* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.

* This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
remotes/origin/0.6.7-post-fixes
Teravus Ovares (Dan Olivares) 2009-09-02 04:39:00 -04:00
parent 994c5e2094
commit 9505297fb1
7 changed files with 126 additions and 23 deletions

View File

@ -495,6 +495,29 @@ namespace OpenSim.Region.CoreModules.World.Land
}
public void UnCombineRegion(RegionData rdata)
{
lock (m_regions)
{
if (m_regions.ContainsKey(rdata.RegionId))
{
// uncombine root region and virtual regions
}
else
{
foreach (RegionConnections r in m_regions.Values)
{
foreach (RegionData rd in r.ConnectedRegions)
{
if (rd.RegionId == rdata.RegionId)
{
// uncombine virtual region
}
}
}
}
}
}
// Create a set of infinite borders around the whole aabb of the combined island.
private void AdjustLargeRegionBounds()
{

View File

@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
case Cardinals.SE: // x+1, y-1
break;
case Cardinals.S: // x+0, y-1
if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y-1 < BorderLine.Z)
if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y < BorderLine.Z)
{
return true;
}
@ -111,7 +111,7 @@ namespace OpenSim.Region.Framework.Scenes
case Cardinals.SW: // x-1, y-1
break;
case Cardinals.W: // x-1, y+0
if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X-1 < BorderLine.Z)
if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X < BorderLine.Z)
{
return true;
}

View File

@ -337,22 +337,22 @@ namespace OpenSim.Region.Framework.Scenes
BordersLocked = true;
Border northBorder = new Border();
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
northBorder.CrossDirection = Cardinals.N;
NorthBorders.Add(northBorder);
Border southBorder = new Border();
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //--->
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
southBorder.CrossDirection = Cardinals.S;
SouthBorders.Add(southBorder);
Border eastBorder = new Border();
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
eastBorder.CrossDirection = Cardinals.E;
EastBorders.Add(eastBorder);
Border westBorder = new Border();
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //--->
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
westBorder.CrossDirection = Cardinals.W;
WestBorders.Add(westBorder);
@ -489,22 +489,22 @@ namespace OpenSim.Region.Framework.Scenes
{
BordersLocked = true;
Border northBorder = new Border();
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
northBorder.CrossDirection = Cardinals.N;
NorthBorders.Add(northBorder);
Border southBorder = new Border();
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //--->
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue,0); //--->
southBorder.CrossDirection = Cardinals.S;
SouthBorders.Add(southBorder);
Border eastBorder = new Border();
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize ); //<---
eastBorder.CrossDirection = Cardinals.E;
EastBorders.Add(eastBorder);
Border westBorder = new Border();
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //--->
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue,0); //--->
westBorder.CrossDirection = Cardinals.W;
WestBorders.Add(westBorder);
BordersLocked = false;
@ -1709,6 +1709,10 @@ namespace OpenSim.Region.Framework.Scenes
int thisx = (int)RegionInfo.RegionLocX;
int thisy = (int)RegionInfo.RegionLocY;
Vector3 EastCross = new Vector3(0.1f,0,0);
Vector3 WestCross = new Vector3(-0.1f, 0, 0);
Vector3 NorthCross = new Vector3(0, 0.1f, 0);
Vector3 SouthCross = new Vector3(0, -0.1f, 0);
// use this if no borders were crossed!
@ -1718,9 +1722,9 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 pos = attemptedPosition;
if (TestBorderCross(attemptedPosition, Cardinals.W))
if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W))
{
if (TestBorderCross(attemptedPosition, Cardinals.S))
if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
{
//Border crossedBorderx = GetCrossedBorder(attemptedPosition,Cardinals.W);
//Border crossedBordery = GetCrossedBorder(attemptedPosition, Cardinals.S);
@ -1733,7 +1737,7 @@ namespace OpenSim.Region.Framework.Scenes
// x - 1
// y - 1
}
else if (TestBorderCross(attemptedPosition, Cardinals.N))
else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
{
pos.X = ((pos.X + Constants.RegionSize));
pos.Y = ((pos.Y - Constants.RegionSize));
@ -1752,9 +1756,9 @@ namespace OpenSim.Region.Framework.Scenes
// x - 1
}
}
else if (TestBorderCross(attemptedPosition, Cardinals.E))
else if (TestBorderCross(attemptedPosition + EastCross, Cardinals.E))
{
if (TestBorderCross(attemptedPosition, Cardinals.S))
if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
{
pos.X = ((pos.X - Constants.RegionSize));
pos.Y = ((pos.Y + Constants.RegionSize));
@ -1764,7 +1768,7 @@ namespace OpenSim.Region.Framework.Scenes
// x + 1
// y - 1
}
else if (TestBorderCross(attemptedPosition, Cardinals.N))
else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
{
pos.X = ((pos.X - Constants.RegionSize));
pos.Y = ((pos.Y - Constants.RegionSize));
@ -1783,14 +1787,14 @@ namespace OpenSim.Region.Framework.Scenes
// x + 1
}
}
else if (TestBorderCross(attemptedPosition, Cardinals.S))
else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
{
pos.Y = ((pos.Y + Constants.RegionSize));
newRegionHandle
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize));
// y - 1
}
else if (TestBorderCross(attemptedPosition, Cardinals.N))
else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
{
pos.Y = ((pos.Y - Constants.RegionSize));

