Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.csavinationmerge
commit
91b70bf3fe
|
@ -31,7 +31,6 @@ namespace OpenSim.Framework
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{
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public string PhysicsEngine { get; set; }
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public string MeshEngineName { get; set; }
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public string StorageDll { get; set; }
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public string ClientstackDll { get; set; }
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public string LibrariesXMLFile { get; set; }
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@ -338,8 +338,6 @@ namespace OpenSim
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config.Set("meshing", "Meshmerizer");
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config.Set("physical_prim", true);
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config.Set("serverside_object_permissions", true);
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config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
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config.Set("storage_prim_inventories", true);
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config.Set("startup_console_commands_file", String.Empty);
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config.Set("shutdown_console_commands_file", String.Empty);
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@ -371,7 +369,6 @@ namespace OpenSim
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{
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m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
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m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
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m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
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m_configSettings.ClientstackDll
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= startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
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@ -49,12 +49,10 @@ using OpenSim.Capabilities.Handlers;
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namespace OpenSim.Region.ClientStack.Linden
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AvatarPickerSearchModule")]
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public class AvatarPickerSearchModule : INonSharedRegionModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private IPeople m_People;
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@ -134,6 +132,5 @@ namespace OpenSim.Region.ClientStack.Linden
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caps.RegisterHandler("AvatarPickerSearch", m_URL);
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}
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}
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}
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}
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@ -287,7 +287,7 @@ namespace OpenSim.Region.ClientStack.Linden
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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UUID capID = UUID.Random();
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// UUID capID = UUID.Random();
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//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
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if (m_URL == "localhost")
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|
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@ -3844,6 +3844,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Count this as a resent packet since we are going to requeue all of the updates contained in it
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Interlocked.Increment(ref m_udpClient.PacketsResent);
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// We're not going to worry about interlock yet since its not currently critical that this total count
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// is 100% correct
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m_udpServer.PacketsResentCount++;
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foreach (EntityUpdate update in updates)
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ResendPrimUpdate(update);
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}
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@ -4407,6 +4411,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Count this as a resent packet since we are going to requeue all of the updates contained in it
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Interlocked.Increment(ref m_udpClient.PacketsResent);
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// We're not going to worry about interlock yet since its not currently critical that this total count
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// is 100% correct
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m_udpServer.PacketsResentCount++;
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foreach (ObjectPropertyUpdate update in updates)
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ResendPropertyUpdate(update);
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}
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@ -4594,6 +4602,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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SceneObjectPart root = sop.ParentGroup.RootPart;
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block.TouchName = Util.StringToBytes256(root.TouchName);
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// SL 3.3.4, at least, appears to read this information as a concatenated byte[] stream of UUIDs but
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// it's not yet clear whether this is actually used. If this is done in the future then a pre-cached
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// copy is really needed since it's less efficient to be constantly recreating this byte array.
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// using (MemoryStream memStream = new MemoryStream())
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// {
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// using (BinaryWriter binWriter = new BinaryWriter(memStream))
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// {
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// for (int i = 0; i < sop.GetNumberOfSides(); i++)
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// {
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// Primitive.TextureEntryFace teFace = sop.Shape.Textures.FaceTextures[i];
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//
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// UUID textureID;
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//
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// if (teFace != null)
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// textureID = teFace.TextureID;
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// else
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// textureID = sop.Shape.Textures.DefaultTexture.TextureID;
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//
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// binWriter.Write(textureID.GetBytes());
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// }
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//
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// block.TextureID = memStream.ToArray();
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// }
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// }
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block.TextureID = new byte[0]; // TextureID ???
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block.SitName = Util.StringToBytes256(root.SitName);
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block.OwnerMask = root.OwnerMask;
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|
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@ -145,6 +145,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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stat => stat.Value = m_udpServer.UdpSends,
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StatVerbosity.Debug));
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StatsManager.RegisterStat(
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new Stat(
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"OutgoingPacketsResentCount",
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"Number of packets resent because a client did not acknowledge receipt",
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"",
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"",
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"clientstack",
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scene.Name,
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StatType.Pull,
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MeasuresOfInterest.AverageChangeOverTime,
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stat => stat.Value = m_udpServer.PacketsResentCount,
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StatVerbosity.Debug));
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StatsManager.RegisterStat(
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new Stat(
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"AverageUDPProcessTime",
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@ -298,6 +311,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public Socket Server { get { return null; } }
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/// <summary>
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/// Record how many packets have been resent
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/// </summary>
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internal int PacketsResentCount { get; set; }
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/// <summary>
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/// Record how many packets have been sent
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/// </summary>
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internal int PacketsSentCount { get; set; }
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/// <summary>
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/// Record how many inbound packets could not be recognized as LLUDP packets.
