Merge branch 'master' into careminster

avinationmerge
Melanie 2013-02-22 01:28:54 +00:00
commit 9534d5f929
141 changed files with 12110 additions and 779 deletions

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Groups
{
public class ForeignImporter
{
IUserManagement m_UserManagement;
public ForeignImporter(IUserManagement uman)
{
m_UserManagement = uman;
}
public GroupMembersData ConvertGroupMembersData(ExtendedGroupMembersData _m)
{
GroupMembersData m = new GroupMembersData();
m.AcceptNotices = _m.AcceptNotices;
m.AgentPowers = _m.AgentPowers;
m.Contribution = _m.Contribution;
m.IsOwner = _m.IsOwner;
m.ListInProfile = _m.ListInProfile;
m.OnlineStatus = _m.OnlineStatus;
m.Title = _m.Title;
string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty;
Util.ParseUniversalUserIdentifier(_m.AgentID, out m.AgentID, out url, out first, out last, out tmp);
if (url != string.Empty)
m_UserManagement.AddUser(m.AgentID, first, last, url);
return m;
}
public GroupRoleMembersData ConvertGroupRoleMembersData(ExtendedGroupRoleMembersData _rm)
{
GroupRoleMembersData rm = new GroupRoleMembersData();
rm.RoleID = _rm.RoleID;
string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty;
Util.ParseUniversalUserIdentifier(_rm.MemberID, out rm.MemberID, out url, out first, out last, out tmp);
if (url != string.Empty)
m_UserManagement.AddUser(rm.MemberID, first, last, url);
return rm;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenMetaverse;
namespace OpenSim.Groups
{
public class ExtendedGroupRecord : GroupRecord
{
public int MemberCount;
public int RoleCount;
public string ServiceLocation;
public string FounderUUI;
}
public class ExtendedGroupMembershipData : GroupMembershipData
{
public string AccessToken;
}
public class ExtendedGroupMembersData
{
// This is the only difference: this is a string
public string AgentID;
public int Contribution;
public string OnlineStatus;
public ulong AgentPowers;
public string Title;
public bool IsOwner;
public bool ListInProfile;
public bool AcceptNotices;
public string AccessToken;
}
public class ExtendedGroupRoleMembersData
{
public UUID RoleID;
// This is the only difference: this is a string
public string MemberID;
}
public struct ExtendedGroupNoticeData
{
public UUID NoticeID;
public uint Timestamp;
public string FromName;
public string Subject;
public bool HasAttachment;
public byte AttachmentType;
public string AttachmentName;
public UUID AttachmentItemID;
public string AttachmentOwnerID;
public GroupNoticeData ToGroupNoticeData()
{
GroupNoticeData n = new GroupNoticeData();
n.FromName = this.FromName;
n.AssetType = this.AttachmentType;
n.HasAttachment = this.HasAttachment;
n.NoticeID = this.NoticeID;
n.Subject = this.Subject;
n.Timestamp = this.Timestamp;
return n;
}
}
public class GroupsDataUtils
{
public static string Sanitize(string s)
{
return s == null ? string.Empty : s;
}
public static Dictionary<string, object> GroupRecord(ExtendedGroupRecord grec)
{
Dictionary<string, object> dict = new Dictionary<string, object>();
if (grec == null)
return dict;
dict["AllowPublish"] = grec.AllowPublish.ToString();
dict["Charter"] = Sanitize(grec.Charter);
dict["FounderID"] = grec.FounderID.ToString();
dict["FounderUUI"] = Sanitize(grec.FounderUUI);
dict["GroupID"] = grec.GroupID.ToString();
dict["GroupName"] = Sanitize(grec.GroupName);
dict["InsigniaID"] = grec.GroupPicture.ToString();
dict["MaturePublish"] = grec.MaturePublish.ToString();
dict["MembershipFee"] = grec.MembershipFee.ToString();
dict["OpenEnrollment"] = grec.OpenEnrollment.ToString();
dict["OwnerRoleID"] = grec.OwnerRoleID.ToString();
dict["ServiceLocation"] = Sanitize(grec.ServiceLocation);
dict["ShownInList"] = grec.ShowInList.ToString();
dict["MemberCount"] = grec.MemberCount.ToString();
dict["RoleCount"] = grec.RoleCount.ToString();
return dict;
}
public static ExtendedGroupRecord GroupRecord(Dictionary<string, object> dict)
{
if (dict == null)
return null;
ExtendedGroupRecord grec = new ExtendedGroupRecord();
if (dict.ContainsKey("AllowPublish") && dict["AllowPublish"] != null)
grec.AllowPublish = bool.Parse(dict["AllowPublish"].ToString());
if (dict.ContainsKey("Charter") && dict["Charter"] != null)
grec.Charter = dict["Charter"].ToString();
else
grec.Charter = string.Empty;
if (dict.ContainsKey("FounderID") && dict["FounderID"] != null)
grec.FounderID = UUID.Parse(dict["FounderID"].ToString());
if (dict.ContainsKey("FounderUUI") && dict["FounderUUI"] != null)
grec.FounderUUI = dict["FounderUUI"].ToString();
else
grec.FounderUUI = string.Empty;
if (dict.ContainsKey("GroupID") && dict["GroupID"] != null)
grec.GroupID = UUID.Parse(dict["GroupID"].ToString());
if (dict.ContainsKey("GroupName") && dict["GroupName"] != null)
grec.GroupName = dict["GroupName"].ToString();
else
grec.GroupName = string.Empty;
if (dict.ContainsKey("InsigniaID") && dict["InsigniaID"] != null)
grec.GroupPicture = UUID.Parse(dict["InsigniaID"].ToString());
if (dict.ContainsKey("MaturePublish") && dict["MaturePublish"] != null)
grec.MaturePublish = bool.Parse(dict["MaturePublish"].ToString());
if (dict.ContainsKey("MembershipFee") && dict["MembershipFee"] != null)
grec.MembershipFee = Int32.Parse(dict["MembershipFee"].ToString());
if (dict.ContainsKey("OpenEnrollment") && dict["OpenEnrollment"] != null)
grec.OpenEnrollment = bool.Parse(dict["OpenEnrollment"].ToString());
if (dict.ContainsKey("OwnerRoleID") && dict["OwnerRoleID"] != null)
grec.OwnerRoleID = UUID.Parse(dict["OwnerRoleID"].ToString());
if (dict.ContainsKey("ServiceLocation") && dict["ServiceLocation"] != null)
grec.ServiceLocation = dict["ServiceLocation"].ToString();
else
grec.GroupName = string.Empty;
if (dict.ContainsKey("ShownInList") && dict["ShownInList"] != null)
grec.ShowInList = bool.Parse(dict["ShownInList"].ToString());
if (dict.ContainsKey("MemberCount") && dict["MemberCount"] != null)
grec.MemberCount = Int32.Parse(dict["MemberCount"].ToString());
if (dict.ContainsKey("RoleCount") && dict["RoleCount"] != null)
grec.RoleCount = Int32.Parse(dict["RoleCount"].ToString());
return grec;
}
public static Dictionary<string, object> GroupMembershipData(ExtendedGroupMembershipData membership)
{
Dictionary<string, object> dict = new Dictionary<string, object>();
if (membership == null)
return dict;
dict["AcceptNotices"] = membership.AcceptNotices.ToString();
dict["AccessToken"] = Sanitize(membership.AccessToken);
dict["Active"] = membership.Active.ToString();
dict["ActiveRole"] = membership.ActiveRole.ToString();
dict["AllowPublish"] = membership.AllowPublish.ToString();
dict["Charter"] = Sanitize(membership.Charter);
dict["Contribution"] = membership.Contribution.ToString();
dict["FounderID"] = membership.FounderID.ToString();
dict["GroupID"] = membership.GroupID.ToString();
dict["GroupName"] = Sanitize(membership.GroupName);
dict["GroupPicture"] = membership.GroupPicture.ToString();
dict["GroupPowers"] = membership.GroupPowers.ToString();
dict["GroupTitle"] = Sanitize(membership.GroupTitle);
dict["ListInProfile"] = membership.ListInProfile.ToString();
dict["MaturePublish"] = membership.MaturePublish.ToString();
dict["MembershipFee"] = membership.MembershipFee.ToString();
dict["OpenEnrollment"] = membership.OpenEnrollment.ToString();
dict["ShowInList"] = membership.ShowInList.ToString();
return dict;
}
public static ExtendedGroupMembershipData GroupMembershipData(Dictionary<string, object> dict)
{
if (dict == null)
return null;
ExtendedGroupMembershipData membership = new ExtendedGroupMembershipData();
if (dict.ContainsKey("AcceptNotices") && dict["AcceptNotices"] != null)
membership.AcceptNotices = bool.Parse(dict["AcceptNotices"].ToString());
if (dict.ContainsKey("AccessToken") && dict["AccessToken"] != null)
membership.AccessToken = dict["AccessToken"].ToString();
else
membership.AccessToken = string.Empty;
if (dict.ContainsKey("Active") && dict["Active"] != null)
membership.Active = bool.Parse(dict["Active"].ToString());
if (dict.ContainsKey("ActiveRole") && dict["ActiveRole"] != null)
membership.ActiveRole = UUID.Parse(dict["ActiveRole"].ToString());
if (dict.ContainsKey("AllowPublish") && dict["AllowPublish"] != null)
membership.AllowPublish = bool.Parse(dict["AllowPublish"].ToString());
if (dict.ContainsKey("Charter") && dict["Charter"] != null)
membership.Charter = dict["Charter"].ToString();
else
membership.Charter = string.Empty;
if (dict.ContainsKey("Contribution") && dict["Contribution"] != null)
membership.Contribution = Int32.Parse(dict["Contribution"].ToString());
if (dict.ContainsKey("FounderID") && dict["FounderID"] != null)
membership.FounderID = UUID.Parse(dict["FounderID"].ToString());
if (dict.ContainsKey("GroupID") && dict["GroupID"] != null)
membership.GroupID = UUID.Parse(dict["GroupID"].ToString());
if (dict.ContainsKey("GroupName") && dict["GroupName"] != null)
membership.GroupName = dict["GroupName"].ToString();
else
membership.GroupName = string.Empty;
if (dict.ContainsKey("GroupPicture") && dict["GroupPicture"] != null)
membership.GroupPicture = UUID.Parse(dict["GroupPicture"].ToString());
if (dict.ContainsKey("GroupPowers") && dict["GroupPowers"] != null)
membership.GroupPowers = UInt64.Parse(dict["GroupPowers"].ToString());
if (dict.ContainsKey("GroupTitle") && dict["GroupTitle"] != null)
membership.GroupTitle = dict["GroupTitle"].ToString();
else
membership.GroupTitle = string.Empty;
if (dict.ContainsKey("ListInProfile") && dict["ListInProfile"] != null)
membership.ListInProfile = bool.Parse(dict["ListInProfile"].ToString());
if (dict.ContainsKey("MaturePublish") && dict["MaturePublish"] != null)
membership.MaturePublish = bool.Parse(dict["MaturePublish"].ToString());
if (dict.ContainsKey("MembershipFee") && dict["MembershipFee"] != null)
membership.MembershipFee = Int32.Parse(dict["MembershipFee"].ToString());
if (dict.ContainsKey("OpenEnrollment") && dict["OpenEnrollment"] != null)
membership.OpenEnrollment = bool.Parse(dict["OpenEnrollment"].ToString());
if (dict.ContainsKey("ShowInList") && dict["ShowInList"] != null)
membership.ShowInList = bool.Parse(dict["ShowInList"].ToString());
return membership;
}
public static Dictionary<string, object> GroupMembersData(ExtendedGroupMembersData member)
{
Dictionary<string, object> dict = new Dictionary<string, object>();
dict["AcceptNotices"] = member.AcceptNotices.ToString();
dict["AccessToken"] = Sanitize(member.AccessToken);
dict["AgentID"] = Sanitize(member.AgentID);
dict["AgentPowers"] = member.AgentPowers.ToString();
dict["Contribution"] = member.Contribution.ToString();
dict["IsOwner"] = member.IsOwner.ToString();
dict["ListInProfile"] = member.ListInProfile.ToString();
dict["OnlineStatus"] = Sanitize(member.OnlineStatus);
dict["Title"] = Sanitize(member.Title);
return dict;
}
public static ExtendedGroupMembersData GroupMembersData(Dictionary<string, object> dict)
{
ExtendedGroupMembersData member = new ExtendedGroupMembersData();
if (dict == null)
return member;
if (dict.ContainsKey("AcceptNotices") && dict["AcceptNotices"] != null)
member.AcceptNotices = bool.Parse(dict["AcceptNotices"].ToString());
if (dict.ContainsKey("AccessToken") && dict["AccessToken"] != null)
member.AccessToken = Sanitize(dict["AccessToken"].ToString());
else
member.AccessToken = string.Empty;
if (dict.ContainsKey("AgentID") && dict["AgentID"] != null)
member.AgentID = Sanitize(dict["AgentID"].ToString());
else
member.AgentID = UUID.Zero.ToString();
if (dict.ContainsKey("AgentPowers") && dict["AgentPowers"] != null)
member.AgentPowers = UInt64.Parse(dict["AgentPowers"].ToString());
if (dict.ContainsKey("Contribution") && dict["Contribution"] != null)
member.Contribution = Int32.Parse(dict["Contribution"].ToString());
if (dict.ContainsKey("IsOwner") && dict["IsOwner"] != null)
member.IsOwner = bool.Parse(dict["IsOwner"].ToString());
if (dict.ContainsKey("ListInProfile") && dict["ListInProfile"] != null)
member.ListInProfile = bool.Parse(dict["ListInProfile"].ToString());
if (dict.ContainsKey("OnlineStatus") && dict["OnlineStatus"] != null)
member.OnlineStatus = Sanitize(dict["OnlineStatus"].ToString());
else
member.OnlineStatus = string.Empty;
if (dict.ContainsKey("Title") && dict["Title"] != null)
member.Title = Sanitize(dict["Title"].ToString());
else
member.Title = string.Empty;
return member;
}
public static Dictionary<string, object> GroupRolesData(GroupRolesData role)
{
Dictionary<string, object> dict = new Dictionary<string, object>();
dict["Description"] = Sanitize(role.Description);
dict["Members"] = role.Members.ToString();
dict["Name"] = Sanitize(role.Name);
dict["Powers"] = role.Powers.ToString();
dict["RoleID"] = role.RoleID.ToString();
dict["Title"] = Sanitize(role.Title);
return dict;
}
public static GroupRolesData GroupRolesData(Dictionary<string, object> dict)
{
GroupRolesData role = new GroupRolesData();
if (dict == null)
return role;
if (dict.ContainsKey("Description") && dict["Description"] != null)
role.Description = Sanitize(dict["Description"].ToString());
else
role.Description = string.Empty;
if (dict.ContainsKey("Members") && dict["Members"] != null)
role.Members = Int32.Parse(dict["Members"].ToString());
if (dict.ContainsKey("Name") && dict["Name"] != null)
role.Name = Sanitize(dict["Name"].ToString());
else
role.Name = string.Empty;
if (dict.ContainsKey("Powers") && dict["Powers"] != null)
role.Powers = UInt64.Parse(dict["Powers"].ToString());
if (dict.ContainsKey("Title") && dict["Title"] != null)
role.Title = Sanitize(dict["Title"].ToString());
else
role.Title = string.Empty;
if (dict.ContainsKey("RoleID") && dict["RoleID"] != null)
role.RoleID = UUID.Parse(dict["RoleID"].ToString());
return role;
}
public static Dictionary<string, object> GroupRoleMembersData(ExtendedGroupRoleMembersData rmember)
{
Dictionary<string, object> dict = new Dictionary<string, object>();
dict["RoleID"] = rmember.RoleID.ToString();
dict["MemberID"] = rmember.MemberID;
return dict;
}
public static ExtendedGroupRoleMembersData GroupRoleMembersData(Dictionary<string, object> dict)
{
ExtendedGroupRoleMembersData rmember = new ExtendedGroupRoleMembersData();
if (dict.ContainsKey("RoleID") && dict["RoleID"] != null)
rmember.RoleID = new UUID(dict["RoleID"].ToString());
if (dict.ContainsKey("MemberID") && dict["MemberID"] != null)
rmember.MemberID = dict["MemberID"].ToString();
return rmember;
}
public static Dictionary<string, object> GroupInviteInfo(GroupInviteInfo invite)
{
Dictionary<string, object> dict = new Dictionary<string, object>();
dict["InviteID"] = invite.InviteID.ToString();
dict["GroupID"] = invite.GroupID.ToString();
dict["RoleID"] = invite.RoleID.ToString();
dict["AgentID"] = invite.AgentID;
return dict;
}
public static GroupInviteInfo GroupInviteInfo(Dictionary<string, object> dict)
{
if (dict == null)
return null;
GroupInviteInfo invite = new GroupInviteInfo();
invite.InviteID = new UUID(dict["InviteID"].ToString());
invite.GroupID = new UUID(dict["GroupID"].ToString());
invite.RoleID = new UUID(dict["RoleID"].ToString());
invite.AgentID = Sanitize(dict["AgentID"].ToString());
return invite;
}
public static Dictionary<string, object> GroupNoticeData(ExtendedGroupNoticeData notice)
{
Dictionary<string, object> dict = new Dictionary<string, object>();
dict["NoticeID"] = notice.NoticeID.ToString();
dict["Timestamp"] = notice.Timestamp.ToString();
dict["FromName"] = Sanitize(notice.FromName);
dict["Subject"] = Sanitize(notice.Subject);
dict["HasAttachment"] = notice.HasAttachment.ToString();
dict["AttachmentItemID"] = notice.AttachmentItemID.ToString();
dict["AttachmentName"] = Sanitize(notice.AttachmentName);
dict["AttachmentType"] = notice.AttachmentType.ToString();
dict["AttachmentOwnerID"] = Sanitize(notice.AttachmentOwnerID);
return dict;
}
public static ExtendedGroupNoticeData GroupNoticeData(Dictionary<string, object> dict)
{
ExtendedGroupNoticeData notice = new ExtendedGroupNoticeData();
if (dict == null)
return notice;
notice.NoticeID = new UUID(dict["NoticeID"].ToString());
notice.Timestamp = UInt32.Parse(dict["Timestamp"].ToString());
notice.FromName = Sanitize(dict["FromName"].ToString());
notice.Subject = Sanitize(dict["Subject"].ToString());
notice.HasAttachment = bool.Parse(dict["HasAttachment"].ToString());
notice.AttachmentItemID = new UUID(dict["AttachmentItemID"].ToString());
notice.AttachmentName = dict["AttachmentName"].ToString();
notice.AttachmentType = byte.Parse(dict["AttachmentType"].ToString());
notice.AttachmentOwnerID = dict["AttachmentOwnerID"].ToString();
return notice;
}
public static Dictionary<string, object> GroupNoticeInfo(GroupNoticeInfo notice)
{
Dictionary<string, object> dict = GroupNoticeData(notice.noticeData);
dict["GroupID"] = notice.GroupID.ToString();
dict["Message"] = Sanitize(notice.Message);
return dict;
}
public static GroupNoticeInfo GroupNoticeInfo(Dictionary<string, object> dict)
{
GroupNoticeInfo notice = new GroupNoticeInfo();
notice.noticeData = GroupNoticeData(dict);
notice.GroupID = new UUID(dict["GroupID"].ToString());
notice.Message = Sanitize(dict["Message"].ToString());
return notice;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
namespace OpenSim.Groups
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsMessagingModule")]
public class GroupsMessagingModule : ISharedRegionModule, IGroupsMessagingModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_sceneList = new List<Scene>();
private IPresenceService m_presenceService;
private IMessageTransferModule m_msgTransferModule = null;
private IGroupsServicesConnector m_groupData = null;
// Config Options
private bool m_groupMessagingEnabled = false;
private bool m_debugEnabled = true;
/// <summary>
/// If enabled, module only tries to send group IMs to online users by querying cached presence information.
/// </summary>
private bool m_messageOnlineAgentsOnly;
/// <summary>
/// Cache for online users.
/// </summary>
/// <remarks>
/// Group ID is key, presence information for online members is value.
/// Will only be non-null if m_messageOnlineAgentsOnly = true
/// We cache here so that group messages don't constantly have to re-request the online user list to avoid
/// attempted expensive sending of messages to offline users.
/// The tradeoff is that a user that comes online will not receive messages consistently from all other users
/// until caches have updated.
/// Therefore, we set the cache expiry to just 20 seconds.
/// </remarks>
private ExpiringCache<UUID, PresenceInfo[]> m_usersOnlineCache;
private int m_usersOnlineCacheExpirySeconds = 20;
#region Region Module interfaceBase Members
public void Initialise(IConfigSource config)
{
IConfig groupsConfig = config.Configs["Groups"];
if (groupsConfig == null)
// Do not run this module by default.
return;
// if groups aren't enabled, we're not needed.
// if we're not specified as the connector to use, then we're not wanted
if ((groupsConfig.GetBoolean("Enabled", false) == false)
|| (groupsConfig.GetString("MessagingModule", "") != Name))
{
m_groupMessagingEnabled = false;
return;
}
m_groupMessagingEnabled = groupsConfig.GetBoolean("MessagingEnabled", true);
if (!m_groupMessagingEnabled)
return;
m_messageOnlineAgentsOnly = groupsConfig.GetBoolean("MessageOnlineUsersOnly", false);
if (m_messageOnlineAgentsOnly)
m_usersOnlineCache = new ExpiringCache<UUID, PresenceInfo[]>();
m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true);
m_log.InfoFormat(
"[Groups.Messaging]: GroupsMessagingModule enabled with MessageOnlineOnly = {0}, DebugEnabled = {1}",
m_messageOnlineAgentsOnly, m_debugEnabled);
}
public void AddRegion(Scene scene)
{
if (!m_groupMessagingEnabled)
return;
scene.RegisterModuleInterface<IGroupsMessagingModule>(this);
m_sceneList.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
scene.EventManager.OnClientLogin += OnClientLogin;
}
public void RegionLoaded(Scene scene)
{
if (!m_groupMessagingEnabled)
return;
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>();
// No groups module, no groups messaging
if (m_groupData == null)
{
m_log.Error("[Groups.Messaging]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled.");
RemoveRegion(scene);
return;
}
m_msgTransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
// No message transfer module, no groups messaging
if (m_msgTransferModule == null)
{
m_log.Error("[Groups.Messaging]: Could not get MessageTransferModule");
RemoveRegion(scene);
return;
}
if (m_presenceService == null)
m_presenceService = scene.PresenceService;
}
public void RemoveRegion(Scene scene)
{
if (!m_groupMessagingEnabled)
return;
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_sceneList.Remove(scene);
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
scene.EventManager.OnClientLogin -= OnClientLogin;
scene.UnregisterModuleInterface<IGroupsMessagingModule>(this);
}
public void Close()
{
if (!m_groupMessagingEnabled)
return;
if (m_debugEnabled) m_log.Debug("[Groups.Messaging]: Shutting down GroupsMessagingModule module.");
m_sceneList.Clear();
m_groupData = null;
m_msgTransferModule = null;
}
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "Groups Messaging Module V2"; }
}
public void PostInitialise()
{
// NoOp
}
#endregion
/// <summary>
/// Not really needed, but does confirm that the group exists.
/// </summary>
public bool StartGroupChatSession(UUID agentID, UUID groupID)
{
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID.ToString(), groupID, null);
if (groupInfo != null)
{
return true;
}
else
{
return false;
}
}
public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
{
List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID).ToString(), groupID);
int groupMembersCount = groupMembers.Count;
if (m_messageOnlineAgentsOnly)
{
string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
// We cache in order not to overwhlem the presence service on large grids with many groups. This does
// mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
// (assuming this is the same across all grid simulators).
PresenceInfo[] onlineAgents;
if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
{
onlineAgents = m_presenceService.GetAgents(t1);
m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds);
}
HashSet<string> onlineAgentsUuidSet = new HashSet<string>();
Array.ForEach<PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID));
groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
// if (m_debugEnabled)
// m_log.DebugFormat(
// "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
// groupID, groupMembersCount, groupMembers.Count());
}
else
{
if (m_debugEnabled)
m_log.DebugFormat(
"[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members",
groupID, groupMembers.Count);
}
int requestStartTick = Environment.TickCount;
foreach (GroupMembersData member in groupMembers)
{
if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
{
// Don't deliver messages to people who have dropped this session
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
continue;
}
// Copy Message
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = groupID.Guid;
msg.fromAgentName = im.fromAgentName;
msg.message = im.message;
msg.dialog = im.dialog;
msg.offline = im.offline;
msg.ParentEstateID = im.ParentEstateID;
msg.Position = im.Position;
msg.RegionID = im.RegionID;
msg.binaryBucket = im.binaryBucket;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.fromAgentID = im.fromAgentID;
msg.fromGroup = true;
msg.toAgentID = member.AgentID.Guid;
IClientAPI client = GetActiveClient(member.AgentID);
if (client == null)
{
// If they're not local, forward across the grid
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID);
m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
}
else
{
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
ProcessMessageFromGroupSession(msg);
}
}
// Temporary for assessing how long it still takes to send messages to large online groups.
if (m_messageOnlineAgentsOnly)
m_log.DebugFormat(
"[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
}
#region SimGridEventHandlers
void OnClientLogin(IClientAPI client)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
}
private void OnNewClient(IClientAPI client)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
client.OnInstantMessage += OnInstantMessage;
}
private void OnGridInstantMessage(GridInstantMessage msg)
{
// The instant message module will only deliver messages of dialog types:
// MessageFromAgent, StartTyping, StopTyping, MessageFromObject
//
// Any other message type will not be delivered to a client by the
// Instant Message Module
if (m_debugEnabled)
{
m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
DebugGridInstantMessage(msg);
}
// Incoming message from a group
if ((msg.fromGroup == true) &&
((msg.dialog == (byte)InstantMessageDialog.SessionSend)
|| (msg.dialog == (byte)InstantMessageDialog.SessionAdd)
|| (msg.dialog == (byte)InstantMessageDialog.SessionDrop)))
{
ProcessMessageFromGroupSession(msg);
}
}
private void ProcessMessageFromGroupSession(GridInstantMessage msg)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Session message from {0} going to agent {1}", msg.fromAgentName, msg.toAgentID);
UUID AgentID = new UUID(msg.fromAgentID);
UUID GroupID = new UUID(msg.imSessionID);
switch (msg.dialog)
{
case (byte)InstantMessageDialog.SessionAdd:
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
break;
case (byte)InstantMessageDialog.SessionDrop:
m_groupData.AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
break;
case (byte)InstantMessageDialog.SessionSend:
if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)
&& !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID)
)
{
// Agent not in session and hasn't dropped from session
// Add them to the session for now, and Invite them
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
UUID toAgentID = new UUID(msg.toAgentID);
IClientAPI activeClient = GetActiveClient(toAgentID);
if (activeClient != null)
{
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
if (groupInfo != null)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message");
// Force? open the group session dialog???
// and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>();
eq.ChatterboxInvitation(
GroupID
, groupInfo.GroupName
, new UUID(msg.fromAgentID)
, msg.message
, new UUID(msg.toAgentID)
, msg.fromAgentName
, msg.dialog
, msg.timestamp
, msg.offline == 1
, (int)msg.ParentEstateID
, msg.Position
, 1
, new UUID(msg.imSessionID)
, msg.fromGroup
, OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName)
);
eq.ChatterBoxSessionAgentListUpdates(
new UUID(GroupID)
, new UUID(msg.fromAgentID)
, new UUID(msg.toAgentID)
, false //canVoiceChat
, false //isModerator
, false //text mute
);
}
}
}
else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
{
// User hasn't dropped, so they're in the session,
// maybe we should deliver it.
IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
if (client != null)
{
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
client.SendInstantMessage(msg);
}
else
{
m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
}
}
break;
default:
m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
break;
}
}
#endregion
#region ClientEvents
private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im)
{
if (m_debugEnabled)
{
m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
DebugGridInstantMessage(im);
}
// Start group IM session
if ((im.dialog == (byte)InstantMessageDialog.SessionGroupStart))
{
if (m_debugEnabled) m_log.InfoFormat("[Groups.Messaging]: imSessionID({0}) toAgentID({1})", im.imSessionID, im.toAgentID);
UUID GroupID = new UUID(im.imSessionID);
UUID AgentID = new UUID(im.fromAgentID);
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
if (groupInfo != null)
{
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
queue.ChatterBoxSessionAgentListUpdates(
GroupID
, AgentID
, new UUID(im.toAgentID)
, false //canVoiceChat
, false //isModerator
, false //text mute
);
}
}
// Send a message from locally connected client to a group
if ((im.dialog == (byte)InstantMessageDialog.SessionSend))
{
UUID GroupID = new UUID(im.imSessionID);
UUID AgentID = new UUID(im.fromAgentID);
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
//If this agent is sending a message, then they want to be in the session
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
SendMessageToGroup(im, GroupID);
}
}
#endregion
void ChatterBoxSessionStartReplyViaCaps(IClientAPI remoteClient, string groupName, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
OSDMap moderatedMap = new OSDMap(4);
moderatedMap.Add("voice", OSD.FromBoolean(false));
OSDMap sessionMap = new OSDMap(4);
sessionMap.Add("moderated_mode", moderatedMap);
sessionMap.Add("session_name", OSD.FromString(groupName));
sessionMap.Add("type", OSD.FromInteger(0));
sessionMap.Add("voice_enabled", OSD.FromBoolean(false));
OSDMap bodyMap = new OSDMap(4);
bodyMap.Add("session_id", OSD.FromUUID(groupID));
bodyMap.Add("temp_session_id", OSD.FromUUID(groupID));
bodyMap.Add("success", OSD.FromBoolean(true));
bodyMap.Add("session_info", sessionMap);
IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
if (queue != null)
{
queue.Enqueue(queue.BuildEvent("ChatterBoxSessionStartReply", bodyMap), remoteClient.AgentId);
}
}
private void DebugGridInstantMessage(GridInstantMessage im)
{
// Don't log any normal IMs (privacy!)
if (m_debugEnabled && im.dialog != (byte)InstantMessageDialog.MessageFromAgent)
{
m_log.WarnFormat("[Groups.Messaging]: IM: fromGroup({0})", im.fromGroup ? "True" : "False");
m_log.WarnFormat("[Groups.Messaging]: IM: Dialog({0})", ((InstantMessageDialog)im.dialog).ToString());
m_log.WarnFormat("[Groups.Messaging]: IM: fromAgentID({0})", im.fromAgentID.ToString());
m_log.WarnFormat("[Groups.Messaging]: IM: fromAgentName({0})", im.fromAgentName.ToString());
m_log.WarnFormat("[Groups.Messaging]: IM: imSessionID({0})", im.imSessionID.ToString());
m_log.WarnFormat("[Groups.Messaging]: IM: message({0})", im.message.ToString());
m_log.WarnFormat("[Groups.Messaging]: IM: offline({0})", im.offline.ToString());
m_log.WarnFormat("[Groups.Messaging]: IM: toAgentID({0})", im.toAgentID.ToString());
m_log.WarnFormat("[Groups.Messaging]: IM: binaryBucket({0})", OpenMetaverse.Utils.BytesToHexString(im.binaryBucket, "BinaryBucket"));
}
}
#region Client Tools
/// <summary>
/// Try to find an active IClientAPI reference for agentID giving preference to root connections
/// </summary>
private IClientAPI GetActiveClient(UUID agentID)
{
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Looking for local client {0}", agentID);
IClientAPI child = null;
// Try root avatar first
foreach (Scene scene in m_sceneList)
{
ScenePresence sp = scene.GetScenePresence(agentID);
if (sp != null)
{
if (!sp.IsChildAgent)
{
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
return sp.ControllingClient;
}
else
{
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
child = sp.ControllingClient;
}
}
}
// If we didn't find a root, then just return whichever child we found, or null if none
if (child == null)
{
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Could not find local client for agent : {0}", agentID);
}
else
{
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Returning child agent for client : {0}", child.Name);
}
return child;
}
#endregion
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenMetaverse;
using log4net;
namespace OpenSim.Groups
{
public class GroupsServiceHGConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_ServerURI;
private object m_Lock = new object();
public GroupsServiceHGConnector(string url)
{
m_ServerURI = url;
if (!m_ServerURI.EndsWith("/"))
m_ServerURI += "/";
m_log.DebugFormat("[Groups.HGConnector]: Groups server at {0}", m_ServerURI);
}
public bool CreateProxy(string RequestingAgentID, string AgentID, string accessToken, UUID groupID, string url, string name, out string reason)
{
reason = string.Empty;
Dictionary<string, object> sendData = new Dictionary<string,object>();
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["AgentID"] = AgentID.ToString();
sendData["AccessToken"] = accessToken;
sendData["GroupID"] = groupID.ToString();
sendData["Location"] = url;
sendData["Name"] = name;
Dictionary<string, object> ret = MakeRequest("POSTGROUP", sendData);
if (ret == null)
return false;
if (!ret.ContainsKey("RESULT"))
return false;
if (ret["RESULT"].ToString().ToLower() != "true")
{
reason = ret["REASON"].ToString();
return false;
}
return true;
}
public void RemoveAgentFromGroup(string AgentID, UUID GroupID, string token)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["AgentID"] = AgentID;
sendData["GroupID"] = GroupID.ToString();
sendData["AccessToken"] = GroupsDataUtils.Sanitize(token);
MakeRequest("REMOVEAGENTFROMGROUP", sendData);
}
public ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, UUID GroupID, string GroupName, string token)
{
if (GroupID == UUID.Zero && (GroupName == null || (GroupName != null && GroupName == string.Empty)))
return null;
Dictionary<string, object> sendData = new Dictionary<string, object>();
if (GroupID != UUID.Zero)
sendData["GroupID"] = GroupID.ToString();
if (GroupName != null && GroupName != string.Empty)
sendData["Name"] = GroupsDataUtils.Sanitize(GroupName);
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["AccessToken"] = GroupsDataUtils.Sanitize(token);
Dictionary<string, object> ret = MakeRequest("GETGROUP", sendData);
if (ret == null)
return null;
if (!ret.ContainsKey("RESULT"))
return null;
if (ret["RESULT"].ToString() == "NULL")
return null;
return GroupsDataUtils.GroupRecord((Dictionary<string, object>)ret["RESULT"]);
}
public List<ExtendedGroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID, string token)
{
List<ExtendedGroupMembersData> members = new List<ExtendedGroupMembersData>();
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["GroupID"] = GroupID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["AccessToken"] = GroupsDataUtils.Sanitize(token);
Dictionary<string, object> ret = MakeRequest("GETGROUPMEMBERS", sendData);
if (ret == null)
return members;
if (!ret.ContainsKey("RESULT"))
return members;
if (ret["RESULT"].ToString() == "NULL")
return members;
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
{
ExtendedGroupMembersData m = GroupsDataUtils.GroupMembersData((Dictionary<string, object>)v);
members.Add(m);
}
return members;
}
public List<GroupRolesData> GetGroupRoles(string RequestingAgentID, UUID GroupID, string token)
{
List<GroupRolesData> roles = new List<GroupRolesData>();
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["GroupID"] = GroupID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["AccessToken"] = GroupsDataUtils.Sanitize(token);
Dictionary<string, object> ret = MakeRequest("GETGROUPROLES", sendData);
if (ret == null)
return roles;
if (!ret.ContainsKey("RESULT"))
return roles;
if (ret["RESULT"].ToString() == "NULL")
return roles;
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
{
GroupRolesData m = GroupsDataUtils.GroupRolesData((Dictionary<string, object>)v);
roles.Add(m);
}
return roles;
}
public List<ExtendedGroupRoleMembersData> GetGroupRoleMembers(string RequestingAgentID, UUID GroupID, string token)
{
List<ExtendedGroupRoleMembersData> rmembers = new List<ExtendedGroupRoleMembersData>();
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["GroupID"] = GroupID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["AccessToken"] = GroupsDataUtils.Sanitize(token);
Dictionary<string, object> ret = MakeRequest("GETROLEMEMBERS", sendData);
if (ret == null)
return rmembers;
if (!ret.ContainsKey("RESULT"))
return rmembers;
if (ret["RESULT"].ToString() == "NULL")
return rmembers;
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
{
ExtendedGroupRoleMembersData m = GroupsDataUtils.GroupRoleMembersData((Dictionary<string, object>)v);
rmembers.Add(m);
}
return rmembers;
}
public bool AddNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message,
bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["GroupID"] = groupID.ToString();
sendData["NoticeID"] = noticeID.ToString();
sendData["FromName"] = GroupsDataUtils.Sanitize(fromName);
sendData["Subject"] = GroupsDataUtils.Sanitize(subject);
sendData["Message"] = GroupsDataUtils.Sanitize(message);
sendData["HasAttachment"] = hasAttachment.ToString();
if (hasAttachment)
{
sendData["AttachmentType"] = attType.ToString();
sendData["AttachmentName"] = attName.ToString();
sendData["AttachmentItemID"] = attItemID.ToString();
sendData["AttachmentOwnerID"] = attOwnerID;
}
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("ADDNOTICE", sendData);
if (ret == null)
return false;
if (!ret.ContainsKey("RESULT"))
return false;
if (ret["RESULT"].ToString().ToLower() != "true")
return false;
return true;
}
public bool VerifyNotice(UUID noticeID, UUID groupID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["NoticeID"] = noticeID.ToString();
sendData["GroupID"] = groupID.ToString();
Dictionary<string, object> ret = MakeRequest("VERIFYNOTICE", sendData);
if (ret == null)
return false;
if (!ret.ContainsKey("RESULT"))
return false;
if (ret["RESULT"].ToString().ToLower() != "true")
return false;
return true;
}
//
//
//
//
//
#region Make Request
private Dictionary<string, object> MakeRequest(string method, Dictionary<string, object> sendData)
{
sendData["METHOD"] = method;
string reply = string.Empty;
lock (m_Lock)
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "hg-groups",
ServerUtils.BuildQueryString(sendData));
//m_log.DebugFormat("[XXX]: reply was {0}", reply);
if (reply == string.Empty || reply == null)
return null;
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
reply);
return replyData;
}
#endregion
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
using Mono.Addins;
using log4net;
using Nini.Config;
namespace OpenSim.Groups
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsServiceHGConnectorModule")]
public class GroupsServiceHGConnectorModule : ISharedRegionModule, IGroupsServicesConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private IGroupsServicesConnector m_LocalGroupsConnector;
private string m_LocalGroupsServiceLocation;
private IUserManagement m_UserManagement;
private IOfflineIMService m_OfflineIM;
private IMessageTransferModule m_Messaging;
private List<Scene> m_Scenes;
private ForeignImporter m_ForeignImporter;
private string m_ServiceLocation;
private IConfigSource m_Config;
private Dictionary<string, GroupsServiceHGConnector> m_NetworkConnectors = new Dictionary<string, GroupsServiceHGConnector>();
private RemoteConnectorCacheWrapper m_CacheWrapper; // for caching info of external group services
#region ISharedRegionModule
public void Initialise(IConfigSource config)
{
IConfig groupsConfig = config.Configs["Groups"];
if (groupsConfig == null)
return;
if ((groupsConfig.GetBoolean("Enabled", false) == false)
|| (groupsConfig.GetString("ServicesConnectorModule", string.Empty) != Name))
{
return;
}
m_Config = config;
m_ServiceLocation = groupsConfig.GetString("LocalService", "local"); // local or remote
m_LocalGroupsServiceLocation = groupsConfig.GetString("GroupsExternalURI", "http://127.0.0.1");
m_Scenes = new List<Scene>();
m_Enabled = true;
m_log.DebugFormat("[Groups]: Initializing {0} with LocalService {1}", this.Name, m_ServiceLocation);
}
public string Name
{
get { return "Groups HG Service Connector"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
m_log.DebugFormat("[Groups]: Registering {0} with {1}", this.Name, scene.RegionInfo.RegionName);
scene.RegisterModuleInterface<IGroupsServicesConnector>(this);
m_Scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
scene.UnregisterModuleInterface<IGroupsServicesConnector>(this);
m_Scenes.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
if (m_UserManagement == null)
{
m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
m_OfflineIM = scene.RequestModuleInterface<IOfflineIMService>();
m_Messaging = scene.RequestModuleInterface<IMessageTransferModule>();
m_ForeignImporter = new ForeignImporter(m_UserManagement);
if (m_ServiceLocation.Equals("local"))
{
m_LocalGroupsConnector = new GroupsServiceLocalConnectorModule(m_Config, m_UserManagement);
// Also, if local, create the endpoint for the HGGroupsService
new HGGroupsServiceRobustConnector(m_Config, MainServer.Instance, string.Empty,
scene.RequestModuleInterface<IOfflineIMService>(), scene.RequestModuleInterface<IUserAccountService>());
}
else
m_LocalGroupsConnector = new GroupsServiceRemoteConnectorModule(m_Config, m_UserManagement);
m_CacheWrapper = new RemoteConnectorCacheWrapper(m_UserManagement);
}
}
public void PostInitialise()
{
}
public void Close()
{
}
#endregion
private void OnNewClient(IClientAPI client)
{
client.OnCompleteMovementToRegion += OnCompleteMovementToRegion;
}
void OnCompleteMovementToRegion(IClientAPI client, bool arg2)
{
object sp = null;
if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
{
if (sp is ScenePresence && ((ScenePresence)sp).PresenceType != PresenceType.Npc)
{
AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId);
if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 &&
m_OfflineIM != null && m_Messaging != null)
{
List<GridInstantMessage> ims = m_OfflineIM.GetMessages(aCircuit.AgentID);
if (ims != null && ims.Count > 0)
foreach (GridInstantMessage im in ims)
m_Messaging.SendInstantMessage(im, delegate(bool success) { });
}
}
}
}
#region IGroupsServicesConnector
public UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment,
bool allowPublish, bool maturePublish, UUID founderID, out string reason)
{
m_log.DebugFormat("[Groups]: Creating group {0}", name);
reason = string.Empty;
if (m_UserManagement.IsLocalGridUser(RequestingAgentID))
return m_LocalGroupsConnector.CreateGroup(RequestingAgentID, name, charter, showInList, insigniaID,
membershipFee, openEnrollment, allowPublish, maturePublish, founderID, out reason);
else
{
reason = "Only local grid users are allowed to create a new group";
return UUID.Zero;
}
}
public bool UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee,
bool openEnrollment, bool allowPublish, bool maturePublish, out string reason)
{
reason = string.Empty;
string url = string.Empty;
string name = string.Empty;
if (IsLocal(groupID, out url, out name))
return m_LocalGroupsConnector.UpdateGroup(AgentUUI(RequestingAgentID), groupID, charter, showInList, insigniaID, membershipFee,
openEnrollment, allowPublish, maturePublish, out reason);
else
{
reason = "Changes to remote group not allowed. Please go to the group's original world.";
return false;
}
}
public ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, UUID GroupID, string GroupName)
{
string url = string.Empty;
string name = string.Empty;
if (IsLocal(GroupID, out url, out name))
return m_LocalGroupsConnector.GetGroupRecord(AgentUUI(RequestingAgentID), GroupID, GroupName);
else if (url != string.Empty)
{
ExtendedGroupMembershipData membership = m_LocalGroupsConnector.GetAgentGroupMembership(RequestingAgentID, RequestingAgentID, GroupID);
string accessToken = string.Empty;
if (membership != null)
accessToken = membership.AccessToken;
else
return null;
GroupsServiceHGConnector c = GetConnector(url);
if (c != null)
{
ExtendedGroupRecord grec = m_CacheWrapper.GetGroupRecord(RequestingAgentID, GroupID, GroupName, delegate
{
return c.GetGroupRecord(AgentUUIForOutside(RequestingAgentID), GroupID, GroupName, accessToken);
});
if (grec != null)
ImportForeigner(grec.FounderUUI);
return grec;
}
}
return null;
}
public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search)
{
return m_LocalGroupsConnector.FindGroups(AgentUUI(RequestingAgentID), search);
}
public List<GroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID)
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(GroupID, out url, out gname))
return m_LocalGroupsConnector.GetGroupMembers(AgentUUI(RequestingAgentID), GroupID);
else if (!string.IsNullOrEmpty(url))
{
ExtendedGroupMembershipData membership = m_LocalGroupsConnector.GetAgentGroupMembership(RequestingAgentID, RequestingAgentID, GroupID);
string accessToken = string.Empty;
if (membership != null)
accessToken = membership.AccessToken;
else
return null;
GroupsServiceHGConnector c = GetConnector(url);
if (c != null)
{
return m_CacheWrapper.GetGroupMembers(RequestingAgentID, GroupID, delegate
{
return c.GetGroupMembers(AgentUUIForOutside(RequestingAgentID), GroupID, accessToken);
});
}
}
return new List<GroupMembersData>();
}
public bool AddGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, out string reason)
{
reason = string.Empty;
string url = string.Empty, gname = string.Empty;
if (IsLocal(groupID, out url, out gname))
return m_LocalGroupsConnector.AddGroupRole(AgentUUI(RequestingAgentID), groupID, roleID, name, description, title, powers, out reason);
else
{
reason = "Operation not allowed outside this group's origin world.";
return false;
}
}
public bool UpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers)
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(groupID, out url, out gname))
return m_LocalGroupsConnector.UpdateGroupRole(AgentUUI(RequestingAgentID), groupID, roleID, name, description, title, powers);
else
{
return false;
}
}
public void RemoveGroupRole(string RequestingAgentID, UUID groupID, UUID roleID)
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(groupID, out url, out gname))
m_LocalGroupsConnector.RemoveGroupRole(AgentUUI(RequestingAgentID), groupID, roleID);
else
{
return;
}
}
public List<GroupRolesData> GetGroupRoles(string RequestingAgentID, UUID groupID)
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(groupID, out url, out gname))
return m_LocalGroupsConnector.GetGroupRoles(AgentUUI(RequestingAgentID), groupID);
else if (!string.IsNullOrEmpty(url))
{
ExtendedGroupMembershipData membership = m_LocalGroupsConnector.GetAgentGroupMembership(RequestingAgentID, RequestingAgentID, groupID);
string accessToken = string.Empty;
if (membership != null)
accessToken = membership.AccessToken;
else
return null;
GroupsServiceHGConnector c = GetConnector(url);
if (c != null)
{
return m_CacheWrapper.GetGroupRoles(RequestingAgentID, groupID, delegate
{
return c.GetGroupRoles(AgentUUIForOutside(RequestingAgentID), groupID, accessToken);
});
}
}
return new List<GroupRolesData>();
}
public List<GroupRoleMembersData> GetGroupRoleMembers(string RequestingAgentID, UUID groupID)
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(groupID, out url, out gname))
return m_LocalGroupsConnector.GetGroupRoleMembers(AgentUUI(RequestingAgentID), groupID);
else if (!string.IsNullOrEmpty(url))
{
ExtendedGroupMembershipData membership = m_LocalGroupsConnector.GetAgentGroupMembership(RequestingAgentID, RequestingAgentID, groupID);
string accessToken = string.Empty;
if (membership != null)
accessToken = membership.AccessToken;
else
return null;
GroupsServiceHGConnector c = GetConnector(url);
if (c != null)
{
return m_CacheWrapper.GetGroupRoleMembers(RequestingAgentID, groupID, delegate
{
return c.GetGroupRoleMembers(AgentUUIForOutside(RequestingAgentID), groupID, accessToken);
});
}
}
return new List<GroupRoleMembersData>();
}
public bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
{
string url = string.Empty;
string name = string.Empty;
reason = string.Empty;
UUID uid = new UUID(AgentID);
if (IsLocal(GroupID, out url, out name))
{
if (m_UserManagement.IsLocalGridUser(uid)) // local user
{
// normal case: local group, local user
return m_LocalGroupsConnector.AddAgentToGroup(AgentUUI(RequestingAgentID), AgentUUI(AgentID), GroupID, RoleID, token, out reason);
}
else // local group, foreign user
{
// the user is accepting the invitation, or joining, where the group resides
token = UUID.Random().ToString();
bool success = m_LocalGroupsConnector.AddAgentToGroup(AgentUUI(RequestingAgentID), AgentUUI(AgentID), GroupID, RoleID, token, out reason);
if (success)
{
url = m_UserManagement.GetUserServerURL(uid, "GroupsServerURI");
if (url == string.Empty)
{
reason = "User doesn't have a groups server";
return false;
}
GroupsServiceHGConnector c = GetConnector(url);
if (c != null)
return c.CreateProxy(AgentUUI(RequestingAgentID), AgentID, token, GroupID, m_LocalGroupsServiceLocation, name, out reason);
}
}
}
else if (m_UserManagement.IsLocalGridUser(uid)) // local user
{
// foreign group, local user. She's been added already by the HG service.
// Let's just check
if (m_LocalGroupsConnector.GetAgentGroupMembership(AgentUUI(RequestingAgentID), AgentUUI(AgentID), GroupID) != null)
return true;
}
reason = "Operation not allowed outside this group's origin world";
return false;
}
public void RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
{
string url = string.Empty, name = string.Empty;
if (!IsLocal(GroupID, out url, out name) && url != string.Empty)
{
ExtendedGroupMembershipData membership = m_LocalGroupsConnector.GetAgentGroupMembership(AgentUUI(RequestingAgentID), AgentUUI(AgentID), GroupID);
if (membership != null)
{
GroupsServiceHGConnector c = GetConnector(url);
if (c != null)
c.RemoveAgentFromGroup(AgentUUIForOutside(AgentID), GroupID, membership.AccessToken);
}
}
// remove from local service
m_LocalGroupsConnector.RemoveAgentFromGroup(AgentUUI(RequestingAgentID), AgentUUI(AgentID), GroupID);
}
public bool AddAgentToGroupInvite(string RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, string agentID)
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(groupID, out url, out gname))
return m_LocalGroupsConnector.AddAgentToGroupInvite(AgentUUI(RequestingAgentID), inviteID, groupID, roleID, AgentUUI(agentID));
else
return false;
}
public GroupInviteInfo GetAgentToGroupInvite(string RequestingAgentID, UUID inviteID)
{
return m_LocalGroupsConnector.GetAgentToGroupInvite(AgentUUI(RequestingAgentID), inviteID); ;
}
public void RemoveAgentToGroupInvite(string RequestingAgentID, UUID inviteID)
{
m_LocalGroupsConnector.RemoveAgentToGroupInvite(AgentUUI(RequestingAgentID), inviteID);
}
public void AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(GroupID, out url, out gname))
m_LocalGroupsConnector.AddAgentToGroupRole(AgentUUI(RequestingAgentID), AgentUUI(AgentID), GroupID, RoleID);
}
public void RemoveAgentFromGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(GroupID, out url, out gname))
m_LocalGroupsConnector.RemoveAgentFromGroupRole(AgentUUI(RequestingAgentID), AgentUUI(AgentID), GroupID, RoleID);
}
public List<GroupRolesData> GetAgentGroupRoles(string RequestingAgentID, string AgentID, UUID GroupID)
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(GroupID, out url, out gname))
return m_LocalGroupsConnector.GetAgentGroupRoles(AgentUUI(RequestingAgentID), AgentUUI(AgentID), GroupID);
else
return new List<GroupRolesData>();
}
public void SetAgentActiveGroup(string RequestingAgentID, string AgentID, UUID GroupID)
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(GroupID, out url, out gname))
m_LocalGroupsConnector.SetAgentActiveGroup(AgentUUI(RequestingAgentID), AgentUUI(AgentID), GroupID);
}
public ExtendedGroupMembershipData GetAgentActiveMembership(string RequestingAgentID, string AgentID)
{
return m_LocalGroupsConnector.GetAgentActiveMembership(AgentUUI(RequestingAgentID), AgentUUI(AgentID));
}
public void SetAgentActiveGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(GroupID, out url, out gname))
m_LocalGroupsConnector.SetAgentActiveGroupRole(AgentUUI(RequestingAgentID), AgentUUI(AgentID), GroupID, RoleID);
}
public void UpdateMembership(string RequestingAgentID, string AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile)
{
m_LocalGroupsConnector.UpdateMembership(AgentUUI(RequestingAgentID), AgentUUI(AgentID), GroupID, AcceptNotices, ListInProfile);
}
public ExtendedGroupMembershipData GetAgentGroupMembership(string RequestingAgentID, string AgentID, UUID GroupID)
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(GroupID, out url, out gname))
return m_LocalGroupsConnector.GetAgentGroupMembership(AgentUUI(RequestingAgentID), AgentUUI(AgentID), GroupID);
else
return null;
}
public List<GroupMembershipData> GetAgentGroupMemberships(string RequestingAgentID, string AgentID)
{
return m_LocalGroupsConnector.GetAgentGroupMemberships(AgentUUI(RequestingAgentID), AgentUUI(AgentID));
}
public bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message,
bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID)
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(groupID, out url, out gname))
{
if (m_LocalGroupsConnector.AddGroupNotice(AgentUUI(RequestingAgentID), groupID, noticeID, fromName, subject, message,
hasAttachment, attType, attName, attItemID, AgentUUI(attOwnerID)))
{
// then send the notice to every grid for which there are members in this group
List<GroupMembersData> members = m_LocalGroupsConnector.GetGroupMembers(AgentUUI(RequestingAgentID), groupID);
List<string> urls = new List<string>();
foreach (GroupMembersData m in members)
{
UUID userID = UUID.Zero;
if (!m_UserManagement.IsLocalGridUser(m.AgentID))
{
string gURL = m_UserManagement.GetUserServerURL(m.AgentID, "GroupsServerURI");
if (!urls.Contains(gURL))
urls.Add(gURL);
}
}
// so we have the list of urls to send the notice to
// this may take a long time...
Util.FireAndForget(delegate
{
foreach (string u in urls)
{
GroupsServiceHGConnector c = GetConnector(u);
if (c != null)
{
c.AddNotice(AgentUUIForOutside(RequestingAgentID), groupID, noticeID, fromName, subject, message,
hasAttachment, attType, attName, attItemID, AgentUUIForOutside(attOwnerID));
}
}
});
return true;
}
return false;
}
else
return false;
}
public GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID)
{
GroupNoticeInfo notice = m_LocalGroupsConnector.GetGroupNotice(AgentUUI(RequestingAgentID), noticeID);
if (notice != null && notice.noticeData.HasAttachment && notice.noticeData.AttachmentOwnerID != null)
ImportForeigner(notice.noticeData.AttachmentOwnerID);
return notice;
}
public List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID)
{
return m_LocalGroupsConnector.GetGroupNotices(AgentUUI(RequestingAgentID), GroupID);
}
public void ResetAgentGroupChatSessions(string agentID)
{
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
}
#endregion
#region hypergrid groups
private string AgentUUI(string AgentIDStr)
{
UUID AgentID = UUID.Zero;
try
{
AgentID = new UUID(AgentIDStr);
}
catch (FormatException)
{
return AgentID.ToString();
}
if (m_UserManagement.IsLocalGridUser(AgentID))
return AgentID.ToString();
AgentCircuitData agent = null;
foreach (Scene scene in m_Scenes)
{
agent = scene.AuthenticateHandler.GetAgentCircuitData(AgentID);
if (agent != null)
break;
}
if (agent == null) // oops
return AgentID.ToString();
return Util.ProduceUserUniversalIdentifier(agent);
}
private string AgentUUIForOutside(string AgentIDStr)
{
UUID AgentID = UUID.Zero;
try
{
AgentID = new UUID(AgentIDStr);
}
catch (FormatException)
{
return AgentID.ToString();
}
AgentCircuitData agent = null;
foreach (Scene scene in m_Scenes)
{
agent = scene.AuthenticateHandler.GetAgentCircuitData(AgentID);
if (agent != null)
break;
}
if (agent == null) // oops
return AgentID.ToString();
return Util.ProduceUserUniversalIdentifier(agent);
}
private UUID ImportForeigner(string uID)
{
UUID userID = UUID.Zero;
string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty;
if (Util.ParseUniversalUserIdentifier(uID, out userID, out url, out first, out last, out tmp))
m_UserManagement.AddUser(userID, first, last, url);
return userID;
}
private bool IsLocal(UUID groupID, out string serviceLocation, out string name)
{
serviceLocation = string.Empty;
name = string.Empty;
ExtendedGroupRecord group = m_LocalGroupsConnector.GetGroupRecord(UUID.Zero.ToString(), groupID, string.Empty);
if (group == null)
{
//m_log.DebugFormat("[XXX]: IsLocal? group {0} not found -- no.", groupID);
return false;
}
serviceLocation = group.ServiceLocation;
name = group.GroupName;
bool isLocal = (group.ServiceLocation == string.Empty);
//m_log.DebugFormat("[XXX]: IsLocal? {0}", isLocal);
return isLocal;
}
private GroupsServiceHGConnector GetConnector(string url)
{
lock (m_NetworkConnectors)
{
if (m_NetworkConnectors.ContainsKey(url))
return m_NetworkConnectors[url];
GroupsServiceHGConnector c = new GroupsServiceHGConnector(url);
m_NetworkConnectors[url] = c;
}
return m_NetworkConnectors[url];
}
#endregion
}
}

