Merge branch 'avination'

avinationmerge
Melanie 2012-05-29 08:45:44 +02:00
commit 9129a0cce4
7 changed files with 245 additions and 252 deletions

View File

@ -1673,16 +1673,25 @@ namespace OpenSim.ApplicationPlugins.RemoteController
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
int flags = 0;
string text = String.Empty;
int health = 0;
responseData["success"] = true;
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
try
{
GetSceneFromRegionParams(requestData, responseData, out scene);
health = scene.GetHealth(out flags, out text);
}
catch (Exception e)
{
responseData["error"] = null;
}
int flags;
string text;
int health = scene.GetHealth(out flags, out text);
responseData["success"] = true;
responseData["health"] = health;
responseData["flags"] = flags;
responseData["message"] = text;

View File

@ -188,6 +188,9 @@ namespace OpenSim.Region.Framework.Scenes
public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
{
// disable for now
return;
if (collidersinfolist.Count == 0 || part == null)
return;
@ -296,7 +299,10 @@ namespace OpenSim.Region.Framework.Scenes
}
public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
{
{
// disable for now
return;
if (collidersinfolist.Count == 0 || av == null)
return;
@ -368,4 +374,4 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
}
}

View File

@ -53,12 +53,12 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_instance; }
}
private readonly List<Scene> m_localScenes = new List<Scene>();
private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>();
private Scene m_currentScene = null;
public List<Scene> Scenes
{
get { return new List<Scene>(m_localScenes); }
get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
}
public Scene CurrentScene
@ -72,13 +72,10 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_currentScene == null)
{
lock (m_localScenes)
{
if (m_localScenes.Count > 0)
return m_localScenes[0];
else
return null;
}
List<Scene> sceneList = Scenes;
if (sceneList.Count == 0)
return null;
return sceneList[0];
}
else
{
@ -90,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes
public SceneManager()
{
m_instance = this;
m_localScenes = new List<Scene>();
m_localScenes = new DoubleDictionary<UUID, string, Scene>();
}
public void Close()
@ -98,20 +95,18 @@ namespace OpenSim.Region.Framework.Scenes
// collect known shared modules in sharedModules
Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>();
lock (m_localScenes)
List<Scene> sceneList = Scenes;
for (int i = 0; i < sceneList.Count; i++)
{
for (int i = 0; i < m_localScenes.Count; i++)
// extract known shared modules from scene
foreach (string k in sceneList[i].Modules.Keys)
{
// extract known shared modules from scene
foreach (string k in m_localScenes[i].Modules.Keys)
{
if (m_localScenes[i].Modules[k].IsSharedModule &&
!sharedModules.ContainsKey(k))
sharedModules[k] = m_localScenes[i].Modules[k];
}
// close scene/region
m_localScenes[i].Close();
if (sceneList[i].Modules[k].IsSharedModule &&
!sharedModules.ContainsKey(k))
sharedModules[k] = sceneList[i].Modules[k];
}
// close scene/region
sceneList[i].Close();
}
// all regions/scenes are now closed, we can now safely
@ -120,31 +115,22 @@ namespace OpenSim.Region.Framework.Scenes
{
mod.Close();
}
m_localScenes.Clear();
}
public void Close(Scene cscene)
{
lock (m_localScenes)
{
if (m_localScenes.Contains(cscene))
{
for (int i = 0; i < m_localScenes.Count; i++)
{
if (m_localScenes[i].Equals(cscene))
{
m_localScenes[i].Close();
}
}
}
}
if (!m_localScenes.ContainsKey(cscene.RegionInfo.RegionID))
return;
cscene.Close();
}
public void Add(Scene scene)
{
scene.OnRestart += HandleRestart;
lock (m_localScenes)
m_localScenes.Add(scene);
m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene);
}
public void HandleRestart(RegionInfo rdata)
@ -152,24 +138,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main");
int RegionSceneElement = -1;
lock (m_localScenes)
{
for (int i = 0; i < m_localScenes.Count; i++)
{
if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
{
RegionSceneElement = i;
}
}
// Now we make sure the region is no longer known about by the SceneManager
// Prevents duplicates.
if (RegionSceneElement >= 0)
{
m_localScenes.RemoveAt(RegionSceneElement);
}
}
m_localScenes.Remove(rdata.RegionID);
// Send signal to main that we're restarting this sim.
OnRestartSim(rdata);
@ -179,32 +148,29 @@ namespace OpenSim.Region.Framework.Scenes
{
RegionInfo Result = null;
lock (m_localScenes)
Scene s = m_localScenes.FindValue(delegate(Scene x)
{
if (x.RegionInfo.RegionHandle == regionHandle)
return true;
return false;
});
if (s != null)
{
for (int i = 0; i < m_localScenes.Count; i++)
List<Scene> sceneList = Scenes;
for (int i = 0; i < sceneList.Count; i++)
{
if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle)
if (sceneList[i]!= s)
{
// Inform other regions to tell their avatar about me
Result = m_localScenes[i].RegionInfo;
//sceneList[i].OtherRegionUp(Result);
}
}
if (Result != null)
{
for (int i = 0; i < m_localScenes.Count; i++)
{
if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle)
{
// Inform other regions to tell their avatar about me
//m_localScenes[i].OtherRegionUp(Result);
}
}
}
else
{
