Send changed animation event asynchronously
parent
323ffd7a89
commit
943b37b8e6
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@ -3556,26 +3556,29 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="args">The arguments for the event</param>
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/// <param name="args">The arguments for the event</param>
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public void SendScriptEventToAttachments(string eventName, Object[] args)
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public void SendScriptEventToAttachments(string eventName, Object[] args)
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{
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{
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if (m_scriptEngines.Length == 0)
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Util.FireAndForget(delegate(object x)
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return;
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lock (m_attachments)
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{
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{
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foreach (SceneObjectGroup grp in m_attachments)
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if (m_scriptEngines.Length == 0)
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{
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return;
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// 16384 is CHANGED_ANIMATION
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//
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// Send this to all attachment root prims
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//
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foreach (IScriptModule m in m_scriptEngines)
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{
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if (m == null) // No script engine loaded
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continue;
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m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION });
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lock (m_attachments)
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{
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foreach (SceneObjectGroup grp in m_attachments)
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{
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// 16384 is CHANGED_ANIMATION
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//
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// Send this to all attachment root prims
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//
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foreach (IScriptModule m in m_scriptEngines)
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{
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if (m == null) // No script engine loaded
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continue;
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m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION });
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}
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}
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}
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}
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}
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}
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});
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}
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}
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internal void PushForce(Vector3 impulse)
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internal void PushForce(Vector3 impulse)
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