View File

@ -0,0 +1,443 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Text;
using System.Xml;
using System.Collections.Generic;
using System.IO;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
using log4net;
using OpenMetaverse;
namespace OpenSim.Groups
{
public class HGGroupsServiceRobustConnector : ServiceConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private HGGroupsService m_GroupsService;
private string m_HomeURI = string.Empty;
private string m_ConfigName = "Groups";
// Called by Robust shell
public HGGroupsServiceRobustConnector(IConfigSource config, IHttpServer server, string configName) :
this(config, server, configName, null, null)
{
}
// Called by the sim-bound module
public HGGroupsServiceRobustConnector(IConfigSource config, IHttpServer server, string configName, IOfflineIMService im, IUserAccountService users) :
base(config, server, configName)
{
if (configName != String.Empty)
m_ConfigName = configName;
m_log.DebugFormat("[Groups.RobustHGConnector]: Starting with config name {0}", m_ConfigName);
string homeURI = Util.GetConfigVarWithDefaultSection(config, "HomeURI", m_ConfigName); //cnf.GetString("HomeURI", string.Empty);
if (homeURI == string.Empty)
throw new Exception(String.Format("[Groups.RobustHGConnector]: please provide the HomeURI [Startup] or in section {0}", m_ConfigName));
IConfig cnf = config.Configs[m_ConfigName];
if (cnf == null)
throw new Exception(String.Format("[Groups.RobustHGConnector]: {0} section does not exist", m_ConfigName));
if (im == null)
{
string imDll = cnf.GetString("OfflineIMService", string.Empty);
if (imDll == string.Empty)
throw new Exception(String.Format("[Groups.RobustHGConnector]: please provide OfflineIMService in section {0}", m_ConfigName));
Object[] args = new Object[] { config };
im = ServerUtils.LoadPlugin<IOfflineIMService>(imDll, args);
}
if (users == null)
{
string usersDll = cnf.GetString("UserAccountService", string.Empty);
if (usersDll == string.Empty)
throw new Exception(String.Format("[Groups.RobustHGConnector]: please provide UserAccountService in section {0}", m_ConfigName));
Object[] args = new Object[] { config };
users = ServerUtils.LoadPlugin<IUserAccountService>(usersDll, args);
}
m_GroupsService = new HGGroupsService(config, im, users, homeURI);
server.AddStreamHandler(new HGGroupsServicePostHandler(m_GroupsService));
}
}
public class HGGroupsServicePostHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private HGGroupsService m_GroupsService;
public HGGroupsServicePostHandler(HGGroupsService service) :
base("POST", "/hg-groups")
{
m_GroupsService = service;
}
public override byte[] Handle(string path, Stream requestData,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
StreamReader sr = new StreamReader(requestData);
string body = sr.ReadToEnd();
sr.Close();
body = body.Trim();
//m_log.DebugFormat("[XXX]: query String: {0}", body);
try
{
Dictionary<string, object> request =
ServerUtils.ParseQueryString(body);
if (!request.ContainsKey("METHOD"))
return FailureResult();
string method = request["METHOD"].ToString();
request.Remove("METHOD");
m_log.DebugFormat("[Groups.RobustHGConnector]: {0}", method);
switch (method)
{
case "POSTGROUP":
return HandleAddGroupProxy(request);
case "REMOVEAGENTFROMGROUP":
return HandleRemoveAgentFromGroup(request);
case "GETGROUP":
return HandleGetGroup(request);
case "ADDNOTICE":
return HandleAddNotice(request);
case "VERIFYNOTICE":
return HandleVerifyNotice(request);
case "GETGROUPMEMBERS":
return HandleGetGroupMembers(request);
case "GETGROUPROLES":
return HandleGetGroupRoles(request);
case "GETROLEMEMBERS":
return HandleGetRoleMembers(request);
}
m_log.DebugFormat("[Groups.RobustHGConnector]: unknown method request: {0}", method);
}
catch (Exception e)
{
m_log.DebugFormat("[Groups.RobustHGConnector]: Exception {0}", e.StackTrace);
}
return FailureResult();
}
byte[] HandleAddGroupProxy(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID")
|| !request.ContainsKey("AgentID")
|| !request.ContainsKey("AccessToken") || !request.ContainsKey("Location"))
NullResult(result, "Bad network data");
else
{
string RequestingAgentID = request["RequestingAgentID"].ToString();
string agentID = request["AgentID"].ToString();
UUID groupID = new UUID(request["GroupID"].ToString());
string accessToken = request["AccessToken"].ToString();
string location = request["Location"].ToString();
string name = string.Empty;
if (request.ContainsKey("Name"))
name = request["Name"].ToString();
string reason = string.Empty;
bool success = m_GroupsService.CreateGroupProxy(RequestingAgentID, agentID, accessToken, groupID, location, name, out reason);
result["REASON"] = reason;
result["RESULT"] = success.ToString();
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleRemoveAgentFromGroup(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("AccessToken") || !request.ContainsKey("AgentID") ||
!request.ContainsKey("GroupID"))
NullResult(result, "Bad network data");
else
{
UUID groupID = new UUID(request["GroupID"].ToString());
string agentID = request["AgentID"].ToString();
string token = request["AccessToken"].ToString();
string reason = string.Empty;
m_GroupsService.RemoveAgentFromGroup(agentID, agentID, groupID, token);
}
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
result["RESULT"] = "true";
return Util.UTF8NoBomEncoding.GetBytes(ServerUtils.BuildXmlResponse(result));
}
byte[] HandleGetGroup(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("AccessToken"))
NullResult(result, "Bad network data");
else
{
string RequestingAgentID = request["RequestingAgentID"].ToString();
string token = request["AccessToken"].ToString();
UUID groupID = UUID.Zero;
string groupName = string.Empty;
if (request.ContainsKey("GroupID"))
groupID = new UUID(request["GroupID"].ToString());
if (request.ContainsKey("Name"))
groupName = request["Name"].ToString();
ExtendedGroupRecord grec = m_GroupsService.GetGroupRecord(RequestingAgentID, groupID, groupName, token);
if (grec == null)
NullResult(result, "Group not found");
else
result["RESULT"] = GroupsDataUtils.GroupRecord(grec);
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleGetGroupMembers(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID") || !request.ContainsKey("AccessToken"))
NullResult(result, "Bad network data");
else
{
UUID groupID = new UUID(request["GroupID"].ToString());
string requestingAgentID = request["RequestingAgentID"].ToString();
string token = request["AccessToken"].ToString();
List<ExtendedGroupMembersData> members = m_GroupsService.GetGroupMembers(requestingAgentID, groupID, token);
if (members == null || (members != null && members.Count == 0))
{
NullResult(result, "No members");
}
else
{
Dictionary<string, object> dict = new Dictionary<string, object>();
int i = 0;
foreach (ExtendedGroupMembersData m in members)
{
dict["m-" + i++] = GroupsDataUtils.GroupMembersData(m);
}
result["RESULT"] = dict;
}
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleGetGroupRoles(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID") || !request.ContainsKey("AccessToken"))
NullResult(result, "Bad network data");
else
{
UUID groupID = new UUID(request["GroupID"].ToString());
string requestingAgentID = request["RequestingAgentID"].ToString();
string token = request["AccessToken"].ToString();
List<GroupRolesData> roles = m_GroupsService.GetGroupRoles(requestingAgentID, groupID, token);
if (roles == null || (roles != null && roles.Count == 0))
{
NullResult(result, "No members");
}
else
{
Dictionary<string, object> dict = new Dictionary<string, object>();
int i = 0;
foreach (GroupRolesData r in roles)
dict["r-" + i++] = GroupsDataUtils.GroupRolesData(r);
result["RESULT"] = dict;
}
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleGetRoleMembers(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID") || !request.ContainsKey("AccessToken"))
NullResult(result, "Bad network data");
else
{
UUID groupID = new UUID(request["GroupID"].ToString());
string requestingAgentID = request["RequestingAgentID"].ToString();
string token = request["AccessToken"].ToString();
List<ExtendedGroupRoleMembersData> rmembers = m_GroupsService.GetGroupRoleMembers(requestingAgentID, groupID, token);
if (rmembers == null || (rmembers != null && rmembers.Count == 0))
{
NullResult(result, "No members");
}
else
{
Dictionary<string, object> dict = new Dictionary<string, object>();
int i = 0;
foreach (ExtendedGroupRoleMembersData rm in rmembers)
dict["rm-" + i++] = GroupsDataUtils.GroupRoleMembersData(rm);
result["RESULT"] = dict;
}
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleAddNotice(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID") || !request.ContainsKey("NoticeID") ||
!request.ContainsKey("FromName") || !request.ContainsKey("Subject") || !request.ContainsKey("Message") ||
!request.ContainsKey("HasAttachment"))
NullResult(result, "Bad network data");
else
{
bool hasAtt = bool.Parse(request["HasAttachment"].ToString());
byte attType = 0;
string attName = string.Empty;
string attOwner = string.Empty;
UUID attItem = UUID.Zero;
if (request.ContainsKey("AttachmentType"))
attType = byte.Parse(request["AttachmentType"].ToString());
if (request.ContainsKey("AttachmentName"))
attName = request["AttachmentType"].ToString();
if (request.ContainsKey("AttachmentItemID"))
attItem = new UUID(request["AttachmentItemID"].ToString());
if (request.ContainsKey("AttachmentOwnerID"))
attOwner = request["AttachmentOwnerID"].ToString();
bool success = m_GroupsService.AddNotice(request["RequestingAgentID"].ToString(), new UUID(request["GroupID"].ToString()),
new UUID(request["NoticeID"].ToString()), request["FromName"].ToString(), request["Subject"].ToString(),
request["Message"].ToString(), hasAtt, attType, attName, attItem, attOwner);
result["RESULT"] = success.ToString();
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleVerifyNotice(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("NoticeID") || !request.ContainsKey("GroupID"))
NullResult(result, "Bad network data");
else
{
UUID noticeID = new UUID(request["NoticeID"].ToString());
UUID groupID = new UUID(request["GroupID"].ToString());
bool success = m_GroupsService.VerifyNotice(noticeID, groupID);
//m_log.DebugFormat("[XXX]: VerifyNotice returned {0}", success);
result["RESULT"] = success.ToString();
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
//
//
//
//
//
#region Helpers
private void NullResult(Dictionary<string, object> result, string reason)
{
result["RESULT"] = "NULL";
result["REASON"] = reason;
}
private byte[] FailureResult()
{
Dictionary<string, object> result = new Dictionary<string, object>();
NullResult(result, "Unknown method");
string xmlString = ServerUtils.BuildXmlResponse(result);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
#endregion
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Groups
{
public interface IGroupsServicesConnector
{
UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee,
bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID, out string reason);
bool UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee,
bool openEnrollment, bool allowPublish, bool maturePublish, out string reason);
ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, UUID GroupID, string GroupName);
List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search);
List<GroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID);
bool AddGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, out string reason);
bool UpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers);
void RemoveGroupRole(string RequestingAgentID, UUID groupID, UUID roleID);
List<GroupRolesData> GetGroupRoles(string RequestingAgentID, UUID GroupID);
List<GroupRoleMembersData> GetGroupRoleMembers(string RequestingAgentID, UUID GroupID);
bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason);
void RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID);
bool AddAgentToGroupInvite(string RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, string agentID);
GroupInviteInfo GetAgentToGroupInvite(string RequestingAgentID, UUID inviteID);
void RemoveAgentToGroupInvite(string RequestingAgentID, UUID inviteID);
void AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID);
void RemoveAgentFromGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID);
List<GroupRolesData> GetAgentGroupRoles(string RequestingAgentID, string AgentID, UUID GroupID);
void SetAgentActiveGroup(string RequestingAgentID, string AgentID, UUID GroupID);
ExtendedGroupMembershipData GetAgentActiveMembership(string RequestingAgentID, string AgentID);
void SetAgentActiveGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID);
void UpdateMembership(string RequestingAgentID, string AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile);
/// <summary>
/// Get information about a specific group to which the user belongs.
/// </summary>
/// <param name="RequestingAgentID">The agent requesting the information.</param>
/// <param name="AgentID">The agent requested.</param>
/// <param name="GroupID">The group requested.</param>
/// <returns>
/// If the user is a member of the group then the data structure is returned. If not, then null is returned.
/// </returns>
ExtendedGroupMembershipData GetAgentGroupMembership(string RequestingAgentID, string AgentID, UUID GroupID);
/// <summary>
/// Get information about the groups to which a user belongs.
/// </summary>
/// <param name="RequestingAgentID">The agent requesting the information.</param>
/// <param name="AgentID">The agent requested.</param>
/// <returns>
/// Information about the groups to which the user belongs. If the user belongs to no groups then an empty
/// list is returned.
/// </returns>
List<GroupMembershipData> GetAgentGroupMemberships(string RequestingAgentID, string AgentID);
bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message,
bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID);
GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID);
List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID);
void ResetAgentGroupChatSessions(string agentID);
bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID);
bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID);
void AgentDroppedFromGroupChatSession(string agentID, UUID groupID);
void AgentInvitedToGroupChatSession(string agentID, UUID groupID);
}
public class GroupInviteInfo
{
public UUID GroupID = UUID.Zero;
public UUID RoleID = UUID.Zero;
public string AgentID = string.Empty;
public UUID InviteID = UUID.Zero;
}
public class GroupNoticeInfo
{
public ExtendedGroupNoticeData noticeData = new ExtendedGroupNoticeData();
public UUID GroupID = UUID.Zero;
public string Message = string.Empty;
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenMetaverse;
using Mono.Addins;
using log4net;
using Nini.Config;
namespace OpenSim.Groups
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsServiceLocalConnectorModule")]
public class GroupsServiceLocalConnectorModule : ISharedRegionModule, IGroupsServicesConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private GroupsService m_GroupsService;
private IUserManagement m_UserManagement;
private List<Scene> m_Scenes;
private ForeignImporter m_ForeignImporter;
#region constructors
public GroupsServiceLocalConnectorModule()
{
}
public GroupsServiceLocalConnectorModule(IConfigSource config, IUserManagement uman)
{
Init(config);
m_UserManagement = uman;
m_ForeignImporter = new ForeignImporter(uman);
}
#endregion
private void Init(IConfigSource config)
{
m_GroupsService = new GroupsService(config);
m_Scenes = new List<Scene>();
}
#region ISharedRegionModule
public void Initialise(IConfigSource config)
{
IConfig groupsConfig = config.Configs["Groups"];
if (groupsConfig == null)
return;
if ((groupsConfig.GetBoolean("Enabled", false) == false)
|| (groupsConfig.GetString("ServicesConnectorModule", string.Empty) != Name))
{
return;
}
Init(config);
m_Enabled = true;
m_log.DebugFormat("[Groups]: Initializing {0}", this.Name);
}
public string Name
{
get { return "Groups Local Service Connector"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
m_log.DebugFormat("[Groups]: Registering {0} with {1}", this.Name, scene.RegionInfo.RegionName);
scene.RegisterModuleInterface<IGroupsServicesConnector>(this);
m_Scenes.Add(scene);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
scene.UnregisterModuleInterface<IGroupsServicesConnector>(this);
m_Scenes.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
if (m_UserManagement == null)
{
m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
m_ForeignImporter = new ForeignImporter(m_UserManagement);
}
}
public void PostInitialise()
{
}
public void Close()
{
}
#endregion
#region IGroupsServicesConnector
public UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment,
bool allowPublish, bool maturePublish, UUID founderID, out string reason)
{
m_log.DebugFormat("[Groups]: Creating group {0}", name);
reason = string.Empty;
return m_GroupsService.CreateGroup(RequestingAgentID.ToString(), name, charter, showInList, insigniaID,
membershipFee, openEnrollment, allowPublish, maturePublish, founderID, out reason);
}
public bool UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee,
bool openEnrollment, bool allowPublish, bool maturePublish, out string reason)
{
reason = string.Empty;
m_GroupsService.UpdateGroup(RequestingAgentID, groupID, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish);
return true;
}
public ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, UUID GroupID, string GroupName)
{
if (GroupID != UUID.Zero)
return m_GroupsService.GetGroupRecord(RequestingAgentID, GroupID);
else if (GroupName != null)
return m_GroupsService.GetGroupRecord(RequestingAgentID, GroupName);
return null;
}
public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search)
{
return m_GroupsService.FindGroups(RequestingAgentID, search);
}
public List<GroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID)
{
List<ExtendedGroupMembersData> _members = m_GroupsService.GetGroupMembers(RequestingAgentID, GroupID);
if (_members != null && _members.Count > 0)
{
List<GroupMembersData> members = _members.ConvertAll<GroupMembersData>(new Converter<ExtendedGroupMembersData, GroupMembersData>(m_ForeignImporter.ConvertGroupMembersData));
return members;
}
return new List<GroupMembersData>();
}
public bool AddGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, out string reason)
{
return m_GroupsService.AddGroupRole(RequestingAgentID, groupID, roleID, name, description, title, powers, out reason);
}
public bool UpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers)
{
return m_GroupsService.UpdateGroupRole(RequestingAgentID, groupID, roleID, name, description, title, powers);
}
public void RemoveGroupRole(string RequestingAgentID, UUID groupID, UUID roleID)
{
m_GroupsService.RemoveGroupRole(RequestingAgentID, groupID, roleID);
}
public List<GroupRolesData> GetGroupRoles(string RequestingAgentID, UUID GroupID)
{
return m_GroupsService.GetGroupRoles(RequestingAgentID, GroupID);
}
public List<GroupRoleMembersData> GetGroupRoleMembers(string RequestingAgentID, UUID GroupID)
{
List<ExtendedGroupRoleMembersData> _rm = m_GroupsService.GetGroupRoleMembers(RequestingAgentID, GroupID);
if (_rm != null && _rm.Count > 0)
{
List<GroupRoleMembersData> rm = _rm.ConvertAll<GroupRoleMembersData>(new Converter<ExtendedGroupRoleMembersData, GroupRoleMembersData>(m_ForeignImporter.ConvertGroupRoleMembersData));
return rm;
}
return new List<GroupRoleMembersData>();
}
public bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
{
return m_GroupsService.AddAgentToGroup(RequestingAgentID, AgentID, GroupID, RoleID, token, out reason);
}
public void RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
{
m_GroupsService.RemoveAgentFromGroup(RequestingAgentID, AgentID, GroupID);
}
public bool AddAgentToGroupInvite(string RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, string agentID)
{
return m_GroupsService.AddAgentToGroupInvite(RequestingAgentID, inviteID, groupID, roleID, agentID);
}
public GroupInviteInfo GetAgentToGroupInvite(string RequestingAgentID, UUID inviteID)
{
return m_GroupsService.GetAgentToGroupInvite(RequestingAgentID, inviteID); ;
}
public void RemoveAgentToGroupInvite(string RequestingAgentID, UUID inviteID)
{
m_GroupsService.RemoveAgentToGroupInvite(RequestingAgentID, inviteID);
}
public void AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
m_GroupsService.AddAgentToGroupRole(RequestingAgentID, AgentID, GroupID, RoleID);
}
public void RemoveAgentFromGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
m_GroupsService.RemoveAgentFromGroupRole(RequestingAgentID, AgentID, GroupID, RoleID);
}
public List<GroupRolesData> GetAgentGroupRoles(string RequestingAgentID, string AgentID, UUID GroupID)
{
return m_GroupsService.GetAgentGroupRoles(RequestingAgentID, AgentID, GroupID);
}
public void SetAgentActiveGroup(string RequestingAgentID, string AgentID, UUID GroupID)
{
m_GroupsService.SetAgentActiveGroup(RequestingAgentID, AgentID, GroupID);
}
public ExtendedGroupMembershipData GetAgentActiveMembership(string RequestingAgentID, string AgentID)
{
return m_GroupsService.GetAgentActiveMembership(RequestingAgentID, AgentID);
}
public void SetAgentActiveGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
m_GroupsService.SetAgentActiveGroupRole(RequestingAgentID, AgentID, GroupID, RoleID);
}
public void UpdateMembership(string RequestingAgentID, string AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile)
{
m_GroupsService.UpdateMembership(RequestingAgentID, AgentID, GroupID, AcceptNotices, ListInProfile);
}
public ExtendedGroupMembershipData GetAgentGroupMembership(string RequestingAgentID, string AgentID, UUID GroupID)
{
return m_GroupsService.GetAgentGroupMembership(RequestingAgentID, AgentID, GroupID); ;
}
public List<GroupMembershipData> GetAgentGroupMemberships(string RequestingAgentID, string AgentID)
{
return m_GroupsService.GetAgentGroupMemberships(RequestingAgentID, AgentID);
}
public bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message,
bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID)
{
return m_GroupsService.AddGroupNotice(RequestingAgentID, groupID, noticeID, fromName, subject, message,
hasAttachment, attType, attName, attItemID, attOwnerID);
}
public GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID)
{
GroupNoticeInfo notice = m_GroupsService.GetGroupNotice(RequestingAgentID, noticeID);
//if (notice != null && notice.noticeData.HasAttachment && notice.noticeData.AttachmentOwnerID != null)
//{
// UUID userID = UUID.Zero;
// string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty;
// Util.ParseUniversalUserIdentifier(notice.noticeData.AttachmentOwnerID, out userID, out url, out first, out last, out tmp);
// if (url != string.Empty)
// m_UserManagement.AddUser(userID, first, last, url);
//}
return notice;
}
public List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID)
{
return m_GroupsService.GetGroupNotices(RequestingAgentID, GroupID);
}
public void ResetAgentGroupChatSessions(string agentID)
{
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
}
#endregion
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Mono.Addins;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Addons.Groups")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim.Addons.Groups")]
[assembly: AssemblyCopyright("Copyright (c) OpenSimulator.org Developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("313d4865-d179-4735-9b5a-fe74885878b2")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: Addin("OpenSim.Groups", "0.1")]
[assembly: AddinDependency("OpenSim", "0.5")]