m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up");
}
}
else
{
m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up");
}
}
@ -308,8 +274,8 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_currentScene == null)
{
lock (m_localScenes)
m_localScenes.ForEach(func);
List<Scene> sceneList = Scenes;
sceneList.ForEach(func);
}
else
{
@ -338,16 +304,12 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
lock (m_localScenes)
Scene s;
if (m_localScenes.TryGetValue(regionName, out s))
{
foreach (Scene scene in m_localScenes)
{
if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
{
m_currentScene = scene;
return true;
}
}
m_currentScene = s;
return true;
}
return false;
@ -358,16 +320,12 @@ namespace OpenSim.Region.Framework.Scenes
{
// m_log.Debug("Searching for Region: '" + regionID + "'");
lock (m_localScenes)
Scene s;
if (m_localScenes.TryGetValue(regionID, out s))
{
foreach (Scene scene in m_localScenes)
{
if (scene.RegionInfo.RegionID == regionID)
{
m_currentScene = scene;
return true;
}
}
m_currentScene = s;
return true;
}
return false;
@ -375,52 +333,24 @@ namespace OpenSim.Region.Framework.Scenes
public bool TryGetScene(string regionName, out Scene scene)
{
lock (m_localScenes)
{
foreach (Scene mscene in m_localScenes)
{
if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0)
{
scene = mscene;
return true;
}
}
}
scene = null;
return false;
return m_localScenes.TryGetValue(regionName, out scene);
}
public bool TryGetScene(UUID regionID, out Scene scene)
{
lock (m_localScenes)
{
foreach (Scene mscene in m_localScenes)
{
if (mscene.RegionInfo.RegionID == regionID)
{
scene = mscene;
return true;
}
}
}
scene = null;
return false;
return m_localScenes.TryGetValue(regionID, out scene);
}
public bool TryGetScene(uint locX, uint locY, out Scene scene)
{
lock (m_localScenes)
List<Scene> sceneList = Scenes;
foreach (Scene mscene in sceneList)
{
foreach (Scene mscene in m_localScenes)
if (mscene.RegionInfo.RegionLocX == locX &&
mscene.RegionInfo.RegionLocY == locY)
{
if (mscene.RegionInfo.RegionLocX == locX &&
mscene.RegionInfo.RegionLocY == locY)
{
scene = mscene;
return true;
}
scene = mscene;
return true;
}
}
@ -430,16 +360,14 @@ namespace OpenSim.Region.Framework.Scenes
public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene)
{
lock (m_localScenes)
List<Scene> sceneList = Scenes;
foreach (Scene mscene in sceneList)
{
foreach (Scene mscene in m_localScenes)
if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
(mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
{
if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
(mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
{
scene = mscene;
return true;
}
scene = mscene;
return true;
}
}
@ -504,15 +432,10 @@ namespace OpenSim.Region.Framework.Scenes
public RegionInfo GetRegionInfo(UUID regionID)
{
lock (m_localScenes)
Scene s;
if (m_localScenes.TryGetValue(regionID, out s))
{
foreach (Scene scene in m_localScenes)
{
if (scene.RegionInfo.RegionID == regionID)
{
return scene.RegionInfo;
}
}
return s.RegionInfo;
}
return null;
@ -530,14 +453,12 @@ namespace OpenSim.Region.Framework.Scenes
public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
{
lock (m_localScenes)
List<Scene> sceneList = Scenes;
foreach (Scene scene in sceneList)
{
foreach (Scene scene in m_localScenes)
if (scene.TryGetScenePresence(avatarId, out avatar))
{
if (scene.TryGetScenePresence(avatarId, out avatar))
{
return true;
}
return true;
}
}
@ -547,15 +468,13 @@ namespace OpenSim.Region.Framework.Scenes
public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar)
{
lock (m_localScenes)
List<Scene> sceneList = Scenes;
foreach (Scene scene in sceneList)
{
foreach (Scene scene in m_localScenes)
{
avatar = scene.GetScenePresence(avatarId);
avatar = scene.GetScenePresence(avatarId);
if (avatar != null && !avatar.IsChildAgent)
return true;
}
if (avatar != null && !avatar.IsChildAgent)
return true;
}
avatar = null;
@ -564,22 +483,19 @@ namespace OpenSim.Region.Framework.Scenes
public void CloseScene(Scene scene)
{
lock (m_localScenes)
m_localScenes.Remove(scene);
m_localScenes.Remove(scene.RegionInfo.RegionID);
scene.Close();
}
public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
{
lock (m_localScenes)
List<Scene> sceneList = Scenes;
foreach (Scene scene in sceneList)
{
foreach (Scene scene in m_localScenes)
if (scene.TryGetAvatarByName(avatarName, out avatar))
{
if (scene.TryGetAvatarByName(avatarName, out avatar))
{
return true;
}
return true;
}
}
@ -589,14 +505,12 @@ namespace OpenSim.Region.Framework.Scenes
public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp)
{
lock (m_localScenes)
List<Scene> sceneList = Scenes;
foreach (Scene scene in sceneList)
{
foreach (Scene scene in m_localScenes)
{
sp = scene.GetScenePresence(firstName, lastName);
if (sp != null && !sp.IsChildAgent)
return true;
}
sp = scene.GetScenePresence(firstName, lastName);
if (sp != null && !sp.IsChildAgent)
return true;
}
sp = null;
@ -605,8 +519,8 @@ namespace OpenSim.Region.Framework.Scenes
public void ForEachScene(Action<Scene> action)
{
lock (m_localScenes)
m_localScenes.ForEach(action);
List<Scene> sceneList = Scenes;
sceneList.ForEach(action);
}
}
}

