentID, f.Owner);
parent = InventoryService.GetFolder(parent);
inv.SendRemoveInventoryItems(new UUID[] { item.ID });
inv.SendBulkUpdateInventory(new InventoryFolderBase[0], new InventoryItemBase[] { item });
string message = "The item was placed in folder " + f.Name;
if (parent != null)
message += " under " + parent.Name;
sp.ControllingClient.SendAgentAlertMessage(message, false);
}
}
}
}
/// <summary>
/// Add the given inventory item to a user's inventory.
/// </summary>

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@ -1294,7 +1294,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
OnAgentDataUpdateRequest(remoteClient, dataForAgentID, UUID.Zero);
// Need to send a group membership update to the client
// UDP version doesn't seem to behave nicely. But we're going to send it out here
// with an empty group membership to hopefully remove groups being displayed due
@ -1305,6 +1304,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray);
remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray);
if (remoteClient.AgentId == dataForAgentID)
remoteClient.RefreshGroupMembership();
}
/// <summary>

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@ -114,6 +114,8 @@ namespace OpenSim.Server.Handlers.Asset
return HandleCreateUserInventory(request);
case "GETINVENTORYSKELETON":
return HandleGetInventorySkeleton(request);
case "GETUSERINVENTORY":
return HandleGetUserInventory(request);
case "GETROOTFOLDER":
return HandleGetRootFolder(request);
case "GETFOLDERFORTYPE":
@ -153,7 +155,7 @@ namespace OpenSim.Server.Handlers.Asset
}
catch (Exception e)
{
m_log.DebugFormat("[XINVENTORY HANDLER]: Exception {0}", e);
m_log.DebugFormat("[XINVENTORY HANDLER]: Exception {0}", e.StackTrace);
}
return FailureResult();
@ -248,6 +250,45 @@ namespace OpenSim.Server.Handlers.Asset
return encoding.GetBytes(xmlString);
}
byte[] HandleGetUserInventory(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
UUID principal = UUID.Zero;
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
InventoryCollection icoll = m_InventoryService.GetUserInventory(principal);
if (icoll != null)
{
Dictionary<string, object> folders = new Dictionary<string, object>();
int i = 0;
if (icoll.Folders != null)
{
foreach (InventoryFolderBase f in icoll.Folders)
{
folders["folder_" + i.ToString()] = EncodeFolder(f);
i++;
}
result["FOLDERS"] = folders;
}
if (icoll.Items != null)
{
i = 0;
Dictionary<string, object> items = new Dictionary<string, object>();
foreach (InventoryItemBase it in icoll.Items)
{
items["item_" + i.ToString()] = EncodeItem(it);
i++;
}
result["ITEMS"] = items;
}
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
byte[] HandleGetRootFolder(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
@ -294,21 +335,26 @@ namespace OpenSim.Server.Handlers.Asset
{
Dictionary<string, object> folders = new Dictionary<string, object>();
int i = 0;
foreach (InventoryFolderBase f in icoll.Folders)
if (icoll.Folders != null)
{
folders["folder_" + i.ToString()] = EncodeFolder(f);
i++;
foreach (InventoryFolderBase f in icoll.Folders)
{
folders["folder_" + i.ToString()] = EncodeFolder(f);
i++;
}
result["FOLDERS"] = folders;
}
result["FOLDERS"] = folders;
i = 0;
Dictionary<string, object> items = new Dictionary<string, object>();
foreach (InventoryItemBase it in icoll.Items)
if (icoll.Items != null)
{
items["item_" + i.ToString()] = EncodeItem(it);
i++;
i = 0;
Dictionary<string, object> items = new Dictionary<string, object>();
foreach (InventoryItemBase it in icoll.Items)
{
items["item_" + i.ToString()] = EncodeItem(it);
i++;
}
result["ITEMS"] = items;
}
result["ITEMS"] = items;
}
string xmlString = ServerUtils.BuildXmlResponse(result);

View File

@ -111,19 +111,21 @@ namespace OpenSim.Services.Connectors
if (ret.Count == 0)
return null;
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
Dictionary<string, object> folders = (Dictionary<string, object>)ret["FOLDERS"];
List<InventoryFolderBase> fldrs = new List<InventoryFolderBase>();
try
{
foreach (Object o in ret.Values)
folders.Add(BuildFolder((Dictionary<string, object>)o));
foreach (Object o in folders.Values)
fldrs.Add(BuildFolder((Dictionary<string, object>)o));
}
catch (Exception e)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception unwrapping folder list: {0}", e.Message);