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/// </summary>
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@ -866,44 +889,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return x == m_location;
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}
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public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting)
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{
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// CoarseLocationUpdate and AvatarGroupsReply packets cannot be split in an automated way
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if ((packet.Type == PacketType.CoarseLocationUpdate || packet.Type == PacketType.AvatarGroupsReply) && allowSplitting)
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allowSplitting = false;
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if (allowSplitting && packet.HasVariableBlocks)
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{
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byte[][] datas = packet.ToBytesMultiple();
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int packetCount = datas.Length;
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if (packetCount < 1)
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m_log.Error("[LLUDPSERVER]: Failed to split " + packet.Type + " with estimated length " + packet.Length);
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for (int i = 0; i < packetCount; i++)
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{
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byte[] data = datas[i];
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m_scene.ForEachClient(
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delegate(IClientAPI client)
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{
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if (client is LLClientView)
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SendPacketData(((LLClientView)client).UDPClient, data, packet.Type, category, null);
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}
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);
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}
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}
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else
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{
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byte[] data = packet.ToBytes();
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m_scene.ForEachClient(
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delegate(IClientAPI client)
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{
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if (client is LLClientView)
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SendPacketData(((LLClientView)client).UDPClient, data, packet.Type, category, null);
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}
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);
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}
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}
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// public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting)
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// {
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// // CoarseLocationUpdate and AvatarGroupsReply packets cannot be split in an automated way
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// if ((packet.Type == PacketType.CoarseLocationUpdate || packet.Type == PacketType.AvatarGroupsReply) && allowSplitting)
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// allowSplitting = false;
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//
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// if (allowSplitting && packet.HasVariableBlocks)
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// {
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// byte[][] datas = packet.ToBytesMultiple();
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// int packetCount = datas.Length;
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//
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// if (packetCount < 1)
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// m_log.Error("[LLUDPSERVER]: Failed to split " + packet.Type + " with estimated length " + packet.Length);
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//
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// for (int i = 0; i < packetCount; i++)
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// {
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// byte[] data = datas[i];
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// m_scene.ForEachClient(
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// delegate(IClientAPI client)
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// {
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// if (client is LLClientView)
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// SendPacketData(((LLClientView)client).UDPClient, data, packet.Type, category, null);
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// }
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// );
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// }
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// }
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// else
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// {
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// byte[] data = packet.ToBytes();
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// m_scene.ForEachClient(
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// delegate(IClientAPI client)
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// {
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// if (client is LLClientView)
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// SendPacketData(((LLClientView)client).UDPClient, data, packet.Type, category, null);
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// }
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// );
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// }
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// }
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/// <summary>
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/// Start the process of sending a packet to the client.
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@ -923,6 +946,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting)
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allowSplitting = false;
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bool packetQueued = false;
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if (allowSplitting && packet.HasVariableBlocks)
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{
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byte[][] datas = packet.ToBytesMultiple();
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@ -934,18 +959,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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for (int i = 0; i < packetCount; i++)
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{
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byte[] data = datas[i];
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SendPacketData(udpClient, data, packet.Type, category, method);
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if (!SendPacketData(udpClient, data, packet.Type, category, method))
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packetQueued = true;
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}
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}
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else
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{
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byte[] data = packet.ToBytes();
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SendPacketData(udpClient, data, packet.Type, category, method);
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packetQueued = SendPacketData(udpClient, data, packet.Type, category, method);
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}
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PacketPool.Instance.ReturnPacket(packet);
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m_dataPresentEvent.Set();
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if (packetQueued)
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m_dataPresentEvent.Set();
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}
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/// <summary>
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|
@ -959,7 +987,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// The method to call if the packet is not acked by the client. If null, then a standard
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/// resend of the packet is done.
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/// </param>
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public void SendPacketData(
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/// <returns>true if the data was sent immediately, false if it was queued for sending</returns>
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public bool SendPacketData(
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LLUDPClient udpClient, byte[] data, PacketType type, ThrottleOutPacketType category, UnackedPacketMethod method)
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{
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int dataLength = data.Length;
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@ -1032,7 +1061,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// packet so that it isn't sent before a queued update packet.