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenMetaverse;
using log4net;
namespace OpenSim.Groups
{
public class GroupsServiceRemoteConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_ServerURI;
private object m_Lock = new object();
public GroupsServiceRemoteConnector(string url)
{
m_ServerURI = url;
if (!m_ServerURI.EndsWith("/"))
m_ServerURI += "/";
m_log.DebugFormat("[Groups.RemoteConnector]: Groups server at {0}", m_ServerURI);
}
public ExtendedGroupRecord CreateGroup(string RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment,
bool allowPublish, bool maturePublish, UUID founderID, out string reason)
{
reason = string.Empty;
ExtendedGroupRecord rec = new ExtendedGroupRecord();
rec.AllowPublish = allowPublish;
rec.Charter = charter;
rec.FounderID = founderID;
rec.GroupName = name;
rec.GroupPicture = insigniaID;
rec.MaturePublish = maturePublish;
rec.MembershipFee = membershipFee;
rec.OpenEnrollment = openEnrollment;
rec.ShowInList = showInList;
Dictionary<string, object> sendData = GroupsDataUtils.GroupRecord(rec);
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["OP"] = "ADD";
Dictionary<string, object> ret = MakeRequest("PUTGROUP", sendData);
if (ret == null)
return null;
if (ret["RESULT"].ToString() == "NULL")
{
reason = ret["REASON"].ToString();
return null;
}
return GroupsDataUtils.GroupRecord((Dictionary<string, object>)ret["RESULT"]);
}
public ExtendedGroupRecord UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish)
{
ExtendedGroupRecord rec = new ExtendedGroupRecord();
rec.AllowPublish = allowPublish;
rec.Charter = charter;
rec.GroupPicture = insigniaID;
rec.MaturePublish = maturePublish;
rec.GroupID = groupID;
rec.MembershipFee = membershipFee;
rec.OpenEnrollment = openEnrollment;
rec.ShowInList = showInList;
Dictionary<string, object> sendData = GroupsDataUtils.GroupRecord(rec);
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["OP"] = "UPDATE";
Dictionary<string, object> ret = MakeRequest("PUTGROUP", sendData);
if (ret == null || (ret != null && ret["RESULT"].ToString() == "NULL"))
return null;
return GroupsDataUtils.GroupRecord((Dictionary<string, object>)ret["RESULT"]);
}
public ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, UUID GroupID, string GroupName)
{
if (GroupID == UUID.Zero && (GroupName == null || (GroupName != null && GroupName == string.Empty)))
return null;
Dictionary<string, object> sendData = new Dictionary<string, object>();
if (GroupID != UUID.Zero)
sendData["GroupID"] = GroupID.ToString();
if (GroupName != null && GroupName != string.Empty)
sendData["Name"] = GroupsDataUtils.Sanitize(GroupName);
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("GETGROUP", sendData);
if (ret == null || (ret != null && ret["RESULT"].ToString() == "NULL"))
return null;
return GroupsDataUtils.GroupRecord((Dictionary<string, object>)ret["RESULT"]);
}
public GroupMembershipData AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
{
reason = string.Empty;
Dictionary<string, object> sendData = new Dictionary<string,object>();
sendData["AgentID"] = AgentID;
sendData["GroupID"] = GroupID.ToString();
sendData["RoleID"] = RoleID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["AccessToken"] = token;
Dictionary<string, object> ret = MakeRequest("ADDAGENTTOGROUP", sendData);
if (ret == null)
return null;
if (!ret.ContainsKey("RESULT"))
return null;
if (ret["RESULT"].ToString() == "NULL")
{
reason = ret["REASON"].ToString();
return null;
}
return GroupsDataUtils.GroupMembershipData((Dictionary<string, object>)ret["RESULT"]);
}
public void RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["AgentID"] = AgentID;
sendData["GroupID"] = GroupID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
MakeRequest("REMOVEAGENTFROMGROUP", sendData);
}
public ExtendedGroupMembershipData GetMembership(string RequestingAgentID, string AgentID, UUID GroupID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["AgentID"] = AgentID;
if (GroupID != UUID.Zero)
sendData["GroupID"] = GroupID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("GETMEMBERSHIP", sendData);
if (ret == null)
return null;
if (!ret.ContainsKey("RESULT"))
return null;
if (ret["RESULT"].ToString() == "NULL")
return null;
return GroupsDataUtils.GroupMembershipData((Dictionary<string, object>)ret["RESULT"]);
}
public List<GroupMembershipData> GetMemberships(string RequestingAgentID, string AgentID)
{
List<GroupMembershipData> memberships = new List<GroupMembershipData>();
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["AgentID"] = AgentID;
sendData["ALL"] = "true";
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("GETMEMBERSHIP", sendData);
if (ret == null)
return memberships;
if (!ret.ContainsKey("RESULT"))
return memberships;
if (ret["RESULT"].ToString() == "NULL")
return memberships;
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
{
GroupMembershipData m = GroupsDataUtils.GroupMembershipData((Dictionary<string, object>)v);
memberships.Add(m);
}
return memberships;
}
public List<ExtendedGroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID)
{
List<ExtendedGroupMembersData> members = new List<ExtendedGroupMembersData>();
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["GroupID"] = GroupID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("GETGROUPMEMBERS", sendData);
if (ret == null)
return members;
if (!ret.ContainsKey("RESULT"))
return members;
if (ret["RESULT"].ToString() == "NULL")
return members;
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
{
ExtendedGroupMembersData m = GroupsDataUtils.GroupMembersData((Dictionary<string, object>)v);
members.Add(m);
}
return members;
}
public bool AddGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, out string reason)
{
reason = string.Empty;
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["GroupID"] = groupID.ToString();
sendData["RoleID"] = roleID.ToString();
sendData["Name"] = GroupsDataUtils.Sanitize(name);
sendData["Description"] = GroupsDataUtils.Sanitize(description);
sendData["Title"] = GroupsDataUtils.Sanitize(title);
sendData["Powers"] = powers.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["OP"] = "ADD";
Dictionary<string, object> ret = MakeRequest("PUTROLE", sendData);
if (ret == null)
return false;
if (!ret.ContainsKey("RESULT"))
return false;
if (ret["RESULT"].ToString().ToLower() != "true")
{
reason = ret["REASON"].ToString();
return false;
}
return true;
}
public bool UpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["GroupID"] = groupID.ToString();
sendData["RoleID"] = roleID.ToString();
sendData["Name"] = GroupsDataUtils.Sanitize(name);
sendData["Description"] = GroupsDataUtils.Sanitize(description);
sendData["Title"] = GroupsDataUtils.Sanitize(title);
sendData["Powers"] = powers.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["OP"] = "UPDATE";
Dictionary<string, object> ret = MakeRequest("PUTROLE", sendData);
if (ret == null)
return false;
if (!ret.ContainsKey("RESULT"))
return false;
if (ret["RESULT"].ToString().ToLower() != "true")
return false;
return true;
}
public void RemoveGroupRole(string RequestingAgentID, UUID groupID, UUID roleID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["GroupID"] = groupID.ToString();
sendData["RoleID"] = roleID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
MakeRequest("REMOVEROLE", sendData);
}
public List<GroupRolesData> GetGroupRoles(string RequestingAgentID, UUID GroupID)
{
List<GroupRolesData> roles = new List<GroupRolesData>();
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["GroupID"] = GroupID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("GETGROUPROLES", sendData);
if (ret == null)
return roles;
if (!ret.ContainsKey("RESULT"))
return roles;
if (ret["RESULT"].ToString() == "NULL")
return roles;
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
{
GroupRolesData m = GroupsDataUtils.GroupRolesData((Dictionary<string, object>)v);
roles.Add(m);
}
return roles;
}
public List<ExtendedGroupRoleMembersData> GetGroupRoleMembers(string RequestingAgentID, UUID GroupID)
{
List<ExtendedGroupRoleMembersData> rmembers = new List<ExtendedGroupRoleMembersData>();
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["GroupID"] = GroupID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("GETROLEMEMBERS", sendData);
if (ret == null)
return rmembers;
if (!ret.ContainsKey("RESULT"))
return rmembers;
if (ret["RESULT"].ToString() == "NULL")
return rmembers;
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
{
ExtendedGroupRoleMembersData m = GroupsDataUtils.GroupRoleMembersData((Dictionary<string, object>)v);
rmembers.Add(m);
}
return rmembers;
}
public bool AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["AgentID"] = AgentID.ToString();
sendData["GroupID"] = GroupID.ToString();
sendData["RoleID"] = RoleID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["OP"] = "ADD";
Dictionary<string, object> ret = MakeRequest("AGENTROLE", sendData);
if (ret == null)
return false;
if (!ret.ContainsKey("RESULT"))
return false;
if (ret["RESULT"].ToString().ToLower() != "true")
return false;
return true;
}
public bool RemoveAgentFromGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["AgentID"] = AgentID.ToString();
sendData["GroupID"] = GroupID.ToString();
sendData["RoleID"] = RoleID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["OP"] = "DELETE";
Dictionary<string, object> ret = MakeRequest("AGENTROLE", sendData);
if (ret == null)
return false;
if (!ret.ContainsKey("RESULT"))
return false;
if (ret["RESULT"].ToString().ToLower() != "true")
return false;
return true;
}
public List<GroupRolesData> GetAgentGroupRoles(string RequestingAgentID, string AgentID, UUID GroupID)
{
List<GroupRolesData> roles = new List<GroupRolesData>();
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["AgentID"] = AgentID.ToString();
sendData["GroupID"] = GroupID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("GETAGENTROLES", sendData);
if (ret == null)
return roles;
if (!ret.ContainsKey("RESULT"))
return roles;
if (ret["RESULT"].ToString() == "NULL")
return roles;
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
{
GroupRolesData m = GroupsDataUtils.GroupRolesData((Dictionary<string, object>)v);
roles.Add(m);
}
return roles;
}
public GroupMembershipData SetAgentActiveGroup(string RequestingAgentID, string AgentID, UUID GroupID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["AgentID"] = AgentID.ToString();
sendData["GroupID"] = GroupID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["OP"] = "GROUP";
Dictionary<string, object> ret = MakeRequest("SETACTIVE", sendData);
if (ret == null)
return null;
if (!ret.ContainsKey("RESULT"))
return null;
if (ret["RESULT"].ToString() == "NULL")
return null;
return GroupsDataUtils.GroupMembershipData((Dictionary<string, object>)ret["RESULT"]);
}
public void SetAgentActiveGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["AgentID"] = AgentID.ToString();
sendData["GroupID"] = GroupID.ToString();
sendData["RoleID"] = RoleID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["OP"] = "ROLE";
MakeRequest("SETACTIVE", sendData);
}
public void UpdateMembership(string RequestingAgentID, string AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["AgentID"] = AgentID.ToString();
sendData["GroupID"] = GroupID.ToString();
sendData["AcceptNotices"] = AcceptNotices.ToString();
sendData["ListInProfile"] = ListInProfile.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
MakeRequest("UPDATEMEMBERSHIP", sendData);
}
public bool AddAgentToGroupInvite(string RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, string agentID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["InviteID"] = inviteID.ToString();
sendData["GroupID"] = groupID.ToString();
sendData["RoleID"] = roleID.ToString();
sendData["AgentID"] = agentID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["OP"] = "ADD";
Dictionary<string, object> ret = MakeRequest("INVITE", sendData);
if (ret == null)
return false;
if (!ret.ContainsKey("RESULT"))
return false;
if (ret["RESULT"].ToString().ToLower() != "true") // it may return "NULL"
return false;
return true;
}
public GroupInviteInfo GetAgentToGroupInvite(string RequestingAgentID, UUID inviteID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["InviteID"] = inviteID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["OP"] = "GET";
Dictionary<string, object> ret = MakeRequest("INVITE", sendData);
if (ret == null)
return null;
if (!ret.ContainsKey("RESULT"))
return null;
if (ret["RESULT"].ToString() == "NULL")
return null;
return GroupsDataUtils.GroupInviteInfo((Dictionary<string, object>)ret["RESULT"]);
}
public void RemoveAgentToGroupInvite(string RequestingAgentID, UUID inviteID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["InviteID"] = inviteID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
sendData["OP"] = "DELETE";
MakeRequest("INVITE", sendData);
}
public bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message,
bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["GroupID"] = groupID.ToString();
sendData["NoticeID"] = noticeID.ToString();
sendData["FromName"] = GroupsDataUtils.Sanitize(fromName);
sendData["Subject"] = GroupsDataUtils.Sanitize(subject);
sendData["Message"] = GroupsDataUtils.Sanitize(message);
sendData["HasAttachment"] = hasAttachment.ToString();
if (hasAttachment)
{
sendData["AttachmentType"] = attType.ToString();
sendData["AttachmentName"] = attName.ToString();
sendData["AttachmentItemID"] = attItemID.ToString();
sendData["AttachmentOwnerID"] = attOwnerID;
}
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("ADDNOTICE", sendData);
if (ret == null)
return false;
if (!ret.ContainsKey("RESULT"))
return false;
if (ret["RESULT"].ToString().ToLower() != "true")
return false;
return true;
}
public GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["NoticeID"] = noticeID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("GETNOTICES", sendData);
if (ret == null)
return null;
if (!ret.ContainsKey("RESULT"))
return null;
if (ret["RESULT"].ToString() == "NULL")
return null;
return GroupsDataUtils.GroupNoticeInfo((Dictionary<string, object>)ret["RESULT"]);
}
public List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID)
{
List<ExtendedGroupNoticeData> notices = new List<ExtendedGroupNoticeData>();
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["GroupID"] = GroupID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("GETNOTICES", sendData);
if (ret == null)
return notices;
if (!ret.ContainsKey("RESULT"))
return notices;
if (ret["RESULT"].ToString() == "NULL")
return notices;
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
{
ExtendedGroupNoticeData m = GroupsDataUtils.GroupNoticeData((Dictionary<string, object>)v);
notices.Add(m);
}
return notices;
}
#region Make Request
private Dictionary<string, object> MakeRequest(string method, Dictionary<string, object> sendData)
{
sendData["METHOD"] = method;
string reply = string.Empty;
lock (m_Lock)
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "groups",
ServerUtils.BuildQueryString(sendData));
if (reply == string.Empty)
return null;
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
reply);
return replyData;
}
#endregion
}
}

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@ -0,0 +1,437 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Server.Base;
using OpenMetaverse;
using Mono.Addins;
using log4net;
using Nini.Config;
namespace OpenSim.Groups
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsServiceRemoteConnectorModule")]
public class GroupsServiceRemoteConnectorModule : ISharedRegionModule, IGroupsServicesConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private GroupsServiceRemoteConnector m_GroupsService;
private IUserManagement m_UserManagement;
private List<Scene> m_Scenes;
private RemoteConnectorCacheWrapper m_CacheWrapper;
#region constructors
public GroupsServiceRemoteConnectorModule()
{
}
public GroupsServiceRemoteConnectorModule(IConfigSource config, IUserManagement uman)
{
Init(config);
m_UserManagement = uman;
m_CacheWrapper = new RemoteConnectorCacheWrapper(m_UserManagement);
}
#endregion
private void Init(IConfigSource config)
{
IConfig groupsConfig = config.Configs["Groups"];
string url = groupsConfig.GetString("GroupsServerURI", string.Empty);
if (url == string.Empty)
{
m_log.WarnFormat("[Groups.RemoteConnector]: Groups server URL not provided. Groups will not work.");
return;
}
m_GroupsService = new GroupsServiceRemoteConnector(url);
m_Scenes = new List<Scene>();
}
#region ISharedRegionModule
public void Initialise(IConfigSource config)
{
IConfig groupsConfig = config.Configs["Groups"];
if (groupsConfig == null)
return;
if ((groupsConfig.GetBoolean("Enabled", false) == false)
|| (groupsConfig.GetString("ServicesConnectorModule", string.Empty) != Name))
{
return;
}
Init(config);
m_Enabled = true;
m_log.DebugFormat("[Groups.RemoteConnector]: Initializing {0}", this.Name);
}
public string Name
{
get { return "Groups Remote Service Connector"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
m_log.DebugFormat("[Groups.RemoteConnector]: Registering {0} with {1}", this.Name, scene.RegionInfo.RegionName);
scene.RegisterModuleInterface<IGroupsServicesConnector>(this);
m_Scenes.Add(scene);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
scene.UnregisterModuleInterface<IGroupsServicesConnector>(this);
m_Scenes.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
if (m_UserManagement == null)
{
m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
m_CacheWrapper = new RemoteConnectorCacheWrapper(m_UserManagement);
}
}
public void PostInitialise()
{
}
public void Close()
{
}
#endregion
#region IGroupsServicesConnector
public UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment,
bool allowPublish, bool maturePublish, UUID founderID, out string reason)
{
m_log.DebugFormat("[Groups.RemoteConnector]: Creating group {0}", name);
string r = string.Empty;
UUID groupID = m_CacheWrapper.CreateGroup(RequestingAgentID, delegate
{
return m_GroupsService.CreateGroup(RequestingAgentID.ToString(), name, charter, showInList, insigniaID,
membershipFee, openEnrollment, allowPublish, maturePublish, founderID, out r);
});
reason = r;
return groupID;
}
public bool UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee,
bool openEnrollment, bool allowPublish, bool maturePublish, out string reason)
{
string r = string.Empty;
bool success = m_CacheWrapper.UpdateGroup(groupID, delegate
{
return m_GroupsService.UpdateGroup(RequestingAgentID, groupID, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish);
});
reason = r;
return success;
}
public ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, UUID GroupID, string GroupName)
{
if (GroupID == UUID.Zero && (GroupName == null || GroupName != null && GroupName == string.Empty))
return null;
return m_CacheWrapper.GetGroupRecord(RequestingAgentID,GroupID,GroupName, delegate
{
return m_GroupsService.GetGroupRecord(RequestingAgentID, GroupID, GroupName);
});
}
public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search)
{
// TODO!
return new List<DirGroupsReplyData>();
}
public bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
{
string agentFullID = AgentID;
m_log.DebugFormat("[Groups.RemoteConnector]: Add agent {0} to group {1}", agentFullID, GroupID);
string r = string.Empty;
bool success = m_CacheWrapper.AddAgentToGroup(RequestingAgentID, AgentID, GroupID, delegate
{
return m_GroupsService.AddAgentToGroup(RequestingAgentID, agentFullID, GroupID, RoleID, token, out r);
});
reason = r;
return success;
}
public void RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
{
m_CacheWrapper.RemoveAgentFromGroup(RequestingAgentID, AgentID, GroupID, delegate
{
m_GroupsService.RemoveAgentFromGroup(RequestingAgentID, AgentID, GroupID);
});
}
public void SetAgentActiveGroup(string RequestingAgentID, string AgentID, UUID GroupID)
{
m_CacheWrapper.SetAgentActiveGroup(AgentID, delegate
{
return m_GroupsService.SetAgentActiveGroup(RequestingAgentID, AgentID, GroupID);
});
}
public ExtendedGroupMembershipData GetAgentActiveMembership(string RequestingAgentID, string AgentID)
{
return m_CacheWrapper.GetAgentActiveMembership(AgentID, delegate
{
return m_GroupsService.GetMembership(RequestingAgentID, AgentID, UUID.Zero);
});
}
public ExtendedGroupMembershipData GetAgentGroupMembership(string RequestingAgentID, string AgentID, UUID GroupID)
{
return m_CacheWrapper.GetAgentGroupMembership(AgentID, GroupID, delegate
{
return m_GroupsService.GetMembership(RequestingAgentID, AgentID, GroupID);
});
}
public List<GroupMembershipData> GetAgentGroupMemberships(string RequestingAgentID, string AgentID)
{
return m_CacheWrapper.GetAgentGroupMemberships(AgentID, delegate
{
return m_GroupsService.GetMemberships(RequestingAgentID, AgentID);
});
}
public List<GroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID)
{
return m_CacheWrapper.GetGroupMembers(RequestingAgentID, GroupID, delegate
{
return m_GroupsService.GetGroupMembers(RequestingAgentID, GroupID);
});
}
public bool AddGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, out string reason)
{
string r = string.Empty;
bool success = m_CacheWrapper.AddGroupRole(roleID, description, name, powers, title, delegate
{
return m_GroupsService.AddGroupRole(RequestingAgentID, groupID, roleID, name, description, title, powers, out r);
});
reason = r;
return success;
}
public bool UpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers)
{
return m_CacheWrapper.UpdateGroupRole(groupID, roleID, name, description, title, powers, delegate
{
return m_GroupsService.UpdateGroupRole(RequestingAgentID, groupID, roleID, name, description, title, powers);
});
}
public void RemoveGroupRole(string RequestingAgentID, UUID groupID, UUID roleID)
{
m_CacheWrapper.RemoveGroupRole(RequestingAgentID, groupID, roleID, delegate
{
m_GroupsService.RemoveGroupRole(RequestingAgentID, groupID, roleID);
});
}
public List<GroupRolesData> GetGroupRoles(string RequestingAgentID, UUID GroupID)
{
return m_CacheWrapper.GetGroupRoles(RequestingAgentID, GroupID, delegate
{
return m_GroupsService.GetGroupRoles(RequestingAgentID, GroupID);
});
}
public List<GroupRoleMembersData> GetGroupRoleMembers(string RequestingAgentID, UUID GroupID)
{
return m_CacheWrapper.GetGroupRoleMembers(RequestingAgentID, GroupID, delegate
{
return m_GroupsService.GetGroupRoleMembers(RequestingAgentID, GroupID);
});
}
public void AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
m_CacheWrapper.AddAgentToGroupRole(RequestingAgentID, AgentID, GroupID, RoleID, delegate
{
return m_GroupsService.AddAgentToGroupRole(RequestingAgentID, AgentID, GroupID, RoleID);
});
}
public void RemoveAgentFromGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
m_CacheWrapper.RemoveAgentFromGroupRole(RequestingAgentID, AgentID, GroupID, RoleID, delegate
{
return m_GroupsService.RemoveAgentFromGroupRole(RequestingAgentID, AgentID, GroupID, RoleID);
});
}
public List<GroupRolesData> GetAgentGroupRoles(string RequestingAgentID, string AgentID, UUID GroupID)
{
return m_CacheWrapper.GetAgentGroupRoles(RequestingAgentID, AgentID, GroupID, delegate
{
return m_GroupsService.GetAgentGroupRoles(RequestingAgentID, AgentID, GroupID); ;
});
}
public void SetAgentActiveGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
m_CacheWrapper.SetAgentActiveGroupRole(AgentID, GroupID, delegate
{
m_GroupsService.SetAgentActiveGroupRole(RequestingAgentID, AgentID, GroupID, RoleID);
});
}
public void UpdateMembership(string RequestingAgentID, string AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile)
{
m_CacheWrapper.UpdateMembership(AgentID, GroupID, AcceptNotices, ListInProfile, delegate
{
m_GroupsService.UpdateMembership(RequestingAgentID, AgentID, GroupID, AcceptNotices, ListInProfile);
});
}
public bool AddAgentToGroupInvite(string RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, string agentID)
{
return m_GroupsService.AddAgentToGroupInvite(RequestingAgentID, inviteID, groupID, roleID, agentID);
}
public GroupInviteInfo GetAgentToGroupInvite(string RequestingAgentID, UUID inviteID)
{
return m_GroupsService.GetAgentToGroupInvite(RequestingAgentID, inviteID);
}
public void RemoveAgentToGroupInvite(string RequestingAgentID, UUID inviteID)
{
m_GroupsService.RemoveAgentToGroupInvite(RequestingAgentID, inviteID);
}
public bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message,
bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID)
{
GroupNoticeInfo notice = new GroupNoticeInfo();
notice.GroupID = groupID;
notice.Message = message;
notice.noticeData = new ExtendedGroupNoticeData();
notice.noticeData.AttachmentItemID = attItemID;
notice.noticeData.AttachmentName = attName;
notice.noticeData.AttachmentOwnerID = attOwnerID.ToString();
notice.noticeData.AttachmentType = attType;
notice.noticeData.FromName = fromName;
notice.noticeData.HasAttachment = hasAttachment;
notice.noticeData.NoticeID = noticeID;
notice.noticeData.Subject = subject;
notice.noticeData.Timestamp = (uint)Util.UnixTimeSinceEpoch();
return m_CacheWrapper.AddGroupNotice(groupID, noticeID, notice, delegate
{
return m_GroupsService.AddGroupNotice(RequestingAgentID, groupID, noticeID, fromName, subject, message,
hasAttachment, attType, attName, attItemID, attOwnerID);
});
}
public GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID)
{
return m_CacheWrapper.GetGroupNotice(noticeID, delegate
{
return m_GroupsService.GetGroupNotice(RequestingAgentID, noticeID);
});
}
public List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID)
{
return m_CacheWrapper.GetGroupNotices(GroupID, delegate
{
return m_GroupsService.GetGroupNotices(RequestingAgentID, GroupID);
});
}
public void ResetAgentGroupChatSessions(string agentID)
{
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
}
#endregion
}
}

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@ -0,0 +1,760 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Text;
using System.Xml;
using System.Collections.Generic;
using System.IO;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
using log4net;
using OpenMetaverse;
namespace OpenSim.Groups
{
public class GroupsServiceRobustConnector : ServiceConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private GroupsService m_GroupsService;
private string m_ConfigName = "Groups";
public GroupsServiceRobustConnector(IConfigSource config, IHttpServer server, string configName) :
base(config, server, configName)
{
if (configName != String.Empty)
m_ConfigName = configName;
m_log.DebugFormat("[Groups.RobustConnector]: Starting with config name {0}", m_ConfigName);
m_GroupsService = new GroupsService(config);
server.AddStreamHandler(new GroupsServicePostHandler(m_GroupsService));
}
}
public class GroupsServicePostHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private GroupsService m_GroupsService;
public GroupsServicePostHandler(GroupsService service) :
base("POST", "/groups")
{
m_GroupsService = service;
}
public override byte[] Handle(string path, Stream requestData,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
StreamReader sr = new StreamReader(requestData);
string body = sr.ReadToEnd();
sr.Close();
body = body.Trim();
//m_log.DebugFormat("[XXX]: query String: {0}", body);
try
{
Dictionary<string, object> request =
ServerUtils.ParseQueryString(body);
if (!request.ContainsKey("METHOD"))
return FailureResult();
string method = request["METHOD"].ToString();
request.Remove("METHOD");
m_log.DebugFormat("[Groups.Handler]: {0}", method);
switch (method)
{
case "PUTGROUP":
return HandleAddOrUpdateGroup(request);
case "GETGROUP":
return HandleGetGroup(request);
case "ADDAGENTTOGROUP":
return HandleAddAgentToGroup(request);
case "REMOVEAGENTFROMGROUP":
return HandleRemoveAgentFromGroup(request);
case "GETMEMBERSHIP":
return HandleGetMembership(request);
case "GETGROUPMEMBERS":
return HandleGetGroupMembers(request);
case "PUTROLE":
return HandlePutRole(request);
case "REMOVEROLE":
return HandleRemoveRole(request);
case "GETGROUPROLES":
return HandleGetGroupRoles(request);
case "GETROLEMEMBERS":
return HandleGetRoleMembers(request);
case "AGENTROLE":
return HandleAgentRole(request);
case "GETAGENTROLES":
return HandleGetAgentRoles(request);
case "SETACTIVE":
return HandleSetActive(request);
case "UPDATEMEMBERSHIP":
return HandleUpdateMembership(request);
case "INVITE":
return HandleInvite(request);
case "ADDNOTICE":
return HandleAddNotice(request);
case "GETNOTICES":
return HandleGetNotices(request);
}
m_log.DebugFormat("[GROUPS HANDLER]: unknown method request: {0}", method);
}
catch (Exception e)
{
m_log.DebugFormat("[GROUPS HANDLER]: Exception {0}", e.StackTrace);
}
return FailureResult();
}
byte[] HandleAddOrUpdateGroup(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
ExtendedGroupRecord grec = GroupsDataUtils.GroupRecord(request);
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("OP"))
NullResult(result, "Bad network data");
else
{
string RequestingAgentID = request["RequestingAgentID"].ToString();
string reason = string.Empty;
string op = request["OP"].ToString();
if (op == "ADD")
{
grec.GroupID = m_GroupsService.CreateGroup(RequestingAgentID, grec.GroupName, grec.Charter, grec.ShowInList, grec.GroupPicture, grec.MembershipFee,
grec.OpenEnrollment, grec.AllowPublish, grec.MaturePublish, grec.FounderID, out reason);
}
else if (op == "UPDATE")
{
m_GroupsService.UpdateGroup(RequestingAgentID, grec.GroupID, grec.Charter, grec.ShowInList, grec.GroupPicture, grec.MembershipFee,
grec.OpenEnrollment, grec.AllowPublish, grec.MaturePublish);
}
grec = m_GroupsService.GetGroupRecord(RequestingAgentID, grec.GroupID);
if (grec == null)
NullResult(result, "Internal Error");
else
result["RESULT"] = GroupsDataUtils.GroupRecord(grec);
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleGetGroup(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID"))
NullResult(result, "Bad network data");
else
{
string RequestingAgentID = request["RequestingAgentID"].ToString();
ExtendedGroupRecord grec = null;
if (request.ContainsKey("GroupID"))
{
UUID groupID = new UUID(request["GroupID"].ToString());
grec = m_GroupsService.GetGroupRecord(RequestingAgentID, groupID);
}
else if (request.ContainsKey("Name"))
{
string name = request["Name"].ToString();
grec = m_GroupsService.GetGroupRecord(RequestingAgentID, name);
}
if (grec == null)
NullResult(result, "Group not found");
else
result["RESULT"] = GroupsDataUtils.GroupRecord(grec);
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleAddAgentToGroup(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("AgentID") ||
!request.ContainsKey("GroupID") || !request.ContainsKey("RoleID"))
NullResult(result, "Bad network data");
else
{
UUID groupID = new UUID(request["GroupID"].ToString());
UUID roleID = new UUID(request["RoleID"].ToString());
string agentID = request["AgentID"].ToString();
string requestingAgentID = request["RequestingAgentID"].ToString();
string token = string.Empty;
string reason = string.Empty;
if (request.ContainsKey("AccessToken"))
token = request["AccessToken"].ToString();
if (!m_GroupsService.AddAgentToGroup(requestingAgentID, agentID, groupID, roleID, token, out reason))
NullResult(result, reason);
else
{
GroupMembershipData membership = m_GroupsService.GetAgentGroupMembership(requestingAgentID, agentID, groupID);
if (membership == null)
NullResult(result, "Internal error");
else
result["RESULT"] = GroupsDataUtils.GroupMembershipData((ExtendedGroupMembershipData)membership);
}
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleRemoveAgentFromGroup(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("AgentID") || !request.ContainsKey("GroupID"))
NullResult(result, "Bad network data");
else
{
UUID groupID = new UUID(request["GroupID"].ToString());
string agentID = request["AgentID"].ToString();
string requestingAgentID = request["RequestingAgentID"].ToString();
string reason = string.Empty;
m_GroupsService.RemoveAgentFromGroup(requestingAgentID, agentID, groupID);
}
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
result["RESULT"] = "true";
return Util.UTF8NoBomEncoding.GetBytes(ServerUtils.BuildXmlResponse(result));
}
byte[] HandleGetMembership(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("AgentID"))
NullResult(result, "Bad network data");
else
{
string agentID = request["AgentID"].ToString();
UUID groupID = UUID.Zero;
if (request.ContainsKey("GroupID"))
groupID = new UUID(request["GroupID"].ToString());
string requestingAgentID = request["RequestingAgentID"].ToString();
bool all = request.ContainsKey("ALL");
if (!all)
{
ExtendedGroupMembershipData membership = null;
if (groupID == UUID.Zero)
{
membership = m_GroupsService.GetAgentActiveMembership(requestingAgentID, agentID);
}
else
{
membership = m_GroupsService.GetAgentGroupMembership(requestingAgentID, agentID, groupID);
}
if (membership == null)
NullResult(result, "No such membership");
else
result["RESULT"] = GroupsDataUtils.GroupMembershipData(membership);
}
else
{
List<GroupMembershipData> memberships = m_GroupsService.GetAgentGroupMemberships(requestingAgentID, agentID);
if (memberships == null || (memberships != null && memberships.Count == 0))
{
NullResult(result, "No memberships");
}
else
{
Dictionary<string, object> dict = new Dictionary<string, object>();
int i = 0;
foreach (GroupMembershipData m in memberships)
dict["m-" + i++] = GroupsDataUtils.GroupMembershipData((ExtendedGroupMembershipData)m);
result["RESULT"] = dict;
}
}
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleGetGroupMembers(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID"))
NullResult(result, "Bad network data");
else
{
UUID groupID = new UUID(request["GroupID"].ToString());
string requestingAgentID = request["RequestingAgentID"].ToString();
List<ExtendedGroupMembersData> members = m_GroupsService.GetGroupMembers(requestingAgentID, groupID);
if (members == null || (members != null && members.Count == 0))
{
NullResult(result, "No members");
}
else
{
Dictionary<string, object> dict = new Dictionary<string, object>();
int i = 0;
foreach (ExtendedGroupMembersData m in members)
{
dict["m-" + i++] = GroupsDataUtils.GroupMembersData(m);
}
result["RESULT"] = dict;
}
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandlePutRole(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID") || !request.ContainsKey("RoleID") ||
!request.ContainsKey("Name") || !request.ContainsKey("Descrption") || !request.ContainsKey("Title") ||
!request.ContainsKey("Powers") || !request.ContainsKey("OP"))
NullResult(result, "Bad network data");
else
{
string op = request["OP"].ToString();
string reason = string.Empty;
bool success = false;
if (op == "ADD")
success = m_GroupsService.AddGroupRole(request["RequestingAgentID"].ToString(), new UUID(request["GroupID"].ToString()),
new UUID(request["RoleID"].ToString()), request["Name"].ToString(), request["Description"].ToString(),
request["Title"].ToString(), UInt64.Parse(request["Powers"].ToString()), out reason);
else if (op == "UPDATE")
success = m_GroupsService.UpdateGroupRole(request["RequestingAgentID"].ToString(), new UUID(request["GroupID"].ToString()),
new UUID(request["RoleID"].ToString()), request["Name"].ToString(), request["Description"].ToString(),
request["Title"].ToString(), UInt64.Parse(request["Powers"].ToString()));
result["RESULT"] = success.ToString();
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleRemoveRole(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID") || !request.ContainsKey("RoleID"))
NullResult(result, "Bad network data");
else
{
m_GroupsService.RemoveGroupRole(request["RequestingAgentID"].ToString(), new UUID(request["GroupID"].ToString()),
new UUID(request["RoleID"].ToString()));
result["RESULT"] = "true";
}
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(ServerUtils.BuildXmlResponse(result));
}
byte[] HandleGetGroupRoles(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID"))
NullResult(result, "Bad network data");
else
{
UUID groupID = new UUID(request["GroupID"].ToString());
string requestingAgentID = request["RequestingAgentID"].ToString();
List<GroupRolesData> roles = m_GroupsService.GetGroupRoles(requestingAgentID, groupID);
if (roles == null || (roles != null && roles.Count == 0))
{
NullResult(result, "No members");
}
else
{
Dictionary<string, object> dict = new Dictionary<string, object>();
int i = 0;
foreach (GroupRolesData r in roles)
dict["r-" + i++] = GroupsDataUtils.GroupRolesData(r);
result["RESULT"] = dict;
}
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleGetRoleMembers(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID"))
NullResult(result, "Bad network data");
else
{
UUID groupID = new UUID(request["GroupID"].ToString());
string requestingAgentID = request["RequestingAgentID"].ToString();
List<ExtendedGroupRoleMembersData> rmembers = m_GroupsService.GetGroupRoleMembers(requestingAgentID, groupID);
if (rmembers == null || (rmembers != null && rmembers.Count == 0))
{
NullResult(result, "No members");
}
else
{
Dictionary<string, object> dict = new Dictionary<string, object>();
int i = 0;
foreach (ExtendedGroupRoleMembersData rm in rmembers)
dict["rm-" + i++] = GroupsDataUtils.GroupRoleMembersData(rm);
result["RESULT"] = dict;
}
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleAgentRole(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID") || !request.ContainsKey("RoleID") ||
!request.ContainsKey("AgentID") || !request.ContainsKey("OP"))
NullResult(result, "Bad network data");
else
{
string op = request["OP"].ToString();
string reason = string.Empty;
bool success = false;
if (op == "ADD")
success = m_GroupsService.AddAgentToGroupRole(request["RequestingAgentID"].ToString(), request["AgentID"].ToString(),
new UUID(request["GroupID"].ToString()), new UUID(request["RoleID"].ToString()));
else if (op == "DELETE")
success = m_GroupsService.RemoveAgentFromGroupRole(request["RequestingAgentID"].ToString(), request["AgentID"].ToString(),
new UUID(request["GroupID"].ToString()), new UUID(request["RoleID"].ToString()));
result["RESULT"] = success.ToString();
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleGetAgentRoles(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID") || !request.ContainsKey("AgentID"))
NullResult(result, "Bad network data");
else
{
UUID groupID = new UUID(request["GroupID"].ToString());
string agentID = request["AgentID"].ToString();
string requestingAgentID = request["RequestingAgentID"].ToString();
List<GroupRolesData> roles = m_GroupsService.GetAgentGroupRoles(requestingAgentID, agentID, groupID);
if (roles == null || (roles != null && roles.Count == 0))
{
NullResult(result, "No members");
}
else
{
Dictionary<string, object> dict = new Dictionary<string, object>();
int i = 0;
foreach (GroupRolesData r in roles)
dict["r-" + i++] = GroupsDataUtils.GroupRolesData(r);
result["RESULT"] = dict;
}
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleSetActive(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID") ||
!request.ContainsKey("AgentID") || !request.ContainsKey("OP"))
{
NullResult(result, "Bad network data");
string xmlString = ServerUtils.BuildXmlResponse(result);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
else
{
string op = request["OP"].ToString();
string reason = string.Empty;
if (op == "GROUP")
{
ExtendedGroupMembershipData group = m_GroupsService.SetAgentActiveGroup(request["RequestingAgentID"].ToString(),
request["AgentID"].ToString(), new UUID(request["GroupID"].ToString()));
if (group == null)
NullResult(result, "Internal error");
else
result["RESULT"] = GroupsDataUtils.GroupMembershipData(group);
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
else if (op == "ROLE" && request.ContainsKey("RoleID"))
{
m_GroupsService.SetAgentActiveGroupRole(request["RequestingAgentID"].ToString(), request["AgentID"].ToString(),
new UUID(request["GroupID"].ToString()), new UUID(request["RoleID"].ToString()));
result["RESULT"] = "true";
}
return Util.UTF8NoBomEncoding.GetBytes(ServerUtils.BuildXmlResponse(result));
}
}
byte[] HandleUpdateMembership(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("AgentID") || !request.ContainsKey("GroupID") ||
!request.ContainsKey("AcceptNotices") || !request.ContainsKey("ListInProfile"))
NullResult(result, "Bad network data");
else
{
m_GroupsService.UpdateMembership(request["RequestingAgentID"].ToString(), request["AgentID"].ToString(), new UUID(request["GroupID"].ToString()),
bool.Parse(request["AcceptNotices"].ToString()), bool.Parse(request["ListInProfile"].ToString()));
result["RESULT"] = "true";
}
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(ServerUtils.BuildXmlResponse(result));
}
byte[] HandleInvite(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("InviteID"))
{
NullResult(result, "Bad network data");
string xmlString = ServerUtils.BuildXmlResponse(result);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
else
{
string op = request["OP"].ToString();
string reason = string.Empty;
if (op == "ADD" && request.ContainsKey("GroupID") && request.ContainsKey("RoleID") && request.ContainsKey("AgentID"))
{
bool success = m_GroupsService.AddAgentToGroupInvite(request["RequestingAgentID"].ToString(),
new UUID(request["InviteID"].ToString()), new UUID(request["GroupID"].ToString()),
new UUID(request["RoleID"].ToString()), request["AgentID"].ToString());
result["RESULT"] = success.ToString();
return Util.UTF8NoBomEncoding.GetBytes(ServerUtils.BuildXmlResponse(result));
}
else if (op == "DELETE")
{
m_GroupsService.RemoveAgentToGroupInvite(request["RequestingAgentID"].ToString(), new UUID(request["InviteID"].ToString()));
result["RESULT"] = "true";
return Util.UTF8NoBomEncoding.GetBytes(ServerUtils.BuildXmlResponse(result));
}
else if (op == "GET")
{
GroupInviteInfo invite = m_GroupsService.GetAgentToGroupInvite(request["RequestingAgentID"].ToString(),
new UUID(request["InviteID"].ToString()));
result["RESULT"] = GroupsDataUtils.GroupInviteInfo(invite);
return Util.UTF8NoBomEncoding.GetBytes(ServerUtils.BuildXmlResponse(result));
}
NullResult(result, "Bad OP in request");
return Util.UTF8NoBomEncoding.GetBytes(ServerUtils.BuildXmlResponse(result));
}
}
byte[] HandleAddNotice(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID") || !request.ContainsKey("NoticeID") ||
!request.ContainsKey("FromName") || !request.ContainsKey("Subject") || !request.ContainsKey("Message") ||
!request.ContainsKey("HasAttachment"))
NullResult(result, "Bad network data");
else
{
bool hasAtt = bool.Parse(request["HasAttachment"].ToString());
byte attType = 0;
string attName = string.Empty;
string attOwner = string.Empty;
UUID attItem = UUID.Zero;
if (request.ContainsKey("AttachmentType"))
attType = byte.Parse(request["AttachmentType"].ToString());
if (request.ContainsKey("AttachmentName"))
attName = request["AttachmentName"].ToString();
if (request.ContainsKey("AttachmentItemID"))
attItem = new UUID(request["AttachmentItemID"].ToString());
if (request.ContainsKey("AttachmentOwnerID"))
attOwner = request["AttachmentOwnerID"].ToString();
bool success = m_GroupsService.AddGroupNotice(request["RequestingAgentID"].ToString(), new UUID(request["GroupID"].ToString()),
new UUID(request["NoticeID"].ToString()), request["FromName"].ToString(), request["Subject"].ToString(),
request["Message"].ToString(), hasAtt, attType, attName, attItem, attOwner);
result["RESULT"] = success.ToString();
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleGetNotices(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID"))
NullResult(result, "Bad network data");
else if (request.ContainsKey("NoticeID")) // just one
{
GroupNoticeInfo notice = m_GroupsService.GetGroupNotice(request["RequestingAgentID"].ToString(), new UUID(request["NoticeID"].ToString()));
if (notice == null)
NullResult(result, "NO such notice");
else
result["RESULT"] = GroupsDataUtils.GroupNoticeInfo(notice);
}
else if (request.ContainsKey("GroupID")) // all notices for group
{
List<ExtendedGroupNoticeData> notices = m_GroupsService.GetGroupNotices(request["RequestingAgentID"].ToString(), new UUID(request["GroupID"].ToString()));
if (notices == null || (notices != null && notices.Count == 0))
NullResult(result, "No notices");
else
{
Dictionary<string, object> dict = new Dictionary<string, object>();
int i = 0;
foreach (ExtendedGroupNoticeData n in notices)
dict["n-" + i++] = GroupsDataUtils.GroupNoticeData(n);
result["RESULT"] = dict;
}
}
else
NullResult(result, "Bad OP in request");
string xmlString = ServerUtils.BuildXmlResponse(result);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
#region Helpers
private void NullResult(Dictionary<string, object> result, string reason)
{
result["RESULT"] = "NULL";
result["REASON"] = reason;
}
private byte[] FailureResult()
{
Dictionary<string, object> result = new Dictionary<string, object>();
NullResult(result, "Unknown method");
string xmlString = ServerUtils.BuildXmlResponse(result);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
#endregion
}
}