}
return folders;
return fldrs;
}
public InventoryFolderBase GetRootFolder(UUID principalID)
@ -492,12 +494,41 @@ namespace OpenSim.Services.Connectors
return int.Parse(ret["RESULT"].ToString());
}
// These are either obsolete or unused
//
public InventoryCollection GetUserInventory(UUID principalID)
{
return null;
InventoryCollection inventory = new InventoryCollection();
inventory.Folders = new List<InventoryFolderBase>();
inventory.Items = new List<InventoryItemBase>();
inventory.UserID = principalID;
try
{
Dictionary<string, object> ret = MakeRequest("GETUSERINVENTORY",
new Dictionary<string, object> {
{ "PRINCIPAL", principalID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
Dictionary<string, object> folders =
(Dictionary<string, object>)ret["FOLDERS"];
Dictionary<string, object> items =
(Dictionary<string, object>)ret["ITEMS"];
foreach (Object o in folders.Values) // getting the values directly, we don't care about the keys folder_i
inventory.Folders.Add(BuildFolder((Dictionary<string, object>)o));
foreach (Object o in items.Values) // getting the values directly, we don't care about the keys item_i
inventory.Items.Add(BuildItem((Dictionary<string, object>)o));
}
catch (Exception e)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception in GetUserInventory: {0}", e.Message);
}
return inventory;
}
public void GetUserInventory(UUID principalID, InventoryReceiptCallback callback)

View File

@ -105,6 +105,12 @@ namespace OpenSim.Services.HypergridService
return new List<InventoryFolderBase>();
}
public override InventoryCollection GetUserInventory(UUID userID)
{
// NOGO for this inventory service
return null;
}
public override InventoryFolderBase GetRootFolder(UUID principalID)
{
//m_log.DebugFormat("[HG INVENTORY SERVICE]: GetRootFolder for {0}", principalID);

View File

@ -59,7 +59,7 @@ namespace OpenSim.Services.HypergridService
private UserAccountCache m_Cache;
private ExpiringCache<UUID, List<XInventoryFolder>> m_SuitcaseTrees = new ExpiringCache<UUID,List<XInventoryFolder>>();
private ExpiringCache<UUID, List<XInventoryFolder>> m_SuitcaseTrees = new ExpiringCache<UUID, List<XInventoryFolder>>();
public HGSuitcaseInventoryService(IConfigSource config, string configName)
: base(config, configName)
@ -104,11 +104,72 @@ namespace OpenSim.Services.HypergridService
return false;
}
public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
{
// NOGO for this inventory service
return new List<InventoryFolderBase>();
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
XInventoryFolder root = GetRootXFolder(principalID);
List<XInventoryFolder> tree = GetFolderTree(suitcase.folderID);
if (tree == null || (tree != null && tree.Count == 0))
return null;
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
foreach (XInventoryFolder x in tree)
{
folders.Add(ConvertToOpenSim(x));
}
SetAsRootFolder(suitcase, root);
folders.Add(ConvertToOpenSim(suitcase));
return folders;
}
public override InventoryCollection GetUserInventory(UUID userID)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Get Suitcase inventory for user {0}", userID);
InventoryCollection userInventory = new InventoryCollection();
userInventory.UserID = userID;
userInventory.Folders = new List<InventoryFolderBase>();
userInventory.Items = new List<InventoryItemBase>();
XInventoryFolder suitcase = GetSuitcaseXFolder(userID);
XInventoryFolder root = GetRootXFolder(userID);
List<XInventoryFolder> tree = GetFolderTree(suitcase.folderID);
if (tree == null || (tree != null && tree.Count == 0))
{
SetAsRootFolder(suitcase, root);
userInventory.Folders.Add(ConvertToOpenSim(suitcase));
return userInventory;
}
List<InventoryItemBase> items;
foreach (XInventoryFolder f in tree)
{
// Add the items of this subfolder
items = GetFolderItems(userID, f.folderID);
if (items != null && items.Count > 0)
{
userInventory.Items.AddRange(items);
}
// Add the folder itself
userInventory.Folders.Add(ConvertToOpenSim(f));
}
items = GetFolderItems(userID, suitcase.folderID);
if (items != null && items.Count > 0)
{
userInventory.Items.AddRange(items);
}
SetAsRootFolder(suitcase, root);
userInventory.Folders.Add(ConvertToOpenSim(suitcase));