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bool requestQueue = type == PacketType.KillObject;
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if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
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if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue))
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{
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SendPacketFinal(outgoingPacket);
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return true;
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}
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return false;
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#endregion Queue or Send
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}
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|
@ -1213,6 +1248,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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else
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{
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Interlocked.Increment(ref udpClient.PacketsResent);
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|
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// We're not going to worry about interlock yet since its not currently critical that this total count
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// is 100% correct
|
||||
PacketsResentCount++;
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}
|
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|
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#endregion Sequence Number Assignment
|
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|
@ -1220,6 +1259,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
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// Stats tracking
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Interlocked.Increment(ref udpClient.PacketsSent);
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|
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// We're not going to worry about interlock yet since its not currently critical that this total count
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// is 100% correct
|
||||
PacketsSentCount++;
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|
||||
// Put the UDP payload on the wire
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AsyncBeginSend(buffer);
|
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|
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|
|
|
@ -31,17 +31,16 @@
|
|||
using System;
|
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using System.IO;
|
||||
using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Reflection;
|
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using System.Runtime.Serialization;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
using System.Threading;
|
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using System.Timers;
|
||||
|
||||
using log4net;
|
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using Nini.Config;
|
||||
using Mono.Addins;
|
||||
using OpenMetaverse;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
@ -76,8 +75,6 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
private static ulong m_RequestsForInprogress;
|
||||
private static ulong m_DiskHits;
|
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private static ulong m_MemoryHits;
|
||||
private static double m_HitRateMemory;
|
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private static double m_HitRateFile;
|
||||
|
||||
#if WAIT_ON_INPROGRESS_REQUESTS
|
||||
private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
|
||||
|
@ -498,18 +495,9 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
|
||||
if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0))
|
||||
{
|
||||
m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0;
|
||||
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit");
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests);
|
||||
|
||||
if (m_MemoryCacheEnabled)
|
||||
{
|
||||
m_HitRateMemory = (double)m_MemoryHits / m_Requests * 100.0;
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests);
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress);
|
||||
GenerateCacheHitReport().ForEach(l => m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0}", l));
|
||||
}
|
||||
|
||||
return asset;
|
||||
|
@ -891,37 +879,69 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
}
|
||||
}
|
||||
|
||||
private List<string> GenerateCacheHitReport()
|
||||
{
|
||||
List<string> outputLines = new List<string>();
|
||||
|
||||
double fileHitRate = (double)m_DiskHits / m_Requests * 100.0;
|
||||
outputLines.Add(
|
||||
string.Format("File Hit Rate: {0}% for {1} requests", fileHitRate.ToString("0.00"), m_Requests));
|
||||
|
||||
if (m_MemoryCacheEnabled)
|
||||
{
|
||||
double memHitRate = (double)m_MemoryHits / m_Requests * 100.0;
|
||||
|
||||
outputLines.Add(
|
||||
string.Format("Memory Hit Rate: {0}% for {1} requests", memHitRate.ToString("0.00"), m_Requests));
|
||||
}
|
||||
|
||||
outputLines.Add(
|
||||
string.Format(
|
||||
"Unnecessary requests due to requests for assets that are currently downloading: {0}",
|
||||
m_RequestsForInprogress));
|
||||
|
||||
return outputLines;
|
||||
}
|
||||
|
||||
#region Console Commands
|
||||
private void HandleConsoleCommand(string module, string[] cmdparams)
|
||||
{
|
||||
ICommandConsole con = MainConsole.Instance;
|
||||
|
||||
if (cmdparams.Length >= 2)
|
||||
{
|
||||
string cmd = cmdparams[1];
|
||||
|
||||
switch (cmd)
|
||||
{
|
||||
