* Make it possible to load and save inventory archives while a user is not logged in on standalone mode but not on grid mode
* No user functionality yet0.6.3-post-fixes
parent
5959e42683
commit
9177f28710
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@ -172,6 +172,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
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List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
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if (!m_userInfo.HasReceivedInventory)
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if (!m_userInfo.HasReceivedInventory)
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{
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// If the region server has access to the user admin service (by which users are created),
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// then we'll assume that it's okay to fiddle with the user's inventory even if they are not on the
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// server.
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//
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// FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
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// use a remote inventory service, though this is vanishingly rare at the moment.
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if (null == commsManager.UserAdminService)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
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"[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
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@ -179,6 +187,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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return nodesLoaded;
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return nodesLoaded;
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}
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}
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else
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{
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m_userInfo.FetchInventory();
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}
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}
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InventoryFolderImpl inventoryFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath);
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InventoryFolderImpl inventoryFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath);
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@ -183,8 +183,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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InventoryFolderImpl inventoryFolder = null;
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InventoryFolderImpl inventoryFolder = null;
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InventoryItemBase inventoryItem = null;
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InventoryItemBase inventoryItem = null;
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if (m_userInfo.HasReceivedInventory)
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if (!m_userInfo.HasReceivedInventory)
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{
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{
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// If the region server has access to the user admin service (by which users are created),
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// then we'll assume that it's okay to fiddle with the user's inventory even if they are not on the
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// server.
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//
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// FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
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// use a remote inventory service, though this is vanishingly rare at the moment.
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if (null == commsManager.UserAdminService)
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
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m_userInfo.UserProfile.Name, m_userInfo.UserProfile.ID);
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return;
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}
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else
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{
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m_userInfo.FetchInventory();
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}
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}
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// Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
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// Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
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// itself (possibly at a small loss in efficiency).
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// itself (possibly at a small loss in efficiency).
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string[] components
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string[] components
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@ -212,14 +232,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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{
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inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath);
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inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath);
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}
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}
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}
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else
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
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m_userInfo.UserProfile.Name, m_userInfo.UserProfile.ID);
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return;
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}
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if (null == inventoryFolder)
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if (null == inventoryFolder)
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{
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{
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