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetUserInventory for user {0} returning {1} folders and {2} items",
userID, userInventory.Folders.Count, userInventory.Items.Count);
return userInventory;
}
public override InventoryFolderBase GetRootFolder(UUID principalID)
@ -131,51 +192,92 @@ namespace OpenSim.Services.HypergridService
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID);
// make one, and let's add it to the user's inventory as a direct child of the root folder
// In the DB we tag it as type 100, but we use -1 (Unknown) outside
suitcase = CreateFolder(principalID, root.folderID, 100, "My Suitcase");
if (suitcase == null)
m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
m_Database.StoreFolder(suitcase);
// Create System folders
CreateSystemFolders(principalID, suitcase.folderID);
}
// Now let's change the folder ID to match that of the real root folder
SetAsRootFolder(suitcase, root.folderID);
SetAsRootFolder(suitcase, root);
return ConvertToOpenSim(suitcase);
}
protected void CreateSystemFolders(UUID principalID, UUID rootID)
{
m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Creating System folders under Suitcase...");
XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootID);
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Animation, "Animations");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Bodypart, "Body Parts");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.CallingCard, "Calling Cards");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Clothing, "Clothing");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Gesture, "Gestures");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Landmark, "Landmarks");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Notecard, "Notecards");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Object, "Objects");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.SnapshotFolder, "Photo Album");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.LSLText, "Scripts");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Sound, "Sounds");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Texture, "Textures");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.TrashFolder, "Trash");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
}
public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
//m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
return GetRootFolder(principalID);
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "type", "parentFolderID" },
new string[] { principalID.ToString(), ((int)type).ToString(), suitcase.folderID.ToString() });
if (folders.Length == 0)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID);
return null;
}
m_log.DebugFormat(
"[HG SUITCASE INVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",
folders[0].folderName, folders[0].folderID, type, principalID);
return ConvertToOpenSim(folders[0]);
}
public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
{
InventoryCollection coll = null;
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
XInventoryFolder root = GetRootXFolder(principalID);
if (!IsWithinSuitcaseTree(folderID, root, suitcase))
if (!IsWithinSuitcaseTree(folderID, suitcase))
return new InventoryCollection();
if (folderID == root.folderID) // someone's asking for the root folder, we'll give them the suitcase
{
if (suitcase != null)
{
coll = base.GetFolderContent(principalID, suitcase.folderID);
foreach (InventoryFolderBase f in coll.Folders)
f.ParentID = root.folderID;
foreach (InventoryItemBase i in coll.Items)
i.Folder = root.folderID;
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for root folder returned content for suitcase folder");
}
}
else
{
coll = base.GetFolderContent(principalID, folderID);
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for non-root folder {0}", folderID);
}
coll = base.GetFolderContent(principalID, folderID);
if (coll == null)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Something wrong with user {0}'s suitcase folder", principalID);
@ -188,10 +290,9 @@ namespace OpenSim.Services.HypergridService
{
// Let's do a bit of sanity checking, more than the base service does
// make sure the given folder exists under the suitcase tree of this user