View File

@ -0,0 +1,824 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenMetaverse;
namespace OpenSim.Groups
{
public delegate ExtendedGroupRecord GroupRecordDelegate();
public delegate GroupMembershipData GroupMembershipDelegate();
public delegate List<GroupMembershipData> GroupMembershipListDelegate();
public delegate List<ExtendedGroupMembersData> GroupMembersListDelegate();
public delegate List<GroupRolesData> GroupRolesListDelegate();
public delegate List<ExtendedGroupRoleMembersData> RoleMembersListDelegate();
public delegate GroupNoticeInfo NoticeDelegate();
public delegate List<ExtendedGroupNoticeData> NoticeListDelegate();
public delegate void VoidDelegate();
public delegate bool BooleanDelegate();
public class RemoteConnectorCacheWrapper
{
private ForeignImporter m_ForeignImporter;
private Dictionary<string, bool> m_ActiveRequests = new Dictionary<string, bool>();
private const int GROUPS_CACHE_TIMEOUT = 5 * 60; // 5 minutes
// This all important cache cahces objects of different types:
// group-<GroupID> or group-<Name> => ExtendedGroupRecord
// active-<AgentID> => GroupMembershipData
// membership-<AgentID>-<GroupID> => GroupMembershipData
// memberships-<AgentID> => List<GroupMembershipData>
// members-<RequestingAgentID>-<GroupID> => List<ExtendedGroupMembersData>
// role-<RoleID> => GroupRolesData
// roles-<GroupID> => List<GroupRolesData> ; all roles in the group
// roles-<GroupID>-<AgentID> => List<GroupRolesData> ; roles that the agent has
// rolemembers-<RequestingAgentID>-<GroupID> => List<ExtendedGroupRoleMembersData>
// notice-<noticeID> => GroupNoticeInfo
// notices-<GroupID> => List<ExtendedGroupNoticeData>
private ExpiringCache<string, object> m_Cache = new ExpiringCache<string, object>();
public RemoteConnectorCacheWrapper(IUserManagement uman)
{
m_ForeignImporter = new ForeignImporter(uman);
}
public UUID CreateGroup(UUID RequestingAgentID, GroupRecordDelegate d)
{
//m_log.DebugFormat("[Groups.RemoteConnector]: Creating group {0}", name);
//reason = string.Empty;
//ExtendedGroupRecord group = m_GroupsService.CreateGroup(RequestingAgentID.ToString(), name, charter, showInList, insigniaID,
// membershipFee, openEnrollment, allowPublish, maturePublish, founderID, out reason);
ExtendedGroupRecord group = d();
if (group == null)
return UUID.Zero;
if (group.GroupID != UUID.Zero)
lock (m_Cache)
{
m_Cache.Add("group-" + group.GroupID.ToString(), group, GROUPS_CACHE_TIMEOUT);
if (m_Cache.Contains("memberships-" + RequestingAgentID.ToString()))
m_Cache.Remove("memberships-" + RequestingAgentID.ToString());
}
return group.GroupID;
}
public bool UpdateGroup(UUID groupID, GroupRecordDelegate d)
{
//reason = string.Empty;
//ExtendedGroupRecord group = m_GroupsService.UpdateGroup(RequestingAgentID, groupID, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish);
ExtendedGroupRecord group = d();
if (group != null && group.GroupID != UUID.Zero)
lock (m_Cache)
m_Cache.AddOrUpdate("group-" + group.GroupID.ToString(), group, GROUPS_CACHE_TIMEOUT);
return true;
}
public ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, UUID GroupID, string GroupName, GroupRecordDelegate d)
{
//if (GroupID == UUID.Zero && (GroupName == null || GroupName != null && GroupName == string.Empty))
// return null;
object group = null;
bool firstCall = false;
string cacheKey = "group-";
if (GroupID != UUID.Zero)
cacheKey += GroupID.ToString();
else
cacheKey += GroupName;
//m_log.DebugFormat("[XXX]: GetGroupRecord {0}", cacheKey);
while (true)
{
lock (m_Cache)
{
if (m_Cache.TryGetValue(cacheKey, out group))
{
//m_log.DebugFormat("[XXX]: GetGroupRecord {0} cached!", cacheKey);
return (ExtendedGroupRecord)group;
}
// not cached
if (!m_ActiveRequests.ContainsKey(cacheKey))
{
m_ActiveRequests.Add(cacheKey, true);
firstCall = true;
}
}
if (firstCall)
{
//group = m_GroupsService.GetGroupRecord(RequestingAgentID, GroupID, GroupName);
group = d();
lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, group, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey);
return (ExtendedGroupRecord)group;
}
}
else
Thread.Sleep(50);
}
}
public bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, GroupMembershipDelegate d)
{
GroupMembershipData membership = d();
if (membership == null)
return false;
lock (m_Cache)
{
// first, remove everything! add a user is a heavy-duty op
m_Cache.Clear();
m_Cache.AddOrUpdate("active-" + AgentID.ToString(), membership, GROUPS_CACHE_TIMEOUT);
m_Cache.AddOrUpdate("membership-" + AgentID.ToString() + "-" + GroupID.ToString(), membership, GROUPS_CACHE_TIMEOUT);
}
return true;
}
public void RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID, VoidDelegate d)
{
d();
lock (m_Cache)
{
string cacheKey = "active-" + AgentID.ToString();
if (m_Cache.Contains(cacheKey))
m_Cache.Remove(cacheKey);
cacheKey = "memberships-" + AgentID.ToString();
if (m_Cache.Contains(cacheKey))
m_Cache.Remove(cacheKey);
cacheKey = "membership-" + AgentID.ToString() + "-" + GroupID.ToString();
if (m_Cache.Contains(cacheKey))
m_Cache.Remove(cacheKey);
cacheKey = "members-" + RequestingAgentID.ToString() + "-" + GroupID.ToString();
if (m_Cache.Contains(cacheKey))
m_Cache.Remove(cacheKey);
cacheKey = "roles-" + "-" + GroupID.ToString() + "-" + AgentID.ToString();
if (m_Cache.Contains(cacheKey))
m_Cache.Remove(cacheKey);
}
}
public void SetAgentActiveGroup(string AgentID, GroupMembershipDelegate d)
{
GroupMembershipData activeGroup = d();
if (activeGroup != null)
{
string cacheKey = "active-" + AgentID.ToString();
lock (m_Cache)
if (m_Cache.Contains(cacheKey))
m_Cache.AddOrUpdate(cacheKey, activeGroup, GROUPS_CACHE_TIMEOUT);
}
}
public ExtendedGroupMembershipData GetAgentActiveMembership(string AgentID, GroupMembershipDelegate d)
{
object membership = null;
bool firstCall = false;
string cacheKey = "active-" + AgentID.ToString();
//m_log.DebugFormat("[XXX]: GetAgentActiveMembership {0}", cacheKey);
while (true)
{
lock (m_Cache)
{
if (m_Cache.TryGetValue(cacheKey, out membership))
{
//m_log.DebugFormat("[XXX]: GetAgentActiveMembership {0} cached!", cacheKey);
return (ExtendedGroupMembershipData)membership;
}
// not cached
if (!m_ActiveRequests.ContainsKey(cacheKey))
{
m_ActiveRequests.Add(cacheKey, true);
firstCall = true;
}
}
if (firstCall)
{
membership = d();
lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, membership, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey);
return (ExtendedGroupMembershipData)membership;
}
}
else
Thread.Sleep(50);
}
}
public ExtendedGroupMembershipData GetAgentGroupMembership(string AgentID, UUID GroupID, GroupMembershipDelegate d)
{
object membership = null;
bool firstCall = false;
string cacheKey = "membership-" + AgentID.ToString() + "-" + GroupID.ToString();
//m_log.DebugFormat("[XXX]: GetAgentGroupMembership {0}", cacheKey);
while (true)
{
lock (m_Cache)
{
if (m_Cache.TryGetValue(cacheKey, out membership))
{
//m_log.DebugFormat("[XXX]: GetAgentGroupMembership {0}", cacheKey);
return (ExtendedGroupMembershipData)membership;
}
// not cached
if (!m_ActiveRequests.ContainsKey(cacheKey))
{
m_ActiveRequests.Add(cacheKey, true);
firstCall = true;
}
}
if (firstCall)
{
membership = d();
lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, membership, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey);
return (ExtendedGroupMembershipData)membership;
}
}
else
Thread.Sleep(50);
}
}
public List<GroupMembershipData> GetAgentGroupMemberships(string AgentID, GroupMembershipListDelegate d)
{
object memberships = null;
bool firstCall = false;
string cacheKey = "memberships-" + AgentID.ToString();
//m_log.DebugFormat("[XXX]: GetAgentGroupMemberships {0}", cacheKey);
while (true)
{
lock (m_Cache)
{
if (m_Cache.TryGetValue(cacheKey, out memberships))
{
//m_log.DebugFormat("[XXX]: GetAgentGroupMemberships {0} cached!", cacheKey);
return (List<GroupMembershipData>)memberships;
}
// not cached
if (!m_ActiveRequests.ContainsKey(cacheKey))
{
m_ActiveRequests.Add(cacheKey, true);
firstCall = true;
}
}
if (firstCall)
{
memberships = d();
lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, memberships, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey);
return (List<GroupMembershipData>)memberships;
}
}
else
Thread.Sleep(50);
}
}
public List<GroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID, GroupMembersListDelegate d)
{
object members = null;
bool firstCall = false;
// we need to key in also on the requester, because different ppl have different view privileges
string cacheKey = "members-" + RequestingAgentID.ToString() + "-" + GroupID.ToString();
//m_log.DebugFormat("[XXX]: GetGroupMembers {0}", cacheKey);
while (true)
{
lock (m_Cache)
{
if (m_Cache.TryGetValue(cacheKey, out members))
{
List<ExtendedGroupMembersData> xx = (List<ExtendedGroupMembersData>)members;
return xx.ConvertAll<GroupMembersData>(new Converter<ExtendedGroupMembersData, GroupMembersData>(m_ForeignImporter.ConvertGroupMembersData));
}
// not cached
if (!m_ActiveRequests.ContainsKey(cacheKey))
{
m_ActiveRequests.Add(cacheKey, true);
firstCall = true;
}
}
if (firstCall)
{
List<ExtendedGroupMembersData> _members = d();
if (_members != null && _members.Count > 0)
members = _members.ConvertAll<GroupMembersData>(new Converter<ExtendedGroupMembersData, GroupMembersData>(m_ForeignImporter.ConvertGroupMembersData));
else
members = new List<GroupMembersData>();
lock (m_Cache)
{
//m_Cache.AddOrUpdate(cacheKey, members, GROUPS_CACHE_TIMEOUT);
m_Cache.AddOrUpdate(cacheKey, _members, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey);
return (List<GroupMembersData>)members;
}
}
else
Thread.Sleep(50);
}
}
public bool AddGroupRole(UUID roleID, string description, string name, ulong powers, string title, BooleanDelegate d)
{
if (d())
{
GroupRolesData role = new GroupRolesData();
role.Description = description;
role.Members = 0;
role.Name = name;
role.Powers = powers;
role.RoleID = roleID;
role.Title = title;
lock (m_Cache)
m_Cache.AddOrUpdate("role-" + roleID.ToString(), role, GROUPS_CACHE_TIMEOUT);
return true;
}
return false;
}
public bool UpdateGroupRole(UUID groupID, UUID roleID, string name, string description, string title, ulong powers, BooleanDelegate d)
{
if (d())
{
object role;
lock (m_Cache)
if (m_Cache.TryGetValue("role-" + roleID.ToString(), out role))
{
GroupRolesData r = (GroupRolesData)role;
r.Description = description;
r.Name = name;
r.Powers = powers;
r.Title = title;
m_Cache.Update("role-" + roleID.ToString(), r, GROUPS_CACHE_TIMEOUT);
}
return true;
}
else
{
lock (m_Cache)
{
if (m_Cache.Contains("role-" + roleID.ToString()))
m_Cache.Remove("role-" + roleID.ToString());
// also remove these lists, because they will have an outdated role
if (m_Cache.Contains("roles-" + groupID.ToString()))
m_Cache.Remove("roles-" + groupID.ToString());
}
return false;
}
}
public void RemoveGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, VoidDelegate d)
{
d();
lock (m_Cache)
{
if (m_Cache.Contains("role-" + roleID.ToString()))
m_Cache.Remove("role-" + roleID.ToString());
// also remove the list, because it will have an removed role
if (m_Cache.Contains("roles-" + groupID.ToString()))
m_Cache.Remove("roles-" + groupID.ToString());
if (m_Cache.Contains("roles-" + groupID.ToString() + "-" + RequestingAgentID.ToString()))
m_Cache.Remove("roles-" + groupID.ToString() + "-" + RequestingAgentID.ToString());
if (m_Cache.Contains("rolemembers-" + RequestingAgentID.ToString() + "-" + groupID.ToString()))
m_Cache.Remove("rolemembers-" + RequestingAgentID.ToString() + "-" + groupID.ToString());
}
}
public List<GroupRolesData> GetGroupRoles(string RequestingAgentID, UUID GroupID, GroupRolesListDelegate d)
{
object roles = null;
bool firstCall = false;
string cacheKey = "roles-" + GroupID.ToString();
while (true)
{
lock (m_Cache)
{
if (m_Cache.TryGetValue(cacheKey, out roles))
return (List<GroupRolesData>)roles;
// not cached
if (!m_ActiveRequests.ContainsKey(cacheKey))
{
m_ActiveRequests.Add(cacheKey, true);
firstCall = true;
}
}
if (firstCall)
{
roles = d();
if (roles != null)
{
lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, roles, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey);
return (List<GroupRolesData>)roles;
}
}
}
else
Thread.Sleep(50);
}
}
public List<GroupRoleMembersData> GetGroupRoleMembers(string RequestingAgentID, UUID GroupID, RoleMembersListDelegate d)
{
object rmembers = null;
bool firstCall = false;
// we need to key in also on the requester, because different ppl have different view privileges
string cacheKey = "rolemembers-" + RequestingAgentID.ToString() + "-" + GroupID.ToString();
//m_log.DebugFormat("[XXX]: GetGroupRoleMembers {0}", cacheKey);
while (true)
{
lock (m_Cache)
{
if (m_Cache.TryGetValue(cacheKey, out rmembers))
{
List<ExtendedGroupRoleMembersData> xx = (List<ExtendedGroupRoleMembersData>)rmembers;
return xx.ConvertAll<GroupRoleMembersData>(m_ForeignImporter.ConvertGroupRoleMembersData);
}
// not cached
if (!m_ActiveRequests.ContainsKey(cacheKey))
{
m_ActiveRequests.Add(cacheKey, true);
firstCall = true;
}
}
if (firstCall)
{
List<ExtendedGroupRoleMembersData> _rmembers = d();
if (_rmembers != null && _rmembers.Count > 0)
rmembers = _rmembers.ConvertAll<GroupRoleMembersData>(new Converter<ExtendedGroupRoleMembersData, GroupRoleMembersData>(m_ForeignImporter.ConvertGroupRoleMembersData));
else
rmembers = new List<GroupRoleMembersData>();
lock (m_Cache)
{
// For some strange reason, when I cache the list of GroupRoleMembersData,
// it gets emptied out. The TryGet gets an empty list...
//m_Cache.AddOrUpdate(cacheKey, rmembers, GROUPS_CACHE_TIMEOUT);
// Caching the list of ExtendedGroupRoleMembersData doesn't show that issue
// I don't get it.
m_Cache.AddOrUpdate(cacheKey, _rmembers, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey);
return (List<GroupRoleMembersData>)rmembers;
}
}
else
Thread.Sleep(50);
}
}
public void AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, BooleanDelegate d)
{
if (d())
{
lock (m_Cache)
{
// update the cached role
string cacheKey = "role-" + RoleID.ToString();
object obj;
if (m_Cache.TryGetValue(cacheKey, out obj))
{
GroupRolesData r = (GroupRolesData)obj;
r.Members++;
}
// add this agent to the list of role members
cacheKey = "rolemembers-" + RequestingAgentID.ToString() + "-" + GroupID.ToString();
if (m_Cache.TryGetValue(cacheKey, out obj))
{
try
{
// This may throw an exception, in which case the agentID is not a UUID but a full ID
// In that case, let's just remove the whoe things from the cache
UUID id = new UUID(AgentID);
List<ExtendedGroupRoleMembersData> xx = (List<ExtendedGroupRoleMembersData>)obj;
List<GroupRoleMembersData> rmlist = xx.ConvertAll<GroupRoleMembersData>(m_ForeignImporter.ConvertGroupRoleMembersData);
GroupRoleMembersData rm = new GroupRoleMembersData();
rm.MemberID = id;
rm.RoleID = RoleID;
rmlist.Add(rm);
}
catch
{
m_Cache.Remove(cacheKey);
}
}
// Remove the cached info about this agent's roles
// because we don't have enough local info about the new role
cacheKey = "roles-" + GroupID.ToString() + "-" + AgentID.ToString();
if (m_Cache.Contains(cacheKey))
m_Cache.Remove(cacheKey);
}
}
}
public void RemoveAgentFromGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, BooleanDelegate d)
{
if (d())
{
lock (m_Cache)
{
// update the cached role
string cacheKey = "role-" + RoleID.ToString();
object obj;
if (m_Cache.TryGetValue(cacheKey, out obj))
{
GroupRolesData r = (GroupRolesData)obj;
r.Members--;
}
cacheKey = "roles-" + GroupID.ToString() + "-" + AgentID.ToString();
if (m_Cache.Contains(cacheKey))
m_Cache.Remove(cacheKey);
cacheKey = "rolemembers-" + RequestingAgentID.ToString() + "-" + GroupID.ToString();
if (m_Cache.Contains(cacheKey))
m_Cache.Remove(cacheKey);
}
}
}
public List<GroupRolesData> GetAgentGroupRoles(string RequestingAgentID, string AgentID, UUID GroupID, GroupRolesListDelegate d)
{
object roles = null;
bool firstCall = false;
string cacheKey = "roles-" + GroupID.ToString() + "-" + AgentID.ToString();
//m_log.DebugFormat("[XXX]: GetAgentGroupRoles {0}", cacheKey);
while (true)
{
lock (m_Cache)
{
if (m_Cache.TryGetValue(cacheKey, out roles))
{
//m_log.DebugFormat("[XXX]: GetAgentGroupRoles {0} cached!", cacheKey);
return (List<GroupRolesData>)roles;
}
// not cached
if (!m_ActiveRequests.ContainsKey(cacheKey))
{
m_ActiveRequests.Add(cacheKey, true);
firstCall = true;
}
}
if (firstCall)
{
roles = d();
lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, roles, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey);
return (List<GroupRolesData>)roles;
}
}
else
Thread.Sleep(50);
}
}
public void SetAgentActiveGroupRole(string AgentID, UUID GroupID, VoidDelegate d)
{
d();
lock (m_Cache)
{
// Invalidate cached info, because it has ActiveRoleID and Powers
string cacheKey = "membership-" + AgentID.ToString() + "-" + GroupID.ToString();
if (m_Cache.Contains(cacheKey))
m_Cache.Remove(cacheKey);
cacheKey = "memberships-" + AgentID.ToString();
if (m_Cache.Contains(cacheKey))
m_Cache.Remove(cacheKey);
}
}
public void UpdateMembership(string AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile, VoidDelegate d)
{
d();
lock (m_Cache)
{
string cacheKey = "membership-" + AgentID.ToString() + "-" + GroupID.ToString();
if (m_Cache.Contains(cacheKey))
m_Cache.Remove(cacheKey);
cacheKey = "memberships-" + AgentID.ToString();
if (m_Cache.Contains(cacheKey))
m_Cache.Remove(cacheKey);
cacheKey = "active-" + AgentID.ToString();
object m = null;
if (m_Cache.TryGetValue(cacheKey, out m))
{
GroupMembershipData membership = (GroupMembershipData)m;
membership.ListInProfile = ListInProfile;
membership.AcceptNotices = AcceptNotices;
}
}
}
public bool AddGroupNotice(UUID groupID, UUID noticeID, GroupNoticeInfo notice, BooleanDelegate d)
{
if (d())
{
lock (m_Cache)
{
m_Cache.AddOrUpdate("notice-" + noticeID.ToString(), notice, GROUPS_CACHE_TIMEOUT);
string cacheKey = "notices-" + groupID.ToString();
if (m_Cache.Contains(cacheKey))
m_Cache.Remove(cacheKey);
}
return true;
}
return false;
}
public GroupNoticeInfo GetGroupNotice(UUID noticeID, NoticeDelegate d)
{
object notice = null;
bool firstCall = false;
string cacheKey = "notice-" + noticeID.ToString();
//m_log.DebugFormat("[XXX]: GetAgentGroupRoles {0}", cacheKey);
while (true)
{
lock (m_Cache)
{
if (m_Cache.TryGetValue(cacheKey, out notice))
{
return (GroupNoticeInfo)notice;
}
// not cached
if (!m_ActiveRequests.ContainsKey(cacheKey))
{
m_ActiveRequests.Add(cacheKey, true);
firstCall = true;
}
}
if (firstCall)
{
GroupNoticeInfo _notice = d();
lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, _notice, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey);
return _notice;
}
}
else
Thread.Sleep(50);
}
}
public List<ExtendedGroupNoticeData> GetGroupNotices(UUID GroupID, NoticeListDelegate d)
{
object notices = null;
bool firstCall = false;
string cacheKey = "notices-" + GroupID.ToString();
//m_log.DebugFormat("[XXX]: GetGroupNotices {0}", cacheKey);
while (true)
{
lock (m_Cache)
{
if (m_Cache.TryGetValue(cacheKey, out notices))
{
//m_log.DebugFormat("[XXX]: GetGroupNotices {0} cached!", cacheKey);
return (List<ExtendedGroupNoticeData>)notices;
}
// not cached
if (!m_ActiveRequests.ContainsKey(cacheKey))
{
m_ActiveRequests.Add(cacheKey, true);
firstCall = true;
}
}
if (firstCall)
{
notices = d();
lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, notices, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey);
return (List<ExtendedGroupNoticeData>)notices;
}
}
else
Thread.Sleep(50);
}
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Base;
namespace OpenSim.Groups
{
public class GroupsServiceBase : ServiceBase
{
protected IGroupsData m_Database = null;
public GroupsServiceBase(IConfigSource config, string cName)
: base(config)
{
string dllName = String.Empty;
string connString = String.Empty;
string realm = "os_groups";
string configName = (cName == string.Empty) ? "Groups" : cName;
//
// Try reading the [DatabaseService] section, if it exists
//
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
if (dllName == String.Empty)
dllName = dbConfig.GetString("StorageProvider", String.Empty);
if (connString == String.Empty)
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
//
// [Groups] section overrides [DatabaseService], if it exists
//
IConfig groupsConfig = config.Configs[configName];
if (groupsConfig != null)
{
dllName = groupsConfig.GetString("StorageProvider", dllName);
connString = groupsConfig.GetString("ConnectionString", connString);
realm = groupsConfig.GetString("Realm", realm);
}
//
// We tried, but this doesn't exist. We can't proceed.
//
if (dllName.Equals(String.Empty))
throw new Exception("No StorageProvider configured");
m_Database = LoadPlugin<IGroupsData>(dllName, new Object[] { connString, realm });
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module " + dllName);
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Timers;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
namespace OpenSim.Groups
{
public class HGGroupsService : GroupsService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IOfflineIMService m_OfflineIM;
private IUserAccountService m_UserAccounts;
private string m_HomeURI;
public HGGroupsService(IConfigSource config, IOfflineIMService im, IUserAccountService users, string homeURI)
: base(config, string.Empty)
{
m_OfflineIM = im;
m_UserAccounts = users;
m_HomeURI = homeURI;
if (!m_HomeURI.EndsWith("/"))
m_HomeURI += "/";
}
#region HG specific operations
public bool CreateGroupProxy(string RequestingAgentID, string agentID, string accessToken, UUID groupID, string serviceLocation, string name, out string reason)
{
reason = string.Empty;
Uri uri = null;
try
{
uri = new Uri(serviceLocation);
}
catch (UriFormatException)
{
reason = "Bad location for group proxy";
return false;
}
// Check if it already exists
GroupData grec = m_Database.RetrieveGroup(groupID);
if (grec == null ||
(grec != null && grec.Data["Location"] != string.Empty && grec.Data["Location"].ToLower() != serviceLocation.ToLower()))
{
// Create the group
grec = new GroupData();
grec.GroupID = groupID;
grec.Data = new Dictionary<string, string>();
grec.Data["Name"] = name + " @ " + uri.Authority;
grec.Data["Location"] = serviceLocation;
grec.Data["Charter"] = string.Empty;
grec.Data["InsigniaID"] = UUID.Zero.ToString();
grec.Data["FounderID"] = UUID.Zero.ToString();
grec.Data["MembershipFee"] = "0";
grec.Data["OpenEnrollment"] = "0";
grec.Data["ShowInList"] = "0";
grec.Data["AllowPublish"] = "0";
grec.Data["MaturePublish"] = "0";
grec.Data["OwnerRoleID"] = UUID.Zero.ToString();
if (!m_Database.StoreGroup(grec))
return false;
}
if (grec.Data["Location"] == string.Empty)
{
reason = "Cannot add proxy membership to non-proxy group";
return false;
}
UUID uid = UUID.Zero;
string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty;
Util.ParseUniversalUserIdentifier(RequestingAgentID, out uid, out url, out first, out last, out tmp);
string fromName = first + "." + last + "@" + url;
// Invite to group again
InviteToGroup(fromName, groupID, new UUID(agentID), grec.Data["Name"]);
// Stick the proxy membership in the DB already
// we'll delete it if the agent declines the invitation
MembershipData membership = new MembershipData();
membership.PrincipalID = agentID;
membership.GroupID = groupID;
membership.Data = new Dictionary<string, string>();
membership.Data["SelectedRoleID"] = UUID.Zero.ToString();
membership.Data["Contribution"] = "0";
membership.Data["ListInProfile"] = "1";
membership.Data["AcceptNotices"] = "1";
membership.Data["AccessToken"] = accessToken;
m_Database.StoreMember(membership);
return true;
}
public void RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID, string token)
{
// check the token
MembershipData membership = m_Database.RetrieveMember(GroupID, AgentID);
if (membership != null)
{
if (token != string.Empty && token.Equals(membership.Data["AccessToken"]))
RemoveAgentFromGroup(RequestingAgentID, AgentID, GroupID);
else
m_log.DebugFormat("[Groups.HGGroupsService]: access token {0} did not match stored one {1}", token, membership.Data["AccessToken"]);
}
else
m_log.DebugFormat("[Groups.HGGroupsService]: membership not found for {0}", AgentID);
}
public ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, UUID GroupID, string groupName, string token)
{
// check the token
if (!VerifyToken(GroupID, RequestingAgentID, token))
return null;
ExtendedGroupRecord grec;
if (GroupID == UUID.Zero)
grec = GetGroupRecord(RequestingAgentID, groupName);
else
grec = GetGroupRecord(RequestingAgentID, GroupID);
if (grec != null)
FillFounderUUI(grec);
return grec;
}
public List<ExtendedGroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID, string token)
{
if (!VerifyToken(GroupID, RequestingAgentID, token))
return new List<ExtendedGroupMembersData>();
List<ExtendedGroupMembersData> members = GetGroupMembers(RequestingAgentID, GroupID);
// convert UUIDs to UUIs
members.ForEach(delegate (ExtendedGroupMembersData m)
{
if (m.AgentID.ToString().Length == 36) // UUID
{
UserAccount account = m_UserAccounts.GetUserAccount(UUID.Zero, new UUID(m.AgentID));
if (account != null)
m.AgentID = Util.UniversalIdentifier(account.PrincipalID, account.FirstName, account.LastName, m_HomeURI);
}
});
return members;
}
public List<GroupRolesData> GetGroupRoles(string RequestingAgentID, UUID GroupID, string token)
{
if (!VerifyToken(GroupID, RequestingAgentID, token))
return new List<GroupRolesData>();
return GetGroupRoles(RequestingAgentID, GroupID);
}
public List<ExtendedGroupRoleMembersData> GetGroupRoleMembers(string RequestingAgentID, UUID GroupID, string token)
{
if (!VerifyToken(GroupID, RequestingAgentID, token))
return new List<ExtendedGroupRoleMembersData>();
List<ExtendedGroupRoleMembersData> rolemembers = GetGroupRoleMembers(RequestingAgentID, GroupID);
// convert UUIDs to UUIs
rolemembers.ForEach(delegate(ExtendedGroupRoleMembersData m)
{
if (m.MemberID.ToString().Length == 36) // UUID
{
UserAccount account = m_UserAccounts.GetUserAccount(UUID.Zero, new UUID(m.MemberID));
if (account != null)
m.MemberID = Util.UniversalIdentifier(account.PrincipalID, account.FirstName, account.LastName, m_HomeURI);
}
});
return rolemembers;
}
public bool AddNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message,
bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID)
{
// check that the group proxy exists
ExtendedGroupRecord grec = GetGroupRecord(RequestingAgentID, groupID);
if (grec == null)
{
m_log.DebugFormat("[Groups.HGGroupsService]: attempt at adding notice to non-existent group proxy");
return false;
}
// check that the group is remote
if (grec.ServiceLocation == string.Empty)
{
m_log.DebugFormat("[Groups.HGGroupsService]: attempt at adding notice to local (non-proxy) group");
return false;
}
// check that there isn't already a notice with the same ID
if (GetGroupNotice(RequestingAgentID, noticeID) != null)
{
m_log.DebugFormat("[Groups.HGGroupsService]: a notice with the same ID already exists", grec.ServiceLocation);
return false;
}
// This has good intentions (security) but it will potentially DDS the origin...
// We'll need to send a proof along with the message. Maybe encrypt the message
// using key pairs
//
//// check that the notice actually exists in the origin
//GroupsServiceHGConnector c = new GroupsServiceHGConnector(grec.ServiceLocation);
//if (!c.VerifyNotice(noticeID, groupID))
//{
// m_log.DebugFormat("[Groups.HGGroupsService]: notice does not exist at origin {0}", grec.ServiceLocation);
// return false;
//}
// ok, we're good!
return _AddNotice(groupID, noticeID, fromName, subject, message, hasAttachment, attType, attName, attItemID, attOwnerID);
}
public bool VerifyNotice(UUID noticeID, UUID groupID)
{
GroupNoticeInfo notice = GetGroupNotice(string.Empty, noticeID);
if (notice == null)
return false;
if (notice.GroupID != groupID)
return false;
return true;
}
#endregion
private void InviteToGroup(string fromName, UUID groupID, UUID invitedAgentID, string groupName)
{
// Todo: Security check, probably also want to send some kind of notification
UUID InviteID = UUID.Random();
if (AddAgentToGroupInvite(InviteID, groupID, invitedAgentID.ToString()))
{
Guid inviteUUID = InviteID.Guid;
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = inviteUUID;
// msg.fromAgentID = agentID.Guid;
msg.fromAgentID = groupID.Guid;
msg.toAgentID = invitedAgentID.Guid;
//msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.timestamp = 0;
msg.fromAgentName = fromName;
msg.message = string.Format("Please confirm your acceptance to join group {0}.", groupName);
msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupInvitation;
msg.fromGroup = true;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = UUID.Zero.Guid;
msg.binaryBucket = new byte[20];
string reason = string.Empty;
m_OfflineIM.StoreMessage(msg, out reason);
}
}
private bool AddAgentToGroupInvite(UUID inviteID, UUID groupID, string agentID)
{
// Check whether the invitee is already a member of the group
MembershipData m = m_Database.RetrieveMember(groupID, agentID);
if (m != null)
return false;
// Check whether there are pending invitations and delete them
InvitationData invite = m_Database.RetrieveInvitation(groupID, agentID);
if (invite != null)
m_Database.DeleteInvite(invite.InviteID);
invite = new InvitationData();
invite.InviteID = inviteID;
invite.PrincipalID = agentID;
invite.GroupID = groupID;
invite.RoleID = UUID.Zero;
invite.Data = new Dictionary<string, string>();
return m_Database.StoreInvitation(invite);
}
private void FillFounderUUI(ExtendedGroupRecord grec)
{
UserAccount account = m_UserAccounts.GetUserAccount(UUID.Zero, grec.FounderID);
if (account != null)
grec.FounderUUI = Util.UniversalIdentifier(account.PrincipalID, account.FirstName, account.LastName, m_HomeURI);
}
private bool VerifyToken(UUID groupID, string agentID, string token)
{
// check the token
MembershipData membership = m_Database.RetrieveMember(groupID, agentID);
if (membership != null)
{
if (token != string.Empty && token.Equals(membership.Data["AccessToken"]))
return true;
else
m_log.DebugFormat("[Groups.HGGroupsService]: access token {0} did not match stored one {1}", token, membership.Data["AccessToken"]);
}
else
m_log.DebugFormat("[Groups.HGGroupsService]: membership not found for {0}", agentID);
return false;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.OfflineIM
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OfflineIMConnectorModule")]
public class OfflineIMRegionModule : ISharedRegionModule, IOfflineIMService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private List<Scene> m_SceneList = new List<Scene>();
IMessageTransferModule m_TransferModule = null;
private bool m_ForwardOfflineGroupMessages = true;
private IOfflineIMService m_OfflineIMService;
public void Initialise(IConfigSource config)
{
IConfig cnf = config.Configs["Messaging"];
if (cnf == null)
return;
if (cnf != null && cnf.GetString("OfflineMessageModule", string.Empty) != Name)
return;
m_Enabled = true;
string serviceLocation = cnf.GetString("OfflineMessageURL", string.Empty);
if (serviceLocation == string.Empty)
m_OfflineIMService = new OfflineIMService(config);
else
m_OfflineIMService = new OfflineIMServiceRemoteConnector(serviceLocation);
m_ForwardOfflineGroupMessages = cnf.GetBoolean("ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages);
m_log.DebugFormat("[OfflineIM.V2]: Offline messages enabled by {0}", Name);
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
scene.RegisterModuleInterface<IOfflineIMService>(this);
m_SceneList.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
if (m_TransferModule == null)
{
m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
{
scene.EventManager.OnNewClient -= OnNewClient;
m_SceneList.Clear();
m_log.Error("[OfflineIM.V2]: No message transfer module is enabled. Disabling offline messages");
}
m_TransferModule.OnUndeliveredMessage += UndeliveredMessage;
}
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_SceneList.Remove(scene);
scene.EventManager.OnNewClient -= OnNewClient;
m_TransferModule.OnUndeliveredMessage -= UndeliveredMessage;
scene.ForEachClient(delegate(IClientAPI client)
{
client.OnRetrieveInstantMessages -= RetrieveInstantMessages;
client.OnMuteListRequest -= OnMuteListRequest;
});
}
public void PostInitialise()
{
}
public string Name
{
get { return "Offline Message Module V2"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Close()
{
m_SceneList.Clear();
}
private Scene FindScene(UUID agentID)
{
foreach (Scene s in m_SceneList)
{
ScenePresence presence = s.GetScenePresence(agentID);
if (presence != null && !presence.IsChildAgent)
return s;
}
return null;
}
private IClientAPI FindClient(UUID agentID)
{
foreach (Scene s in m_SceneList)
{
ScenePresence presence = s.GetScenePresence(agentID);
if (presence != null && !presence.IsChildAgent)
return presence.ControllingClient;
}
return null;
}
private void OnNewClient(IClientAPI client)
{
client.OnRetrieveInstantMessages += RetrieveInstantMessages;
client.OnMuteListRequest += OnMuteListRequest;
}
private void RetrieveInstantMessages(IClientAPI client)
{
m_log.DebugFormat("[OfflineIM.V2]: Retrieving stored messages for {0}", client.AgentId);
List<GridInstantMessage> msglist = m_OfflineIMService.GetMessages(client.AgentId);
if (msglist == null)
m_log.DebugFormat("[OfflineIM.V2]: WARNING null message list.");
foreach (GridInstantMessage im in msglist)
{
if (im.dialog == (byte)InstantMessageDialog.InventoryOffered)
// send it directly or else the item will be given twice
client.SendInstantMessage(im);
else
{
// Send through scene event manager so all modules get a chance
// to look at this message before it gets delivered.
//
// Needed for proper state management for stored group
// invitations
//
Scene s = FindScene(client.AgentId);
if (s != null)
s.EventManager.TriggerIncomingInstantMessage(im);
}
}
}
// Apparently this is needed in order for the viewer to request the IMs.
private void OnMuteListRequest(IClientAPI client, uint crc)
{
m_log.DebugFormat("[OfflineIM.V2] Got mute list request for crc {0}", crc);
string filename = "mutes" + client.AgentId.ToString();
IXfer xfer = client.Scene.RequestModuleInterface<IXfer>();
if (xfer != null)
{
xfer.AddNewFile(filename, new Byte[0]);
client.SendMuteListUpdate(filename);
}
}
private void UndeliveredMessage(GridInstantMessage im)
{
if (im.dialog != (byte)InstantMessageDialog.MessageFromObject &&
im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
im.dialog != (byte)InstantMessageDialog.GroupNotice &&
im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
im.dialog != (byte)InstantMessageDialog.InventoryOffered)
{
return;
}
if (!m_ForwardOfflineGroupMessages)
{
if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
im.dialog == (byte)InstantMessageDialog.GroupInvitation)
return;
}
Scene scene = FindScene(new UUID(im.fromAgentID));
if (scene == null)
scene = m_SceneList[0];
string reason = string.Empty;
bool success = m_OfflineIMService.StoreMessage(im, out reason);
if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
{
IClientAPI client = FindClient(new UUID(im.fromAgentID));
if (client == null)
return;
client.SendInstantMessage(new GridInstantMessage(
null, new UUID(im.toAgentID),
"System", new UUID(im.fromAgentID),
(byte)InstantMessageDialog.MessageFromAgent,
"User is not logged in. " +
(success ? "Message saved." : "Message not saved: " + reason),
false, new Vector3()));
}
}
#region IOfflineIM
public List<GridInstantMessage> GetMessages(UUID principalID)
{
return m_OfflineIMService.GetMessages(principalID);
}
public bool StoreMessage(GridInstantMessage im, out string reason)
{
return m_OfflineIMService.StoreMessage(im, out reason);
}
#endregion
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Mono.Addins;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Addons.OfflineIM")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim.Addons.OfflineIM")]
[assembly: AssemblyCopyright("Copyright (c) OpenSimulator.org Developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a16a9905-4393-4872-9fca-4c81bedbd9f2")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: Addin("OpenSim.OfflineIM", "0.1")]
[assembly: AddinDependency("OpenSim", "0.5")]

