assets uploads to grid. Change the retry code. Stop using asset.UploadAttempts field that should be removed
parent
2a0df34087
commit
924aaedfce
|
@ -125,20 +125,14 @@ namespace OpenSim.Data.Tests
|
|||
m_db.StoreAsset(a1);
|
||||
m_db.StoreAsset(a2);
|
||||
m_db.StoreAsset(a3);
|
||||
a1.UploadAttempts = 0;
|
||||
a2.UploadAttempts = 0;
|
||||
a3.UploadAttempts = 0;
|
||||
|
||||
AssetBase a1a = m_db.GetAsset(uuid1);
|
||||
a1a.UploadAttempts = 0;
|
||||
Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
|
||||
|
||||
AssetBase a2a = m_db.GetAsset(uuid2);
|
||||
a2a.UploadAttempts = 0;
|
||||
Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
|
||||
|
||||
AssetBase a3a = m_db.GetAsset(uuid3);
|
||||
a3a.UploadAttempts = 0;
|
||||
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
|
||||
|
||||
scrambler.Scramble(a1a);
|
||||
|
@ -148,20 +142,14 @@ namespace OpenSim.Data.Tests
|
|||
m_db.StoreAsset(a1a);
|
||||
m_db.StoreAsset(a2a);
|
||||
m_db.StoreAsset(a3a);
|
||||
a1a.UploadAttempts = 0;
|
||||
a2a.UploadAttempts = 0;
|
||||
a3a.UploadAttempts = 0;
|
||||
|
||||
AssetBase a1b = m_db.GetAsset(uuid1);
|
||||
a1b.UploadAttempts = 0;
|
||||
Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a));
|
||||
|
||||
AssetBase a2b = m_db.GetAsset(uuid2);
|
||||
a2b.UploadAttempts = 0;
|
||||
Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a));
|
||||
|
||||
AssetBase a3b = m_db.GetAsset(uuid3);
|
||||
a3b.UploadAttempts = 0;
|
||||
Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
|
||||
|
||||
bool[] exist = m_db.AssetsExist(new[] { uuid1, uuid2, uuid3 });
|
||||
|
@ -202,22 +190,16 @@ namespace OpenSim.Data.Tests
|
|||
a3.Data = data1;
|
||||
|
||||
m_db.StoreAsset(a1);
|
||||
a1.UploadAttempts = 0;
|
||||
m_db.StoreAsset(a2);
|
||||
a2.UploadAttempts = 0;
|
||||
m_db.StoreAsset(a3);
|
||||
a3.UploadAttempts = 0;
|
||||
|
||||
AssetBase a1a = m_db.GetAsset(uuid1);
|
||||
a1a.UploadAttempts = 0;
|
||||
Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
|
||||
|
||||
AssetBase a2a = m_db.GetAsset(uuid2);
|
||||
a2a.UploadAttempts = 0;
|
||||
Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
|
||||
|
||||
AssetBase a3a = m_db.GetAsset(uuid3);
|
||||
a3a.UploadAttempts = 0;
|
||||
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,10 +46,12 @@ namespace OpenSim.Services.Connectors
|
|||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// const int MAXSENDRETRIESLEN = 30;
|
||||
const int MAXSENDRETRIESLEN = 2;
|
||||
private string m_ServerURI = String.Empty;
|
||||
private IImprovedAssetCache m_Cache = null;
|
||||
private int m_retryCounter;
|
||||
private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>();
|
||||
private List<AssetBase>[] m_sendRetries = new List<AssetBase>[MAXSENDRETRIESLEN];
|
||||
private System.Timers.Timer m_retryTimer;
|
||||
private int m_maxAssetRequestConcurrency = 30;
|
||||
|
||||
|
@ -110,9 +112,9 @@ namespace OpenSim.Services.Connectors
|
|||
throw new Exception("Asset connector init error");
|
||||
}
|
||||
|
||||
|
||||
m_retryTimer = new System.Timers.Timer();
|
||||
m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
|
||||
m_retryTimer.AutoReset = false;
|
||||
m_retryTimer.Interval = 60000;
|
||||
|
||||
Uri serverUri = new Uri(m_ServerURI);
|
||||
|
@ -167,47 +169,57 @@ namespace OpenSim.Services.Connectors
|
|||
protected void retryCheck(object source, ElapsedEventArgs e)
|
||||
{
|
||||
m_retryCounter++;
|
||||
if (m_retryCounter > 60)
|
||||
m_retryCounter -= 60;
|
||||
if(m_retryCounter >= 61 ) // avoid overflow 60 is max in use below
|
||||
m_retryCounter = 1;
|
||||
|
||||
List<int> keys = new List<int>();
|
||||
foreach (int a in m_retryQueue.Keys)
|
||||
{
|
||||
keys.Add(a);
|
||||
}
|
||||
foreach (int a in keys)
|
||||
int inUse = 0;
|
||||
int nextlevel;
|
||||
int timefactor;
|
||||
List<AssetBase> retrylist;
|
||||
// we need to go down
|
||||
for(int i = MAXSENDRETRIESLEN - 1; i >= 0; i--)
|
||||
{
|
||||
lock(m_sendRetries)
|
||||
retrylist = m_sendRetries[i];
|
||||
|
||||
if(retrylist == null)
|
||||
continue;
|
||||
|
||||
inUse++;
|
||||
nextlevel = i + 1;
|
||||
|
||||
//We exponentially fall back on frequency until we reach one attempt per hour
|
||||
//The net result is that we end up in the queue for roughly 24 hours..