case "status":
|
||||
if (m_MemoryCacheEnabled)
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Memory Cache : {0} assets", m_MemoryCache.Count);
|
||||
con.OutputFormat("Memory Cache: {0} assets", m_MemoryCache.Count);
|
||||
else
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Memory cache disabled");
|
||||
con.OutputFormat("Memory cache disabled");
|
||||
|
||||
if (m_FileCacheEnabled)
|
||||
{
|
||||
int fileCount = GetFileCacheCount(m_CacheDirectory);
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: File Cache : {0} assets", fileCount);
|
||||
|
||||
foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
|
||||
{
|
||||
m_log.Info("[FLOTSAM ASSET CACHE]: Deep scans have previously been performed on the following regions:");
|
||||
|
||||
string RegionID = s.Remove(0,s.IndexOf("_")).Replace(".fac","");
|
||||
DateTime RegionDeepScanTMStamp = File.GetLastWriteTime(s);
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Region: {0}, {1}", RegionID, RegionDeepScanTMStamp.ToString("MM/dd/yyyy hh:mm:ss"));
|
||||
}
|
||||
con.OutputFormat("File Cache: {0} assets", fileCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: File cache disabled");
|
||||
con.Output("File cache disabled");
|
||||
}
|
||||
|
||||
GenerateCacheHitReport().ForEach(l => con.Output(l));
|
||||
|
||||
if (m_FileCacheEnabled)
|
||||
{
|
||||
con.Output("Deep scans have previously been performed on the following regions:");
|
||||
|
||||
foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
|
||||
{
|
||||
string RegionID = s.Remove(0,s.IndexOf("_")).Replace(".fac","");
|
||||
DateTime RegionDeepScanTMStamp = File.GetLastWriteTime(s);
|
||||
con.OutputFormat("Region: {0}, {1}", RegionID, RegionDeepScanTMStamp.ToString("MM/dd/yyyy hh:mm:ss"));
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -929,7 +949,7 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
case "clear":
|
||||
if (cmdparams.Length < 2)
|
||||
{
|
||||
m_log.Warn("[FLOTSAM ASSET CACHE]: Usage is fcache clear [file] [memory]");
|
||||
con.Output("Usage is fcache clear [file] [memory]");
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -953,11 +973,11 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
if (m_MemoryCacheEnabled)
|
||||
{
|
||||
m_MemoryCache.Clear();
|
||||
m_log.Info("[FLOTSAM ASSET CACHE]: Memory cache cleared.");
|
||||
con.Output("Memory cache cleared.");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[FLOTSAM ASSET CACHE]: Memory cache not enabled.");
|
||||
con.Output("Memory cache not enabled.");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -966,24 +986,22 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
if (m_FileCacheEnabled)
|
||||
{
|
||||
ClearFileCache();
|
||||
m_log.Info("[FLOTSAM ASSET CACHE]: File cache cleared.");
|
||||
con.Output("File cache cleared.");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[FLOTSAM ASSET CACHE]: File cache not enabled.");
|
||||
con.Output("File cache not enabled.");
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case "assets":
|
||||
m_log.Info("[FLOTSAM ASSET CACHE]: Ensuring assets are cached for all scenes.");
|
||||
con.Output("Ensuring assets are cached for all scenes.");
|
||||
|
||||
Util.FireAndForget(delegate {
|
||||
int assetReferenceTotal = TouchAllSceneAssets(true);
|
||||
m_log.InfoFormat(
|
||||
"[FLOTSAM ASSET CACHE]: Completed check with {0} assets.",
|
||||
assetReferenceTotal);
|
||||
con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal);
|
||||
});
|
||||
|
||||
break;
|
||||
|
@ -991,7 +1009,7 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
case "expire":
|
||||
if (cmdparams.Length < 3)
|
||||
{
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Invalid parameters for Expire, please specify a valid date & time", cmd);
|
||||
con.OutputFormat("Invalid parameters for Expire, please specify a valid date & time", cmd);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1009,28 +1027,27 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
|
||||
if (!DateTime.TryParse(s_expirationDate, out expirationDate))
|
||||
{
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} is not a valid date & time", cmd);
|
||||
con.OutputFormat("{0} is not a valid date & time", cmd);
|
||||
break;
|
||||
}
|
||||
|
||||
if (m_FileCacheEnabled)
|
||||
CleanExpiredFiles(m_CacheDirectory, expirationDate);
|
||||
else
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: File cache not active, not clearing.");
|
||||
con.OutputFormat("File cache not active, not clearing.");
|
||||
|
||||
break;
|
||||
default:
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Unknown command {0}", cmd);
|
||||
con.OutputFormat("Unknown command {0}", cmd);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (cmdparams.Length == 1)
|
||||
{
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache status - Display cache status");
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache clearmem - Remove all assets cached in memory");
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache clearfile - Remove all assets cached on disk");
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache cachescenes - Attempt a deep cache of all assets in all scenes");
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache <datetime> - Purge assets older then the specified date & time");
|
||||
con.Output("fcache assets - Attempt a deep cache of all assets in all scenes");
|
||||
con.Output("fcache expire <datetime> - Purge assets older then the specified date & time");
|
||||
con.Output("fcache clear [file] [memory] - Remove cached assets");
|
||||