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
using log4net;
using Nini.Config;
namespace OpenSim.OfflineIM
{
public class OfflineIMServiceRemoteConnector : IOfflineIMService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_ServerURI = string.Empty;
private object m_Lock = new object();
public OfflineIMServiceRemoteConnector(string url)
{
m_ServerURI = url;
m_log.DebugFormat("[OfflineIM.V2.RemoteConnector]: Offline IM server at {0}", m_ServerURI);
}
public OfflineIMServiceRemoteConnector(IConfigSource config)
{
IConfig cnf = config.Configs["Messaging"];
if (cnf == null)
{
m_log.WarnFormat("[OfflineIM.V2.RemoteConnector]: Missing Messaging configuration");
return;
}
m_ServerURI = cnf.GetString("OfflineMessageURL", string.Empty);
}
#region IOfflineIMService
public List<GridInstantMessage> GetMessages(UUID principalID)
{
List<GridInstantMessage> ims = new List<GridInstantMessage>();
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["PrincipalID"] = principalID;
Dictionary<string, object> ret = MakeRequest("GET", sendData);
if (ret == null)
return ims;
if (!ret.ContainsKey("RESULT"))
return ims;
if (ret["RESULT"].ToString() == "NULL")
return ims;
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
{
GridInstantMessage m = OfflineIMDataUtils.GridInstantMessage((Dictionary<string, object>)v);
ims.Add(m);
}
return ims;
}
public bool StoreMessage(GridInstantMessage im, out string reason)
{
reason = string.Empty;
Dictionary<string, object> sendData = OfflineIMDataUtils.GridInstantMessage(im);
Dictionary<string, object> ret = MakeRequest("STORE", sendData);
if (ret == null)
{
reason = "Bad response from server";
return false;
}
string result = ret["RESULT"].ToString();
if (result == "NULL" || result.ToLower() == "false")
{
reason = ret["REASON"].ToString();
return false;
}
return true;
}
#endregion
#region Make Request
private Dictionary<string, object> MakeRequest(string method, Dictionary<string, object> sendData)
{
sendData["METHOD"] = method;
string reply = string.Empty;
lock (m_Lock)
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/offlineim",
ServerUtils.BuildQueryString(sendData));
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
reply);
return replyData;
}
#endregion
}
}

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@ -0,0 +1,215 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Text;
using System.Xml;
using System.Collections.Generic;
using System.IO;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
using log4net;
using OpenMetaverse;
namespace OpenSim.OfflineIM
{
public class OfflineIMServiceRobustConnector : ServiceConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IOfflineIMService m_OfflineIMService;
private string m_ConfigName = "Messaging";
public OfflineIMServiceRobustConnector(IConfigSource config, IHttpServer server, string configName) :
base(config, server, configName)
{
if (configName != String.Empty)
m_ConfigName = configName;
m_log.DebugFormat("[OfflineIM.V2.RobustConnector]: Starting with config name {0}", m_ConfigName);
m_OfflineIMService = new OfflineIMService(config);
server.AddStreamHandler(new OfflineIMServicePostHandler(m_OfflineIMService));
}
}
public class OfflineIMServicePostHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IOfflineIMService m_OfflineIMService;
public OfflineIMServicePostHandler(IOfflineIMService service) :
base("POST", "/offlineim")
{
m_OfflineIMService = service;
}
public override byte[] Handle(string path, Stream requestData,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
StreamReader sr = new StreamReader(requestData);
string body = sr.ReadToEnd();
sr.Close();
body = body.Trim();
//m_log.DebugFormat("[XXX]: query String: {0}", body);
try
{
Dictionary<string, object> request =
ServerUtils.ParseQueryString(body);
if (!request.ContainsKey("METHOD"))
return FailureResult();
string method = request["METHOD"].ToString();
request.Remove("METHOD");
m_log.DebugFormat("[OfflineIM.V2.Handler]: {0}", method);
switch (method)
{
case "GET":
return HandleGet(request);
case "STORE":
return HandleStore(request);
}
m_log.DebugFormat("[OFFLINE IM HANDLER]: unknown method request: {0}", method);
}
catch (Exception e)
{
m_log.DebugFormat("[OFFLINE IM HANDLER]: Exception {0}", e.StackTrace);
}
return FailureResult();
}
byte[] HandleStore(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
GridInstantMessage im = OfflineIMDataUtils.GridInstantMessage(request);
string reason = string.Empty;
bool success = m_OfflineIMService.StoreMessage(im, out reason);
result["RESULT"] = success.ToString();
if (!success)
result["REASON"] = reason;
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleGet(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("PrincipalID"))
NullResult(result, "Bad network data");
else
{
UUID principalID = new UUID(request["PrincipalID"].ToString());
List<GridInstantMessage> ims = m_OfflineIMService.GetMessages(principalID);
Dictionary<string, object> dict = new Dictionary<string, object>();
int i = 0;
foreach (GridInstantMessage m in ims)
dict["im-" + i++] = OfflineIMDataUtils.GridInstantMessage(m);
result["RESULT"] = dict;
}
string xmlString = ServerUtils.BuildXmlResponse(result);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
#region Helpers
private void NullResult(Dictionary<string, object> result, string reason)
{
result["RESULT"] = "NULL";
result["REASON"] = reason;
}
private byte[] FailureResult()
{
return BoolResult(false);
}
private byte[] SuccessResult()
{
return BoolResult(true);
}
private byte[] BoolResult(bool value)
{
XmlDocument doc = new XmlDocument();
XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
"", "");
doc.AppendChild(xmlnode);
XmlElement rootElement = doc.CreateElement("", "ServerResponse",
"");
doc.AppendChild(rootElement);
XmlElement result = doc.CreateElement("", "RESULT", "");
result.AppendChild(doc.CreateTextNode(value.ToString()));
rootElement.AppendChild(result);
return DocToBytes(doc);
}
private byte[] DocToBytes(XmlDocument doc)
{
MemoryStream ms = new MemoryStream();
XmlTextWriter xw = new XmlTextWriter(ms, null);
xw.Formatting = Formatting.Indented;
doc.WriteTo(xw);
xw.Flush();
return ms.ToArray();
}
#endregion
}
}

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@ -0,0 +1,131 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text;
using System.Timers;
using System.Xml;
using System.Xml.Serialization;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
namespace OpenSim.OfflineIM
{
public class OfflineIMService : OfflineIMServiceBase, IOfflineIMService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const int MAX_IM = 25;
private XmlSerializer m_serializer;
private static bool m_Initialized = false;
public OfflineIMService(IConfigSource config)
: base(config)
{
m_serializer = new XmlSerializer(typeof(GridInstantMessage));
if (!m_Initialized)
{
m_Database.DeleteOld();
m_Initialized = true;
}
}
public List<GridInstantMessage> GetMessages(UUID principalID)
{
List<GridInstantMessage> ims = new List<GridInstantMessage>();
OfflineIMData[] messages = m_Database.Get("PrincipalID", principalID.ToString());
if (messages == null || (messages != null && messages.Length == 0))
return ims;
foreach (OfflineIMData m in messages)
{
using (MemoryStream mstream = new MemoryStream(Encoding.UTF8.GetBytes(m.Data["Message"])))
{
GridInstantMessage im = (GridInstantMessage)m_serializer.Deserialize(mstream);
ims.Add(im);
}
}
// Then, delete them
m_Database.Delete("PrincipalID", principalID.ToString());
return ims;
}
public bool StoreMessage(GridInstantMessage im, out string reason)
{
reason = string.Empty;
// TODO Check limits
UUID principalID = new UUID(im.toAgentID);
long count = m_Database.GetCount("PrincipalID", principalID.ToString());
if (count >= MAX_IM)
{
reason = "Number of offline IMs has maxed out";
return false;
}
string imXml = string.Empty;
using (MemoryStream mstream = new MemoryStream())
{
XmlWriterSettings settings = new XmlWriterSettings();
settings.Encoding = Encoding.UTF8;
using (XmlWriter writer = XmlWriter.Create(mstream, settings))
{
m_serializer.Serialize(writer, im);
writer.Flush();
mstream.Position = 0;
using (StreamReader sreader = new StreamReader(mstream))
{
imXml = sreader.ReadToEnd();
}
}
}
OfflineIMData data = new OfflineIMData();
data.PrincipalID = principalID;
data.Data = new Dictionary<string, string>();
data.Data["Message"] = imXml;
return m_Database.Store(data);
}
}
}

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@ -0,0 +1,83 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Base;
namespace OpenSim.OfflineIM
{
public class OfflineIMServiceBase : ServiceBase
{
protected IOfflineIMData m_Database = null;
public OfflineIMServiceBase(IConfigSource config)
: base(config)
{
string dllName = String.Empty;
string connString = String.Empty;
string realm = "im_offline";
//
// Try reading the [DatabaseService] section, if it exists
//
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
if (dllName == String.Empty)
dllName = dbConfig.GetString("StorageProvider", String.Empty);
if (connString == String.Empty)
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
//
// [Messaging] section overrides [DatabaseService], if it exists
//
IConfig imConfig = config.Configs["Messaging"];
if (imConfig != null)
{
dllName = imConfig.GetString("StorageProvider", dllName);
connString = imConfig.GetString("ConnectionString", connString);
realm = imConfig.GetString("Realm", realm);
}
//
// We tried, but this doesn't exist. We can't proceed.
//
if (dllName.Equals(String.Empty))
throw new Exception("No StorageProvider configured");
m_Database = LoadPlugin<IOfflineIMData>(dllName, new Object[] { connString, realm });
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module " + dllName);
}
}
}

View File

@ -63,4 +63,3 @@ using System.Runtime.InteropServices;
// [assembly: AssemblyVersion("0.7.6.*")]
[assembly : AssemblyVersion("0.7.6.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

144
OpenSim/Data/IGroupsData.cs Normal file
View File

@ -0,0 +1,144 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenSim.Data;
using OpenMetaverse;
namespace OpenSim.Data
{
public class GroupData
{
public UUID GroupID;
public Dictionary<string, string> Data;
}
public class MembershipData
{
public UUID GroupID;
public string PrincipalID;
public Dictionary<string, string> Data;
}
public class RoleData
{
public UUID GroupID;
public UUID RoleID;
public Dictionary<string, string> Data;
}
public class RoleMembershipData
{
public UUID GroupID;
public UUID RoleID;
public string PrincipalID;
}
public class PrincipalData
{
public string PrincipalID;
public UUID ActiveGroupID;
}
public class InvitationData
{
public UUID InviteID;
public UUID GroupID;
public UUID RoleID;
public string PrincipalID;
public Dictionary<string, string> Data;
}
public class NoticeData
{
public UUID GroupID;
public UUID NoticeID;
public Dictionary<string, string> Data;
}
public interface IGroupsData
{
// groups table
bool StoreGroup(GroupData data);
GroupData RetrieveGroup(UUID groupID);
GroupData RetrieveGroup(string name);
GroupData[] RetrieveGroups(string pattern);
bool DeleteGroup(UUID groupID);
int GroupsCount();
// membership table
MembershipData RetrieveMember(UUID groupID, string pricipalID);
MembershipData[] RetrieveMembers(UUID groupID);
MembershipData[] RetrieveMemberships(string pricipalID);
bool StoreMember(MembershipData data);
bool DeleteMember(UUID groupID, string pricipalID);
int MemberCount(UUID groupID);
// roles table
bool StoreRole(RoleData data);
RoleData RetrieveRole(UUID groupID, UUID roleID);
RoleData[] RetrieveRoles(UUID groupID);
bool DeleteRole(UUID groupID, UUID roleID);
int RoleCount(UUID groupID);
// rolememberhip table
RoleMembershipData[] RetrieveRolesMembers(UUID groupID);
RoleMembershipData[] RetrieveRoleMembers(UUID groupID, UUID roleID);
RoleMembershipData[] RetrieveMemberRoles(UUID groupID, string principalID);
RoleMembershipData RetrieveRoleMember(UUID groupID, UUID roleID, string principalID);
int RoleMemberCount(UUID groupID, UUID roleID);
bool StoreRoleMember(RoleMembershipData data);
bool DeleteRoleMember(RoleMembershipData data);
bool DeleteMemberAllRoles(UUID groupID, string principalID);
// principals table
bool StorePrincipal(PrincipalData data);
PrincipalData RetrievePrincipal(string principalID);
bool DeletePrincipal(string principalID);
// invites table
bool StoreInvitation(InvitationData data);
InvitationData RetrieveInvitation(UUID inviteID);
InvitationData RetrieveInvitation(UUID groupID, string principalID);
bool DeleteInvite(UUID inviteID);
void DeleteOldInvites();
// notices table
bool StoreNotice(NoticeData data);
NoticeData RetrieveNotice(UUID noticeID);
NoticeData[] RetrieveNotices(UUID groupID);
bool DeleteNotice(UUID noticeID);
void DeleteOldNotices();
// combinations
MembershipData RetrievePrincipalGroupMembership(string principalID, UUID groupID);
MembershipData[] RetrievePrincipalGroupMemberships(string principalID);
// Misc
}
}

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@ -0,0 +1,49 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenSim.Data;
using OpenMetaverse;
namespace OpenSim.Data
{
public class OfflineIMData
{
public UUID PrincipalID;
public Dictionary<string, string> Data;
}
public interface IOfflineIMData
{
OfflineIMData[] Get(string field, string val);
long GetCount(string field, string key);
bool Store(OfflineIMData data);
bool Delete(string field, string val);
void DeleteOld();
}
}

View File

@ -62,4 +62,4 @@ using System.Runtime.InteropServices;
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.6.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@ -306,5 +306,65 @@ namespace OpenSim.Data.MySQL
return ExecuteNonQuery(cmd) > 0;
}
}
public long GetCount(string field, string key)
{
return GetCount(new string[] { field }, new string[] { key });
}
public long GetCount(string[] fields, string[] keys)
{
if (fields.Length != keys.Length)
return 0;
List<string> terms = new List<string>();
using (MySqlCommand cmd = new MySqlCommand())
{
for (int i = 0; i < fields.Length; i++)
{
cmd.Parameters.AddWithValue(fields[i], keys[i]);
terms.Add("`" + fields[i] + "` = ?" + fields[i]);
}
string where = String.Join(" and ", terms.ToArray());
string query = String.Format("select count(*) from {0} where {1}",
m_Realm, where);
cmd.CommandText = query;
Object result = DoQueryScalar(cmd);
return Convert.ToInt64(result);
}
}
public long GetCount(string where)
{
using (MySqlCommand cmd = new MySqlCommand())
{
string query = String.Format("select count(*) from {0} where {1}",
m_Realm, where);
cmd.CommandText = query;
object result = DoQueryScalar(cmd);
return Convert.ToInt64(result);
}
}
public object DoQueryScalar(MySqlCommand cmd)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
cmd.Connection = dbcon;
return cmd.ExecuteScalar();
}
}
}
}

View File

@ -0,0 +1,484 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Data.MySQL;
using OpenMetaverse;
using MySql.Data.MySqlClient;
namespace OpenSim.Data.MySQL
{
public class MySQLGroupsData : IGroupsData
{
private MySqlGroupsGroupsHandler m_Groups;
private MySqlGroupsMembershipHandler m_Membership;
private MySqlGroupsRolesHandler m_Roles;
private MySqlGroupsRoleMembershipHandler m_RoleMembership;
private MySqlGroupsInvitesHandler m_Invites;
private MySqlGroupsNoticesHandler m_Notices;
private MySqlGroupsPrincipalsHandler m_Principals;
public MySQLGroupsData(string connectionString, string realm)
{
m_Groups = new MySqlGroupsGroupsHandler(connectionString, realm + "_groups", realm + "_Store");
m_Membership = new MySqlGroupsMembershipHandler(connectionString, realm + "_membership");
m_Roles = new MySqlGroupsRolesHandler(connectionString, realm + "_roles");
m_RoleMembership = new MySqlGroupsRoleMembershipHandler(connectionString, realm + "_rolemembership");
m_Invites = new MySqlGroupsInvitesHandler(connectionString, realm + "_invites");
m_Notices = new MySqlGroupsNoticesHandler(connectionString, realm + "_notices");
m_Principals = new MySqlGroupsPrincipalsHandler(connectionString, realm + "_principals");
}
#region groups table
public bool StoreGroup(GroupData data)
{
return m_Groups.Store(data);
}
public GroupData RetrieveGroup(UUID groupID)
{
GroupData[] groups = m_Groups.Get("GroupID", groupID.ToString());
if (groups.Length > 0)
return groups[0];
return null;
}
public GroupData RetrieveGroup(string name)
{
GroupData[] groups = m_Groups.Get("Name", name);
if (groups.Length > 0)
return groups[0];
return null;
}
public GroupData[] RetrieveGroups(string pattern)
{
if (string.IsNullOrEmpty(pattern))
pattern = "1 ORDER BY Name LIMIT 100";
else
pattern = string.Format("Name LIKE %{0}% ORDER BY Name LIMIT 100", pattern);
return m_Groups.Get(pattern);
}
public bool DeleteGroup(UUID groupID)
{
return m_Groups.Delete("GroupID", groupID.ToString());
}
public int GroupsCount()
{
return (int)m_Groups.GetCount("Location=\"\"");
}
#endregion
#region membership table
public MembershipData[] RetrieveMembers(UUID groupID)
{
return m_Membership.Get("GroupID", groupID.ToString());
}
public MembershipData RetrieveMember(UUID groupID, string pricipalID)
{
MembershipData[] m = m_Membership.Get(new string[] { "GroupID", "PrincipalID" },
new string[] { groupID.ToString(), pricipalID });
if (m != null && m.Length > 0)
return m[0];
return null;
}
public MembershipData[] RetrieveMemberships(string pricipalID)
{
return m_Membership.Get("PrincipalID", pricipalID.ToString());
}
public bool StoreMember(MembershipData data)
{
return m_Membership.Store(data);
}
public bool DeleteMember(UUID groupID, string pricipalID)
{
return m_Membership.Delete(new string[] { "GroupID", "PrincipalID" },
new string[] { groupID.ToString(), pricipalID });
}
public int MemberCount(UUID groupID)
{
return (int)m_Membership.GetCount("GroupID", groupID.ToString());
}
#endregion
#region roles table
public bool StoreRole(RoleData data)
{
return m_Roles.Store(data);
}
public RoleData RetrieveRole(UUID groupID, UUID roleID)
{
RoleData[] data = m_Roles.Get(new string[] { "GroupID", "RoleID" },
new string[] { groupID.ToString(), roleID.ToString() });
if (data != null && data.Length > 0)
return data[0];
return null;
}
public RoleData[] RetrieveRoles(UUID groupID)
{
//return m_Roles.RetrieveRoles(groupID);
return m_Roles.Get("GroupID", groupID.ToString());
}
public bool DeleteRole(UUID groupID, UUID roleID)
{
return m_Roles.Delete(new string[] { "GroupID", "RoleID" },
new string[] { groupID.ToString(), roleID.ToString() });
}
public int RoleCount(UUID groupID)
{
return (int)m_Roles.GetCount("GroupID", groupID.ToString());
}
#endregion
#region rolememberhip table
public RoleMembershipData[] RetrieveRolesMembers(UUID groupID)
{
RoleMembershipData[] data = m_RoleMembership.Get("GroupID", groupID.ToString());
return data;
}
public RoleMembershipData[] RetrieveRoleMembers(UUID groupID, UUID roleID)
{
RoleMembershipData[] data = m_RoleMembership.Get(new string[] { "GroupID", "RoleID" },
new string[] { groupID.ToString(), roleID.ToString() });
return data;
}
public RoleMembershipData[] RetrieveMemberRoles(UUID groupID, string principalID)
{
RoleMembershipData[] data = m_RoleMembership.Get(new string[] { "GroupID", "PrincipalID" },
new string[] { groupID.ToString(), principalID.ToString() });
return data;
}
public RoleMembershipData RetrieveRoleMember(UUID groupID, UUID roleID, string principalID)
{
RoleMembershipData[] data = m_RoleMembership.Get(new string[] { "GroupID", "RoleID", "PrincipalID" },
new string[] { groupID.ToString(), roleID.ToString(), principalID.ToString() });
if (data != null && data.Length > 0)
return data[0];
return null;
}
public int RoleMemberCount(UUID groupID, UUID roleID)
{
return (int)m_RoleMembership.GetCount(new string[] { "GroupID", "RoleID" },
new string[] { groupID.ToString(), roleID.ToString() });
}
public bool StoreRoleMember(RoleMembershipData data)
{
return m_RoleMembership.Store(data);
}
public bool DeleteRoleMember(RoleMembershipData data)
{
return m_RoleMembership.Delete(new string[] { "GroupID", "RoleID", "PrincipalID"},
new string[] { data.GroupID.ToString(), data.RoleID.ToString(), data.PrincipalID });
}
public bool DeleteMemberAllRoles(UUID groupID, string principalID)
{
return m_RoleMembership.Delete(new string[] { "GroupID", "PrincipalID" },
new string[] { groupID.ToString(), principalID });
}
#endregion
#region principals table
public bool StorePrincipal(PrincipalData data)
{
return m_Principals.Store(data);
}
public PrincipalData RetrievePrincipal(string principalID)
{
PrincipalData[] p = m_Principals.Get("PrincipalID", principalID);
if (p != null && p.Length > 0)
return p[0];
return null;
}
public bool DeletePrincipal(string principalID)
{
return m_Principals.Delete("PrincipalID", principalID);
}
#endregion
#region invites table
public bool StoreInvitation(InvitationData data)
{
return m_Invites.Store(data);
}
public InvitationData RetrieveInvitation(UUID inviteID)
{
InvitationData[] invites = m_Invites.Get("InviteID", inviteID.ToString());
if (invites != null && invites.Length > 0)
return invites[0];
return null;
}
public InvitationData RetrieveInvitation(UUID groupID, string principalID)
{
InvitationData[] invites = m_Invites.Get(new string[] { "GroupID", "PrincipalID" },
new string[] { groupID.ToString(), principalID });
if (invites != null && invites.Length > 0)
return invites[0];
return null;
}
public bool DeleteInvite(UUID inviteID)
{
return m_Invites.Delete("InviteID", inviteID.ToString());
}
public void DeleteOldInvites()
{
m_Invites.DeleteOld();
}
#endregion
#region notices table
public bool StoreNotice(NoticeData data)
{
return m_Notices.Store(data);
}
public NoticeData RetrieveNotice(UUID noticeID)
{
NoticeData[] notices = m_Notices.Get("NoticeID", noticeID.ToString());
if (notices != null && notices.Length > 0)
return notices[0];
return null;
}
public NoticeData[] RetrieveNotices(UUID groupID)
{
NoticeData[] notices = m_Notices.Get("GroupID", groupID.ToString());
return notices;
}
public bool DeleteNotice(UUID noticeID)
{
return m_Notices.Delete("NoticeID", noticeID.ToString());
}
public void DeleteOldNotices()
{
m_Notices.DeleteOld();
}
#endregion
#region combinations
public MembershipData RetrievePrincipalGroupMembership(string principalID, UUID groupID)
{
// TODO
return null;
}
public MembershipData[] RetrievePrincipalGroupMemberships(string principalID)
{
// TODO
return null;
}
#endregion
}
public class MySqlGroupsGroupsHandler : MySQLGenericTableHandler<GroupData>
{
protected override Assembly Assembly
{
// WARNING! Moving migrations to this assembly!!!
get { return GetType().Assembly; }
}
public MySqlGroupsGroupsHandler(string connectionString, string realm, string store)
: base(connectionString, realm, store)
{
}
}
public class MySqlGroupsMembershipHandler : MySQLGenericTableHandler<MembershipData>
{
protected override Assembly Assembly
{
// WARNING! Moving migrations to this assembly!!!
get { return GetType().Assembly; }
}
public MySqlGroupsMembershipHandler(string connectionString, string realm)
: base(connectionString, realm, string.Empty)
{
}
}
public class MySqlGroupsRolesHandler : MySQLGenericTableHandler<RoleData>
{
protected override Assembly Assembly
{
// WARNING! Moving migrations to this assembly!!!
get { return GetType().Assembly; }
}
public MySqlGroupsRolesHandler(string connectionString, string realm)
: base(connectionString, realm, string.Empty)
{
}
}
public class MySqlGroupsRoleMembershipHandler : MySQLGenericTableHandler<RoleMembershipData>
{
protected override Assembly Assembly
{
// WARNING! Moving migrations to this assembly!!!
get { return GetType().Assembly; }
}
public MySqlGroupsRoleMembershipHandler(string connectionString, string realm)
: base(connectionString, realm, string.Empty)
{
}
}
public class MySqlGroupsInvitesHandler : MySQLGenericTableHandler<InvitationData>
{
protected override Assembly Assembly
{
// WARNING! Moving migrations to this assembly!!!
get { return GetType().Assembly; }
}
public MySqlGroupsInvitesHandler(string connectionString, string realm)
: base(connectionString, realm, string.Empty)
{
}
public void DeleteOld()
{
uint now = (uint)Util.UnixTimeSinceEpoch();
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where TMStamp < ?tstamp", m_Realm);
cmd.Parameters.AddWithValue("?tstamp", now - 14 * 24 * 60 * 60); // > 2 weeks old
ExecuteNonQuery(cmd);
}
}
}
public class MySqlGroupsNoticesHandler : MySQLGenericTableHandler<NoticeData>
{
protected override Assembly Assembly
{
// WARNING! Moving migrations to this assembly!!!
get { return GetType().Assembly; }
}
public MySqlGroupsNoticesHandler(string connectionString, string realm)
: base(connectionString, realm, string.Empty)
{
}
public void DeleteOld()
{
uint now = (uint)Util.UnixTimeSinceEpoch();
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where TMStamp < ?tstamp", m_Realm);
cmd.Parameters.AddWithValue("?tstamp", now - 14 * 24 * 60 * 60); // > 2 weeks old
ExecuteNonQuery(cmd);
}
}
}
public class MySqlGroupsPrincipalsHandler : MySQLGenericTableHandler<PrincipalData>
{
protected override Assembly Assembly
{
// WARNING! Moving migrations to this assembly!!!
get { return GetType().Assembly; }
}
public MySqlGroupsPrincipalsHandler(string connectionString, string realm)
: base(connectionString, realm, string.Empty)
{
}
}
}

View File

@ -0,0 +1,62 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Data.MySQL;
using OpenMetaverse;
using MySql.Data.MySqlClient;
namespace OpenSim.Data.MySQL
{
public class MySQLOfflineIMData : MySQLGenericTableHandler<OfflineIMData>, IOfflineIMData
{
public MySQLOfflineIMData(string connectionString, string realm)
: base(connectionString, realm, "IM_Store")
{
}
public void DeleteOld()
{
uint now = (uint)Util.UnixTimeSinceEpoch();
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where TMStamp < ?tstamp", m_Realm);
cmd.Parameters.AddWithValue("?tstamp", now - 14 * 24 * 60 * 60); // > 2 weeks old
ExecuteNonQuery(cmd);
}
}
}
}

View File

@ -62,4 +62,4 @@ using System.Runtime.InteropServices;
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.6.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@ -0,0 +1,24 @@
:VERSION 1 # --------------------------
BEGIN;
CREATE TABLE `im_offline` (
`ID` MEDIUMINT NOT NULL AUTO_INCREMENT,
`PrincipalID` char(36) NOT NULL default '',
`Message` text NOT NULL,
`TMStamp` timestamp NOT NULL,
PRIMARY KEY (`ID`),
KEY `PrincipalID` (`PrincipalID`)
) ENGINE=MyISAM;
COMMIT;
:VERSION 2 # --------------------------
BEGIN;
INSERT INTO `im_offline` SELECT * from `diva_im_offline`;
DROP TABLE `diva_im_offline`;
DELETE FROM `migrations` WHERE name='diva_im_Store';
COMMIT;

View File

@ -0,0 +1,115 @@
:VERSION 1 # --------------------------
BEGIN;
CREATE TABLE `os_groups_groups` (
`GroupID` char(36) NOT NULL default '',
`Location` varchar(255) NOT NULL default '',
`Name` varchar(255) NOT NULL default '',
`Charter` text NOT NULL,
`InsigniaID` char(36) NOT NULL default '',
`FounderID` char(36) NOT NULL default '',
`MembershipFee` int(11) NOT NULL default '0',
`OpenEnrollment` varchar(255) NOT NULL default '',
`ShowInList` int(4) NOT NULL default '0',
`AllowPublish` int(4) NOT NULL default '0',
`MaturePublish` int(4) NOT NULL default '0',
`OwnerRoleID` char(36) NOT NULL default '',
PRIMARY KEY (`GroupID`),
UNIQUE KEY `Name` (`Name`),
FULLTEXT KEY `Name_2` (`Name`)
) ENGINE=MyISAM;
CREATE TABLE `os_groups_membership` (
`GroupID`char(36) NOT NULL default '',
`PrincipalID` VARCHAR(255) NOT NULL default '',
`SelectedRoleID` char(36) NOT NULL default '',
`Contribution` int(11) NOT NULL default '0',
`ListInProfile` int(4) NOT NULL default '1',
`AcceptNotices` int(4) NOT NULL default '1',
`AccessToken` char(36) NOT NULL default '',
PRIMARY KEY (`GroupID`,`PrincipalID`),
KEY `PrincipalID` (`PrincipalID`)
) ENGINE=MyISAM;
CREATE TABLE `os_groups_roles` (
`GroupID` char(36) NOT NULL default '',
`RoleID` char(36) NOT NULL default '',
`Name` varchar(255) NOT NULL default '',
`Description` varchar(255) NOT NULL default '',
`Title` varchar(255) NOT NULL default '',
`Powers` bigint(20) unsigned NOT NULL default '0',
PRIMARY KEY (`GroupID`,`RoleID`),
KEY `GroupID` (`GroupID`)
) ENGINE=MyISAM;
CREATE TABLE `os_groups_rolemembership` (
`GroupID` char(36) NOT NULL default '',
`RoleID` char(36) NOT NULL default '',
`PrincipalID` VARCHAR(255) NOT NULL default '',
PRIMARY KEY (`GroupID`,`RoleID`,`PrincipalID`),
KEY `PrincipalID` (`PrincipalID`)
) ENGINE=MyISAM;
CREATE TABLE `os_groups_invites` (
`InviteID` char(36) NOT NULL default '',
`GroupID` char(36) NOT NULL default '',
`RoleID` char(36) NOT NULL default '',
`PrincipalID` VARCHAR(255) NOT NULL default '',
`TMStamp` timestamp NOT NULL,
PRIMARY KEY (`InviteID`),
UNIQUE KEY `PrincipalGroup` (`GroupID`,`PrincipalID`)
) ENGINE=MyISAM;
CREATE TABLE `os_groups_notices` (
`GroupID` char(36) NOT NULL default '',
`NoticeID` char(36) NOT NULL default '',
`TMStamp` int(10) unsigned NOT NULL default '0',
`FromName` varchar(255) NOT NULL default '',
`Subject` varchar(255) NOT NULL default '',
`Message` text NOT NULL,
`HasAttachment` int(4) NOT NULL default '0',
`AttachmentType` int(4) NOT NULL default '0',
`AttachmentName` varchar(128) NOT NULL default '',
`AttachmentItemID` char(36) NOT NULL default '',
`AttachmentOwnerID` varchar(255) NOT NULL default '',
PRIMARY KEY (`NoticeID`),
KEY `GroupID` (`GroupID`),
KEY `TMStamp` (`TMStamp`)
) ENGINE=MyISAM;
CREATE TABLE `os_groups_principals` (
`PrincipalID` VARCHAR(255) NOT NULL default '',
`ActiveGroupID` char(36) NOT NULL default '',
PRIMARY KEY (`PrincipalID`)
) ENGINE=MyISAM;
COMMIT;
:VERSION 2 # --------------------------
BEGIN;
INSERT INTO `os_groups_groups` SELECT * from `diva_groups_groups`;
DROP TABLE `diva_groups_groups`;
INSERT INTO `os_groups_membership` SELECT * from `diva_groups_membership`;
DROP TABLE `diva_groups_membership`;
INSERT INTO `os_groups_roles` SELECT * from `diva_groups_roles`;
DROP TABLE `diva_groups_roles`;
INSERT INTO `os_groups_rolemembership` SELECT * from `diva_groups_rolemembership`;
DROP TABLE `diva_groups_rolemembership`;
INSERT INTO `os_groups_invites` SELECT * from `diva_groups_invites`;
DROP TABLE `diva_groups_invites`;
INSERT INTO `os_groups_notices` SELECT * from `diva_groups_notices`;
DROP TABLE `diva_groups_notices`;
INSERT INTO `os_groups_principals` SELECT * from `diva_groups_principals`;
DROP TABLE `diva_groups_principals`;
DELETE FROM `migrations` WHERE name='diva_im_Store';
COMMIT;

View File

@ -62,4 +62,4 @@ using System.Runtime.InteropServices;
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.6.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@ -62,4 +62,4 @@ using System.Runtime.InteropServices;
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.6.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@ -62,4 +62,4 @@ using System.Runtime.InteropServices;
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.6.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@ -60,4 +60,3 @@ using System.Runtime.InteropServices;
//
[assembly : AssemblyVersion("0.7.6.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -62,4 +62,4 @@ using System.Runtime.InteropServices;
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.6.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -49,14 +49,14 @@ namespace OpenSim.Framework.Console
= @"Each component of the coord is comma separated. There must be no spaces between the commas.
If you don't care about the z component you can simply omit it.
If you don't care about the x or y components then you can leave them blank (though a comma is still required)
If you want to specify the maxmimum value of a component then you can use ~ instead of a number
If you want to specify the maximum value of a component then you can use ~ instead of a number
If you want to specify the minimum value of a component then you can use -~ instead of a number
e.g.
delete object pos 20,20,20 to 40,40,40
show object pos 20,20,20 to 40,40,40
delete object pos 20,20 to 40,40
delete object pos ,20,20 to ,40,40
show object pos ,20,20 to ,40,40
delete object pos ,,30 to ,,~
delete object pos ,,-~ to ,,30";
show object pos ,,-~ to ,,30";
public const string MinRawConsoleVectorValue = "-~";
public const string MaxRawConsoleVectorValue = "~";

View File

@ -28,6 +28,8 @@
using System;
using System.Timers;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
/// <summary>
@ -100,5 +102,29 @@ Asset requests yesterday : {3} ({4} per hour) of which {5} were not found",
AssetRequestsToday, assetRequestsTodayPerHour, AssetRequestsNotFoundToday,
AssetRequestsYesterday, assetRequestsYesterdayPerHour, AssetRequestsNotFoundYesterday);
}
public override string XReport(string uptime, string version)
{
return OSDParser.SerializeJsonString(OReport(uptime, version));
}
public override OSDMap OReport(string uptime, string version)
{
double elapsedHours = (DateTime.Now - startTime).TotalHours;
if (elapsedHours <= 0) { elapsedHours = 1; } // prevent divide by zero
long assetRequestsTodayPerHour = (long)Math.Round(AssetRequestsToday / elapsedHours);
long assetRequestsYesterdayPerHour = (long)Math.Round(AssetRequestsYesterday / 24.0);
OSDMap ret = new OSDMap();
ret.Add("AssetRequestsToday", OSD.FromLong(AssetRequestsToday));
ret.Add("AssetRequestsTodayPerHour", OSD.FromLong(assetRequestsTodayPerHour));
ret.Add("AssetRequestsNotFoundToday", OSD.FromLong(AssetRequestsNotFoundToday));
ret.Add("AssetRequestsYesterday", OSD.FromLong(AssetRequestsYesterday));
ret.Add("AssetRequestsYesterdayPerHour", OSD.FromLong(assetRequestsYesterdayPerHour));
ret.Add("AssetRequestsNotFoundYesterday", OSD.FromLong(assetRequestsNotFoundYesterday));
return ret;
}
}
}

View File

@ -80,5 +80,12 @@ namespace OpenSim.Framework.Monitoring
{
return (string) Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0).ToString() ;
}
public virtual OSDMap OReport(string uptime, string version)
{
OSDMap ret = new OSDMap();
ret.Add("TotalMemory", new OSDReal(Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
return ret;
}
}
}

View File

@ -25,6 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
/// <summary>
@ -45,5 +47,12 @@ namespace OpenSim.Framework.Monitoring
/// A <see cref="System.String"/>
/// </returns>
string XReport(string uptime, string version);
/// <summary>
/// Report back collected statistical information as an OSDMap of key/values
/// </summary>
/// <returns>
/// </returns>
OSDMap OReport(string uptime, string version);
}
}

