Merge branch 'master' into 0.7.3-post-fixes

0.7.3-post-fixes
Justin Clark-Casey (justincc) 2012-02-16 03:39:25 +00:00
commit 96973a5778
11 changed files with 239 additions and 59 deletions

View File

@ -903,6 +903,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void HandleUseCircuitCode(object o) private void HandleUseCircuitCode(object o)
{ {
IPEndPoint remoteEndPoint = null;
IClientAPI client = null;
try
{
// DateTime startTime = DateTime.Now; // DateTime startTime = DateTime.Now;
object[] array = (object[])o; object[] array = (object[])o;
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
@ -910,13 +915,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint); m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
AuthenticateResponse sessionInfo; AuthenticateResponse sessionInfo;
if (IsClientAuthorized(uccp, out sessionInfo)) if (IsClientAuthorized(uccp, out sessionInfo))
{ {
// Begin the process of adding the client to the simulator // Begin the process of adding the client to the simulator
IClientAPI client client
= AddClient( = AddClient(
uccp.CircuitCode.Code, uccp.CircuitCode.Code,
uccp.CircuitCode.ID, uccp.CircuitCode.ID,
@ -944,6 +949,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// m_log.DebugFormat( // m_log.DebugFormat(
// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}",
remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a",
client != null ? client.Name : "unknown",
client != null ? client.AgentId.ToString() : "unknown",
e.Message,
e.StackTrace);
}
} }
/// <summary> /// <summary>

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@ -551,9 +551,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}", // "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}",
// action, remoteClient.Name, userID); // action, remoteClient.Name, userID);
} }
else if (so.RootPart.OwnerID == so.RootPart.GroupID)
{
// Group owned objects go to the last owner before the object was transferred.
userID = so.RootPart.LastOwnerID;
}
else else
{ {
// All returns / deletes go to the object owner // Other returns / deletes go to the object owner
// //
userID = so.RootPart.OwnerID; userID = so.RootPart.OwnerID;

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@ -148,6 +148,113 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
<OtherParts /> <OtherParts />
</SceneObjectGroup>"; </SceneObjectGroup>";
private string badFloatsXml = @"
<SceneObjectGroup>
<RootPart>
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
<AllowedDrop>false</AllowedDrop>
<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
<FolderID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></FolderID>
<InventorySerial>1</InventorySerial>
<TaskInventory />
<ObjectFlags>0</ObjectFlags>
<UUID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></UUID>
<LocalId>2698615125</LocalId>
<Name>NaughtyPrim</Name>
<Material>0</Material>
<PassTouches>false</PassTouches>
<RegionHandle>1099511628032000</RegionHandle>
<ScriptAccessPin>0</ScriptAccessPin>
<GroupPosition><X>147.23</X><Y>92.698</Y><Z>22.78084</Z></GroupPosition>
<OffsetPosition><X>0</X><Y>0</Y><Z>0</Z></OffsetPosition>
<RotationOffset><X>-4.371139E-08</X><Y>-1</Y><Z>-4.371139E-08</Z><W>0</W></RotationOffset>
<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
<RotationalVelocity><X>0</X><Y>0</Y><Z>0</Z></RotationalVelocity>
<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
<Description />
<Color />
<Text />
<SitName />
<TouchName />
<LinkNum>0</LinkNum>
<ClickAction>0</ClickAction>
<Shape>
<ProfileCurve>1</ProfileCurve>
<TextureEntry>AAAAAAAAERGZmQAAAAAABQCVlZUAAAAAQEAAAABAQAAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
<ExtraParams>AA==</ExtraParams>
<PathBegin>0</PathBegin>
<PathCurve>16</PathCurve>
<PathEnd>0</PathEnd>
<PathRadiusOffset>0</PathRadiusOffset>
<PathRevolutions>0</PathRevolutions>
<PathScaleX>100</PathScaleX>
<PathScaleY>100</PathScaleY>
<PathShearX>0</PathShearX>
<PathShearY>0</PathShearY>
<PathSkew>0</PathSkew>
<PathTaperX>0</PathTaperX>
<PathTaperY>0</PathTaperY>
<PathTwist>0</PathTwist>
<PathTwistBegin>0</PathTwistBegin>
<PCode>9</PCode>
<ProfileBegin>0</ProfileBegin>
<ProfileEnd>0</ProfileEnd>
<ProfileHollow>0</ProfileHollow>
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
<State>0</State>
<ProfileShape>Square</ProfileShape>
<HollowShape>Same</HollowShape>
<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
<SculptType>0</SculptType><SculptData />
<FlexiSoftness>0</FlexiSoftness>
<FlexiTension>0,5</FlexiTension>
<FlexiDrag>yo mamma</FlexiDrag>
<FlexiGravity>0</FlexiGravity>
<FlexiWind>0</FlexiWind>
<FlexiForceX>0</FlexiForceX>
<FlexiForceY>0</FlexiForceY>
<FlexiForceZ>0</FlexiForceZ>
<LightColorR>0</LightColorR>
<LightColorG>0</LightColorG>
<LightColorB>0</LightColorB>
<LightColorA>1</LightColorA>
<LightRadius>0</LightRadius>
<LightCutoff>0</LightCutoff>
<LightFalloff>0</LightFalloff>
<LightIntensity>1</LightIntensity>
<FlexiEntry>false</FlexiEntry>
<LightEntry>false</LightEntry>
<SculptEntry>false</SculptEntry>
</Shape>
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
<UpdateFlag>0</UpdateFlag>
<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
<ParentID>0</ParentID>
<CreationDate>1211330445</CreationDate>
<Category>0</Category>
<SalePrice>0</SalePrice>
<ObjectSaleType>0</ObjectSaleType>
<OwnershipCost>0</OwnershipCost>
<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
<OwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></OwnerID>
<LastOwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></LastOwnerID>
<BaseMask>2147483647</BaseMask>
<OwnerMask>2147483647</OwnerMask>
<GroupMask>0</GroupMask>
<EveryoneMask>0</EveryoneMask>
<NextOwnerMask>2147483647</NextOwnerMask>
<Flags>None</Flags>
<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
<CollisionSoundVolume>0</CollisionSoundVolume>
</SceneObjectPart>
</RootPart>
<OtherParts />
</SceneObjectGroup>";
private string xml2 = @" private string xml2 = @"
<SceneObjectGroup> <SceneObjectGroup>
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema""> <SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
@ -256,6 +363,32 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
// TODO: Check other properties // TODO: Check other properties
} }
[Test]
public void TestDeserializeBadFloatsXml()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(badFloatsXml);
SceneObjectPart rootPart = so.RootPart;
Assert.That(rootPart.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
Assert.That(rootPart.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
Assert.That(rootPart.Name, Is.EqualTo("NaughtyPrim"));
// This terminates the deserialization earlier if couldn't be parsed.
// TODO: Need to address this
Assert.That(rootPart.GroupPosition.X, Is.EqualTo(147.23f));
Assert.That(rootPart.Shape.PathCurve, Is.EqualTo(16));
// Defaults for bad parses
Assert.That(rootPart.Shape.FlexiTension, Is.EqualTo(0));
Assert.That(rootPart.Shape.FlexiDrag, Is.EqualTo(0));
// TODO: Check other properties
}
[Test] [Test]
public void TestSerializeXml() public void TestSerializeXml()
{ {