View File

@ -1181,7 +1181,7 @@ namespace OpenSim.Region.Framework.Scenes
uint neighbourx = m_regionInfo.RegionLocX;
uint neighboury = m_regionInfo.RegionLocY;
const float boundaryDistance = 1.7f;
Vector3 northCross = new Vector3(0, boundaryDistance, 0);
Vector3 northCross = new Vector3(0,boundaryDistance, 0);
Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0);
Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);

View File

@ -263,9 +263,9 @@ namespace OpenSim.Region.Framework.Scenes
set
{
Vector3 val = value;
if ((m_scene.TestBorderCross(val,Cardinals.E) || m_scene.TestBorderCross(val,Cardinals.W)
|| m_scene.TestBorderCross(val, Cardinals.N) || m_scene.TestBorderCross(val, Cardinals.S))
if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
|| m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
&& !IsAttachment)
{
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);

View File

@ -172,6 +172,11 @@ namespace OpenSim.Region.Physics.Manager
return;
}
public virtual void UnCombine(PhysicsScene pScene)
{
}
/// <summary>
/// Queue a raycast against the physics scene.
/// The provided callback method will be called when the raycast is complete

View File

@ -3436,7 +3436,7 @@ namespace OpenSim.Region.Physics.OdePlugin
d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
d.GeomSetRotation(GroundGeom, ref R);
d.GeomSetPosition(GroundGeom, pOffset.X + ((int)Constants.RegionSize * 0.5f), pOffset.Y + ((int)Constants.RegionSize * 0.5f), 0);
d.GeomSetPosition(GroundGeom, (pOffset.X + ((int)Constants.RegionSize * 0.5f)) - 1, (pOffset.Y + ((int)Constants.RegionSize * 0.5f)) - 1, 0);
IntPtr testGround = IntPtr.Zero;
if (RegionTerrain.TryGetValue(pOffset, out testGround))
{
@ -3457,7 +3457,78 @@ namespace OpenSim.Region.Physics.OdePlugin
return waterlevel;
}
public override bool SupportsCombining()
{
return true;
}
public override void UnCombine(PhysicsScene pScene)
{
IntPtr localGround = IntPtr.Zero;
float[] localHeightfield;
bool proceed = false;
List<IntPtr> geomDestroyList = new List<IntPtr>();
lock (OdeLock)
{
if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
{
foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
{
if (geom == localGround)
{
localHeightfield = TerrainHeightFieldHeights[geom];
proceed = true;
}
else
{
geomDestroyList.Add(geom);
}
}
if (proceed)
{
m_worldOffset = Vector3.Zero;
WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
m_parentScene = null;
foreach (IntPtr g in geomDestroyList)
{
// removingHeightField needs to be done or the garbage collector will
// collect the terrain data before we tell ODE to destroy it causing
// memory corruption
if (TerrainHeightFieldHeights.ContainsKey(g))
{
float[] removingHeightField = TerrainHeightFieldHeights[g];
TerrainHeightFieldHeights.Remove(g);
if (RegionTerrain.ContainsKey(g))
{
RegionTerrain.Remove(g);
}
d.GeomDestroy(g);
removingHeightField = new float[0];
}
}
}
else
{
m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
}
}
}
}
public override void SetWaterLevel(float baseheight)
{