View File

@ -294,6 +294,34 @@ namespace OpenSim.Region.Physics.Manager
public abstract Vector3 GeometricCenter { get; }
public abstract Vector3 CenterOfMass { get; }
public virtual Vector3 OOBsize
{
get
{
Vector3 s=Size;
s.X *=0.5f;
s.Y *=0.5f;
s.Z *=0.5f;
return s;
}
}
public virtual Vector3 OOBoffset
{
get
{
return Vector3.Zero;
}
}
public virtual float OOBRadiusSQ
{
get
{
return Size.LengthSquared() * 0.25f; // ((0.5^2)
}
}
/// <summary>
/// Velocity of this actor.
/// </summary>
@ -429,7 +457,6 @@ namespace OpenSim.Region.Physics.Manager
public override void VehicleFloatParam(int param, float value)
{
}
public override void VehicleVectorParam(int param, Vector3 value)

View File

@ -522,29 +522,6 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
//UBit mess
/* for later use
public override Vector3 PrimOOBsize
{
get
{
Vector3 s=Size;
s.X *=0.5f;
s.Y *=0.5f;
s.Z *=0.5f;
return s;
}
}
public override Vector3 PrimOOBoffset
{
get
{
return Vector3.Zero;
}
}
*/
public override PrimitiveBaseShape Shape
{
set { return; }
@ -1345,8 +1322,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_iscollidingGround = false;
m_iscollidingObj = false;
CollisionEventsThisFrame = new CollisionEventUpdate();
m_eventsubscription = 0;
CollisionEventsThisFrame.Clear();
}
private void changeForce(Vector3 newForce)

View File

@ -504,8 +504,8 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
}
/*
public override Vector3 PrimOOBsize
public override Vector3 OOBsize
{
get
{
@ -513,7 +513,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
public override Vector3 PrimOOBoffset
public override Vector3 OOBoffset
{
get
{
@ -521,14 +521,14 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
public override float PrimOOBRadiusSQ
public override float OOBRadiusSQ
{
get
{
return primOOBradiusSQ;
}
}
*/
public override PrimitiveBaseShape Shape
{
set
@ -2562,10 +2562,10 @@ namespace OpenSim.Region.Physics.OdePlugin
{
d.Quaternion qtmp;
d.GeomCopyQuaternion(prim_geom, out qtmp);
_orientation.W = qtmp.W;
_orientation.X = qtmp.X;
_orientation.Y = qtmp.Y;
_orientation.Z = qtmp.Z;
_orientation.W = qtmp.W;
d.Vector3 lpos = d.GeomGetPosition(prim_geom);
_position.X = lpos.X;