con.Output("fcache status - Display cache status");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -631,7 +631,22 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
cdl.AddRow("SculptType", s.SculptType);
|
||||
cdl.AddRow("State", s.State);
|
||||
|
||||
// TODO, unpack and display texture entries
|
||||
// TODO, need to display more information about textures but in a compact format
|
||||
// to stop output becoming huge.
|
||||
for (int i = 0; i < sop.GetNumberOfSides(); i++)
|
||||
{
|
||||
Primitive.TextureEntryFace teFace = s.Textures.FaceTextures[i];
|
||||
|
||||
UUID textureID;
|
||||
|
||||
if (teFace != null)
|
||||
textureID = teFace.TextureID;
|
||||
else
|
||||
textureID = s.Textures.DefaultTexture.TextureID;
|
||||
|
||||
cdl.AddRow(string.Format("Face {0} texture ID", i), textureID);
|
||||
}
|
||||
|
||||
//cdl.AddRow("Textures", string.Format("{0} entries", s.Textures.
|
||||
}
|
||||
|
||||
|
|
|
@ -249,7 +249,7 @@ public enum CollisionFlags : uint
|
|||
BS_VEHICLE_COLLISIONS = 1 << 12, // return collisions for vehicle ground checking
|
||||
BS_RETURN_ROOT_COMPOUND_SHAPE = 1 << 13, // return the pos/rot of the root shape in a compound shape
|
||||
BS_NONE = 0,
|
||||
BS_ALL = 0xFFFFFFFF
|
||||
BS_ALL = 0x7FFF // collision flags are a signed short
|
||||
};
|
||||
|
||||
// Values f collisions groups and masks
|
||||
|
@ -265,14 +265,14 @@ public enum CollisionFilterGroups : uint
|
|||
BDebrisGroup = 1 << 3, // 0008
|
||||
BSensorTrigger = 1 << 4, // 0010
|
||||
BCharacterGroup = 1 << 5, // 0020
|
||||
BAllGroup = 0x000FFFFF,
|
||||
BAllGroup = 0x0007FFF, // collision flags are a signed short
|
||||
// Filter groups defined by BulletSim
|
||||
BGroundPlaneGroup = 1 << 10, // 0400
|
||||
BTerrainGroup = 1 << 11, // 0800
|
||||
BRaycastGroup = 1 << 12, // 1000
|
||||
BSolidGroup = 1 << 13, // 2000
|
||||
BGroundPlaneGroup = 1 << 8, // 0400
|
||||
BTerrainGroup = 1 << 9, // 0800
|
||||
BRaycastGroup = 1 << 10, // 1000
|
||||
BSolidGroup = 1 << 11, // 2000
|
||||
// BLinksetGroup = xx // a linkset proper is either static or dynamic
|
||||
BLinksetChildGroup = 1 << 14, // 4000
|
||||
BLinksetChildGroup = 1 << 12, // 4000
|
||||
};
|
||||
|
||||
// CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0
|
||||
|
|
|
@ -120,6 +120,7 @@ public static class BSParam
|
|||
public static float NumberOfSolverIterations { get; private set; }
|
||||
public static bool UseSingleSidedMeshes { get; private set; }
|
||||
public static float GlobalContactBreakingThreshold { get; private set; }
|
||||
public static float PhysicsUnmanLoggingFrames { get; private set; }
|
||||
|
||||
// Avatar parameters
|
||||
public static float AvatarFriction { get; private set; }
|
||||
|
@ -671,6 +672,10 @@ public static class BSParam
|
|||
0f,
|
||||
(s) => { return GlobalContactBreakingThreshold; },
|
||||
(s,v) => { GlobalContactBreakingThreshold = v; s.UnmanagedParams[0].globalContactBreakingThreshold = v; } ),
|
||||
new ParameterDefn<float>("PhysicsUnmanLoggingFrames", "If non-zero, frames between output of detailed unmanaged physics statistics",
|
||||
0f,
|
||||
(s) => { return PhysicsUnmanLoggingFrames; },
|
||||
(s,v) => { PhysicsUnmanLoggingFrames = v; s.UnmanagedParams[0].physicsLoggingFrames = v; } ),
|
||||
|
||||
new ParameterDefn<int>("CSHullMaxDepthSplit", "CS impl: max depth to split for hull. 1-10 but > 7 is iffy",
|
||||
7 ),
|
||||
|
|
|
@ -112,15 +112,14 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys
|
|||
m_physicsScene.PE.SetRestitution(m_mapInfo.terrainBody, BSParam.TerrainRestitution);
|
||||
m_physicsScene.PE.SetCollisionFlags(m_mapInfo.terrainBody, CollisionFlags.CF_STATIC_OBJECT);
|
||||
|
||||
m_mapInfo.terrainBody.collisionType = CollisionType.Terrain;
|
||||
|
||||
// Return the new terrain to the world of physical objects
|
||||
m_physicsScene.PE.AddObjectToWorld(m_physicsScene.World, m_mapInfo.terrainBody);
|
||||
|
||||
// redo its bounding box now that it is in the world
|
||||
m_physicsScene.PE.UpdateSingleAabb(m_physicsScene.World, m_mapInfo.terrainBody);
|
||||
|
||||
m_mapInfo.terrainBody.collisionType = CollisionType.Terrain;
|
||||
m_mapInfo.terrainBody.ApplyCollisionMask(m_physicsScene);
|
||||
|
||||
// Make it so the terrain will not move or be considered for movement.
|
||||
m_physicsScene.PE.ForceActivationState(m_mapInfo.terrainBody, ActivationState.DISABLE_SIMULATION);
|
||||
|
||||
|
|
|
@ -138,13 +138,14 @@ public sealed class BSTerrainManager : IDisposable
|
|||
m_groundPlane = m_physicsScene.PE.CreateBodyWithDefaultMotionState(groundPlaneShape,
|
||||
BSScene.GROUNDPLANE_ID, Vector3.Zero, Quaternion.Identity);
|
||||
|
||||
m_physicsScene.PE.AddObjectToWorld(m_physicsScene.World, m_groundPlane);
|
||||
m_physicsScene.PE.UpdateSingleAabb(m_physicsScene.World, m_groundPlane);
|
||||
// Ground plane does not move
|
||||
m_physicsScene.PE.ForceActivationState(m_groundPlane, ActivationState.DISABLE_SIMULATION);
|
||||
// Everything collides with the ground plane.
|
||||
m_groundPlane.collisionType = CollisionType.Groundplane;
|
||||
m_groundPlane.ApplyCollisionMask(m_physicsScene);
|
||||
|
||||
m_physicsScene.PE.AddObjectToWorld(m_physicsScene.World, m_groundPlane);
|
||||
m_physicsScene.PE.UpdateSingleAabb(m_physicsScene.World, m_groundPlane);
|
||||
|
||||
// Ground plane does not move
|
||||
m_physicsScene.PE.ForceActivationState(m_groundPlane, ActivationState.DISABLE_SIMULATION);
|
||||
|
||||
BSTerrainPhys initialTerrain = new BSTerrainHeightmap(m_physicsScene, Vector3.Zero, BSScene.TERRAIN_ID, DefaultRegionSize);
|
||||
lock (m_terrains)
|
||||
|
|
|