|
||||
//24 hours worth of assets could be a lot, so the hope is that the region admin
|
||||
//will have gotten the asset connector back online quickly!
|
||||
|
||||
int timefactor = a ^ 2;
|
||||
if (timefactor > 60)
|
||||
if(i == 0)
|
||||
timefactor = 1;
|
||||
else
|
||||
{
|
||||
timefactor = 60;
|
||||
timefactor = 1 << nextlevel;
|
||||
if (timefactor > 60)
|
||||
timefactor = 60;
|
||||
}
|
||||
|
||||
//First, find out if we care about this timefactor
|
||||
if (timefactor % a == 0)
|
||||
{
|
||||
//Yes, we do!
|
||||
List<AssetBase> retrylist = m_retryQueue[a];
|
||||
m_retryQueue.Remove(a);
|
||||
if(m_retryCounter < timefactor)
|
||||
continue; // to update inUse;
|
||||
|
||||
foreach(AssetBase ass in retrylist)
|
||||
{
|
||||
Store(ass); //Store my ass. This function will put it back in the dictionary if it fails
|
||||
}
|
||||
}
|
||||
if (m_retryCounter % timefactor != 0)
|
||||
continue;
|
||||
|
||||
// a list to retry
|
||||
lock(m_sendRetries)
|
||||
m_sendRetries[i] = null;
|
||||
|
||||
// we are the only ones with a copy of this retrylist now
|
||||
foreach(AssetBase ass in retrylist)
|
||||
retryStore(ass, nextlevel);
|
||||
}
|
||||
|
||||
if (m_retryQueue.Count == 0)
|
||||
{
|
||||
//It might only be one tick per minute, but I have
|
||||
//repented and abandoned my wasteful ways
|
||||
m_retryCounter = 0;
|
||||
m_retryTimer.Stop();
|
||||
lock(m_sendRetries)
|
||||
{
|
||||
if(inUse > 0 && !m_retryTimer.Enabled)
|
||||
m_retryTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -237,8 +249,9 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
asset = SynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, m_Auth);
|
||||
|
||||
if (m_Cache != null)
|
||||
m_Cache.Cache(asset);
|
||||
|
||||
if (asset != null && m_Cache != null)
|
||||
m_Cache.Cache(asset);
|
||||
}
|
||||
return asset;
|
||||
}
|
||||
|
@ -340,25 +353,18 @@ namespace OpenSim.Services.Connectors
|
|||
m_AssetHandlers.Remove(id);
|
||||
}
|
||||
|
||||
Util.FireAndForget(x =>
|
||||
if(handlers != null)
|
||||
{
|
||||
Util.FireAndForget(x =>
|
||||
{
|
||||
|
||||
foreach (AssetRetrievedEx h in handlers)
|
||||
{
|
||||
// Util.FireAndForget(x =>
|
||||
// {
|
||||
try { h.Invoke(a); }
|
||||
catch { }
|
||||
// });
|
||||
}
|
||||
|
||||
if (handlers != null)
|
||||
handlers.Clear();
|
||||
|
||||
handlers.Clear();
|
||||
});
|
||||
|
||||
// if (handlers != null)
|
||||
// handlers.Clear();
|
||||
}
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
|
@ -393,29 +399,24 @@ namespace OpenSim.Services.Connectors
|
|||
{
|
||||
AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
|
||||
|
||||
// AssetRetrievedEx handlers;
|
||||
List<AssetRetrievedEx> handlers;
|
||||
if (m_AssetHandlers.TryGetValue(id, out handlers))
|
||||
{
|
||||
// Someone else is already loading this asset. It will notify our handler when done.
|
||||
// handlers += handlerEx;
|
||||
handlers.Add(handlerEx);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Load the asset ourselves
|
||||
// handlers += handlerEx;
|
||||
handlers = new List<AssetRetrievedEx>();
|
||||
handlers.Add(handlerEx);
|
||||
|
||||
m_AssetHandlers.Add(id, handlers);
|
||||
|
||||
QueuedAssetRequest request = new QueuedAssetRequest();
|
||||
request.id = id;
|
||||
request.uri = uri;
|
||||
m_requestQueue.Enqueue(request);
|
||||
}
|
||||
|
||||
QueuedAssetRequest request = new QueuedAssetRequest();
|
||||
request.id = id;
|
||||
request.uri = uri;
|
||||
|
||||
m_requestQueue.Enqueue(request);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -495,43 +496,35 @@ namespace OpenSim.Services.Connectors
|
|||
newID = SynchronousRestObjectRequester.