View File

@ -1006,16 +1006,82 @@ namespace OpenSim.Region.Physics.OdePlugin
else
{
if (dop1foot && (p1.Position.Z - curContact.pos.Z) > (p1.Size.Z - avCapRadius) * 0.5f)
p1.IsColliding = true;
if (dop2foot && (p2.Position.Z - curContact.pos.Z) > (p2.Size.Z - avCapRadius) * 0.5f)
p2.IsColliding = true;
if (AvanormOverride && curContact.depth > 0.3f)
if (AvanormOverride)
{
curContact.normal.X = normoverride.X;
curContact.normal.Y = normoverride.Y;
curContact.normal.Z = normoverride.Z;
if (curContact.depth > 0.3f)
{
if (dop1foot && (p1.Position.Z - curContact.pos.Z) > (p1.Size.Z - avCapRadius) * 0.5f)
p1.IsColliding = true;
if (dop2foot && (p2.Position.Z - curContact.pos.Z) > (p2.Size.Z - avCapRadius) * 0.5f)
p2.IsColliding = true;
curContact.normal.X = normoverride.X;
curContact.normal.Y = normoverride.Y;
curContact.normal.Z = normoverride.Z;
}
else
{
if (dop1foot)
{
float sz = p1.Size.Z;
Vector3 vtmp = p1.Position;
float ppos = curContact.pos.Z - vtmp.Z + (sz - avCapRadius) * 0.5f;
if (ppos > 0f)
{
if (!p1.Flying)
{
d.AABB aabb;
d.GeomGetAABB(g2, out aabb);
float tmp = vtmp.Z - sz * .25f;
if (aabb.MaxZ < tmp)
{
vtmp.X = curContact.pos.X - vtmp.X;
vtmp.Y = curContact.pos.Y - vtmp.Y;
vtmp.Z = -0.2f;
vtmp.Normalize();
curContact.normal.X = vtmp.X;
curContact.normal.Y = vtmp.Y;
curContact.normal.Z = vtmp.Z;
}
}
}
else
p1.IsColliding = true;
}
if (dop2foot)
{
float sz = p2.Size.Z;
Vector3 vtmp = p2.Position;
float ppos = curContact.pos.Z - vtmp.Z + (sz - avCapRadius) * 0.5f;
if (ppos > 0f)
{
if (!p2.Flying)
{
d.AABB aabb;
d.GeomGetAABB(g1, out aabb);
float tmp = vtmp.Z - sz * .25f;
if (aabb.MaxZ < tmp)
{
vtmp.X = curContact.pos.X - vtmp.X;
vtmp.Y = curContact.pos.Y - vtmp.Y;
vtmp.Z = -0.2f;
vtmp.Normalize();
curContact.normal.X = vtmp.X;
curContact.normal.Y = vtmp.Y;
curContact.normal.Z = vtmp.Z;
}
}
}
else
p2.IsColliding = true;
}
}
}
Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale);
@ -1609,41 +1675,40 @@ namespace OpenSim.Region.Physics.OdePlugin
/// <returns></returns>
public bool needsMeshing(PrimitiveBaseShape pbs)
{
// most of this is redundant now as the mesher will return null if it cant mesh a prim
// but we still need to check for sculptie meshing being enabled so this is the most
// convenient place to do it for now...
// //if (pbs.PathCurve == (byte)Primitive.PathCurve.Circle && pbs.ProfileCurve == (byte)Primitive.ProfileCurve.Circle && pbs.PathScaleY <= 0.75f)
// //m_log.Debug("needsMeshing: " + " pathCurve: " + pbs.PathCurve.ToString() + " profileCurve: " + pbs.ProfileCurve.ToString() + " pathScaleY: " + Primitive.UnpackPathScale(pbs.PathScaleY).ToString());
int iPropertiesNotSupportedDefault = 0;
// check sculpts or meshs
if (pbs.SculptEntry)
{
if(!meshSculptedPrim)
return false;
if (meshSculptedPrim)
return true;
if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs
return true;
return false;
}
if (forceSimplePrimMeshing)
return true;
// if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
if (!forceSimplePrimMeshing && !pbs.SculptEntry)
{
if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
|| (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
&& pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
{
{
if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
&& pbs.ProfileHollow == 0
&& pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
&& pbs.PathBegin == 0 && pbs.PathEnd == 0
&& pbs.PathTaperX == 0 && pbs.PathTaperY == 0
&& pbs.PathScaleX == 100 && pbs.PathScaleY == 100
&& pbs.PathShearX == 0 && pbs.PathShearY == 0)
{
if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
&& pbs.ProfileHollow == 0
&& pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
&& pbs.PathBegin == 0 && pbs.PathEnd == 0
&& pbs.PathTaperX == 0 && pbs.PathTaperY == 0
&& pbs.PathScaleX == 100 && pbs.PathScaleY == 100
&& pbs.PathShearX == 0 && pbs.PathShearY == 0)
{
#if SPAM
m_log.Warn("NonMesh");
m_log.Warn("NonMesh");
#endif
return false;
}
return false;
}
}
@ -1651,8 +1716,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// and it's odd.. so for now just return true if asked to force meshs
// hopefully mesher will fail if doesn't suport so things still get basic boxes
if (forceSimplePrimMeshing)
return true;
int iPropertiesNotSupportedDefault = 0;
if (pbs.ProfileHollow != 0)
iPropertiesNotSupportedDefault++;
@ -1721,9 +1785,6 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
if (pbs.SculptEntry && meshSculptedPrim)
iPropertiesNotSupportedDefault++;
if (iPropertiesNotSupportedDefault == 0)
{
#if SPAM