* ODE - Started the refactoring process to allow breaking up the scene into smaller spaces
* ODE - No new visible speed improvements yet. From the coding side, the beginnings of dynamic space calculation..afrisby
parent
57ff76850d
commit
91b0c44563
|
@ -99,6 +99,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
public IntPtr world;
|
||||
|
||||
public IntPtr space;
|
||||
// split static geometry collision handling into spaces of 64 meters
|
||||
public IntPtr[] staticPrimspace = new IntPtr[64];
|
||||
|
||||
public static Object OdeLock = new Object();
|
||||
|
||||
public IMesher mesher;
|
||||
|
@ -157,11 +160,30 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
|
||||
|
||||
// This function blatantly ripped off from BoxStack.cs
|
||||
|
||||
private void near(IntPtr space, IntPtr g1, IntPtr g2)
|
||||
{
|
||||
|
||||
// no lock here! It's invoked from within Simulate(), which is thread-locked
|
||||
if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2) )
|
||||
{
|
||||
// Separating static prim geometry spaces.
|
||||
// We'll be calling near recursivly if one
|
||||
// of them is a space to find all of the
|
||||
// contact points in the space
|
||||
|
||||
d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
|
||||
//Colliding a space or a geom with a space or a geom.
|
||||
|
||||
//Collide all geoms in each space..
|
||||
if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
|
||||
if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// Colliding Geom To Geom
|
||||
// This portion of the function 'was' blatantly ripped off from BoxStack.cs
|
||||
|
||||
IntPtr b1 = d.GeomGetBody(g1);
|
||||
IntPtr b2 = d.GeomGetBody(g2);
|
||||
|
||||
|
@ -193,7 +215,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
|
||||
|
||||
// MainLog.Instance.Verbose("near: A collision was detected between {1} and {2}", 0, name1, name2);
|
||||
// MainLog.Instance.Verbose("near: A collision was detected between {1} and {2}", 0, name1, name2);
|
||||
//System.Console.WriteLine("near: A collision was detected between {1} and {2}", 0, name1, name2);
|
||||
}
|
||||
|
||||
|
@ -277,6 +299,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
//System.Console.WriteLine("near: A collision was detected between {1} and {2}", 0, name1, name2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void collision_optimized(float timeStep)
|
||||
{
|
||||
|
@ -368,9 +391,24 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
}
|
||||
|
||||
public IntPtr recalculateSpaceForGeom(IntPtr geom, PhysicsVector pos)
|
||||
{
|
||||
//Todo recalculate space the prim is in.
|
||||
|
||||
|
||||
return space;
|
||||
}
|
||||
|
||||
public IntPtr calculateSpaceForNewGeom(PhysicsVector pos)
|
||||
{
|
||||
|
||||
return space;
|
||||
}
|
||||
|
||||
private PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, Quaternion rotation,
|
||||
IMesh mesh, PrimitiveBaseShape pbs, bool isphysical)
|
||||
{
|
||||
|
||||
PhysicsVector pos = new PhysicsVector();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
|
@ -384,10 +422,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
rot.x = rotation.x;
|
||||
rot.y = rotation.y;
|
||||
rot.z = rotation.z;
|
||||
|
||||
IntPtr targetspace = calculateSpaceForNewGeom(pos);
|
||||
OdePrim newPrim;
|
||||
lock (OdeLock)
|
||||
{
|
||||
newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical);
|
||||
newPrim = new OdePrim(name, this, targetspace, pos, siz, rot, mesh, pbs, isphysical);
|
||||
}
|
||||
_prims.Add(newPrim);
|
||||
return newPrim;
|
||||
|
@ -1145,6 +1185,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
private IMesh _mesh;
|
||||
private PrimitiveBaseShape _pbs;
|
||||
private OdeScene _parent_scene;
|
||||
private IntPtr m_targetSpace = (IntPtr)0;
|
||||
public IntPtr prim_geom;
|
||||
public IntPtr _triMeshData;
|
||||
private bool iscolliding = false;
|
||||
|
@ -1163,7 +1204,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
private int debugcounter = 0;
|
||||
|
||||
|
||||
public OdePrim(String primName, OdeScene parent_scene, PhysicsVector pos, PhysicsVector size,
|
||||
public OdePrim(String primName, OdeScene parent_scene, IntPtr targetSpace, PhysicsVector pos, PhysicsVector size,
|
||||
Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical)
|
||||
{
|
||||
|
||||
|
@ -1177,12 +1218,19 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
_mesh = mesh;
|
||||
_pbs = pbs;
|
||||
_parent_scene = parent_scene;
|
||||
m_targetSpace = targetSpace;
|
||||
|
||||
if (pos.Z < 0)
|
||||
m_isphysical = false;
|
||||
else
|
||||
{
|
||||
m_isphysical = pisPhysical;
|
||||
// If we're physical, we need to be in the master space for now.
|
||||
// linksets *should* be in a space together.. but are not currently
|
||||
if (m_isphysical)
|
||||
m_targetSpace = _parent_scene.space;
|
||||
|
||||
}
|
||||
m_primName = primName;
|
||||
|
||||
|
||||
|
@ -1195,7 +1243,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
else
|
||||
{
|
||||
prim_geom = d.CreateBox(parent_scene.space, _size.X, _size.Y, _size.Z);
|
||||
prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
|
||||
}
|
||||
|
||||
d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
|
||||
|
@ -1281,7 +1329,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
3*sizeof (int));
|
||||
d.GeomTriMeshDataPreprocess(_triMeshData);
|
||||
|
||||
prim_geom = d.CreateTriMesh(parent_scene.space, _triMeshData, parent_scene.triCallback, null, null);
|
||||
prim_geom = d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null);
|
||||
|
||||
if (IsPhysical && Body == (IntPtr)0)
|
||||
{
|
||||
|
@ -1375,6 +1423,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
|
||||
|
||||
}
|
||||
m_targetSpace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1414,10 +1463,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
else
|
||||
{
|
||||
prim_geom = d.CreateBox(_parent_scene.space, _size.X, _size.Y, _size.Z);
|
||||
prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
|
||||
}
|
||||
} else {
|
||||
prim_geom = d.CreateBox(_parent_scene.space, _size.X, _size.Y, _size.Z);
|
||||
prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
|
||||
|
||||
if (IsPhysical && Body == (IntPtr)0)
|
||||
{
|
||||
|
@ -1429,7 +1478,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
}
|
||||
|
||||
|
||||
m_targetSpace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position);
|
||||
_parent_scene.geom_name_map[prim_geom] = oldname;
|
||||
|
||||
}
|
||||
|
@ -1468,10 +1517,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
else
|
||||
{
|
||||
prim_geom = d.CreateBox(_parent_scene.space, _size.X, _size.Y, _size.Z);
|
||||
prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
|
||||
}
|
||||
} else {
|
||||
prim_geom = d.CreateBox(_parent_scene.space, _size.X, _size.Y, _size.Z);
|
||||
prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
|
||||
}
|
||||
if (IsPhysical && Body == (IntPtr)0)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue