Changed the async approach on close child agents. This may improve crossings a little bit.
parent
99623894c7
commit
964ec57ffe
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@ -204,13 +204,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="regionslst"></param>
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public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
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{
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Util.FireAndForget(delegate
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foreach (ulong handle in regionslst)
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{
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foreach (ulong handle in regionslst)
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{
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SendCloseChildAgent(agentID, handle);
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}
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});
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SendCloseChildAgent(agentID, handle);
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}
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}
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public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
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@ -2955,7 +2955,10 @@ namespace OpenSim.Region.Framework.Scenes
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if (byebyeRegions.Count > 0)
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{
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m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents");
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m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
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Util.FireAndForget(delegate
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{
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m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
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});
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}
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foreach (ulong handle in byebyeRegions)
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