@ -235,7 +235,8 @@ public static Dictionary<CollisionType, CollisionTypeFilterGroup> CollisionTypeM
|
|||
{ CollisionType.Groundplane,
|
||||
new CollisionTypeFilterGroup(CollisionType.Groundplane,
|
||||
(uint)CollisionFilterGroups.BGroundPlaneGroup,
|
||||
(uint)CollisionFilterGroups.BAllGroup)
|
||||
// (uint)CollisionFilterGroups.BAllGroup)
|
||||
(uint)(CollisionFilterGroups.BCharacterGroup | CollisionFilterGroups.BSolidGroup))
|
||||
},
|
||||
{ CollisionType.Terrain,
|
||||
new CollisionTypeFilterGroup(CollisionType.Terrain,
|
||||
|
|
|
@ -629,10 +629,11 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
|
||||
try
|
||||
{
|
||||
OpenMetaverse.Imaging.ManagedImage unusedData;
|
||||
OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata);
|
||||
OpenMetaverse.Imaging.ManagedImage managedImage;
|
||||
|
||||
if (idata == null)
|
||||
OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage);
|
||||
|
||||
if (managedImage == null)
|
||||
{
|
||||
// In some cases it seems that the decode can return a null bitmap without throwing
|
||||
// an exception
|
||||
|
@ -641,9 +642,12 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
return false;
|
||||
}
|
||||
|
||||
unusedData = null;
|
||||
if ((managedImage.Channels & OpenMetaverse.Imaging.ManagedImage.ImageChannels.Alpha) != 0)
|
||||
managedImage.ConvertChannels(managedImage.Channels & ~OpenMetaverse.Imaging.ManagedImage.ImageChannels.Alpha);
|
||||
|
||||
//idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData);
|
||||
Bitmap imgData = OpenMetaverse.Imaging.LoadTGAClass.LoadTGA(new MemoryStream(managedImage.ExportTGA()));
|
||||
idata = (Image)imgData;
|
||||
managedImage = null;
|
||||
|
||||
if (cacheSculptMaps)
|
||||
{
|
||||
|
|
|
@ -6736,7 +6736,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
PSYS_SRC_TARGET_KEY = 20,
|
||||
PSYS_SRC_OMEGA = 21,
|
||||
PSYS_SRC_ANGLE_BEGIN = 22,
|
||||
PSYS_SRC_ANGLE_END = 23
|
||||
PSYS_SRC_ANGLE_END = 23,
|
||||
PSYS_PART_BLEND_FUNC_SOURCE = 24,
|
||||
PSYS_PART_BLEND_FUNC_DEST = 25,
|
||||
PSYS_PART_START_GLOW = 26,
|
||||
PSYS_PART_END_GLOW = 27
|
||||
}
|
||||
|
||||
internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags)
|
||||
|
|
|
@ -107,6 +107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PSYS_PART_TARGET_POS_MASK = 64;
|
||||
public const int PSYS_PART_TARGET_LINEAR_MASK = 128;
|
||||
public const int PSYS_PART_EMISSIVE_MASK = 256;
|
||||
public const int PSYS_PART_RIBBON_MASK = 1024;
|
||||
public const int PSYS_PART_FLAGS = 0;
|
||||
public const int PSYS_PART_START_COLOR = 1;
|
||||
public const int PSYS_PART_START_ALPHA = 2;
|
||||
|
@ -130,6 +131,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PSYS_SRC_OMEGA = 21;
|
||||
public const int PSYS_SRC_ANGLE_BEGIN = 22;
|
||||
public const int PSYS_SRC_ANGLE_END = 23;
|
||||
public const int PSYS_PART_BLEND_FUNC_SOURCE = 24;
|
||||
public const int PSYS_PART_BLEND_FUNC_DEST = 25;
|
||||
public const int PSYS_PART_START_GLOW = 26;
|
||||
public const int PSYS_PART_END_GLOW = 27;
|
||||
public const int PSYS_PART_BF_ONE = 0;
|
||||
public const int PSYS_PART_BF_ZERO = 1;
|
||||
public const int PSYS_PART_BF_DEST_COLOR = 2;
|
||||
public const int PSYS_PART_BF_SOURCE_COLOR = 3;
|
||||
public const int PSYS_PART_BF_ONE_MINUS_DEST_COLOR = 4;
|
||||
public const int PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR = 5;
|
||||
public const int PSYS_PART_BF_SOURCE_ALPHA = 7;
|
||||
public const int PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA = 9;
|
||||
public const int PSYS_SRC_PATTERN_DROP = 1;
|
||||
public const int PSYS_SRC_PATTERN_EXPLODE = 2;
|
||||
public const int PSYS_SRC_PATTERN_ANGLE = 4;
|
||||
|
|
|
@ -610,6 +610,7 @@ namespace SecondLife
|
|||
results = CScodeProvider.CompileAssemblyFromSource(
|
||||
parameters, Script);
|
||||
}
|
||||
|
||||
// Deal with an occasional segv in the compiler.
|
||||
// Rarely, if ever, occurs twice in succession.
|
||||
// Line # == 0 and no file name are indications that
|
||||
|
@ -647,15 +648,19 @@ namespace SecondLife
|
|||
"language type \"" + lang.ToString() + "\"");
|
||||
}
|
||||
|
||||
// Check result
|
||||
// Go through errors
|
||||
// foreach (Type type in results.CompiledAssembly.GetTypes())
|
||||
// {
|
||||
// foreach (MethodInfo method in type.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static))
|
||||
// {
|
||||
// m_log.DebugFormat("[COMPILER]: {0}.{1}", type.FullName, method.Name);
|
||||
// }
|
||||
// }
|
||||
|
||||
//
|
||||
// WARNINGS AND ERRORS
|
||||
//
|
||||
bool hadErrors = false;
|
||||
string errtext = String.Empty;
|
||||
|
||||
if (results.Errors.Count > 0)
|
||||
{
|
||||
foreach (CompilerError CompErr in results.Errors)
|
||||
|
|
|
@ -27,12 +27,16 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Tools;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
{
|
||||
public class LSL2CSCodeTransformer
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private SYMBOL m_astRoot = null;
|
||||
private static Dictionary<string, string> m_datatypeLSL2OpenSim = null;
|
||||
|
||||
|
@ -78,6 +82,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
/// <param name="s">The current node to transform.</param>
|
||||
private void TransformNode(SYMBOL s)
|
||||
{
|
||||
// m_log.DebugFormat("[LSL2CSCODETRANSFORMER]: Tranforming node {0}", s);
|
||||
|
||||
// make sure to put type lower in the inheritance hierarchy first
|
||||
// ie: since IdentConstant and StringConstant inherit from Constant,
|
||||
// put IdentConstant and StringConstant before Constant
|
||||
|
@ -103,10 +109,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
// We need to check for that here.