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -404,6 +404,15 @@ Asset service request failures: {3}" + Environment.NewLine,
/// </summary>
/// <returns></returns>
public override string XReport(string uptime, string version)
{
return OSDParser.SerializeJsonString(OReport(uptime, version));
}
/// <summary>
/// Report back collected statistical information as an OSDMap
/// </summary>
/// <returns></returns>
public override OSDMap OReport(string uptime, string version)
{
OSDMap args = new OSDMap(30);
// args["AssetsInCache"] = OSD.FromString (String.Format ("{0:0.##}", AssetsInCache));
@ -442,12 +451,10 @@ Asset service request failures: {3}" + Environment.NewLine,
args["Uptime"] = OSD.FromString (uptime);
args["Version"] = OSD.FromString (version);
string strBuffer = "";
strBuffer = OSDParser.SerializeJsonString(args);
return args;
}
}
return strBuffer;
}
}
/// <summary>
/// Pull packet queue stats from packet queues and report
@ -474,5 +481,11 @@ Asset service request failures: {3}" + Environment.NewLine,
{
return "";
}
public OSDMap OReport(string uptime, string version)
{
OSDMap ret = new OSDMap();
return ret;
}
}
}

View File

@ -0,0 +1,211 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
// Create a time histogram of events. The histogram is built in a wrap-around
// array of equally distributed buckets.
// For instance, a minute long histogram of second sized buckets would be:
// new EventHistogram(60, 1000)
public class EventHistogram
{
private int m_timeBase;
private int m_numBuckets;
private int m_bucketMilliseconds;
private int m_lastBucket;
private int m_totalHistogramMilliseconds;
private long[] m_histogram;
private object histoLock = new object();
public EventHistogram(int numberOfBuckets, int millisecondsPerBucket)
{
m_numBuckets = numberOfBuckets;
m_bucketMilliseconds = millisecondsPerBucket;
m_totalHistogramMilliseconds = m_numBuckets * m_bucketMilliseconds;
m_histogram = new long[m_numBuckets];
Zero();
m_lastBucket = 0;
m_timeBase = Util.EnvironmentTickCount();
}
public void Event()
{
this.Event(1);
}
// Record an event at time 'now' in the histogram.
public void Event(int cnt)
{
lock (histoLock)
{
// The time as displaced from the base of the histogram
int bucketTime = Util.EnvironmentTickCountSubtract(m_timeBase);
// If more than the total time of the histogram, we just start over
if (bucketTime > m_totalHistogramMilliseconds)
{
Zero();
m_lastBucket = 0;
m_timeBase = Util.EnvironmentTickCount();
}
else
{
// To which bucket should we add this event?
int bucket = bucketTime / m_bucketMilliseconds;
// Advance m_lastBucket to the new bucket. Zero any buckets skipped over.
while (bucket != m_lastBucket)
{
// Zero from just after the last bucket to the new bucket or the end
for (int jj = m_lastBucket + 1; jj <= Math.Min(bucket, m_numBuckets - 1); jj++)
{
m_histogram[jj] = 0;
}
m_lastBucket = bucket;
// If the new bucket is off the end, wrap around to the beginning
if (bucket > m_numBuckets)
{
bucket -= m_numBuckets;
m_lastBucket = 0;
m_histogram[m_lastBucket] = 0;
m_timeBase += m_totalHistogramMilliseconds;
}
}
}
m_histogram[m_lastBucket] += cnt;
}
}
// Get a copy of the current histogram
public long[] GetHistogram()
{
long[] ret = new long[m_numBuckets];
lock (histoLock)
{
int indx = m_lastBucket + 1;
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
{
if (indx >= m_numBuckets)
indx = 0;
ret[ii] = m_histogram[indx];
}
}
return ret;
}
// Get a copy of the current histogram
public OSDArray GetHistogramAsOSDArray()
{
OSDArray ret = new OSDArray(m_numBuckets);
lock (histoLock)
{
int indx = m_lastBucket + 1;
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
{
if (indx >= m_numBuckets)
indx = 0;
ret[ii] = OSD.FromLong(m_histogram[indx]);
}
}
return ret;
}
// Zero out the histogram
public void Zero()
{
lock (histoLock)
{
for (int ii = 0; ii < m_numBuckets; ii++)
m_histogram[ii] = 0;
}
}
}
// A statistic that wraps a counter.
// Built this way mostly so histograms and history can be created.
public class CounterStat : Stat
{
private SortedDictionary<string, EventHistogram> m_histograms;
private object counterLock = new object();
public CounterStat(
string shortName,
string name,
string description,
string unitName,
string category,
string container,
StatVerbosity verbosity)
: base(shortName, name, description, unitName, category, container, StatType.Push, null, verbosity)
{
m_histograms = new SortedDictionary<string, EventHistogram>();
}
// Histograms are presumably added at intialization time and the list does not change thereafter.
// Thus no locking of the histogram list.
public void AddHistogram(string histoName, EventHistogram histo)
{
m_histograms.Add(histoName, histo);
}
public delegate void ProcessHistogram(string name, EventHistogram histo);
public void ForEachHistogram(ProcessHistogram process)
{
foreach (KeyValuePair<string, EventHistogram> kvp in m_histograms)
{
process(kvp.Key, kvp.Value);
}
}
public void Event()
{
this.Event(1);
}
// Count the underlying counter.
public void Event(int cnt)
{
lock (counterLock)
{
base.Value += cnt;
foreach (EventHistogram histo in m_histograms.Values)
{
histo.Event(cnt);
}
}
}
}
}

View File

@ -29,12 +29,14 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Holds individual statistic details
/// </summary>
public class Stat
public class Stat : IDisposable
{
/// <summary>
/// Category of this stat (e.g. cache, scene, etc).
@ -181,6 +183,12 @@ namespace OpenSim.Framework.Monitoring
Verbosity = verbosity;
}
// IDisposable.Dispose()
public virtual void Dispose()
{
return;
}
/// <summary>
/// Record a value in the sample set.
/// </summary>
@ -210,6 +218,20 @@ namespace OpenSim.Framework.Monitoring
return sb.ToString();
}
public virtual OSDMap ToOSDMap()
{
OSDMap ret = new OSDMap();
ret.Add("Category", OSD.FromString(Category));
ret.Add("Container", OSD.FromString(Container));
ret.Add("ShortName", OSD.FromString(ShortName));
ret.Add("Name", OSD.FromString(Name));
ret.Add("Description", OSD.FromString(Description));
ret.Add("UnitName", OSD.FromString(UnitName));
ret.Add("Value", OSD.FromReal(Value));
return ret;
}
protected void AppendMeasuresOfInterest(StringBuilder sb)
{
if ((MeasuresOfInterest & MeasuresOfInterest.AverageChangeOverTime)

View File

@ -27,6 +27,8 @@
using System.Timers;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
/// <summary>
@ -88,5 +90,21 @@ namespace OpenSim.Framework.Monitoring
Logouts total : {3}",
SuccessfulLogins, SuccessfulLoginsToday, SuccessfulLoginsYesterday, Logouts);
}
public override string XReport(string uptime, string version)
{
return OSDParser.SerializeJsonString(OReport(uptime, version));
}
public override OSDMap OReport(string uptime, string version)
{
OSDMap ret = new OSDMap();
ret.Add("SuccessfulLogins", OSD.FromInteger(SuccessfulLogins));
ret.Add("SuccessfulLoginsToday", OSD.FromInteger(SuccessfulLoginsToday));
ret.Add("SuccessfulLoginsYesterday", OSD.FromInteger(SuccessfulLoginsYesterday));
ret.Add("Logouts", OSD.FromInteger(Logouts));
return ret;
}
}
}

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -875,7 +875,7 @@ namespace OpenSim.Framework
return FileName;
}
// Nini (config) related Methods
#region Nini (config) related Methods
public static IConfigSource ConvertDataRowToXMLConfig(DataRow row, string fileName)
{
if (!File.Exists(fileName))
@ -898,6 +898,26 @@ namespace OpenSim.Framework
}
}
public static string GetConfigVarWithDefaultSection(IConfigSource config, string varname, string section)
{
// First, check the Startup section, the default section
IConfig cnf = config.Configs["Startup"];
if (cnf == null)
return string.Empty;
string val = cnf.GetString(varname, string.Empty);
// Then check for an overwrite of the default in the given section
if (!string.IsNullOrEmpty(section))
{
cnf = config.Configs[section];
if (cnf != null)
val = cnf.GetString(varname, val);
}
return val;
}
#endregion
public static float Clip(float x, float min, float max)
{
return Math.Min(Math.Max(x, min), max);

View File

@ -1445,7 +1445,7 @@ namespace OpenSim.Region.ClientStack.Linden
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
// OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
OSDMap accessPrefs = new OSDMap();

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -56,8 +56,8 @@ namespace OpenSim.Region.ClientStack.Linden
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionConsoleModule")]
public class RegionConsoleModule : INonSharedRegionModule, IRegionConsole
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IEventQueue m_eventQueue;
@ -164,8 +164,8 @@ namespace OpenSim.Region.ClientStack.Linden
public class ConsoleHandler : BaseStreamHandler
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private RegionConsoleModule m_consoleModule;
private UUID m_agentID;

View File

@ -3892,6 +3892,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
part.Shape.LightEntry = false;
}
if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
{
// Ensure that mesh has at least 8 valid faces
part.Shape.ProfileBegin = 12500;
part.Shape.ProfileEnd = 0;
part.Shape.ProfileHollow = 27500;
}
}
}
@ -12448,6 +12456,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return String.Empty;
}
public OSDMap OReport(string uptime, string version)
{
return new OSDMap();
}
/// <summary>
/// Make an asset request to the asset service in response to a client request.
/// </summary>

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1090,7 +1090,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
bool bakedTextureValid = m_scene.AvatarFactory.ValidateBakedTextureCache(sp);
outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
}
}
}

View File

@ -65,7 +65,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
{
m_Enabled = true;
m_ThisGridURL = config.Configs["Messaging"].GetString("Gatekeeper", string.Empty);
m_ThisGridURL = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", "Messaging");
// Legacy. Remove soon!
m_ThisGridURL = config.Configs["Messaging"].GetString("Gatekeeper", m_ThisGridURL);
m_log.DebugFormat("[LURE MODULE]: {0} enabled", Name);
}
}

View File

@ -88,12 +88,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
if (thisModuleConfig != null)
{
// legacy configuration [obsolete]
m_HomeURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty);
// preferred
m_HomeURI = thisModuleConfig.GetString("HomeURI", m_HomeURI);
m_HomeURI = Util.GetConfigVarWithDefaultSection(source, "HomeURI", "HGInventoryAccessModule");
m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", string.Empty);
m_ThisGatekeeper = Util.GetConfigVarWithDefaultSection(source, "GatekeeperURI", "HGInventoryAccessModule");
// Legacy. Renove soon!
m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", m_ThisGatekeeper);
m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", true);
}
else

View File

@ -52,6 +52,7 @@ namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging
private TimeSpan m_logFileLife;
private DateTime m_logFileEndTime;
private Object m_logFileWriteLock = new Object();
private bool m_flushWrite;
// set externally when debugging. If let 'null', this does not write any error messages.
public ILog ErrorLogger = null;
@ -73,7 +74,9 @@ namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging
/// <param name="dir">The directory to create the log file in. May be 'null' for default.</param>
/// <param name="headr">The characters that begin the log file name. May be 'null' for default.</param>
/// <param name="maxFileTime">Maximum age of a log file in minutes. If zero, will set default.</param>
public LogWriter(string dir, string headr, int maxFileTime)
/// <param name="flushWrite">Whether to do a flush after every log write. Best left off but
/// if one is looking for a crash, this is a good thing to turn on.</param>
public LogWriter(string dir, string headr, int maxFileTime, bool flushWrite)
{
m_logDirectory = dir == null ? "." : dir;
@ -86,8 +89,14 @@ namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging
m_logFileLife = new TimeSpan(0, m_logMaxFileTimeMin, 0);
m_logFileEndTime = DateTime.Now + m_logFileLife;
m_flushWrite = flushWrite;
Enabled = true;
}
// Constructor that assumes flushWrite is off.
public LogWriter(string dir, string headr, int maxFileTime) : this(dir, headr, maxFileTime, false)
{
}
public void Dispose()
{
@ -153,6 +162,8 @@ namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging
buff.Append(line);
buff.Append("\r\n");
m_logFile.Write(buff.ToString());
if (m_flushWrite)
m_logFile.Flush();
}
}
}

View File

@ -31,7 +31,7 @@ using Mono.Addins;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: Addin("OpenSim.Region.CoreModules", "0.1")]
[assembly: AddinDependency("OpenSim", "0.5")]

View File

@ -416,7 +416,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector))
{
m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector);
m_console.OutputFormat("Error: Start vector '{0}' does not have a valid format", rawConsoleStartVector);
return;
}
@ -425,7 +425,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector))
{
m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector);
m_console.OutputFormat("Error: End vector '{0}' does not have a valid format", rawConsoleEndVector);
return;
}
@ -896,17 +896,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector))
{
m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector);
m_console.OutputFormat("Error: Start vector '{0}' does not have a valid format", rawConsoleStartVector);
endVector = Vector3.Zero;
return false;
}
string rawConsoleEndVector = rawComponents.Skip(1).Take(1).Single();
string rawConsoleEndVector = rawComponents.Skip(2).Take(1).Single();
if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector))
{
m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector);
m_console.OutputFormat("Error: End vector '{0}' does not have a valid format", rawConsoleEndVector);
return false;
}

View File

@ -113,9 +113,16 @@ namespace OpenSim.Region.DataSnapshot
try
{
m_enabled = config.Configs["DataSnapshot"].GetBoolean("index_sims", m_enabled);
string gatekeeper = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", "GridService");
// Legacy. Remove soon!
if (string.IsNullOrEmpty(gatekeeper))
{
IConfig conf = config.Configs["GridService"];
if (conf != null)
m_gridinfo.Add("gatekeeperURL", conf.GetString("Gatekeeper", String.Empty));
gatekeeper = conf.GetString("Gatekeeper", gatekeeper);
}
if (!string.IsNullOrEmpty(gatekeeper))
m_gridinfo.Add("gatekeeperURL", gatekeeper);
m_gridinfo.Add(
"name", config.Configs["DataSnapshot"].GetString("gridname", "the lost continent of hippo"));

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -51,7 +51,6 @@ namespace OpenSim.Region.Framework.Interfaces
JsonStoreNodeType GetPathType(UUID storeID, string path);
bool TestStore(UUID storeID);
bool TestPath(UUID storeID, string path, bool useJson);
bool SetValue(UUID storeID, string path, string value, bool useJson);
bool RemoveValue(UUID storeID, string path);

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -2075,7 +2075,11 @@ namespace OpenSim.Region.Framework.Scenes
// Get terrain height for sub-region in a megaregion if necessary
int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X);
int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y);
UUID target_regionID = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y).RegionID;
GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y);
// If X and Y is NaN, target_region will be null
if (target_region == null)
return;
UUID target_regionID = target_region.RegionID;
Scene targetScene = m_scene;
if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene))

View File

@ -222,7 +222,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
MainConsole.Instance.OutputFormat(
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
}
);
}

View File

@ -31,7 +31,7 @@ using Mono.Addins;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: Addin("OpenSim.Region.OptionalModules", "0.1")]
[assembly: AddinDependency("OpenSim", "0.5")]

View File

@ -84,11 +84,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
protected static Regex m_PathComponent = new Regex("\\.({[^}]+}|\\[[0-9]+\\]|\\[\\+\\])");
// extract the internals of an array reference
protected static Regex m_SimpleArrayPattern = new Regex("\\[([0-9]+)\\]");
protected static Regex m_ArrayPattern = new Regex("\\[([0-9]+|\\+)\\]");
protected static Regex m_SimpleArrayPattern = new Regex("^\\[([0-9]+)\\]$");
protected static Regex m_ArrayPattern = new Regex("^\\[([0-9]+|\\+)\\]$");
// extract the internals of a has reference
protected static Regex m_HashPattern = new Regex("{([^}]+)}");
protected static Regex m_HashPattern = new Regex("^{([^}]+)}$");
// -----------------------------------------------------------------
/// <summary>
@ -168,28 +168,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
return JsonStoreNodeType.Undefined;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public bool TestPath(string expr, bool useJson)
{
Stack<string> path;
if (! ParsePathExpression(expr,out path))
return false;
OSD result = ProcessPathExpression(ValueStore,path);
if (result == null)
return false;
if (useJson || OSDBaseType(result.Type))
return true;
return false;
}
// -----------------------------------------------------------------
/// <summary>
///

View File

@ -297,38 +297,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
return JsonStoreNodeType.Undefined;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public bool TestPath(UUID storeID, string path, bool useJson)
{
if (! m_enabled) return false;
JsonStore map = null;
lock (m_JsonValueStore)
{
if (! m_JsonValueStore.TryGetValue(storeID,out map))
{
m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
return false;
}
}
try
{
lock (map)
return map.TestPath(path,useJson);
}
catch (Exception e)
{
m_log.Error(string.Format("[JsonStore]: Path test failed for {0} in {1}", path, storeID), e);
}
return false;
}
// -----------------------------------------------------------------
/// <summary>
///

View File

@ -168,32 +168,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
{
m_comms.RegisterScriptInvocations(this);
m_comms.RegisterConstants(this);
// m_comms.RegisterScriptInvocation(this, "JsonCreateStore");
// m_comms.RegisterScriptInvocation(this, "JsonAttachObjectStore");
// m_comms.RegisterScriptInvocation(this, "JsonDestroyStore");
// m_comms.RegisterScriptInvocation(this, "JsonTestStore");
// m_comms.RegisterScriptInvocation(this, "JsonReadNotecard");
// m_comms.RegisterScriptInvocation(this, "JsonWriteNotecard");
// m_comms.RegisterScriptInvocation(this, "JsonTestPathList");
// m_comms.RegisterScriptInvocation(this, "JsonTestPath");
// m_comms.RegisterScriptInvocation(this, "JsonTestPathJson");
// m_comms.RegisterScriptInvocation(this, "JsonGetValue");
// m_comms.RegisterScriptInvocation(this, "JsonGetValueJson");
// m_comms.RegisterScriptInvocation(this, "JsonTakeValue");
// m_comms.RegisterScriptInvocation(this, "JsonTakeValueJson");
// m_comms.RegisterScriptInvocation(this, "JsonReadValue");
// m_comms.RegisterScriptInvocation(this, "JsonReadValueJson");
// m_comms.RegisterScriptInvocation(this, "JsonSetValue");
// m_comms.RegisterScriptInvocation(this, "JsonSetValueJson");
// m_comms.RegisterScriptInvocation(this, "JsonRemoveValue");
}
catch (Exception e)
{
@ -341,18 +315,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
return (int)m_store.GetPathType(storeID,path);
}
[ScriptInvocation]
public int JsonTestPath(UUID hostID, UUID scriptID, UUID storeID, string path)
{
return m_store.TestPath(storeID,path,false) ? 1 : 0;
}
[ScriptInvocation]
public int JsonTestPathJson(UUID hostID, UUID scriptID, UUID storeID, string path)
{
return m_store.TestPath(storeID,path,true) ? 1 : 0;
}
// -----------------------------------------------------------------
/// <summary>
///

View File

@ -158,8 +158,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
Assert.That(dsrv, Is.EqualTo(1));
int tprv = (int)InvokeOp("JsonTestPath", storeId, "Hello");
Assert.That(tprv, Is.EqualTo(0));
int tprv = (int)InvokeOp("JsonGetPathType", storeId, "Hello");
Assert.That(tprv, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF));
}
[Test]
@ -277,8 +277,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello");
Assert.That(returnValue, Is.EqualTo(1));
int result = (int)InvokeOp("JsonTestPath", storeId, "Hello");
Assert.That(result, Is.EqualTo(0));
int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello");
Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF));
string returnValue2 = (string)InvokeOp("JsonGetValue", storeId, "Hello");
Assert.That(returnValue2, Is.EqualTo(""));
@ -291,8 +291,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello");
Assert.That(returnValue, Is.EqualTo(1));
int result = (int)InvokeOp("JsonTestPath", storeId, "Hello");
Assert.That(result, Is.EqualTo(0));
int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello");
Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF));
string returnValue2 = (string)InvokeOp("JsonGetJson", storeId, "Hello");
Assert.That(returnValue2, Is.EqualTo(""));
@ -306,11 +306,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello[0]");
Assert.That(returnValue, Is.EqualTo(1));
int result = (int)InvokeOp("JsonTestPath", storeId, "Hello[0]");
Assert.That(result, Is.EqualTo(1));
int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello[0]");
Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE));
result = (int)InvokeOp("JsonTestPath", storeId, "Hello[1]");
Assert.That(result, Is.EqualTo(0));
result = (int)InvokeOp("JsonGetPathType", storeId, "Hello[1]");
Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF));
string stringReturnValue = (string)InvokeOp("JsonGetValue", storeId, "Hello[0]");
Assert.That(stringReturnValue, Is.EqualTo("value2"));
@ -400,7 +400,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
// }
[Test]
public void TestGetArrayLength()
public void TestJsonGetArrayLength()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();

View File

@ -438,6 +438,28 @@ public override BulletConstraint Create6DofConstraintToPoint(BulletWorld world,
joinPoint, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies));
}
public override BulletConstraint Create6DofConstraintFixed(BulletWorld world, BulletBody obj1,
Vector3 frameInBloc, Quaternion frameInBrot,
bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies)
{
BulletWorldUnman worldu = world as BulletWorldUnman;
BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
return new BulletConstraintUnman(BSAPICPP.Create6DofConstraintFixed2(worldu.ptr, bodyu1.ptr,
frameInBloc, frameInBrot, useLinearReferenceFrameB, disableCollisionsBetweenLinkedBodies));
}
public override BulletConstraint Create6DofSpringConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
Vector3 frame1loc, Quaternion frame1rot,
Vector3 frame2loc, Quaternion frame2rot,
bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
{
BulletWorldUnman worldu = world as BulletWorldUnman;
BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
BulletBodyUnman bodyu2 = obj2 as BulletBodyUnman;
return new BulletConstraintUnman(BSAPICPP.Create6DofSpringConstraint2(worldu.ptr, bodyu1.ptr, bodyu2.ptr, frame1loc, frame1rot,
frame2loc, frame2rot, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies));
}
public override BulletConstraint CreateHingeConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
Vector3 pivotinA, Vector3 pivotinB,
Vector3 axisInA, Vector3 axisInB,
@ -450,6 +472,52 @@ public override BulletConstraint CreateHingeConstraint(BulletWorld world, Bullet
pivotinA, pivotinB, axisInA, axisInB, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies));
}
public override BulletConstraint CreateSliderConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
Vector3 frame1loc, Quaternion frame1rot,
Vector3 frame2loc, Quaternion frame2rot,
bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
{
BulletWorldUnman worldu = world as BulletWorldUnman;
BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
BulletBodyUnman bodyu2 = obj2 as BulletBodyUnman;
return new BulletConstraintUnman(BSAPICPP.CreateSliderConstraint2(worldu.ptr, bodyu1.ptr, bodyu2.ptr, frame1loc, frame1rot,
frame2loc, frame2rot, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies));
}
public override BulletConstraint CreateConeTwistConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
Vector3 frame1loc, Quaternion frame1rot,
Vector3 frame2loc, Quaternion frame2rot,
bool disableCollisionsBetweenLinkedBodies)
{
BulletWorldUnman worldu = world as BulletWorldUnman;
BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
BulletBodyUnman bodyu2 = obj2 as BulletBodyUnman;
return new BulletConstraintUnman(BSAPICPP.CreateConeTwistConstraint2(worldu.ptr, bodyu1.ptr, bodyu2.ptr, frame1loc, frame1rot,
frame2loc, frame2rot, disableCollisionsBetweenLinkedBodies));
}
public override BulletConstraint CreateGearConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
Vector3 axisInA, Vector3 axisInB,
float ratio, bool disableCollisionsBetweenLinkedBodies)
{
BulletWorldUnman worldu = world as BulletWorldUnman;
BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
BulletBodyUnman bodyu2 = obj2 as BulletBodyUnman;
return new BulletConstraintUnman(BSAPICPP.CreateGearConstraint2(worldu.ptr, bodyu1.ptr, bodyu2.ptr, axisInA, axisInB,
ratio, disableCollisionsBetweenLinkedBodies));
}
public override BulletConstraint CreatePoint2PointConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
Vector3 pivotInA, Vector3 pivotInB,
bool disableCollisionsBetweenLinkedBodies)
{
BulletWorldUnman worldu = world as BulletWorldUnman;
BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
BulletBodyUnman bodyu2 = obj2 as BulletBodyUnman;
return new BulletConstraintUnman(BSAPICPP.CreatePoint2PointConstraint2(worldu.ptr, bodyu1.ptr, bodyu2.ptr, pivotInA, pivotInB,
disableCollisionsBetweenLinkedBodies));
}
public override void SetConstraintEnable(BulletConstraint constrain, float numericTrueFalse)
{
BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
@ -1425,12 +1493,46 @@ public static extern IntPtr Create6DofConstraintToPoint2(IntPtr world, IntPtr ob
Vector3 joinPoint,
bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
public static extern IntPtr Create6DofConstraintFixed2(IntPtr world, IntPtr obj1,
Vector3 frameInBloc, Quaternion frameInBrot,
bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies);
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
public static extern IntPtr Create6DofSpringConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
Vector3 frame1loc, Quaternion frame1rot,
Vector3 frame2loc, Quaternion frame2rot,
bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
public static extern IntPtr CreateHingeConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
Vector3 pivotinA, Vector3 pivotinB,
Vector3 axisInA, Vector3 axisInB,
bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
public static extern IntPtr CreateSliderConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
Vector3 frameInAloc, Quaternion frameInArot,
Vector3 frameInBloc, Quaternion frameInBrot,
bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
public static extern IntPtr CreateConeTwistConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
Vector3 frameInAloc, Quaternion frameInArot,
Vector3 frameInBloc, Quaternion frameInBrot,
bool disableCollisionsBetweenLinkedBodies);
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
public static extern IntPtr CreateGearConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
Vector3 axisInA, Vector3 axisInB,
float ratio, bool disableCollisionsBetweenLinkedBodies);
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
public static extern IntPtr CreatePoint2PointConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
Vector3 pivotInA, Vector3 pivotInB,
bool disableCollisionsBetweenLinkedBodies);
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
public static extern void SetConstraintEnable2(IntPtr constrain, float numericTrueFalse);

View File

@ -559,8 +559,9 @@ private sealed class BulletConstraintXNA : BulletConstraint
}
//BulletSimAPI.Create6DofConstraint(m_world.ptr, m_body1.ptr, m_body2.ptr,frame1, frame1rot,frame2, frame2rot,useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies));
public override BulletConstraint Create6DofConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, Vector3 pframe1, Quaternion pframe1rot, Vector3 pframe2, Quaternion pframe2rot, bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies)
public override BulletConstraint Create6DofConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2,
Vector3 pframe1, Quaternion pframe1rot, Vector3 pframe2, Quaternion pframe2rot,
bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies)
{
DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world;
@ -584,6 +585,23 @@ private sealed class BulletConstraintXNA : BulletConstraint
return new BulletConstraintXNA(consttr);
}
public override BulletConstraint Create6DofConstraintFixed(BulletWorld pWorld, BulletBody pBody1,
Vector3 pframe1, Quaternion pframe1rot,
bool pUseLinearReferenceFrameB, bool pdisableCollisionsBetweenLinkedBodies)
{
DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world;
RigidBody body1 = (pBody1 as BulletBodyXNA).rigidBody;
IndexedVector3 frame1v = new IndexedVector3(pframe1.X, pframe1.Y, pframe1.Z);
IndexedQuaternion frame1rot = new IndexedQuaternion(pframe1rot.X, pframe1rot.Y, pframe1rot.Z, pframe1rot.W);
IndexedMatrix frame1 = IndexedMatrix.CreateFromQuaternion(frame1rot);
frame1._origin = frame1v;
Generic6DofConstraint consttr = new Generic6DofConstraint(body1, ref frame1, pUseLinearReferenceFrameB);
consttr.CalculateTransforms();
world.AddConstraint(consttr,pdisableCollisionsBetweenLinkedBodies);
return new BulletConstraintXNA(consttr);
}
/// <summary>
///
@ -1133,8 +1151,8 @@ private sealed class BulletConstraintXNA : BulletConstraint
p.numberOfSolverIterations = o[0].numberOfSolverIterations;
p.linksetImplementation = BSParam.LinksetImplementation;
p.linkConstraintUseFrameOffset = BSParam.LinkConstraintUseFrameOffset;
p.linkConstraintEnableTransMotor = BSParam.LinkConstraintEnableTransMotor;
p.linkConstraintUseFrameOffset = BSParam.NumericBool(BSParam.LinkConstraintUseFrameOffset);
p.linkConstraintEnableTransMotor = BSParam.NumericBool(BSParam.LinkConstraintEnableTransMotor);
p.linkConstraintTransMotorMaxVel = BSParam.LinkConstraintTransMotorMaxVel;
p.linkConstraintTransMotorMaxForce = BSParam.LinkConstraintTransMotorMaxForce;
p.linkConstraintERP = BSParam.LinkConstraintERP;
@ -1443,129 +1461,130 @@ private sealed class BulletConstraintXNA : BulletConstraint
public BSPhysicsShapeType BSShapeTypeFromBroadPhaseNativeType(BroadphaseNativeTypes pin)
{
BSPhysicsShapeType ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
switch (pin)
{
case BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_BOX;
ret = BSPhysicsShapeType.SHAPE_BOX;
break;
case BroadphaseNativeTypes.TRIANGLE_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.TETRAHEDRAL_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_MESH;
ret = BSPhysicsShapeType.SHAPE_MESH;
break;
case BroadphaseNativeTypes.CONVEX_HULL_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_HULL;
ret = BSPhysicsShapeType.SHAPE_HULL;
break;
case BroadphaseNativeTypes.CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.CUSTOM_POLYHEDRAL_SHAPE_TYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
//implicit convex shapes
case BroadphaseNativeTypes.IMPLICIT_CONVEX_SHAPES_START_HERE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_SPHERE;
ret = BSPhysicsShapeType.SHAPE_SPHERE;
break;
case BroadphaseNativeTypes.MULTI_SPHERE_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_CAPSULE;
ret = BSPhysicsShapeType.SHAPE_CAPSULE;
break;
case BroadphaseNativeTypes.CONE_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_CONE;
ret = BSPhysicsShapeType.SHAPE_CONE;
break;
case BroadphaseNativeTypes.CONVEX_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.CYLINDER_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_CYLINDER;
ret = BSPhysicsShapeType.SHAPE_CYLINDER;
break;
case BroadphaseNativeTypes.UNIFORM_SCALING_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.MINKOWSKI_SUM_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.BOX_2D_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.CONVEX_2D_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.CUSTOM_CONVEX_SHAPE_TYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
//concave shape
case BroadphaseNativeTypes.CONCAVE_SHAPES_START_HERE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
case BroadphaseNativeTypes.TRIANGLE_MESH_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_MESH;
ret = BSPhysicsShapeType.SHAPE_MESH;
break;
case BroadphaseNativeTypes.SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_MESH;
ret = BSPhysicsShapeType.SHAPE_MESH;
break;
///used for demo integration FAST/Swift collision library and Bullet
case BroadphaseNativeTypes.FAST_CONCAVE_MESH_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_MESH;
ret = BSPhysicsShapeType.SHAPE_MESH;
break;
//terrain
case BroadphaseNativeTypes.TERRAIN_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_HEIGHTMAP;
ret = BSPhysicsShapeType.SHAPE_HEIGHTMAP;
break;
///Used for GIMPACT Trimesh integration
case BroadphaseNativeTypes.GIMPACT_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_MESH;
ret = BSPhysicsShapeType.SHAPE_MESH;
break;
///Multimaterial mesh
case BroadphaseNativeTypes.MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_MESH;
ret = BSPhysicsShapeType.SHAPE_MESH;
break;
case BroadphaseNativeTypes.EMPTY_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.STATIC_PLANE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_GROUNDPLANE;
ret = BSPhysicsShapeType.SHAPE_GROUNDPLANE;
break;
case BroadphaseNativeTypes.CUSTOM_CONCAVE_SHAPE_TYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.CONCAVE_SHAPES_END_HERE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.COMPOUND_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_COMPOUND;
ret = BSPhysicsShapeType.SHAPE_COMPOUND;
break;
case BroadphaseNativeTypes.SOFTBODY_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_MESH;
ret = BSPhysicsShapeType.SHAPE_MESH;
break;
case BroadphaseNativeTypes.HFFLUID_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.HFFLUID_BUOYANT_CONVEX_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.INVALID_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
}
return BSPhysicsShapeType.SHAPE_UNKNOWN;
return ret;
}
public override void RemoveChildShapeFromCompoundShape(BulletShape cShape, BulletShape removeShape) { /* TODO */ }
@ -1579,7 +1598,39 @@ private sealed class BulletConstraintXNA : BulletConstraint
return new BulletShapeXNA(m_planeshape, BSPhysicsShapeType.SHAPE_GROUNDPLANE);
}
public override BulletConstraint CreateHingeConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, Vector3 ppivotInA, Vector3 ppivotInB, Vector3 paxisInA, Vector3 paxisInB, bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies)
public override BulletConstraint Create6DofSpringConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2,
Vector3 pframe1, Quaternion pframe1rot, Vector3 pframe2, Quaternion pframe2rot,
bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies)
{
Generic6DofSpringConstraint constrain = null;
DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world;
RigidBody body1 = (pBody1 as BulletBodyXNA).rigidBody;
RigidBody body2 = (pBody2 as BulletBodyXNA).rigidBody;
if (body1 != null && body2 != null)
{
IndexedVector3 frame1v = new IndexedVector3(pframe1.X, pframe1.Y, pframe1.Z);
IndexedQuaternion frame1rot = new IndexedQuaternion(pframe1rot.X, pframe1rot.Y, pframe1rot.Z, pframe1rot.W);
IndexedMatrix frame1 = IndexedMatrix.CreateFromQuaternion(frame1rot);
frame1._origin = frame1v;
IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z);
IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W);
IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot);
frame2._origin = frame1v;
constrain = new Generic6DofSpringConstraint(body1, body2, ref frame1, ref frame2, puseLinearReferenceFrameA);
world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies);
constrain.CalculateTransforms();
}
return new BulletConstraintXNA(constrain);
}
public override BulletConstraint CreateHingeConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2,
Vector3 ppivotInA, Vector3 ppivotInB, Vector3 paxisInA, Vector3 paxisInB,
bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies)
{
HingeConstraint constrain = null;
DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world;
@ -1591,6 +1642,100 @@ private sealed class BulletConstraintXNA : BulletConstraint
IndexedVector3 pivotInB = new IndexedVector3(ppivotInB.X, ppivotInB.Y, ppivotInB.Z);
IndexedVector3 axisInA = new IndexedVector3(paxisInA.X, paxisInA.Y, paxisInA.Z);
IndexedVector3 axisInB = new IndexedVector3(paxisInB.X, paxisInB.Y, paxisInB.Z);
constrain = new HingeConstraint(rb1, rb2, ref pivotInA, ref pivotInB, ref axisInA, ref axisInB, puseLinearReferenceFrameA);
world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies);
}
return new BulletConstraintXNA(constrain);
}
public override BulletConstraint CreateSliderConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2,
Vector3 pframe1, Quaternion pframe1rot,
Vector3 pframe2, Quaternion pframe2rot,
bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies)
{
SliderConstraint constrain = null;
DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world;
RigidBody rb1 = (pBody1 as BulletBodyXNA).rigidBody;
RigidBody rb2 = (pBody2 as BulletBodyXNA).rigidBody;
if (rb1 != null && rb2 != null)
{
IndexedVector3 frame1v = new IndexedVector3(pframe1.X, pframe1.Y, pframe1.Z);
IndexedQuaternion frame1rot = new IndexedQuaternion(pframe1rot.X, pframe1rot.Y, pframe1rot.Z, pframe1rot.W);
IndexedMatrix frame1 = IndexedMatrix.CreateFromQuaternion(frame1rot);
frame1._origin = frame1v;
IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z);
IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W);
IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot);
frame2._origin = frame1v;
constrain = new SliderConstraint(rb1, rb2, ref frame1, ref frame2, puseLinearReferenceFrameA);
world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies);
}
return new BulletConstraintXNA(constrain);
}
public override BulletConstraint CreateConeTwistConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2,
Vector3 pframe1, Quaternion pframe1rot,
Vector3 pframe2, Quaternion pframe2rot,
bool pdisableCollisionsBetweenLinkedBodies)
{
ConeTwistConstraint constrain = null;
DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world;
RigidBody rb1 = (pBody1 as BulletBodyXNA).rigidBody;
RigidBody rb2 = (pBody2 as BulletBodyXNA).rigidBody;
if (rb1 != null && rb2 != null)
{
IndexedVector3 frame1v = new IndexedVector3(pframe1.X, pframe1.Y, pframe1.Z);
IndexedQuaternion frame1rot = new IndexedQuaternion(pframe1rot.X, pframe1rot.Y, pframe1rot.Z, pframe1rot.W);
IndexedMatrix frame1 = IndexedMatrix.CreateFromQuaternion(frame1rot);
frame1._origin = frame1v;
IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z);
IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W);
IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot);
frame2._origin = frame1v;
constrain = new ConeTwistConstraint(rb1, rb2, ref frame1, ref frame2);
world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies);
}
return new BulletConstraintXNA(constrain);
}
public override BulletConstraint CreateGearConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2,
Vector3 paxisInA, Vector3 paxisInB,
float pratio, bool pdisableCollisionsBetweenLinkedBodies)
{
Generic6DofConstraint constrain = null;
/* BulletXNA does not have a gear constraint
GearConstraint constrain = null;
DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world;
RigidBody rb1 = (pBody1 as BulletBodyXNA).rigidBody;
RigidBody rb2 = (pBody2 as BulletBodyXNA).rigidBody;
if (rb1 != null && rb2 != null)
{
IndexedVector3 axis1 = new IndexedVector3(paxisInA.X, paxisInA.Y, paxisInA.Z);
IndexedVector3 axis2 = new IndexedVector3(paxisInB.X, paxisInB.Y, paxisInB.Z);
constrain = new GearConstraint(rb1, rb2, ref axis1, ref axis2, pratio);
world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies);
}
*/
return new BulletConstraintXNA(constrain);
}
public override BulletConstraint CreatePoint2PointConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2,
Vector3 ppivotInA, Vector3 ppivotInB,
bool pdisableCollisionsBetweenLinkedBodies)
{
Point2PointConstraint constrain = null;
DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world;
RigidBody rb1 = (pBody1 as BulletBodyXNA).rigidBody;
RigidBody rb2 = (pBody2 as BulletBodyXNA).rigidBody;
if (rb1 != null && rb2 != null)
{
IndexedVector3 pivotInA = new IndexedVector3(ppivotInA.X, ppivotInA.Y, ppivotInA.Z);
IndexedVector3 pivotInB = new IndexedVector3(ppivotInB.X, ppivotInB.Y, ppivotInB.Z);
constrain = new Point2PointConstraint(rb1, rb2, ref pivotInA, ref pivotInB);
world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies);
}
return new BulletConstraintXNA(constrain);

View File

@ -365,11 +365,38 @@ public abstract BulletConstraint Create6DofConstraintToPoint(BulletWorld world,
Vector3 joinPoint,
bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
public abstract BulletConstraint Create6DofConstraintFixed(BulletWorld world, BulletBody obj1,
Vector3 frameInBloc, Quaternion frameInBrot,
bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies);
public abstract BulletConstraint Create6DofSpringConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
Vector3 frame1loc, Quaternion frame1rot,
Vector3 frame2loc, Quaternion frame2rot,
bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
public abstract BulletConstraint CreateHingeConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
Vector3 pivotinA, Vector3 pivotinB,
Vector3 axisInA, Vector3 axisInB,
bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
public abstract BulletConstraint CreateSliderConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
Vector3 frameInAloc, Quaternion frameInArot,
Vector3 frameInBloc, Quaternion frameInBrot,
bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
public abstract BulletConstraint CreateConeTwistConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
Vector3 frameInAloc, Quaternion frameInArot,
Vector3 frameInBloc, Quaternion frameInBrot,
bool disableCollisionsBetweenLinkedBodies);
public abstract BulletConstraint CreateGearConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
Vector3 axisInA, Vector3 axisInB,
float ratio, bool disableCollisionsBetweenLinkedBodies);
public abstract BulletConstraint CreatePoint2PointConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
Vector3 pivotInA, Vector3 pivotInB,
bool disableCollisionsBetweenLinkedBodies);
public abstract void SetConstraintEnable(BulletConstraint constrain, float numericTrueFalse);
public abstract void SetConstraintNumSolverIterations(BulletConstraint constrain, float iterations);

View File

@ -443,6 +443,7 @@ public sealed class BSCharacter : BSPhysObject
PhysicsScene.TaintedObject("BSCharacter.setPosition", delegate()
{
DetailLog("{0},BSCharacter.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation);
PositionSanityCheck();
ForcePosition = _position;
});
}
@ -456,7 +457,6 @@ public sealed class BSCharacter : BSPhysObject
_position = value;
if (PhysBody.HasPhysicalBody)
{
PositionSanityCheck();
PhysicsScene.PE.SetTranslation(PhysBody, _position, _orientation);
}
}
@ -513,8 +513,7 @@ public sealed class BSCharacter : BSPhysObject
PhysicsScene.TaintedObject(inTaintTime, "BSCharacter.PositionSanityCheck", delegate()
{
DetailLog("{0},BSCharacter.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, _position, _orientation);
if (PhysBody.HasPhysicalBody)
PhysicsScene.PE.SetTranslation(PhysBody, _position, _orientation);
ForcePosition = _position;
});
ret = true;
}

View File

@ -57,6 +57,7 @@ public sealed class BSConstraint6Dof : BSConstraint
obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString);
}
// 6 Dof constraint based on a midpoint between the two constrained bodies
public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2,
Vector3 joinPoint,
bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
@ -94,6 +95,21 @@ public sealed class BSConstraint6Dof : BSConstraint
}
}
// A 6 Dof constraint that is fixed in the world and constrained to a on-the-fly created static object
public BSConstraint6Dof(BulletWorld world, BulletBody obj1, Vector3 frameInBloc, Quaternion frameInBrot,
bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
: base(world)
{
m_body1 = obj1;
m_body2 = obj1; // Look out for confusion down the road
m_constraint = PhysicsScene.PE.Create6DofConstraintFixed(m_world, m_body1,
frameInBloc, frameInBrot,
useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies);
m_enabled = true;
world.physicsScene.DetailLog("{0},BS6DofConstraint,createFixed,wID={1},rID={2},rBody={3}",
BSScene.DetailLogZero, world.worldID, obj1.ID, obj1.AddrString);
}
public bool SetFrames(Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot)
{
bool ret = false;

View File

@ -117,8 +117,7 @@ public sealed class BSConstraintCollection : IDisposable
if (this.TryGetConstraint(body1, body2, out constrain))
{
// remove the constraint from our collection
RemoveAndDestroyConstraint(constrain);
ret = true;
ret = RemoveAndDestroyConstraint(constrain);
}
}
@ -126,17 +125,19 @@ public sealed class BSConstraintCollection : IDisposable
}
// The constraint MUST exist in the collection
// Could be called if the constraint was previously removed.
// Return 'true' if the constraint was actually removed and disposed.
public bool RemoveAndDestroyConstraint(BSConstraint constrain)
{
bool removed = false;
lock (m_constraints)
{
// remove the constraint from our collection
m_constraints.Remove(constrain);
removed = m_constraints.Remove(constrain);
}
// tell the engine that all its structures need to be freed
// Dispose() is safe to call multiple times
constrain.Dispose();
// we destroyed something
return true;
return removed;
}
// Remove all constraints that reference the passed body.