XInventoryFolder root = GetRootXFolder(principalID);
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
if (!IsWithinSuitcaseTree(folderID, root, suitcase))
if (!IsWithinSuitcaseTree(folderID, suitcase))
return new List<InventoryItemBase>();
return base.GetFolderItems(principalID, folderID);
@ -199,52 +300,40 @@ namespace OpenSim.Services.HypergridService
public override bool AddFolder(InventoryFolderBase folder)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder {0} {1}", folder.Name, folder.ParentID);
// Let's do a bit of sanity checking, more than the base service does
// make sure the given folder's parent folder exists under the suitcase tree of this user
XInventoryFolder root = GetRootXFolder(folder.Owner);
XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
if (!IsWithinSuitcaseTree(folder.ParentID, root, suitcase))
if (!IsWithinSuitcaseTree(folder.ParentID, suitcase))
return false;
// OK, it's legit
// Check if it's under the Root folder directly
if (folder.ParentID == root.folderID)
{
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder for root folder for user {0}. Adding in suitcase instead", folder.Owner);
folder.ParentID = suitcase.folderID;
}
return base.AddFolder(folder);
}
}
public bool UpdateFolder(InventoryFolderBase folder)
public override bool UpdateFolder(InventoryFolderBase folder)
{
XInventoryFolder root = GetRootXFolder(folder.Owner);
XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
if (!IsWithinSuitcaseTree(folder.ID, root, suitcase))
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Update folder {0}, version {1}", folder.ID, folder.Version);
if (!IsWithinSuitcaseTree(folder.ID, suitcase))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: folder {0} not within Suitcase tree", folder.Name);
return false;
}
// For all others
return base.UpdateFolder(folder);
}
public override bool MoveFolder(InventoryFolderBase folder)
{
XInventoryFolder root = GetRootXFolder(folder.Owner);
XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
if (!IsWithinSuitcaseTree(folder.ID, root, suitcase) || !IsWithinSuitcaseTree(folder.ParentID, root, suitcase))
if (!IsWithinSuitcaseTree(folder.ID, suitcase) || !IsWithinSuitcaseTree(folder.ParentID, suitcase))
return false;
if (folder.ParentID == root.folderID)
{
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveFolder to root folder for user {0}. Moving it to suitcase instead", folder.Owner);
folder.ParentID = suitcase.folderID;
}
return base.MoveFolder(folder);
}
@ -264,31 +353,21 @@ namespace OpenSim.Services.HypergridService
{
// Let's do a bit of sanity checking, more than the base service does
// make sure the given folder's parent folder exists under the suitcase tree of this user
XInventoryFolder root = GetRootXFolder(item.Owner);
XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner);
if (!IsWithinSuitcaseTree(item.Folder, root, suitcase))
if (!IsWithinSuitcaseTree(item.Folder, suitcase))
return false;
// OK, it's legit
// Check if it's under the Root folder directly
if (item.Folder == root.folderID)
{
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddItem for root folder for user {0}. Adding in suitcase instead", item.Owner);
item.Folder = suitcase.folderID;
}
return base.AddItem(item);
}
public override bool UpdateItem(InventoryItemBase item)
{
XInventoryFolder root = GetRootXFolder(item.Owner);
XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner);
if (!IsWithinSuitcaseTree(item.Folder, root, suitcase))
if (!IsWithinSuitcaseTree(item.Folder, suitcase))
return false;
return base.UpdateItem(item);
@ -298,68 +377,64 @@ namespace OpenSim.Services.HypergridService
{
// Principal is b0rked. *sigh*
XInventoryFolder root = GetRootXFolder(items[0].Owner);
XInventoryFolder suitcase = GetSuitcaseXFolder(items[0].Owner);
if (!IsWithinSuitcaseTree(items[0].Folder, root, suitcase))
if (!IsWithinSuitcaseTree(items[0].Folder, suitcase))
return false;
foreach (InventoryItemBase it in items)
if (it.Folder == root.folderID)
{
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItem to root folder for user {0}. Moving it to suitcase instead", it.Owner);
it.Folder = suitcase.folderID;
}
return base.MoveItems(principalID, items);
}
// Let these pass. Use inherited methods.
