ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini

0.9.0-post-fixes
UbitUmarov 2017-07-22 01:44:29 +01:00
parent d71d13f72b
commit 93582523a7
1 changed files with 8 additions and 6 deletions

View File

@ -1158,12 +1158,14 @@
; ## additional meshing options
; ##
; Physical collision mesh proxies are normally created for complex prim shapes,
; and collisions for simple boxes and spheres are computed algorithmically.
; If you would rather have mesh proxies for simple prims, you can set this to
; true. Note that this will increase memory usage and region startup time.
; Default is false.
;force_simple_prim_meshing = false
; Physics needs to create internal meshs (or convert the object meshs or scultps)
; for all prims except simple boxes and spheres.
; collisions of small objects againts larger ones can have a increased CPU load cost
; so this are represented by a simple BOX
; if all their scale dimensions are lower or equal to this option. Default is 0.1m
; (ubOde only)
; MinSizeToMeshmerize = 0.1
[BulletSim]