View File

@ -144,7 +144,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
enableAngularVerticalAttraction = true;
enableAngularDeflection = false;
enableAngularBanking = false;
if (BSParam.VehicleDebuggingEnabled != ConfigurationParameters.numericFalse)
if (BSParam.VehicleDebuggingEnabled)
{
enableAngularVerticalAttraction = true;
enableAngularDeflection = false;
@ -607,8 +607,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin
// TODO: possibly set AngularFactor and LinearFactor for the type of vehicle.
// Maybe compute linear and angular factor and damping from params.
PhysicsScene.PE.SetAngularDamping(Prim.PhysBody, BSParam.VehicleAngularDamping);
PhysicsScene.PE.SetLinearFactor(Prim.PhysBody, BSParam.VehicleLinearFactorV);
PhysicsScene.PE.SetAngularFactorV(Prim.PhysBody, BSParam.VehicleAngularFactorV);
PhysicsScene.PE.SetLinearFactor(Prim.PhysBody, BSParam.VehicleLinearFactor);
PhysicsScene.PE.SetAngularFactorV(Prim.PhysBody, BSParam.VehicleAngularFactor);
// Vehicles report collision events so we know when it's on the ground
PhysicsScene.PE.AddToCollisionFlags(Prim.PhysBody, CollisionFlags.BS_VEHICLE_COLLISIONS);

View File

@ -223,8 +223,8 @@ public sealed class BSLinksetConstraints : BSLinkset
constrain.SetAngularLimits(OMV.Vector3.Zero, OMV.Vector3.Zero);
// tweek the constraint to increase stability
constrain.UseFrameOffset(BSParam.BoolNumeric(BSParam.LinkConstraintUseFrameOffset));
constrain.TranslationalLimitMotor(BSParam.BoolNumeric(BSParam.LinkConstraintEnableTransMotor),
constrain.UseFrameOffset(BSParam.LinkConstraintUseFrameOffset);
constrain.TranslationalLimitMotor(BSParam.LinkConstraintEnableTransMotor,
BSParam.LinkConstraintTransMotorMaxVel,
BSParam.LinkConstraintTransMotorMaxForce);
constrain.SetCFMAndERP(BSParam.LinkConstraintCFM, BSParam.LinkConstraintERP);

View File

@ -37,6 +37,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin
{
public static class BSParam
{
private static string LogHeader = "[BULLETSIM PARAMETERS]";
// Level of Detail values kept as float because that's what the Meshmerizer wants
public static float MeshLOD { get; private set; }
public static float MeshCircularLOD { get; private set; }
@ -44,6 +46,8 @@ public static class BSParam
public static float MeshMegaPrimThreshold { get; private set; }
public static float SculptLOD { get; private set; }
public static int CrossingFailuresBeforeOutOfBounds { get; private set; }
public static float MinimumObjectMass { get; private set; }
public static float MaximumObjectMass { get; private set; }
public static float MaxLinearVelocity { get; private set; }
@ -71,24 +75,23 @@ public static class BSParam
public static float TerrainRestitution { get; private set; }
public static float TerrainCollisionMargin { get; private set; }
public static float DefaultFriction;
public static float DefaultDensity;
public static float DefaultRestitution;
public static float CollisionMargin;
public static float Gravity;
public static float DefaultFriction { get; private set; }
public static float DefaultDensity { get; private set; }
public static float DefaultRestitution { get; private set; }
public static float CollisionMargin { get; private set; }
public static float Gravity { get; private set; }
// Physics Engine operation
public static float MaxPersistantManifoldPoolSize;
public static float MaxCollisionAlgorithmPoolSize;
public static float ShouldDisableContactPoolDynamicAllocation;
public static float ShouldForceUpdateAllAabbs;
public static float ShouldRandomizeSolverOrder;
public static float ShouldSplitSimulationIslands;
public static float ShouldEnableFrictionCaching;
public static float NumberOfSolverIterations;
public static bool UseSingleSidedMeshes { get { return UseSingleSidedMeshesF != ConfigurationParameters.numericFalse; } }
public static float UseSingleSidedMeshesF;
public static float GlobalContactBreakingThreshold;
public static float MaxPersistantManifoldPoolSize { get; private set; }
public static float MaxCollisionAlgorithmPoolSize { get; private set; }
public static bool ShouldDisableContactPoolDynamicAllocation { get; private set; }
public static bool ShouldForceUpdateAllAabbs { get; private set; }
public static bool ShouldRandomizeSolverOrder { get; private set; }
public static bool ShouldSplitSimulationIslands { get; private set; }
public static bool ShouldEnableFrictionCaching { get; private set; }
public static float NumberOfSolverIterations { get; private set; }
public static bool UseSingleSidedMeshes { get; private set; }
public static float GlobalContactBreakingThreshold { get; private set; }
// Avatar parameters
public static float AvatarFriction { get; private set; }
@ -112,16 +115,15 @@ public static class BSParam
public static float VehicleAngularDamping { get; private set; }
public static float VehicleFriction { get; private set; }
public static float VehicleRestitution { get; private set; }
public static float VehicleLinearFactor { get; private set; }
public static Vector3 VehicleLinearFactorV { get; private set; }
public static float VehicleAngularFactor { get; private set; }
public static Vector3 VehicleAngularFactorV { get; private set; }
public static Vector3 VehicleLinearFactor { get; private set; }
public static Vector3 VehicleAngularFactor { get; private set; }
public static float VehicleGroundGravityFudge { get; private set; }
public static float VehicleDebuggingEnabled { get; private set; }
public static bool VehicleDebuggingEnabled { get; private set; }
// Linkset implementation parameters
public static float LinksetImplementation { get; private set; }
public static float LinkConstraintUseFrameOffset { get; private set; }
public static float LinkConstraintEnableTransMotor { get; private set; }
public static bool LinkConstraintUseFrameOffset { get; private set; }
public static bool LinkConstraintEnableTransMotor { get; private set; }
public static float LinkConstraintTransMotorMaxVel { get; private set; }
public static float LinkConstraintTransMotorMaxForce { get; private set; }
public static float LinkConstraintERP { get; private set; }
@ -141,40 +143,106 @@ public static class BSParam
public const float MinRestitution = 0f;
public const float MaxRestitution = 1f;
// ===========================================================================
public delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val);
public delegate float ParamGet(BSScene scene);
public delegate void ParamSet(BSScene scene, string paramName, uint localID, float val);
public delegate void SetOnObject(BSScene scene, BSPhysObject obj, float val);
// =====================================================================================
// =====================================================================================
public struct ParameterDefn
// Base parameter definition that gets and sets parameter values via a string
public abstract class ParameterDefnBase
{
public string name; // string name of the parameter
public string desc; // a short description of what the parameter means
public float defaultValue; // default value if not specified anywhere else
public ParamUser userParam; // get the value from the configuration file
public ParamGet getter; // return the current value stored for this parameter
public ParamSet setter; // set the current value for this parameter
public SetOnObject onObject; // set the value on an object in the physical domain
public ParameterDefn(string n, string d, float v, ParamUser u, ParamGet g, ParamSet s)
public ParameterDefnBase(string pName, string pDesc)
{
name = n;
desc = d;
defaultValue = v;
userParam = u;
getter = g;
setter = s;
onObject = null;
name = pName;
desc = pDesc;
}
public ParameterDefn(string n, string d, float v, ParamUser u, ParamGet g, ParamSet s, SetOnObject o)
// Set the parameter value to the default
public abstract void AssignDefault(BSScene s);
// Get the value as a string
public abstract string GetValue(BSScene s);
// Set the value to this string value
public abstract void SetValue(BSScene s, string valAsString);
// set the value on a particular object (usually sets in physics engine)
public abstract void SetOnObject(BSScene s, BSPhysObject obj);
public abstract bool HasSetOnObject { get; }
}
// Specific parameter definition for a parameter of a specific type.
public delegate T PGetValue<T>(BSScene s);
public delegate void PSetValue<T>(BSScene s, T val);
public delegate void PSetOnObject<T>(BSScene scene, BSPhysObject obj);
public sealed class ParameterDefn<T> : ParameterDefnBase
{
name = n;
desc = d;
defaultValue = v;
userParam = u;
getter = g;
setter = s;
onObject = o;
T defaultValue;
PSetValue<T> setter;
PGetValue<T> getter;
PSetOnObject<T> objectSet;
public ParameterDefn(string pName, string pDesc, T pDefault, PGetValue<T> pGetter, PSetValue<T> pSetter)
: base(pName, pDesc)
{
defaultValue = pDefault;
setter = pSetter;
getter = pGetter;
objectSet = null;
}
public ParameterDefn(string pName, string pDesc, T pDefault, PGetValue<T> pGetter, PSetValue<T> pSetter, PSetOnObject<T> pObjSetter)
: base(pName, pDesc)
{
defaultValue = pDefault;
setter = pSetter;
getter = pGetter;
objectSet = pObjSetter;
}
public override void AssignDefault(BSScene s)
{
setter(s, defaultValue);
}
public override string GetValue(BSScene s)
{
return String.Format("{0}", getter(s));
}
public override void SetValue(BSScene s, string valAsString)
{
// Get the generic type of the setter
Type genericType = setter.GetType().GetGenericArguments()[0];
// Find the 'Parse' method on that type
System.Reflection.MethodInfo parser = null;
try
{
parser = genericType.GetMethod("Parse", new Type[] { typeof(String) } );
}
catch (Exception e)
{
s.Logger.ErrorFormat("{0} Exception getting parser for type '{1}': {2}", LogHeader, genericType, e);
parser = null;
}
if (parser != null)
{
// Parse the input string
try
{
T setValue = (T)parser.Invoke(genericType, new Object[] { valAsString });
setter(s, setValue);
// s.Logger.DebugFormat("{0} Parameter {1} = {2}", LogHeader, name, setValue);
}
catch
{
s.Logger.ErrorFormat("{0} Failed parsing parameter value '{1}' as type '{2}'", LogHeader, valAsString, genericType);
}
}
else
{
s.Logger.ErrorFormat("{0} Could not find parameter parser for type '{1}'", LogHeader, genericType);
}
}
public override bool HasSetOnObject
{
get { return objectSet != null; }
}
public override void SetOnObject(BSScene s, BSPhysObject obj)
{
if (objectSet != null)
objectSet(s, obj);
}
}
@ -184,462 +252,380 @@ public static class BSParam
// location somewhere in the program and make an entry in this table with the
// getters and setters.
// It is easiest to find an existing definition and copy it.
// Parameter values are floats. Booleans are converted to a floating value.
//
// A ParameterDefn() takes the following parameters:
// A ParameterDefn<T>() takes the following parameters:
// -- the text name of the parameter. This is used for console input and ini file.
// -- a short text description of the parameter. This shows up in the console listing.
// -- a default value (float)
// -- a delegate for fetching the parameter from the ini file.
// Should handle fetching the right type from the ini file and converting it.
// -- a delegate for getting the value as a float
// -- a delegate for setting the value from a float
// -- a default value
// -- a delegate for getting the value
// -- a delegate for setting the value
// -- an optional delegate to update the value in the world. Most often used to
// push the new value to an in-world object.
//
// The single letter parameters for the delegates are:
// s = BSScene
// o = BSPhysObject
// p = string parameter name
// l = localID of referenced object
// v = value (float)
// cf = parameter configuration class (for fetching values from ini file)
private static ParameterDefn[] ParameterDefinitions =
private static ParameterDefnBase[] ParameterDefinitions =
{
new ParameterDefn("MeshSculptedPrim", "Whether to create meshes for sculpties",
ConfigurationParameters.numericTrue,
(s,cf,p,v) => { ShouldMeshSculptedPrim = cf.GetBoolean(p, BSParam.BoolNumeric(v)); },
(s) => { return BSParam.NumericBool(ShouldMeshSculptedPrim); },
(s,p,l,v) => { ShouldMeshSculptedPrim = BSParam.BoolNumeric(v); } ),
new ParameterDefn("ForceSimplePrimMeshing", "If true, only use primitive meshes for objects",
ConfigurationParameters.numericFalse,
(s,cf,p,v) => { ShouldForceSimplePrimMeshing = cf.GetBoolean(p, BSParam.BoolNumeric(v)); },
(s) => { return BSParam.NumericBool(ShouldForceSimplePrimMeshing); },
(s,p,l,v) => { ShouldForceSimplePrimMeshing = BSParam.BoolNumeric(v); } ),
new ParameterDefn("UseHullsForPhysicalObjects", "If true, create hulls for physical objects",
ConfigurationParameters.numericTrue,
(s,cf,p,v) => { ShouldUseHullsForPhysicalObjects = cf.GetBoolean(p, BSParam.BoolNumeric(v)); },
(s) => { return BSParam.NumericBool(ShouldUseHullsForPhysicalObjects); },
(s,p,l,v) => { ShouldUseHullsForPhysicalObjects = BSParam.BoolNumeric(v); } ),
new ParameterDefn("ShouldRemoveZeroWidthTriangles", "If true, remove degenerate triangles from meshes",
ConfigurationParameters.numericTrue,
(s,cf,p,v) => { ShouldRemoveZeroWidthTriangles = cf.GetBoolean(p, BSParam.BoolNumeric(v)); },
(s) => { return BSParam.NumericBool(ShouldRemoveZeroWidthTriangles); },
(s,p,l,v) => { ShouldRemoveZeroWidthTriangles = BSParam.BoolNumeric(v); } ),
new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties",
true,
(s) => { return ShouldMeshSculptedPrim; },
(s,v) => { ShouldMeshSculptedPrim = v; } ),
new ParameterDefn<bool>("ForceSimplePrimMeshing", "If true, only use primitive meshes for objects",
false,
(s) => { return ShouldForceSimplePrimMeshing; },
(s,v) => { ShouldForceSimplePrimMeshing = v; } ),
new ParameterDefn<bool>("UseHullsForPhysicalObjects", "If true, create hulls for physical objects",
true,
(s) => { return ShouldUseHullsForPhysicalObjects; },
(s,v) => { ShouldUseHullsForPhysicalObjects = v; } ),
new ParameterDefn<bool>("ShouldRemoveZeroWidthTriangles", "If true, remove degenerate triangles from meshes",
true,
(s) => { return ShouldRemoveZeroWidthTriangles; },
(s,v) => { ShouldRemoveZeroWidthTriangles = v; } ),
new ParameterDefn("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)",
new ParameterDefn<int>("CrossingFailuresBeforeOutOfBounds", "How forgiving we are about getting into adjactent regions",
5,
(s) => { return CrossingFailuresBeforeOutOfBounds; },
(s,v) => { CrossingFailuresBeforeOutOfBounds = v; } ),
new ParameterDefn<float>("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)",
32f,
(s,cf,p,v) => { MeshLOD = (float)cf.GetInt(p, (int)v); },
(s) => { return MeshLOD; },
(s,p,l,v) => { MeshLOD = v; } ),
new ParameterDefn("MeshLevelOfDetailCircular", "Level of detail for prims with circular cuts or shapes",
(s,v) => { MeshLOD = v; } ),
new ParameterDefn<float>("MeshLevelOfDetailCircular", "Level of detail for prims with circular cuts or shapes",
32f,
(s,cf,p,v) => { MeshCircularLOD = (float)cf.GetInt(p, (int)v); },
(s) => { return MeshCircularLOD; },
(s,p,l,v) => { MeshCircularLOD = v; } ),
new ParameterDefn("MeshLevelOfDetailMegaPrimThreshold", "Size (in meters) of a mesh before using MeshMegaPrimLOD",
(s,v) => { MeshCircularLOD = v; } ),
new ParameterDefn<float>("MeshLevelOfDetailMegaPrimThreshold", "Size (in meters) of a mesh before using MeshMegaPrimLOD",
10f,
(s,cf,p,v) => { MeshMegaPrimThreshold = (float)cf.GetInt(p, (int)v); },
(s) => { return MeshMegaPrimThreshold; },
(s,p,l,v) => { MeshMegaPrimThreshold = v; } ),
new ParameterDefn("MeshLevelOfDetailMegaPrim", "Level of detail to render meshes larger than threshold meters",
(s,v) => { MeshMegaPrimThreshold = v; } ),
new ParameterDefn<float>("MeshLevelOfDetailMegaPrim", "Level of detail to render meshes larger than threshold meters",
32f,
(s,cf,p,v) => { MeshMegaPrimLOD = (float)cf.GetInt(p, (int)v); },
(s) => { return MeshMegaPrimLOD; },
(s,p,l,v) => { MeshMegaPrimLOD = v; } ),
new ParameterDefn("SculptLevelOfDetail", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)",
(s,v) => { MeshMegaPrimLOD = v; } ),
new ParameterDefn<float>("SculptLevelOfDetail", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)",
32f,
(s,cf,p,v) => { SculptLOD = (float)cf.GetInt(p, (int)v); },
(s) => { return SculptLOD; },
(s,p,l,v) => { SculptLOD = v; } ),
(s,v) => { SculptLOD = v; } ),
new ParameterDefn("MaxSubStep", "In simulation step, maximum number of substeps",
10f,
(s,cf,p,v) => { s.m_maxSubSteps = cf.GetInt(p, (int)v); },
(s) => { return (float)s.m_maxSubSteps; },
(s,p,l,v) => { s.m_maxSubSteps = (int)v; } ),
new ParameterDefn("FixedTimeStep", "In simulation step, seconds of one substep (1/60)",
new ParameterDefn<int>("MaxSubStep", "In simulation step, maximum number of substeps",
10,
(s) => { return s.m_maxSubSteps; },
(s,v) => { s.m_maxSubSteps = (int)v; } ),
new ParameterDefn<float>("FixedTimeStep", "In simulation step, seconds of one substep (1/60)",
1f / 60f,
(s,cf,p,v) => { s.m_fixedTimeStep = cf.GetFloat(p, v); },
(s) => { return (float)s.m_fixedTimeStep; },
(s,p,l,v) => { s.m_fixedTimeStep = v; } ),
new ParameterDefn("NominalFrameRate", "The base frame rate we claim",
(s) => { return s.m_fixedTimeStep; },
(s,v) => { s.m_fixedTimeStep = v; } ),
new ParameterDefn<float>("NominalFrameRate", "The base frame rate we claim",
55f,
(s,cf,p,v) => { s.NominalFrameRate = cf.GetInt(p, (int)v); },
(s) => { return (float)s.NominalFrameRate; },
(s,p,l,v) => { s.NominalFrameRate = (int)v; } ),
new ParameterDefn("MaxCollisionsPerFrame", "Max collisions returned at end of each frame",
2048f,
(s,cf,p,v) => { s.m_maxCollisionsPerFrame = cf.GetInt(p, (int)v); },
(s) => { return (float)s.m_maxCollisionsPerFrame; },
(s,p,l,v) => { s.m_maxCollisionsPerFrame = (int)v; } ),
new ParameterDefn("MaxUpdatesPerFrame", "Max updates returned at end of each frame",
8000f,
(s,cf,p,v) => { s.m_maxUpdatesPerFrame = cf.GetInt(p, (int)v); },
(s) => { return (float)s.m_maxUpdatesPerFrame; },
(s,p,l,v) => { s.m_maxUpdatesPerFrame = (int)v; } ),
(s) => { return s.NominalFrameRate; },
(s,v) => { s.NominalFrameRate = (int)v; } ),
new ParameterDefn<int>("MaxCollisionsPerFrame", "Max collisions returned at end of each frame",
2048,
(s) => { return s.m_maxCollisionsPerFrame; },
(s,v) => { s.m_maxCollisionsPerFrame = (int)v; } ),
new ParameterDefn<int>("MaxUpdatesPerFrame", "Max updates returned at end of each frame",
8000,
(s) => { return s.m_maxUpdatesPerFrame; },
(s,v) => { s.m_maxUpdatesPerFrame = (int)v; } ),
new ParameterDefn("MinObjectMass", "Minimum object mass (0.0001)",
new ParameterDefn<float>("MinObjectMass", "Minimum object mass (0.0001)",
0.0001f,
(s,cf,p,v) => { MinimumObjectMass = cf.GetFloat(p, v); },
(s) => { return MinimumObjectMass; },
(s,p,l,v) => { MinimumObjectMass = v; } ),
new ParameterDefn("MaxObjectMass", "Maximum object mass (10000.01)",
(s,v) => { MinimumObjectMass = v; } ),
new ParameterDefn<float>("MaxObjectMass", "Maximum object mass (10000.01)",
10000.01f,
(s,cf,p,v) => { MaximumObjectMass = cf.GetFloat(p, v); },
(s) => { return MaximumObjectMass; },
(s,p,l,v) => { MaximumObjectMass = v; } ),
new ParameterDefn("MaxLinearVelocity", "Maximum velocity magnitude that can be assigned to an object",
(s,v) => { MaximumObjectMass = v; } ),
new ParameterDefn<float>("MaxLinearVelocity", "Maximum velocity magnitude that can be assigned to an object",
1000.0f,
(s,cf,p,v) => { MaxLinearVelocity = cf.GetFloat(p, v); },
(s) => { return MaxLinearVelocity; },
(s,p,l,v) => { MaxLinearVelocity = v; } ),
new ParameterDefn("MaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to an object",
(s,v) => { MaxLinearVelocity = v; } ),
new ParameterDefn<float>("MaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to an object",
1000.0f,
(s,cf,p,v) => { MaxAngularVelocity = cf.GetFloat(p, v); },
(s) => { return MaxAngularVelocity; },
(s,p,l,v) => { MaxAngularVelocity = v; } ),
(s,v) => { MaxAngularVelocity = v; } ),
// LL documentation says thie number should be 20f for llApplyImpulse and 200f for llRezObject
new ParameterDefn("MaxAddForceMagnitude", "Maximum force that can be applied by llApplyImpulse (SL says 20f)",
new ParameterDefn<float>("MaxAddForceMagnitude", "Maximum force that can be applied by llApplyImpulse (SL says 20f)",
20000.0f,
(s,cf,p,v) => { MaxAddForceMagnitude = cf.GetFloat(p, v); },
(s) => { return MaxAddForceMagnitude; },
(s,p,l,v) => { MaxAddForceMagnitude = v; } ),
(s,v) => { MaxAddForceMagnitude = v; } ),
// Density is passed around as 100kg/m3. This scales that to 1kg/m3.
new ParameterDefn("DensityScaleFactor", "Conversion for simulator/viewer density (100kg/m3) to physical density (1kg/m3)",
new ParameterDefn<float>("DensityScaleFactor", "Conversion for simulator/viewer density (100kg/m3) to physical density (1kg/m3)",
0.01f,
(s,cf,p,v) => { DensityScaleFactor = cf.GetFloat(p, v); },
(s) => { return DensityScaleFactor; },
(s,p,l,v) => { DensityScaleFactor = v; } ),
(s,v) => { DensityScaleFactor = v; } ),
new ParameterDefn("PID_D", "Derivitive factor for motion smoothing",
new ParameterDefn<float>("PID_D", "Derivitive factor for motion smoothing",
2200f,
(s,cf,p,v) => { PID_D = cf.GetFloat(p, v); },
(s) => { return (float)PID_D; },
(s,p,l,v) => { PID_D = v; } ),
new ParameterDefn("PID_P", "Parameteric factor for motion smoothing",
(s,v) => { PID_D = v; } ),
new ParameterDefn<float>("PID_P", "Parameteric factor for motion smoothing",
900f,
(s,cf,p,v) => { PID_P = cf.GetFloat(p, v); },
(s) => { return (float)PID_P; },
(s,p,l,v) => { PID_P = v; } ),
(s,v) => { PID_P = v; } ),
new ParameterDefn("DefaultFriction", "Friction factor used on new objects",
new ParameterDefn<float>("DefaultFriction", "Friction factor used on new objects",
0.2f,
(s,cf,p,v) => { DefaultFriction = cf.GetFloat(p, v); },
(s) => { return DefaultFriction; },
(s,p,l,v) => { DefaultFriction = v; s.UnmanagedParams[0].defaultFriction = v; } ),
new ParameterDefn("DefaultDensity", "Density for new objects" ,
(s,v) => { DefaultFriction = v; s.UnmanagedParams[0].defaultFriction = v; } ),
new ParameterDefn<float>("DefaultDensity", "Density for new objects" ,
10.000006836f, // Aluminum g/cm3
(s,cf,p,v) => { DefaultDensity = cf.GetFloat(p, v); },
(s) => { return DefaultDensity; },
(s,p,l,v) => { DefaultDensity = v; s.UnmanagedParams[0].defaultDensity = v; } ),
new ParameterDefn("DefaultRestitution", "Bouncyness of an object" ,
(s,v) => { DefaultDensity = v; s.UnmanagedParams[0].defaultDensity = v; } ),
new ParameterDefn<float>("DefaultRestitution", "Bouncyness of an object" ,
0f,
(s,cf,p,v) => { DefaultRestitution = cf.GetFloat(p, v); },
(s) => { return DefaultRestitution; },
(s,p,l,v) => { DefaultRestitution = v; s.UnmanagedParams[0].defaultRestitution = v; } ),
new ParameterDefn("CollisionMargin", "Margin around objects before collisions are calculated (must be zero!)",
(s,v) => { DefaultRestitution = v; s.UnmanagedParams[0].defaultRestitution = v; } ),
new ParameterDefn<float>("CollisionMargin", "Margin around objects before collisions are calculated (must be zero!)",
0.04f,
(s,cf,p,v) => { CollisionMargin = cf.GetFloat(p, v); },
(s) => { return CollisionMargin; },
(s,p,l,v) => { CollisionMargin = v; s.UnmanagedParams[0].collisionMargin = v; } ),
new ParameterDefn("Gravity", "Vertical force of gravity (negative means down)",
(s,v) => { CollisionMargin = v; s.UnmanagedParams[0].collisionMargin = v; } ),
new ParameterDefn<float>("Gravity", "Vertical force of gravity (negative means down)",
-9.80665f,
(s,cf,p,v) => { Gravity = cf.GetFloat(p, v); },
(s) => { return Gravity; },
(s,p,l,v) => { Gravity = v; s.UnmanagedParams[0].gravity = v; },
(s,o,v) => { s.PE.SetGravity(o.PhysBody, new Vector3(0f,0f,v)); } ),
(s,v) => { Gravity = v; s.UnmanagedParams[0].gravity = v; },
(s,o) => { s.PE.SetGravity(o.PhysBody, new Vector3(0f,0f,Gravity)); } ),
new ParameterDefn("LinearDamping", "Factor to damp linear movement per second (0.0 - 1.0)",
new ParameterDefn<float>("LinearDamping", "Factor to damp linear movement per second (0.0 - 1.0)",
0f,
(s,cf,p,v) => { LinearDamping = cf.GetFloat(p, v); },
(s) => { return LinearDamping; },
(s,p,l,v) => { LinearDamping = v; },
(s,o,v) => { s.PE.SetDamping(o.PhysBody, v, AngularDamping); } ),
new ParameterDefn("AngularDamping", "Factor to damp angular movement per second (0.0 - 1.0)",
(s,v) => { LinearDamping = v; },
(s,o) => { s.PE.SetDamping(o.PhysBody, LinearDamping, AngularDamping); } ),
new ParameterDefn<float>("AngularDamping", "Factor to damp angular movement per second (0.0 - 1.0)",
0f,
(s,cf,p,v) => { AngularDamping = cf.GetFloat(p, v); },
(s) => { return AngularDamping; },
(s,p,l,v) => { AngularDamping = v; },
(s,o,v) => { s.PE.SetDamping(o.PhysBody, LinearDamping, v); } ),
new ParameterDefn("DeactivationTime", "Seconds before considering an object potentially static",
(s,v) => { AngularDamping = v; },
(s,o) => { s.PE.SetDamping(o.PhysBody, LinearDamping, AngularDamping); } ),
new ParameterDefn<float>("DeactivationTime", "Seconds before considering an object potentially static",
0.2f,
(s,cf,p,v) => { DeactivationTime = cf.GetFloat(p, v); },
(s) => { return DeactivationTime; },
(s,p,l,v) => { DeactivationTime = v; },
(s,o,v) => { s.PE.SetDeactivationTime(o.PhysBody, v); } ),
new ParameterDefn("LinearSleepingThreshold", "Seconds to measure linear movement before considering static",
(s,v) => { DeactivationTime = v; },
(s,o) => { s.PE.SetDeactivationTime(o.PhysBody, DeactivationTime); } ),
new ParameterDefn<float>("LinearSleepingThreshold", "Seconds to measure linear movement before considering static",
0.8f,
(s,cf,p,v) => { LinearSleepingThreshold = cf.GetFloat(p, v); },
(s) => { return LinearSleepingThreshold; },
(s,p,l,v) => { LinearSleepingThreshold = v;},
(s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ),
new ParameterDefn("AngularSleepingThreshold", "Seconds to measure angular movement before considering static",
(s,v) => { LinearSleepingThreshold = v;},
(s,o) => { s.PE.SetSleepingThresholds(o.PhysBody, LinearSleepingThreshold, AngularSleepingThreshold); } ),
new ParameterDefn<float>("AngularSleepingThreshold", "Seconds to measure angular movement before considering static",
1.0f,
(s,cf,p,v) => { AngularSleepingThreshold = cf.GetFloat(p, v); },
(s) => { return AngularSleepingThreshold; },
(s,p,l,v) => { AngularSleepingThreshold = v;},
(s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ),
new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" ,
(s,v) => { AngularSleepingThreshold = v;},
(s,o) => { s.PE.SetSleepingThresholds(o.PhysBody, LinearSleepingThreshold, AngularSleepingThreshold); } ),
new ParameterDefn<float>("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" ,
0.0f, // set to zero to disable
(s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); },
(s) => { return CcdMotionThreshold; },
(s,p,l,v) => { CcdMotionThreshold = v;},
(s,o,v) => { s.PE.SetCcdMotionThreshold(o.PhysBody, v); } ),
new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" ,
(s,v) => { CcdMotionThreshold = v;},
(s,o) => { s.PE.SetCcdMotionThreshold(o.PhysBody, CcdMotionThreshold); } ),
new ParameterDefn<float>("CcdSweptSphereRadius", "Continuious collision detection test radius" ,
0.2f,
(s,cf,p,v) => { CcdSweptSphereRadius = cf.GetFloat(p, v); },
(s) => { return CcdSweptSphereRadius; },
(s,p,l,v) => { CcdSweptSphereRadius = v;},
(s,o,v) => { s.PE.SetCcdSweptSphereRadius(o.PhysBody, v); } ),
new ParameterDefn("ContactProcessingThreshold", "Distance above which contacts can be discarded (0 means no discard)" ,
(s,v) => { CcdSweptSphereRadius = v;},
(s,o) => { s.PE.SetCcdSweptSphereRadius(o.PhysBody, CcdSweptSphereRadius); } ),
new ParameterDefn<float>("ContactProcessingThreshold", "Distance above which contacts can be discarded (0 means no discard)" ,
0.0f,
(s,cf,p,v) => { ContactProcessingThreshold = cf.GetFloat(p, v); },
(s) => { return ContactProcessingThreshold; },
(s,p,l,v) => { ContactProcessingThreshold = v;},
(s,o,v) => { s.PE.SetContactProcessingThreshold(o.PhysBody, v); } ),
(s,v) => { ContactProcessingThreshold = v;},
(s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ),
new ParameterDefn("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)",
new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)",
(float)BSTerrainPhys.TerrainImplementation.Mesh,
(s,cf,p,v) => { TerrainImplementation = cf.GetFloat(p,v); },
(s) => { return TerrainImplementation; },
(s,p,l,v) => { TerrainImplementation = v; } ),
new ParameterDefn("TerrainFriction", "Factor to reduce movement against terrain surface" ,
(s,v) => { TerrainImplementation = v; } ),
new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" ,
0.3f,
(s,cf,p,v) => { TerrainFriction = cf.GetFloat(p, v); },
(s) => { return TerrainFriction; },
(s,p,l,v) => { TerrainFriction = v; /* TODO: set on real terrain */} ),
new ParameterDefn("TerrainHitFraction", "Distance to measure hit collisions" ,
(s,v) => { TerrainFriction = v; /* TODO: set on real terrain */} ),
new ParameterDefn<float>("TerrainHitFraction", "Distance to measure hit collisions" ,
0.8f,
(s,cf,p,v) => { TerrainHitFraction = cf.GetFloat(p, v); },
(s) => { return TerrainHitFraction; },
(s,p,l,v) => { TerrainHitFraction = v; /* TODO: set on real terrain */ } ),
new ParameterDefn("TerrainRestitution", "Bouncyness" ,
(s,v) => { TerrainHitFraction = v; /* TODO: set on real terrain */ } ),
new ParameterDefn<float>("TerrainRestitution", "Bouncyness" ,
0f,
(s,cf,p,v) => { TerrainRestitution = cf.GetFloat(p, v); },
(s) => { return TerrainRestitution; },
(s,p,l,v) => { TerrainRestitution = v; /* TODO: set on real terrain */ } ),
new ParameterDefn("TerrainCollisionMargin", "Margin where collision checking starts" ,
(s,v) => { TerrainRestitution = v; /* TODO: set on real terrain */ } ),
new ParameterDefn<float>("TerrainCollisionMargin", "Margin where collision checking starts" ,
0.08f,
(s,cf,p,v) => { TerrainCollisionMargin = cf.GetFloat(p, v); },
(s) => { return TerrainCollisionMargin; },
(s,p,l,v) => { TerrainCollisionMargin = v; /* TODO: set on real terrain */ } ),
(s,v) => { TerrainCollisionMargin = v; /* TODO: set on real terrain */ } ),
new ParameterDefn("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.",
new ParameterDefn<float>("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.",
0.2f,
(s,cf,p,v) => { AvatarFriction = cf.GetFloat(p, v); },
(s) => { return AvatarFriction; },
(s,p,l,v) => { AvatarFriction = v; } ),
new ParameterDefn("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.",
(s,v) => { AvatarFriction = v; } ),
new ParameterDefn<float>("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.",
0.95f,
(s,cf,p,v) => { AvatarStandingFriction = cf.GetFloat(p, v); },
(s) => { return AvatarStandingFriction; },
(s,p,l,v) => { AvatarStandingFriction = v; } ),
new ParameterDefn("AvatarAlwaysRunFactor", "Speed multiplier if avatar is set to always run",
(s,v) => { AvatarStandingFriction = v; } ),
new ParameterDefn<float>("AvatarAlwaysRunFactor", "Speed multiplier if avatar is set to always run",
1.3f,
(s,cf,p,v) => { AvatarAlwaysRunFactor = cf.GetFloat(p, v); },
(s) => { return AvatarAlwaysRunFactor; },
(s,p,l,v) => { AvatarAlwaysRunFactor = v; } ),
new ParameterDefn("AvatarDensity", "Density of an avatar. Changed on avatar recreation.",
(s,v) => { AvatarAlwaysRunFactor = v; } ),
new ParameterDefn<float>("AvatarDensity", "Density of an avatar. Changed on avatar recreation.",
3.5f,
(s,cf,p,v) => { AvatarDensity = cf.GetFloat(p, v); },
(s) => { return AvatarDensity; },
(s,p,l,v) => { AvatarDensity = v; } ),
new ParameterDefn("AvatarRestitution", "Bouncyness. Changed on avatar recreation.",
(s,v) => { AvatarDensity = v; } ),
new ParameterDefn<float>("AvatarRestitution", "Bouncyness. Changed on avatar recreation.",
0f,
(s,cf,p,v) => { AvatarRestitution = cf.GetFloat(p, v); },
(s) => { return AvatarRestitution; },
(s,p,l,v) => { AvatarRestitution = v; } ),
new ParameterDefn("AvatarCapsuleWidth", "The distance between the sides of the avatar capsule",
(s,v) => { AvatarRestitution = v; } ),
new ParameterDefn<float>("AvatarCapsuleWidth", "The distance between the sides of the avatar capsule",
0.6f,
(s,cf,p,v) => { AvatarCapsuleWidth = cf.GetFloat(p, v); },
(s) => { return AvatarCapsuleWidth; },
(s,p,l,v) => { AvatarCapsuleWidth = v; } ),
new ParameterDefn("AvatarCapsuleDepth", "The distance between the front and back of the avatar capsule",
(s,v) => { AvatarCapsuleWidth = v; } ),
new ParameterDefn<float>("AvatarCapsuleDepth", "The distance between the front and back of the avatar capsule",
0.45f,
(s,cf,p,v) => { AvatarCapsuleDepth = cf.GetFloat(p, v); },
(s) => { return AvatarCapsuleDepth; },
(s,p,l,v) => { AvatarCapsuleDepth = v; } ),
new ParameterDefn("AvatarCapsuleHeight", "Default height of space around avatar",
(s,v) => { AvatarCapsuleDepth = v; } ),
new ParameterDefn<float>("AvatarCapsuleHeight", "Default height of space around avatar",
1.5f,
(s,cf,p,v) => { AvatarCapsuleHeight = cf.GetFloat(p, v); },
(s) => { return AvatarCapsuleHeight; },
(s,p,l,v) => { AvatarCapsuleHeight = v; } ),
new ParameterDefn("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions",
(s,v) => { AvatarCapsuleHeight = v; } ),
new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions",
0.1f,
(s,cf,p,v) => { AvatarContactProcessingThreshold = cf.GetFloat(p, v); },
(s) => { return AvatarContactProcessingThreshold; },
(s,p,l,v) => { AvatarContactProcessingThreshold = v; } ),
new ParameterDefn("AvatarStepHeight", "Height of a step obstacle to consider step correction",
(s,v) => { AvatarContactProcessingThreshold = v; } ),
new ParameterDefn<float>("AvatarStepHeight", "Height of a step obstacle to consider step correction",
0.3f,
(s,cf,p,v) => { AvatarStepHeight = cf.GetFloat(p, v); },
(s) => { return AvatarStepHeight; },
(s,p,l,v) => { AvatarStepHeight = v; } ),
new ParameterDefn("AvatarStepApproachFactor", "Factor to control angle of approach to step (0=straight on)",
(s,v) => { AvatarStepHeight = v; } ),
new ParameterDefn<float>("AvatarStepApproachFactor", "Factor to control angle of approach to step (0=straight on)",
0.6f,
(s,cf,p,v) => { AvatarStepApproachFactor = cf.GetFloat(p, v); },
(s) => { return AvatarStepApproachFactor; },
(s,p,l,v) => { AvatarStepApproachFactor = v; } ),
new ParameterDefn("AvatarStepForceFactor", "Controls the amount of force up applied to step up onto a step",
(s,v) => { AvatarStepApproachFactor = v; } ),
new ParameterDefn<float>("AvatarStepForceFactor", "Controls the amount of force up applied to step up onto a step",
2.0f,
(s,cf,p,v) => { AvatarStepForceFactor = cf.GetFloat(p, v); },
(s) => { return AvatarStepForceFactor; },
(s,p,l,v) => { AvatarStepForceFactor = v; } ),
(s,v) => { AvatarStepForceFactor = v; } ),
new ParameterDefn("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle",
new ParameterDefn<float>("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle",
1000.0f,
(s,cf,p,v) => { VehicleMaxLinearVelocity = cf.GetFloat(p, v); },
(s) => { return (float)VehicleMaxLinearVelocity; },
(s,p,l,v) => { VehicleMaxLinearVelocity = v; VehicleMaxLinearVelocitySq = v * v; } ),
new ParameterDefn("VehicleMaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to a vehicle",
(s,v) => { VehicleMaxLinearVelocity = v; VehicleMaxLinearVelocitySq = v * v; } ),
new ParameterDefn<float>("VehicleMaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to a vehicle",
12.0f,
(s,cf,p,v) => { VehicleMaxAngularVelocity = cf.GetFloat(p, v); },
(s) => { return (float)VehicleMaxAngularVelocity; },
(s,p,l,v) => { VehicleMaxAngularVelocity = v; VehicleMaxAngularVelocitySq = v * v; } ),
new ParameterDefn("VehicleAngularDamping", "Factor to damp vehicle angular movement per second (0.0 - 1.0)",
(s,v) => { VehicleMaxAngularVelocity = v; VehicleMaxAngularVelocitySq = v * v; } ),
new ParameterDefn<float>("VehicleAngularDamping", "Factor to damp vehicle angular movement per second (0.0 - 1.0)",
0.0f,
(s,cf,p,v) => { VehicleAngularDamping = cf.GetFloat(p, v); },
(s) => { return VehicleAngularDamping; },
(s,p,l,v) => { VehicleAngularDamping = v; } ),
new ParameterDefn("VehicleLinearFactor", "Fraction of physical linear changes applied to vehicle (0.0 - 1.0)",
1.0f,
(s,cf,p,v) => { VehicleLinearFactor = cf.GetFloat(p, v); },
(s,v) => { VehicleAngularDamping = v; } ),
new ParameterDefn<Vector3>("VehicleLinearFactor", "Fraction of physical linear changes applied to vehicle (<0,0,0> to <1,1,1>)",
new Vector3(1f, 1f, 1f),
(s) => { return VehicleLinearFactor; },
(s,p,l,v) => { VehicleLinearFactor = v; VehicleLinearFactorV = new Vector3(v, v, v); } ),
new ParameterDefn("VehicleAngularFactor", "Fraction of physical angular changes applied to vehicle (0.0 - 1.0)",
1.0f,
(s,cf,p,v) => { VehicleAngularFactor = cf.GetFloat(p, v); },
(s,v) => { VehicleLinearFactor = v; } ),
new ParameterDefn<Vector3>("VehicleAngularFactor", "Fraction of physical angular changes applied to vehicle (<0,0,0> to <1,1,1>)",
new Vector3(1f, 1f, 1f),
(s) => { return VehicleAngularFactor; },
(s,p,l,v) => { VehicleAngularFactor = v; VehicleAngularFactorV = new Vector3(v, v, v); } ),
new ParameterDefn("VehicleFriction", "Friction of vehicle on the ground (0.0 - 1.0)",
(s,v) => { VehicleAngularFactor = v; } ),
new ParameterDefn<float>("VehicleFriction", "Friction of vehicle on the ground (0.0 - 1.0)",
0.0f,
(s,cf,p,v) => { VehicleFriction = cf.GetFloat(p, v); },
(s) => { return VehicleFriction; },
(s,p,l,v) => { VehicleFriction = v; } ),
new ParameterDefn("VehicleRestitution", "Bouncyness factor for vehicles (0.0 - 1.0)",
(s,v) => { VehicleFriction = v; } ),
new ParameterDefn<float>("VehicleRestitution", "Bouncyness factor for vehicles (0.0 - 1.0)",
0.0f,
(s,cf,p,v) => { VehicleRestitution = cf.GetFloat(p, v); },
(s) => { return VehicleRestitution; },
(s,p,l,v) => { VehicleRestitution = v; } ),
new ParameterDefn("VehicleGroundGravityFudge", "Factor to multiple gravity if a ground vehicle is probably on the ground (0.0 - 1.0)",
(s,v) => { VehicleRestitution = v; } ),
new ParameterDefn<float>("VehicleGroundGravityFudge", "Factor to multiple gravity if a ground vehicle is probably on the ground (0.0 - 1.0)",
0.2f,
(s,cf,p,v) => { VehicleGroundGravityFudge = cf.GetFloat(p, v); },
(s) => { return VehicleGroundGravityFudge; },
(s,p,l,v) => { VehicleGroundGravityFudge = v; } ),
new ParameterDefn("VehicleDebuggingEnable", "Turn on/off vehicle debugging",
ConfigurationParameters.numericFalse,
(s,cf,p,v) => { VehicleDebuggingEnabled = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); },
(s,v) => { VehicleGroundGravityFudge = v; } ),
new ParameterDefn<bool>("VehicleDebuggingEnable", "Turn on/off vehicle debugging",
false,
(s) => { return VehicleDebuggingEnabled; },
(s,p,l,v) => { VehicleDebuggingEnabled = v; } ),
(s,v) => { VehicleDebuggingEnabled = v; } ),
new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)",
new ParameterDefn<float>("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)",
0f,
(s,cf,p,v) => { MaxPersistantManifoldPoolSize = cf.GetFloat(p, v); },
(s) => { return MaxPersistantManifoldPoolSize; },
(s,p,l,v) => { MaxPersistantManifoldPoolSize = v; s.UnmanagedParams[0].maxPersistantManifoldPoolSize = v; } ),
new ParameterDefn("MaxCollisionAlgorithmPoolSize", "Number of collisions pooled (0 means default of 4096)",
(s,v) => { MaxPersistantManifoldPoolSize = v; s.UnmanagedParams[0].maxPersistantManifoldPoolSize = v; } ),
new ParameterDefn<float>("MaxCollisionAlgorithmPoolSize", "Number of collisions pooled (0 means default of 4096)",
0f,
(s,cf,p,v) => { MaxCollisionAlgorithmPoolSize = cf.GetFloat(p, v); },
(s) => { return MaxCollisionAlgorithmPoolSize; },
(s,p,l,v) => { MaxCollisionAlgorithmPoolSize = v; s.UnmanagedParams[0].maxCollisionAlgorithmPoolSize = v; } ),
new ParameterDefn("ShouldDisableContactPoolDynamicAllocation", "Enable to allow large changes in object count",
ConfigurationParameters.numericFalse,
(s,cf,p,v) => { ShouldDisableContactPoolDynamicAllocation = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); },
(s,v) => { MaxCollisionAlgorithmPoolSize = v; s.UnmanagedParams[0].maxCollisionAlgorithmPoolSize = v; } ),
new ParameterDefn<bool>("ShouldDisableContactPoolDynamicAllocation", "Enable to allow large changes in object count",
false,
(s) => { return ShouldDisableContactPoolDynamicAllocation; },
(s,p,l,v) => { ShouldDisableContactPoolDynamicAllocation = v; s.UnmanagedParams[0].shouldDisableContactPoolDynamicAllocation = v; } ),
new ParameterDefn("ShouldForceUpdateAllAabbs", "Enable to recomputer AABBs every simulator step",
ConfigurationParameters.numericFalse,
(s,cf,p,v) => { ShouldForceUpdateAllAabbs = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); },
(s,v) => { ShouldDisableContactPoolDynamicAllocation = v;
s.UnmanagedParams[0].shouldDisableContactPoolDynamicAllocation = NumericBool(v); } ),
new ParameterDefn<bool>("ShouldForceUpdateAllAabbs", "Enable to recomputer AABBs every simulator step",
false,
(s) => { return ShouldForceUpdateAllAabbs; },
(s,p,l,v) => { ShouldForceUpdateAllAabbs = v; s.UnmanagedParams[0].shouldForceUpdateAllAabbs = v; } ),
new ParameterDefn("ShouldRandomizeSolverOrder", "Enable for slightly better stacking interaction",
ConfigurationParameters.numericTrue,
(s,cf,p,v) => { ShouldRandomizeSolverOrder = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); },
(s,v) => { ShouldForceUpdateAllAabbs = v; s.UnmanagedParams[0].shouldForceUpdateAllAabbs = NumericBool(v); } ),
new ParameterDefn<bool>("ShouldRandomizeSolverOrder", "Enable for slightly better stacking interaction",
true,
(s) => { return ShouldRandomizeSolverOrder; },
(s,p,l,v) => { ShouldRandomizeSolverOrder = v; s.UnmanagedParams[0].shouldRandomizeSolverOrder = v; } ),
new ParameterDefn("ShouldSplitSimulationIslands", "Enable splitting active object scanning islands",
ConfigurationParameters.numericTrue,
(s,cf,p,v) => { ShouldSplitSimulationIslands = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); },
(s,v) => { ShouldRandomizeSolverOrder = v; s.UnmanagedParams[0].shouldRandomizeSolverOrder = NumericBool(v); } ),
new ParameterDefn<bool>("ShouldSplitSimulationIslands", "Enable splitting active object scanning islands",
true,
(s) => { return ShouldSplitSimulationIslands; },
(s,p,l,v) => { ShouldSplitSimulationIslands = v; s.UnmanagedParams[0].shouldSplitSimulationIslands = v; } ),
new ParameterDefn("ShouldEnableFrictionCaching", "Enable friction computation caching",
ConfigurationParameters.numericTrue,
(s,cf,p,v) => { ShouldEnableFrictionCaching = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); },
(s,v) => { ShouldSplitSimulationIslands = v; s.UnmanagedParams[0].shouldSplitSimulationIslands = NumericBool(v); } ),
new ParameterDefn<bool>("ShouldEnableFrictionCaching", "Enable friction computation caching",
true,
(s) => { return ShouldEnableFrictionCaching; },
(s,p,l,v) => { ShouldEnableFrictionCaching = v; s.UnmanagedParams[0].shouldEnableFrictionCaching = v; } ),
new ParameterDefn("NumberOfSolverIterations", "Number of internal iterations (0 means default)",
(s,v) => { ShouldEnableFrictionCaching = v; s.UnmanagedParams[0].shouldEnableFrictionCaching = NumericBool(v); } ),
new ParameterDefn<float>("NumberOfSolverIterations", "Number of internal iterations (0 means default)",
0f, // zero says use Bullet default
(s,cf,p,v) => { NumberOfSolverIterations = cf.GetFloat(p, v); },
(s) => { return NumberOfSolverIterations; },
(s,p,l,v) => { NumberOfSolverIterations = v; s.UnmanagedParams[0].numberOfSolverIterations = v; } ),
new ParameterDefn("UseSingleSidedMeshes", "Whether to compute collisions based on single sided meshes.",
ConfigurationParameters.numericTrue,
(s,cf,p,v) => { UseSingleSidedMeshesF = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); },
(s) => { return UseSingleSidedMeshesF; },
(s,p,l,v) => { UseSingleSidedMeshesF = v; s.UnmanagedParams[0].useSingleSidedMeshes = v; } ),
new ParameterDefn("GlobalContactBreakingThreshold", "Amount of shape radius before breaking a collision contact (0 says Bullet default (0.2))",
(s,v) => { NumberOfSolverIterations = v; s.UnmanagedParams[0].numberOfSolverIterations = v; } ),
new ParameterDefn<bool>("UseSingleSidedMeshes", "Whether to compute collisions based on single sided meshes.",
true,
(s) => { return UseSingleSidedMeshes; },
(s,v) => { UseSingleSidedMeshes = v; s.UnmanagedParams[0].useSingleSidedMeshes = NumericBool(v); } ),
new ParameterDefn<float>("GlobalContactBreakingThreshold", "Amount of shape radius before breaking a collision contact (0 says Bullet default (0.2))",
0f,
(s,cf,p,v) => { GlobalContactBreakingThreshold = cf.GetFloat(p, v); },
(s) => { return GlobalContactBreakingThreshold; },
(s,p,l,v) => { GlobalContactBreakingThreshold = v; s.UnmanagedParams[0].globalContactBreakingThreshold = v; } ),
(s,v) => { GlobalContactBreakingThreshold = v; s.UnmanagedParams[0].globalContactBreakingThreshold = v; } ),
new ParameterDefn("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)",
new ParameterDefn<float>("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)",
(float)BSLinkset.LinksetImplementation.Compound,
(s,cf,p,v) => { LinksetImplementation = cf.GetFloat(p,v); },
(s) => { return LinksetImplementation; },
(s,p,l,v) => { LinksetImplementation = v; } ),
new ParameterDefn("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.",
ConfigurationParameters.numericFalse,
(s,cf,p,v) => { LinkConstraintUseFrameOffset = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); },
(s,v) => { LinksetImplementation = v; } ),
new ParameterDefn<bool>("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.",
false,
(s) => { return LinkConstraintUseFrameOffset; },
(s,p,l,v) => { LinkConstraintUseFrameOffset = v; } ),
new ParameterDefn("LinkConstraintEnableTransMotor", "Whether to enable translational motor on linkset constraints",
ConfigurationParameters.numericTrue,
(s,cf,p,v) => { LinkConstraintEnableTransMotor = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); },
(s,v) => { LinkConstraintUseFrameOffset = v; } ),
new ParameterDefn<bool>("LinkConstraintEnableTransMotor", "Whether to enable translational motor on linkset constraints",
true,
(s) => { return LinkConstraintEnableTransMotor; },
(s,p,l,v) => { LinkConstraintEnableTransMotor = v; } ),
new ParameterDefn("LinkConstraintTransMotorMaxVel", "Maximum velocity to be applied by translational motor in linkset constraints",
(s,v) => { LinkConstraintEnableTransMotor = v; } ),
new ParameterDefn<float>("LinkConstraintTransMotorMaxVel", "Maximum velocity to be applied by translational motor in linkset constraints",
5.0f,
(s,cf,p,v) => { LinkConstraintTransMotorMaxVel = cf.GetFloat(p, v); },
(s) => { return LinkConstraintTransMotorMaxVel; },
(s,p,l,v) => { LinkConstraintTransMotorMaxVel = v; } ),
new ParameterDefn("LinkConstraintTransMotorMaxForce", "Maximum force to be applied by translational motor in linkset constraints",
(s,v) => { LinkConstraintTransMotorMaxVel = v; } ),
new ParameterDefn<float>("LinkConstraintTransMotorMaxForce", "Maximum force to be applied by translational motor in linkset constraints",
0.1f,
(s,cf,p,v) => { LinkConstraintTransMotorMaxForce = cf.GetFloat(p, v); },
(s) => { return LinkConstraintTransMotorMaxForce; },
(s,p,l,v) => { LinkConstraintTransMotorMaxForce = v; } ),
new ParameterDefn("LinkConstraintCFM", "Amount constraint can be violated. 0=no violation, 1=infinite. Default=0.1",
(s,v) => { LinkConstraintTransMotorMaxForce = v; } ),
new ParameterDefn<float>("LinkConstraintCFM", "Amount constraint can be violated. 0=no violation, 1=infinite. Default=0.1",
0.1f,
(s,cf,p,v) => { LinkConstraintCFM = cf.GetFloat(p, v); },
(s) => { return LinkConstraintCFM; },
(s,p,l,v) => { LinkConstraintCFM = v; } ),
new ParameterDefn("LinkConstraintERP", "Amount constraint is corrected each tick. 0=none, 1=all. Default = 0.2",
(s,v) => { LinkConstraintCFM = v; } ),
new ParameterDefn<float>("LinkConstraintERP", "Amount constraint is corrected each tick. 0=none, 1=all. Default = 0.2",
0.1f,
(s,cf,p,v) => { LinkConstraintERP = cf.GetFloat(p, v); },
(s) => { return LinkConstraintERP; },
(s,p,l,v) => { LinkConstraintERP = v; } ),
new ParameterDefn("LinkConstraintSolverIterations", "Number of solver iterations when computing constraint. (0 = Bullet default)",
(s,v) => { LinkConstraintERP = v; } ),
new ParameterDefn<float>("LinkConstraintSolverIterations", "Number of solver iterations when computing constraint. (0 = Bullet default)",
40,
(s,cf,p,v) => { LinkConstraintSolverIterations = cf.GetFloat(p, v); },
(s) => { return LinkConstraintSolverIterations; },
(s,p,l,v) => { LinkConstraintSolverIterations = v; } ),
(s,v) => { LinkConstraintSolverIterations = v; } ),
new ParameterDefn("PhysicsMetricFrames", "Frames between outputting detailed phys metrics. (0 is off)",
new ParameterDefn<int>("PhysicsMetricFrames", "Frames between outputting detailed phys metrics. (0 is off)",
0,
(s) => { return s.PhysicsMetricDumpFrames; },
(s,v) => { s.PhysicsMetricDumpFrames = v; } ),
new ParameterDefn<float>("ResetBroadphasePool", "Setting this is any value resets the broadphase collision pool",
0f,
(s,cf,p,v) => { s.PhysicsMetricDumpFrames = cf.GetFloat(p, (int)v); },
(s) => { return (float)s.PhysicsMetricDumpFrames; },
(s,p,l,v) => { s.PhysicsMetricDumpFrames = (int)v; } ),
new ParameterDefn("ResetBroadphasePool", "Setting this is any value resets the broadphase collision pool",
0f,
(s,cf,p,v) => { ; },
(s) => { return 0f; },
(s,p,l,v) => { BSParam.ResetBroadphasePoolTainted(s, v); } ),
new ParameterDefn("ResetConstraintSolver", "Setting this is any value resets the constraint solver",
(s,v) => { BSParam.ResetBroadphasePoolTainted(s, v); } ),
new ParameterDefn<float>("ResetConstraintSolver", "Setting this is any value resets the constraint solver",
0f,
(s,cf,p,v) => { ; },
(s) => { return 0f; },
(s,p,l,v) => { BSParam.ResetConstraintSolverTainted(s, v); } ),
(s,v) => { BSParam.ResetConstraintSolverTainted(s, v); } ),
};
// Convert a boolean to our numeric true and false values
@ -658,13 +644,13 @@ public static class BSParam
// ParameterDefn structure.
// Case does not matter as names are compared after converting to lower case.
// Returns 'false' if the parameter is not found.
internal static bool TryGetParameter(string paramName, out ParameterDefn defn)
internal static bool TryGetParameter(string paramName, out ParameterDefnBase defn)
{
bool ret = false;
ParameterDefn foundDefn = new ParameterDefn();
ParameterDefnBase foundDefn = null;
string pName = paramName.ToLower();
foreach (ParameterDefn parm in ParameterDefinitions)
foreach (ParameterDefnBase parm in ParameterDefinitions)
{
if (pName == parm.name.ToLower())
{
@ -680,18 +666,18 @@ public static class BSParam
// Pass through the settable parameters and set the default values
internal static void SetParameterDefaultValues(BSScene physicsScene)
{
foreach (ParameterDefn parm in ParameterDefinitions)
foreach (ParameterDefnBase parm in ParameterDefinitions)
{
parm.setter(physicsScene, parm.name, PhysParameterEntry.APPLY_TO_NONE, parm.defaultValue);
parm.AssignDefault(physicsScene);
}
}
// Get user set values out of the ini file.
internal static void SetParameterConfigurationValues(BSScene physicsScene, IConfig cfg)
{
foreach (ParameterDefn parm in ParameterDefinitions)
foreach (ParameterDefnBase parm in ParameterDefinitions)
{
parm.userParam(physicsScene, cfg, parm.name, parm.defaultValue);
parm.SetValue(physicsScene, cfg.GetString(parm.name, parm.GetValue(physicsScene)));
}
}
@ -706,17 +692,21 @@ public static class BSParam
List<PhysParameterEntry> entries = new List<PhysParameterEntry>();
for (int ii = 0; ii < ParameterDefinitions.Length; ii++)
{
ParameterDefn pd = ParameterDefinitions[ii];
ParameterDefnBase pd = ParameterDefinitions[ii];
entries.Add(new PhysParameterEntry(pd.name, pd.desc));
}
// make the list alphabetical for estetic reasons
// make the list alphabetical for ease of finding anything
entries.Sort((ppe1, ppe2) => { return ppe1.name.CompareTo(ppe2.name); });
SettableParameters = entries.ToArray();
}
}
// =====================================================================
// =====================================================================
// There are parameters that, when set, cause things to happen in the physics engine.
// This causes the broadphase collision cache to be cleared.
private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v)
{
BSScene physScene = pPhysScene;
@ -726,6 +716,7 @@ public static class BSParam
});
}
// This causes the constraint solver cache to be cleared and reset.
private static void ResetConstraintSolverTainted(BSScene pPhysScene, float v)
{
BSScene physScene = pPhysScene;