public override bool DeleteItems(UUID principalID, List<UUID> itemIDs)
{
return false;
}
public override InventoryItemBase GetItem(InventoryItemBase item)
public new InventoryItemBase GetItem(InventoryItemBase item)
{
InventoryItemBase it = base.GetItem(item);
XInventoryFolder root = GetRootXFolder(it.Owner);
XInventoryFolder suitcase = GetSuitcaseXFolder(it.Owner);
if (it != null)
if (it == null)
{
if (!IsWithinSuitcaseTree(it.Folder, root, suitcase))
return null;
if (it.Folder == suitcase.folderID)
it.Folder = root.folderID;
// UserAccount user = m_Cache.GetUser(it.CreatorId);
// // Adjust the creator data
// if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
// it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
//}
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve item {0} ({1}) in folder {2}",
item.Name, item.ID, item.Folder);
return null;
}
XInventoryFolder suitcase = GetSuitcaseXFolder(it.Owner);
if (suitcase == null)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Root or Suitcase are null for user {0}",
it.Owner);
return null;
}
if (!IsWithinSuitcaseTree(it.Folder, suitcase))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0} (folder {1}) is not within Suitcase",
it.Name, it.Folder);
return null;
}
// UserAccount user = m_Cache.GetUser(it.CreatorId);
// // Adjust the creator data
// if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
// it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
//}
return it;
}
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
public new InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
InventoryFolderBase f = base.GetFolder(folder);
XInventoryFolder root = GetRootXFolder(f.Owner);
XInventoryFolder suitcase = GetSuitcaseXFolder(f.Owner);
if (f != null)
{
if (!IsWithinSuitcaseTree(f.ID, root, suitcase))
return null;
XInventoryFolder suitcase = GetSuitcaseXFolder(f.Owner);
if (f.ParentID == suitcase.folderID)
f.ParentID = root.folderID;
if (!IsWithinSuitcaseTree(f.ID, suitcase))
return null;
}
return f;
@ -409,20 +484,19 @@ namespace OpenSim.Services.HypergridService
return null;
}
private void SetAsRootFolder(XInventoryFolder suitcase, UUID rootID)
private void SetAsRootFolder(XInventoryFolder suitcase, XInventoryFolder root)
{
suitcase.folderID = rootID;
suitcase.parentFolderID = UUID.Zero;
suitcase.type = (short)AssetType.Folder;
}
private List<XInventoryFolder> GetFolderTree(UUID root)
private List<XInventoryFolder> GetFolderTree(UUID folder)
{
List<XInventoryFolder> t = null;
if (m_SuitcaseTrees.TryGetValue(root, out t))
if (m_SuitcaseTrees.TryGetValue(folder, out t))
return t;
t = GetFolderTreeRecursive(root);
m_SuitcaseTrees.AddOrUpdate(root, t, 120);
t = GetFolderTreeRecursive(folder);
m_SuitcaseTrees.AddOrUpdate(folder, t, 120);
return t;
}
@ -447,10 +521,17 @@ namespace OpenSim.Services.HypergridService
}
private bool IsWithinSuitcaseTree(UUID folderID, XInventoryFolder root, XInventoryFolder suitcase)
/// <summary>
/// Return true if the folderID is a subfolder of the Suitcase or the suitcase folder itself
/// </summary>
/// <param name="folderID"></param>
/// <param name="root"></param>
/// <param name="suitcase"></param>
/// <returns></returns>
private bool IsWithinSuitcaseTree(UUID folderID, XInventoryFolder suitcase)
{
List<XInventoryFolder> tree = new List<XInventoryFolder>();
tree.Add(root); // Warp! the tree is the real root folder plus the children of the suitcase folder
tree.Add(suitcase); // Warp! the tree is the real root folder plus the children of the suitcase folder
tree.AddRange(GetFolderTree(suitcase.folderID));
XInventoryFolder f = tree.Find(delegate(XInventoryFolder fl)
{
@ -463,4 +544,5 @@ namespace OpenSim.Services.HypergridService
}
#endregion
}
}

View File

@ -40,9 +40,9 @@ namespace OpenSim.Services.InventoryService
{
public class XInventoryService : ServiceBase, IInventoryService
{
// private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