|
||||
if (null != s.kids[i])
|
||||
{
|
||||
// m_log.Debug("[LSL2CSCODETRANSFORMER]: Moving down level");
|
||||
|
||||
if (!(s is Assignment || s is ArgumentDeclarationList) && s.kids[i] is Declaration)
|
||||
AddImplicitInitialization(s, i);
|
||||
|
||||
TransformNode((SYMBOL) s.kids[i]);
|
||||
|
||||
// m_log.Debug("[LSL2CSCODETRANSFORMER]: Moving up level");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -762,6 +762,7 @@ default
|
|||
public void TestIfStatement()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string input = @"// let's test if statements
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -114,29 +114,32 @@ namespace OpenSim.Services.Connectors
|
|||
}
|
||||
else if (replyData.ContainsKey("Result") && (replyData["Result"].ToString().ToLower() == "failure"))
|
||||
{
|
||||
m_log.DebugFormat("[MAP IMAGE CONNECTOR]: Registration failed: {0}", replyData["Message"].ToString());
|
||||
reason = replyData["Message"].ToString();
|
||||
reason = string.Format("Map post to {0} failed: {1}", uri, replyData["Message"].ToString());
|
||||
m_log.WarnFormat("[MAP IMAGE CONNECTOR]: {0}", reason);
|
||||
|
||||
return false;
|
||||
}
|
||||
else if (!replyData.ContainsKey("Result"))
|
||||
{
|
||||
m_log.DebugFormat("[MAP IMAGE CONNECTOR]: reply data does not contain result field");
|
||||
reason = string.Format("Reply data from {0} does not contain result field", uri);
|
||||
m_log.WarnFormat("[MAP IMAGE CONNECTOR]: {0}", reason);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[MAP IMAGE CONNECTOR]: unexpected result {0}", replyData["Result"].ToString());
|
||||
reason = "Unexpected result " + replyData["Result"].ToString();
|
||||
reason = string.Format("Unexpected result {0} from {1}" + replyData["Result"].ToString(), uri);
|
||||
m_log.WarnFormat("[MAP IMAGE CONNECTOR]: {0}", reason);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[MAP IMAGE CONNECTOR]: Map post received null reply");
|
||||
reason = string.Format("Map post received null reply from {0}", uri);
|
||||
m_log.WarnFormat("[MAP IMAGE CONNECTOR]: {0}", reason);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[MAP IMAGE CONNECTOR]: Exception when contacting map server at {0}: {1}", uri, e.Message);
|
||||
reason = string.Format("Exception when posting to map server at {0}: {1}", uri, e.Message);
|
||||
m_log.WarnFormat("[MAP IMAGE CONNECTOR]: {0}", reason);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
|
|
@ -240,8 +240,6 @@ namespace OpenSim.Tools.Configger
|
|||
config.Set("meshing", "Meshmerizer");
|
||||
config.Set("physical_prim", true);
|
||||
config.Set("serverside_object_permissions", true);
|
||||
config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
|
||||
config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
|
||||
config.Set("storage_prim_inventories", true);
|
||||
config.Set("startup_console_commands_file", String.Empty);
|
||||
config.Set("shutdown_console_commands_file", String.Empty);
|
||||
|
@ -253,6 +251,5 @@ namespace OpenSim.Tools.Configger
|
|||
|
||||
return defaultConfig;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -166,7 +166,7 @@ namespace pCampBot
|
|||
{
|
||||
ConnectionState = ConnectionState.Disconnected;
|
||||
|
||||
Random = new Random(Environment.TickCount);// We do stuff randomly here
|
||||
Random = new Random(bm.Rng.Next());
|
||||
FirstName = firstName;
|
||||
LastName = lastName;
|
||||
Name = string.Format("{0} {1}", FirstName, LastName);
|
||||
|
|
|
@ -176,57 +176,57 @@ namespace pCampBot
|
|||
}
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "shutdown", "shutdown", "Shutdown bots and exit", HandleShutdown);
|
||||
"Bots", false, "shutdown", "shutdown", "Shutdown bots and exit", HandleShutdown);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "quit", "quit", "Shutdown bots and exit", HandleShutdown);
|
||||
"Bots", false, "quit", "quit", "Shutdown bots and exit", HandleShutdown);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "connect", "connect [<n>]", "Connect bots",
|
||||
"Bots", false, "connect", "connect [<n>]", "Connect bots",
|
||||
"If an <n> is given, then the first <n> disconnected bots by postfix number are connected.\n"
|
||||
+ "If no <n> is given, then all currently disconnected bots are connected.",
|
||||
HandleConnect);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "disconnect", "disconnect [<n>]", "Disconnect bots",
|
||||
"Bots", false, "disconnect", "disconnect [<n>]", "Disconnect bots",
|
||||
"Disconnecting bots will interupt any bot connection process, including connection on startup.\n"
|
||||
+ "If an <n> is given, then the last <n> connected bots by postfix number are disconnected.\n"
|
||||