View File

@ -70,6 +70,8 @@ public class BSPrim : BSPhysObject
private bool _kinematic;
private float _buoyancy;
private int CrossingFailures { get; set; }
public BSDynamics VehicleController { get; private set; }
private BSVMotor _targetMotor;
@ -197,7 +199,20 @@ public class BSPrim : BSPhysObject
{
get { return _isSelected; }
}
public override void CrossingFailure() { return; }
public override void CrossingFailure()
{
CrossingFailures++;
if (CrossingFailures > BSParam.CrossingFailuresBeforeOutOfBounds)
{
base.RaiseOutOfBounds(RawPosition);
}
else if (CrossingFailures == BSParam.CrossingFailuresBeforeOutOfBounds)
{
m_log.WarnFormat("{0} Too many crossing failures for {1}", LogHeader, Name);
}
return;
}
// link me to the specified parent
public override void link(PhysicsActor obj) {
@ -239,50 +254,98 @@ public class BSPrim : BSPhysObject
});
}
bool TryExperimentalLockAxisCode = false;
BSConstraint LockAxisConstraint = null;
public override void LockAngularMotion(OMV.Vector3 axis)
{
DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axis);
// "1" means free, "0" means locked
OMV.Vector3 locking = new OMV.Vector3(1f, 1f, 1f);
if (axis.X != 1) locking.X = 0f;
if (axis.Y != 1) locking.Y = 0f;
if (axis.Z != 1) locking.Z = 0f;
LockedAxis = locking;
/* Not implemented yet
if (LockedAxis != LockedAxisFree)
if (TryExperimentalLockAxisCode && LockedAxis != LockedAxisFree)
{
// Something is locked so start the thingy that keeps that axis from changing
RegisterPreUpdatePropertyAction("BSPrim.LockAngularMotion", delegate(ref EntityProperties entprop)
{
if (LockedAxis != LockedAxisFree)
{
if (IsPhysicallyActive)
{
// Bullet can lock axis but it only works for global axis.
// Check if this prim is aligned on global axis and use Bullet's
// system if so.
// Lock that axis by creating a 6DOF constraint that has one end in the world and
// the other in the object.
// http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=20817
// http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=26380
ForceOrientation = entprop.Rotation;
ForceRotationalVelocity = entprop.RotationalVelocity;
}
}
else
PhysicsScene.TaintedObject("BSPrim.LockAngularMotion", delegate()
{
UnRegisterPreUpdatePropertyAction("BSPrim.LockAngularMotion");
}
CleanUpLockAxisPhysicals(true /* inTaintTime */);
BSConstraint6Dof axisConstrainer = new BSConstraint6Dof(PhysicsScene.World, PhysBody,
OMV.Vector3.Zero, OMV.Quaternion.Inverse(RawOrientation),
true /* useLinearReferenceFrameB */, true /* disableCollisionsBetweenLinkedBodies */);
LockAxisConstraint = axisConstrainer;
PhysicsScene.Constraints.AddConstraint(LockAxisConstraint);
// The constraint is tied to the world and oriented to the prim.
// Free to move linearly
OMV.Vector3 linearLow = OMV.Vector3.Zero;
OMV.Vector3 linearHigh = PhysicsScene.TerrainManager.DefaultRegionSize;
axisConstrainer.SetLinearLimits(linearLow, linearHigh);
// Angular with some axis locked
float f2PI = (float)Math.PI * 2f;
OMV.Vector3 angularLow = new OMV.Vector3(-f2PI, -f2PI, -f2PI);
OMV.Vector3 angularHigh = new OMV.Vector3(f2PI, f2PI, f2PI);
if (LockedAxis.X != 1f)
{
angularLow.X = 0f;
angularHigh.X = 0f;
}
if (LockedAxis.Y != 1f)
{
angularLow.Y = 0f;
angularHigh.Y = 0f;
}
if (LockedAxis.Z != 1f)
{
angularLow.Z = 0f;
angularHigh.Z = 0f;
}
axisConstrainer.SetAngularLimits(angularLow, angularHigh);
DetailLog("{0},BSPrim.LockAngularMotion,create,linLow={1},linHi={2},angLow={3},angHi={4}",
LocalID, linearLow, linearHigh, angularLow, angularHigh);
// Constants from one of the posts mentioned above and used in Bullet's ConstraintDemo.
axisConstrainer.TranslationalLimitMotor(true /* enable */, 5.0f, 0.1f);
axisConstrainer.RecomputeConstraintVariables(RawMass);
});
}
else
{
// Everything seems unlocked
UnRegisterPreUpdatePropertyAction("BSPrim.LockAngularMotion");
CleanUpLockAxisPhysicals(false /* inTaintTime */);
}
*/
return;
}
// Get rid of any constraint built for LockAxis
// Most often the constraint is removed when the constraint collection is cleaned for this prim.
private void CleanUpLockAxisPhysicals(bool inTaintTime)
{
if (LockAxisConstraint != null)
{
PhysicsScene.TaintedObject(inTaintTime, "BSPrim.CleanUpLockAxisPhysicals", delegate()
{
if (LockAxisConstraint != null)
{
PhysicsScene.Constraints.RemoveAndDestroyConstraint(LockAxisConstraint);
LockAxisConstraint = null;
DetailLog("{0},BSPrim.CleanUpLockAxisPhysicals,destroyingConstraint", LocalID);
}
});
}
}
public override OMV.Vector3 RawPosition
{
@ -762,6 +825,7 @@ public class BSPrim : BSPhysObject
SetObjectDynamic(true);
// whether phys-to-static or static-to-phys, the object is not moving.
ZeroMotion(true);
});
}
}
@ -885,6 +949,8 @@ public class BSPrim : BSPhysObject
// For good measure, make sure the transform is set through to the motion state
ForcePosition = _position;
ForceVelocity = _velocity;
ForceRotationalVelocity = _rotationalVelocity;
// A dynamic object has mass
UpdatePhysicalMassProperties(RawMass, false);
@ -1064,15 +1130,19 @@ public class BSPrim : BSPhysObject
_buoyancy = value;
// DetailLog("{0},BSPrim.setForceBuoyancy,taint,buoy={1}", LocalID, _buoyancy);
// Force the recalculation of the various inertia,etc variables in the object
DetailLog("{0},BSPrim.ForceBuoyancy,buoy={1},mass={2}", LocalID, _buoyancy, _mass);
UpdatePhysicalMassProperties(_mass, true);
UpdatePhysicalMassProperties(RawMass, true);
DetailLog("{0},BSPrim.ForceBuoyancy,buoy={1},mass={2},grav={3}", LocalID, _buoyancy, RawMass, Gravity);
ActivateIfPhysical(false);
}
}
// Used for MoveTo
public override OMV.Vector3 PIDTarget {
set { _PIDTarget = value; }
set
{
// TODO: add a sanity check -- don't move more than a region or something like that.
_PIDTarget = value;
}
}
public override float PIDTau {
set { _PIDTau = value; }
@ -1126,7 +1196,9 @@ public class BSPrim : BSPhysObject
}
else
{
ForcePosition = movePosition;
_position = movePosition;
PositionSanityCheck(true /* intaintTime */);
ForcePosition = _position;
}
DetailLog("{0},BSPrim.PIDTarget,move,fromPos={1},movePos={2}", LocalID, origPosition, movePosition);
});
@ -1303,6 +1375,7 @@ public class BSPrim : BSPhysObject
{
if (PhysBody.HasPhysicalBody)
{
DetailLog("{0},BSPrim.AddAngularForce,taint,angForce={1}", LocalID, angForce);
PhysicsScene.PE.ApplyTorque(PhysBody, angForce);
ActivateIfPhysical(false);
}
@ -1667,7 +1740,7 @@ public class BSPrim : BSPhysObject
// _velocity = entprop.Velocity;
// DEBUG DEBUG DEBUG -- smooth velocity changes a bit. The simulator seems to be
// very sensitive to velocity changes.
if (!entprop.Velocity.ApproxEquals(_velocity, 0.1f))
if (entprop.Velocity == OMV.Vector3.Zero || !entprop.Velocity.ApproxEquals(_velocity, 0.1f))
_velocity = entprop.Velocity;
_acceleration = entprop.Acceleration;
_rotationalVelocity = entprop.RotationalVelocity;

View File

@ -161,7 +161,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
private int m_physicsLoggingFileMinutes;
private bool m_physicsLoggingDoFlush;
private bool m_physicsPhysicalDumpEnabled;
public float PhysicsMetricDumpFrames { get; set; }
public int PhysicsMetricDumpFrames { get; set; }
// 'true' of the vehicle code is to log lots of details
public bool VehicleLoggingEnabled { get; private set; }
public bool VehiclePhysicalLoggingEnabled { get; private set; }
@ -542,7 +542,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
collidersCount = 0;
}
if ((m_simulationStep % PhysicsMetricDumpFrames) == 0)
if (PhysicsMetricDumpFrames != 0 && ((m_simulationStep % PhysicsMetricDumpFrames) == 0))
PE.DumpPhysicsStatistics(World);
// Get a value for 'now' so all the collision and update routines don't have to get their own.
@ -880,38 +880,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
{
bool ret = false;
float valf = 0f;
if (val.ToLower() == "true")
{
valf = PhysParameterEntry.NUMERIC_TRUE;
}
else
{
if (val.ToLower() == "false")
{
valf = PhysParameterEntry.NUMERIC_FALSE;
}
else
{
try
{
valf = float.Parse(val);
}
catch
{
valf = 0f;
}
}
}
BSParam.ParameterDefn theParam;
BSParam.ParameterDefnBase theParam;
if (BSParam.TryGetParameter(parm, out theParam))
{
// Set the value in the C# code
theParam.setter(this, parm, localID, valf);
theParam.SetValue(this, val);
// Optionally set the parameter in the unmanaged code
if (theParam.onObject != null)
if (theParam.HasSetOnObject)
{
// update all the localIDs specified
// If the local ID is APPLY_TO_NONE, just change the default value
@ -923,16 +899,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
case PhysParameterEntry.APPLY_TO_NONE:
// This will cause a call into the physical world if some operation is specified (SetOnObject).
objectIDs.Add(TERRAIN_ID);
TaintedUpdateParameter(parm, objectIDs, valf);
TaintedUpdateParameter(parm, objectIDs, val);
break;
case PhysParameterEntry.APPLY_TO_ALL:
lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys);
TaintedUpdateParameter(parm, objectIDs, valf);
TaintedUpdateParameter(parm, objectIDs, val);
break;
default:
// setting only one localID
objectIDs.Add(localID);
TaintedUpdateParameter(parm, objectIDs, valf);
TaintedUpdateParameter(parm, objectIDs, val);
break;
}
}
@ -943,22 +919,22 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
}
// schedule the actual updating of the paramter to when the phys engine is not busy
private void TaintedUpdateParameter(string parm, List<uint> lIDs, float val)
private void TaintedUpdateParameter(string parm, List<uint> lIDs, string val)
{
float xval = val;
string xval = val;
List<uint> xlIDs = lIDs;
string xparm = parm;
TaintedObject("BSScene.UpdateParameterSet", delegate() {
BSParam.ParameterDefn thisParam;
BSParam.ParameterDefnBase thisParam;
if (BSParam.TryGetParameter(xparm, out thisParam))
{
if (thisParam.onObject != null)
if (thisParam.HasSetOnObject)
{
foreach (uint lID in xlIDs)
{
BSPhysObject theObject = null;
if (PhysObjects.TryGetValue(lID, out theObject))
thisParam.onObject(this, theObject, xval);
thisParam.SetOnObject(this, theObject);
}
}
}
@ -971,10 +947,10 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
{
string val = String.Empty;
bool ret = false;
BSParam.ParameterDefn theParam;
BSParam.ParameterDefnBase theParam;
if (BSParam.TryGetParameter(parm, out theParam))
{
val = theParam.getter(this).ToString();
val = theParam.GetValue(this);
ret = true;
}
value = val;

View File

@ -568,7 +568,7 @@ public sealed class BSShapeCollection : IDisposable
{
newShape = PhysicsScene.PE.BuildCapsuleShape(PhysicsScene.World, 1f, 1f, prim.Scale);
if (DDetail) DetailLog("{0},BSShapeCollection.BuiletPhysicalNativeShape,capsule,scale={1}", prim.LocalID, prim.Scale);
if (DDetail) DetailLog("{0},BSShapeCollection.BuildPhysicalNativeShape,capsule,scale={1}", prim.LocalID, prim.Scale);
}
else
{

View File

@ -1,17 +1,16 @@
CURRENT PRIORITIES
=================================================
One sided meshes? Should terrain be built into a closed shape?
When meshes get partially wedged into the terrain, they cannot push themselves out.
It is possible that Bullet processes collisions whether entering or leaving a mesh.
Ref: http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4869
Deleting a linkset while standing on the root will leave the physical shape of the root behind.
Not sure if it is because standing on it. Done with large prim linksets.
Terrain detail: double terrain mesh detail
Vehicle angular vertical attraction
vehicle angular banking
Center-of-gravity
Vehicle angular deflection
Preferred orientation angular correction fix
Enable vehicle border crossings (at least as poorly as ODE)
Terrain skirts
Avatar created in previous region and not new region when crossing border
Vehicle recreated in new sim at small Z value (offset from root value?) (DONE)
when should angular and linear motor targets be zeroed? when selected?
Need a vehicle.clear()? Or an 'else' in prestep if not physical.
Teravus llMoveToTarget script debug
@ -26,14 +25,16 @@ Avatar movement
flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE)
walking up stairs is not calibrated correctly (stairs out of Kepler cabin)
avatar capsule rotation completed (NOT DONE - Bullet's capsule shape is not the solution)
Enable vehicle border crossings (at least as poorly as ODE)
Terrain skirts
Avatar created in previous region and not new region when crossing border
Vehicle recreated in new sim at small Z value (offset from root value?) (DONE)
Vehicle script tuning/debugging
Avanti speed script
Weapon shooter script
Add material densities to the material types
Move material definitions (friction, ...) into simulator.
Add material densities to the material types.
Terrain detail: double terrain mesh detail
One sided meshes? Should terrain be built into a closed shape?
When meshes get partially wedged into the terrain, they cannot push themselves out.
It is possible that Bullet processes collisions whether entering or leaving a mesh.
Ref: http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4869
VEHICLES TODO LIST:
=================================================
@ -65,6 +66,7 @@ Vehicle attributes are not restored when a vehicle is rezzed on region creation
GENERAL TODO LIST:
=================================================
Add a sanity check for PIDTarget location.
Level-of-detail for mesh creation. Prims with circular interiors require lod of 32.
Is much saved with lower LODs? At the moment, all set to 32.
Collisions are inconsistant: arrows are supposed to hit and report collision. Often don't.

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -33,4 +33,4 @@ using System.Runtime.InteropServices;
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -2172,9 +2172,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridHomeURI");
m_host.AddScriptLPS(1);
string HomeURI = String.Empty;
IConfigSource config = m_ScriptEngine.ConfigSource;
string HomeURI = Util.GetConfigVarWithDefaultSection(config, "HomeURI", string.Empty);
if (!string.IsNullOrEmpty(HomeURI))
return HomeURI;
// Legacy. Remove soon!
if (config.Configs["LoginService"] != null)
HomeURI = config.Configs["LoginService"].GetString("SRV_HomeURI", HomeURI);
@ -2189,9 +2193,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridGatekeeperURI");
m_host.AddScriptLPS(1);
string gatekeeperURI = String.Empty;
IConfigSource config = m_ScriptEngine.ConfigSource;
string gatekeeperURI = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", string.Empty);
if (!string.IsNullOrEmpty(gatekeeperURI))
return gatekeeperURI;
// Legacy. Remove soon!
if (config.Configs["GridService"] != null)
gatekeeperURI = config.Configs["GridService"].GetString("Gatekeeper", gatekeeperURI);

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -30,4 +30,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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