protected IXInventoryData m_Database;
protected bool m_AllowDelete = true;
@ -113,7 +113,7 @@ namespace OpenSim.Services.InventoryService
result = true;
}
XInventoryFolder[] sysFolders = GetSystemFolders(principalID);
XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID);
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
@ -163,13 +163,13 @@ namespace OpenSim.Services.InventoryService
return newFolder;
}
protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID)
protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID, UUID rootID)
{
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting system folders for {0}", principalID);
XInventoryFolder[] allFolders = m_Database.GetFolders(
new string[] { "agentID" },
new string[] { principalID.ToString() });
new string[] { "agentID", "parentFolderID" },
new string[] { principalID.ToString(), rootID.ToString() });
XInventoryFolder[] sysFolders = Array.FindAll(
allFolders,
@ -301,16 +301,26 @@ namespace OpenSim.Services.InventoryService
public virtual bool AddFolder(InventoryFolderBase folder)
{
//m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
InventoryFolderBase check = GetFolder(folder);
if (check != null)
return false;
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
return m_Database.StoreFolder(xFolder);
if (folder.Type == (short)AssetType.Folder || folder.Type == (short)AssetType.Unknown ||
GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
{
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
return m_Database.StoreFolder(xFolder);
}
else
m_log.DebugFormat("[XINVENTORY]: Folder {0} of type {1} already exists", folder.Name, folder.Type);
return false;
}
public virtual bool UpdateFolder(InventoryFolderBase folder)
{
//m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
InventoryFolderBase check = GetFolder(folder);
if (check == null)
@ -319,9 +329,13 @@ namespace OpenSim.Services.InventoryService
if (check.Type != -1 || xFolder.type != -1)
{
if (xFolder.version < check.Version)
{
//m_log.DebugFormat("[XINVENTORY]: {0} < {1} can't do", xFolder.version, check.Version);
return false;
}
check.Version = (ushort)xFolder.version;
xFolder = ConvertFromOpenSim(check);
//m_log.DebugFormat("[XINVENTORY]: Storing {0} {1} {2}", xFolder.folderName, xFolder.version, xFolder.type);
return m_Database.StoreFolder(xFolder);
}
@ -499,13 +513,30 @@ namespace OpenSim.Services.InventoryService
return m_Database.GetAssetPermissions(principalID, assetID);
}
// CM never needed those. Left unimplemented.
// Obsolete in core
//
public InventoryCollection GetUserInventory(UUID userID)
public virtual InventoryCollection GetUserInventory(UUID userID)
{
return null;
InventoryCollection userInventory = new InventoryCollection();
userInventory.UserID = userID;
userInventory.Folders = new List<InventoryFolderBase>();
userInventory.Items = new List<InventoryItemBase>();
List<InventoryFolderBase> skel = GetInventorySkeleton(userID);
if (skel != null)
{
foreach (InventoryFolderBase f in skel)
{
InventoryCollection c = GetFolderContent(userID, f.ID);
if (c != null && c.Items != null && c.Items.Count > 0)
userInventory.Items.AddRange(c.Items);
if (c != null && c.Folders != null && c.Folders.Count > 0)
userInventory.Folders.AddRange(c.Folders);
}
}
m_log.DebugFormat("[XINVENTORY SERVICE]: GetUserInventory for user {0} returning {1} folders and {2} items",
userID, userInventory.Folders.Count, userInventory.Items.Count);
return userInventory;
}
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
}
@ -525,6 +556,9 @@ namespace OpenSim.Services.InventoryService
newFolder.ParentID = folder.parentFolderID;
newFolder.Type = (short)folder.type;
// Viewer can't understand anything that's not in it's LLFolderType enum
if (newFolder.Type == 100)
newFolder.Type = -1;
newFolder.Version = (ushort)folder.version;
newFolder.Name = folder.folderName;
newFolder.Owner = folder.agentID;