Thank you very much, CharlieO for:
Added: llSetLinkAlpha() and finished off llSetLinkColor() by adding the ability to use LINK_SET.afrisby
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@ -1172,9 +1172,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
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{
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// still needs to be adjusted for compatability with link constants
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SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
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if (part != null)
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if (linknumber > -1)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
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LLColor texcolor;
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@ -1211,9 +1210,50 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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}
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return;
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}
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else if (linknumber == -1)
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{
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int num = m_host.ParentGroup.PrimCount;
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for (int w = 0; w < num; w++)
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{
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linknumber = w;
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part = m_host.ParentGroup.GetLinkNumPart(linknumber);
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LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
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LLColor texcolor;
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if (face > -1)
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{
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texcolor = tex.CreateFace((uint)face).RGBA;
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texcolor.R = (float)Math.Abs(color.x - 1);
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texcolor.G = (float)Math.Abs(color.y - 1);
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texcolor.B = (float)Math.Abs(color.z - 1);
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tex.FaceTextures[face].RGBA = texcolor;
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part.UpdateTexture(tex);
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}
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else if (face == -1)
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{
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texcolor = tex.DefaultTexture.RGBA;
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texcolor.R = (float)Math.Abs(color.x - 1);
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texcolor.G = (float)Math.Abs(color.y - 1);
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texcolor.B = (float)Math.Abs(color.z - 1);
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tex.DefaultTexture.RGBA = texcolor;
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for (uint i = 0; i < 32; i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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texcolor = tex.FaceTextures[i].RGBA;
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texcolor.R = (float)Math.Abs(color.x - 1);
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texcolor.G = (float)Math.Abs(color.y - 1);
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texcolor.B = (float)Math.Abs(color.z - 1);
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tex.FaceTextures[i].RGBA = texcolor;
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}
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}
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part.UpdateTexture(tex);
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}
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}
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return;
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}
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else
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{
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throw new Exception("Link does not contain enough prims for the given linknumber setting");
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NotImplemented("llSetLinkColor");
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}
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}
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@ -2349,9 +2389,79 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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}
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public void llSetLinkAlpha(int linknumber, double alpha, int face)
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{
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SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
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if (linknumber > -1)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
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LLColor texcolor;
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if (face > -1)
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{
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texcolor = tex.CreateFace((uint)face).RGBA;
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texcolor.A = (float)Math.Abs(alpha - 1);
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tex.FaceTextures[face].RGBA = texcolor;
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part.UpdateTexture(tex);
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return;
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}
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else if (face == -1)
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{
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texcolor = tex.DefaultTexture.RGBA;
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texcolor.A = (float)Math.Abs(alpha - 1);
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tex.DefaultTexture.RGBA = texcolor;
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for (uint i = 0; i < 32; i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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texcolor = tex.FaceTextures[i].RGBA;
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texcolor.A = (float)Math.Abs(alpha - 1);
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tex.FaceTextures[i].RGBA = texcolor;
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}
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}
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part.UpdateTexture(tex);
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return;
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}
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return;
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}
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else if (linknumber == -1)
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{
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int num = m_host.ParentGroup.PrimCount;
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for (int w = 0; w < num; w++)
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{
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linknumber = w;
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part = m_host.ParentGroup.GetLinkNumPart(linknumber);
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LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
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LLColor texcolor;
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if (face > -1)
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{
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texcolor = tex.CreateFace((uint)face).RGBA;
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texcolor.A = (float)Math.Abs(alpha - 1);
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tex.FaceTextures[face].RGBA = texcolor;
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part.UpdateTexture(tex);
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}
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else if (face == -1)
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{
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texcolor = tex.DefaultTexture.RGBA;
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texcolor.A = (float)Math.Abs(alpha - 1);
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tex.DefaultTexture.RGBA = texcolor;
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for (uint i = 0; i < 32; i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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texcolor = tex.FaceTextures[i].RGBA;
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texcolor.A = (float)Math.Abs(alpha - 1);
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tex.FaceTextures[i].RGBA = texcolor;
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}
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}
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part.UpdateTexture(tex);
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}
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}
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return;
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}
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else
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{
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NotImplemented("llSetLinkAlpha");
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}
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}
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public int llGetNumberOfPrims()
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{
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