ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini
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@ -1158,12 +1158,14 @@
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; ## additional meshing options
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; ## additional meshing options
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; ##
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; ##
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; Physical collision mesh proxies are normally created for complex prim shapes,
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; Physics needs to create internal meshs (or convert the object meshs or scultps)
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; and collisions for simple boxes and spheres are computed algorithmically.
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; for all prims except simple boxes and spheres.
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; If you would rather have mesh proxies for simple prims, you can set this to
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; true. Note that this will increase memory usage and region startup time.
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; collisions of small objects againts larger ones can have a increased CPU load cost
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; Default is false.
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; so this are represented by a simple BOX
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;force_simple_prim_meshing = false
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; if all their scale dimensions are lower or equal to this option. Default is 0.1m
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; (ubOde only)
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; MinSizeToMeshmerize = 0.1
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[BulletSim]
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[BulletSim]
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