|
||||
MakeRequest<AssetBase, string>("POST", uri, asset, 100000, m_Auth);
|
||||
}
|
||||
catch {}
|
||||
catch
|
||||
{
|
||||
newID = null;
|
||||
}
|
||||
|
||||
if (newID == null || newID == String.Empty || newID == stringUUIDZero)
|
||||
{
|
||||
//The asset upload failed, put it in a queue for later
|
||||
asset.UploadAttempts++;
|
||||
if (asset.UploadAttempts > 30)
|
||||
//The asset upload failed, try later
|
||||
lock(m_sendRetries)
|
||||
{
|
||||
//By this stage we've been in the queue for a good few hours;
|
||||
//We're going to drop the asset.
|
||||
m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!m_retryQueue.ContainsKey(asset.UploadAttempts))
|
||||
{
|
||||
m_retryQueue.Add(asset.UploadAttempts, new List<AssetBase>());
|
||||
}
|
||||
List<AssetBase> m_queue = m_retryQueue[asset.UploadAttempts];
|
||||
if (m_sendRetries[0] == null)
|
||||
m_sendRetries[0] = new List<AssetBase>();
|
||||
List<AssetBase> m_queue = m_sendRetries[0];
|
||||
m_queue.Add(asset);
|
||||
m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString());
|
||||
m_retryTimer.Start();
|
||||
m_log.WarnFormat("[Assets] Upload failed: {0} type {1} will retry later",
|
||||
asset.ID.ToString(), asset.Type.ToString());
|
||||
if(!m_retryTimer.Enabled)
|
||||
m_retryTimer.Start();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (asset.UploadAttempts > 0)
|
||||
{
|
||||
m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString());
|
||||
}
|
||||
if (newID != asset.ID)
|
||||
{
|
||||
// Placing this here, so that this work with old asset servers that don't send any reply back
|
||||
// SynchronousRestObjectRequester returns somethins that is not an empty string
|
||||
|
||||
asset.ID = newID;
|
||||
// what about FullID ????
|
||||
|
||||
if (m_Cache != null)
|
||||
m_Cache.Cache(asset);
|
||||
}
|
||||
|
@ -539,6 +532,62 @@ namespace OpenSim.Services.Connectors
|
|||
return asset.ID;
|
||||
}
|
||||
|
||||
public void retryStore(AssetBase asset, int nextRetryLevel)
|
||||
{
|
||||
/* this may be bad, so excluding
|
||||
if (m_Cache != null && !m_Cache.Check(asset.ID))
|
||||
{
|
||||
m_log.WarnFormat("[Assets] Upload giveup asset bc no longer in local cache: {0}",
|
||||
asset.ID.ToString();
|
||||
return; // if no longer in cache, it was deleted or expired
|
||||
}
|
||||
*/
|
||||
string uri = MapServer(asset.FullID.ToString()) + "/assets/";
|
||||
|
||||
string newID = null;
|
||||
try
|
||||
{
|
||||
newID = SynchronousRestObjectRequester.
|
||||
MakeRequest<AssetBase, string>("POST", uri, asset, 100000, m_Auth);
|
||||
}
|
||||
catch
|
||||
{
|
||||
newID = null;
|
||||
}
|
||||
|
||||
if (newID == null || newID == String.Empty || newID == stringUUIDZero)
|
||||
{
|
||||
if(nextRetryLevel >= MAXSENDRETRIESLEN)
|
||||
m_log.WarnFormat("[Assets] Upload giveup after several retries id: {0} type {1}",
|
||||
asset.ID.ToString(), asset.Type.ToString());
|
||||
else
|
||||
{
|
||||
lock(m_sendRetries)
|
||||
{
|
||||
if (m_sendRetries[nextRetryLevel] == null)
|
||||
{
|
||||
m_sendRetries[nextRetryLevel] = new List<AssetBase>();
|
||||
}
|
||||
List<AssetBase> m_queue = m_sendRetries[nextRetryLevel];
|
||||
m_queue.Add(asset);
|
||||
m_log.WarnFormat("[Assets] Upload failed: {0} type {1} will retry later",
|
||||
asset.ID.ToString(), asset.Type.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), nextRetryLevel.ToString());
|
||||
if (newID != asset.ID)
|
||||
{
|
||||
asset.ID = newID;
|
||||
|
||||
if (m_Cache != null)
|
||||
m_Cache.Cache(asset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool UpdateContent(string id, byte[] data)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
|
@ -569,6 +618,7 @@ namespace OpenSim.Services.Connectors
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
public bool Delete(string id)
|
||||
{
|
||||
string uri = MapServer(id) + "/assets/" + id;
|
||||
|
|
Loading…
Reference in New Issue