* Put AgentTextureCached? response packet on the task queue rather than the wind queue

* Thanks to rtomita for pointing this out.
0.6.5-rc1
Justin Clarke Casey 2009-04-07 19:23:17 +00:00
parent 513ae92bbb
commit 952960e375
1 changed files with 2 additions and 3 deletions

View File

@ -4048,10 +4048,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
cachedresp.WearableData[i].HostName = new byte[0];
}
// Temporarily throw these packets on to the wind queue, so we can identify whether these
// are somehow the source of the packet bloat.
cachedresp.Header.Zerocoded = true;
OutPacket(cachedresp, ThrottleOutPacketType.Wind);
OutPacket(cachedresp, ThrottleOutPacketType.Texture);
return true;
}