* refactor: little tweaks to trigger another build
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				|  | @ -1877,8 +1877,10 @@ if (m_shape != null) { | |||
|                         // always running this check because if the user deletes the object it would return a null reference. | ||||
|                         if (m_parentGroup == null) | ||||
|                             return; | ||||
|                          | ||||
|                         if (m_parentGroup.Scene == null) | ||||
|                             return; | ||||
|                          | ||||
|                         SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); | ||||
|                         if (obj != null) | ||||
|                         { | ||||
|  | @ -1923,12 +1925,15 @@ if (m_shape != null) { | |||
|                         // always running this check because if the user deletes the object it would return a null reference. | ||||
|                         if (m_parentGroup == null) | ||||
|                             return; | ||||
|                          | ||||
|                         if (m_parentGroup.Scene == null) | ||||
|                             return; | ||||
|                          | ||||
|                         m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|              | ||||
|             if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision) != 0) | ||||
|             { | ||||
|                 if (m_lastColliders.Count > 0) | ||||
|  | @ -1943,8 +1948,10 @@ if (m_shape != null) { | |||
| 
 | ||||
|                         if (m_parentGroup == null) | ||||
|                             return; | ||||
|                          | ||||
|                         if (m_parentGroup.Scene == null) | ||||
|                             return; | ||||
|                          | ||||
|                         SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); | ||||
|                         if (obj != null) | ||||
|                         { | ||||
|  | @ -1990,13 +1997,15 @@ if (m_shape != null) { | |||
|                         // always running this check because if the user deletes the object it would return a null reference. | ||||
|                         if (m_parentGroup == null) | ||||
|                             return; | ||||
|                          | ||||
|                         if (m_parentGroup.Scene == null) | ||||
|                             return; | ||||
|                          | ||||
|                         m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage); | ||||
|                     } | ||||
| 
 | ||||
|                 } | ||||
|             } | ||||
|              | ||||
|             if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0) | ||||
|             { | ||||
|                 if (endedColliders.Count > 0) | ||||
|  | @ -2048,28 +2057,30 @@ if (m_shape != null) { | |||
|                                         colliding.Add(detobj); | ||||
|                                     } | ||||
|                                 } | ||||
| 
 | ||||
|                             } | ||||
|                         } | ||||
|                     } | ||||
|                      | ||||
|                     if (colliding.Count > 0) | ||||
|                     { | ||||
|                         EndCollidingMessage.Colliders = colliding; | ||||
|                         // always running this check because if the user deletes the object it would return a null reference. | ||||
|                         if (m_parentGroup == null) | ||||
|                             return; | ||||
|                          | ||||
|                         if (m_parentGroup.Scene == null) | ||||
|                             return; | ||||
|                          | ||||
|                         m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); | ||||
|                     } | ||||
| 
 | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public void PhysicsOutOfBounds(PhysicsVector pos) | ||||
|         { | ||||
|             m_log.Info("[PHYSICS]: Physical Object went out of bounds."); | ||||
|             m_log.Error("[PHYSICS]: Physical Object went out of bounds."); | ||||
|              | ||||
|             RemFlag(PrimFlags.Physics); | ||||
|             DoPhysicsPropertyUpdate(false, true); | ||||
|             //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||||
|  |  | |||
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	 Justin Clarke Casey
						Justin Clarke Casey