+ "If no <n> is given, then all currently connected bots are disconnected.",
|
||||
HandleDisconnect);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "add behaviour", "add behaviour <abbreviated-name> [<bot-number>]",
|
||||
"Bots", false, "add behaviour", "add behaviour <abbreviated-name> [<bot-number>]",
|
||||
"Add a behaviour to a bot",
|
||||
"If no bot number is specified then behaviour is added to all bots.\n"
|
||||
+ "Can be performed on connected or disconnected bots.",
|
||||
HandleAddBehaviour);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "remove behaviour", "remove behaviour <abbreviated-name> [<bot-number>]",
|
||||
"Bots", false, "remove behaviour", "remove behaviour <abbreviated-name> [<bot-number>]",
|
||||
"Remove a behaviour from a bot",
|
||||
"If no bot number is specified then behaviour is added to all bots.\n"
|
||||
+ "Can be performed on connected or disconnected bots.",
|
||||
HandleRemoveBehaviour);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "sit", "sit", "Sit all bots on the ground.",
|
||||
"Bots", false, "sit", "sit", "Sit all bots on the ground.",
|
||||
HandleSit);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "stand", "stand", "Stand all bots.",
|
||||
"Bots", false, "stand", "stand", "Stand all bots.",
|
||||
HandleStand);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "set bots", "set bots <key> <value>", "Set a setting for all bots.", HandleSetBots);
|
||||
"Bots", false, "set bots", "set bots <key> <value>", "Set a setting for all bots.", HandleSetBots);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "show regions", "show regions", "Show regions known to bots", HandleShowRegions);
|
||||
"Bots", false, "show regions", "show regions", "Show regions known to bots", HandleShowRegions);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "show bots", "show bots", "Shows the status of all bots", HandleShowBotsStatus);
|
||||
"Bots", false, "show bots", "show bots", "Shows the status of all bots", HandleShowBotsStatus);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "show bot", "show bot <bot-number>",
|
||||
"Bots", false, "show bot", "show bot <bot-number>",
|
||||
"Shows the detailed status and settings of a particular bot.", HandleShowBotStatus);
|
||||
|
||||
m_bots = new List<Bot>();
|
||||
|
|
|
@ -151,17 +151,17 @@ namespace pCampBot
|
|||
// worn to the folder MyAppearance/FirstName_LastName, and the load it.
|
||||
|
||||
Console.WriteLine(
|
||||
"usage: pCampBot <-loginuri loginuri> [OPTIONS]\n"
|
||||
"Usage: pCampBot -loginuri <loginuri> -firstname <first-name> -lastname <last-name> -password <password> [OPTIONS]\n"
|
||||
+ "Spawns a set of bots to test an OpenSim region\n\n"
|
||||
+ " -l, -loginuri loginuri for grid/standalone (required)\n"
|
||||
+ " -s, -start start location for bots (optional). Can be \"last\", \"home\" or a specific location with or without co-ords (e.g. \"region1\" or \"region2/50/30/90\"\n"
|
||||
+ " -s, -start start location for bots (default: last) (optional). Can be \"last\", \"home\" or a specific location with or without co-ords (e.g. \"region1\" or \"region2/50/30/90\"\n"
|
||||
+ " -firstname first name for the bots (required)\n"
|
||||
+ " -lastname lastname for the bots (required). Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n"
|
||||
+ " -password password for the bots (required)\n"
|
||||
+ " -n, -botcount number of bots to start (default: 1) (optional)\n"
|
||||
+ " -f, -from starting number for login bot names, e.g. 25 will login Ima Bot_25, Ima Bot_26, etc. (default: 0) (optional)\n"
|
||||
+ " -f, -from starting number for login bot names, e.g. 25 will login Ima Bot_25, Ima Bot_26, etc. (default: 0) (optional)\n"
|
||||
+ " -c, -connect connect all bots at startup (optional)\n"
|
||||
+ " -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p (required)\n"
|
||||
+ " -b, behaviours behaviours for bots. Comma separated, e.g. p,g (default: p) (optional)\n"
|
||||
+ " current options are:\n"
|
||||
+ " p (physics - bots constantly move and jump around)\n"
|
||||
+ " g (grab - bots randomly click prims whether set clickable or not)\n"
|
||||
|
|
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|
@ -425,7 +425,7 @@ MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnecto
|
|||
|
||||
; helper uri: optional: if it exists if will be used to tell the client to use
|
||||
; this for all economy related things
|
||||
;economy = http://127.0.0.1:9000/
|
||||
;economy = http://127.0.0.1:8002/
|
||||
|
||||
; web page of grid: optional: page providing further information about your grid
|
||||
;about = http://127.0.0.1/about/
|
||||
|
|
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Loading…
Reference in New Issue