View File

@ -1926,7 +1926,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (SceneObjectGroup g in deleteGroups) foreach (SceneObjectGroup g in deleteGroups)
{ {
AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return");
} }
} }
} }

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@ -1330,7 +1330,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat( m_log.DebugFormat(
"[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn", "[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn",
RootPart.UUID); RootPart.UUID);
m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn"); m_scene.AddReturn(OwnerID == GroupID ? LastOwnerID : OwnerID, Name, AbsolutePosition, "parcel autoreturn");
m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero, m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
DeRezAction.Return, UUID.Zero); DeRezAction.Return, UUID.Zero);

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@ -29,6 +29,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.IO; using System.IO;
using System.Linq;
using System.Reflection; using System.Reflection;
using System.Xml; using System.Xml;
using log4net; using log4net;
@ -570,13 +571,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
{ {
bool errors = false; List<string> errorNodeNames;
obj.Shape = ReadShape(reader, "Shape", out errors); obj.Shape = ReadShape(reader, "Shape", out errorNodeNames);
if (errors) if (errorNodeNames != null)
{
m_log.DebugFormat( m_log.DebugFormat(
"[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors. Please see earlier log entries.", "[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors in properties {2}.",
obj.Name, obj.UUID); obj.Name, obj.UUID, string.Join(", ", errorNodeNames.ToArray()));
}
} }
private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader) private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
@ -1519,37 +1522,44 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
/// </summary> /// </summary>
/// <param name="reader"></param> /// <param name="reader"></param>
/// <param name="name">The name of the xml element containing the shape</param> /// <param name="name">The name of the xml element containing the shape</param>
/// <param name="errors">true if any errors were encountered during parsing, false otherwise</param> /// <param name="errors">a list containing the failing node names. If no failures then null.</param>
/// <returns>The shape parsed</returns> /// <returns>The shape parsed</returns>
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors) public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out List<string> errorNodeNames)
{ {
errors = false; List<string> internalErrorNodeNames = null;
PrimitiveBaseShape shape = new PrimitiveBaseShape(); PrimitiveBaseShape shape = new PrimitiveBaseShape();
if (reader.IsEmptyElement) if (reader.IsEmptyElement)
{ {
reader.Read(); reader.Read();
errorNodeNames = null;
return shape; return shape;
} }
reader.ReadStartElement(name, String.Empty); // Shape reader.ReadStartElement(name, String.Empty); // Shape
errors = ExternalRepresentationUtils.ExecuteReadProcessors( ExternalRepresentationUtils.ExecuteReadProcessors(
shape, shape,
m_ShapeXmlProcessors, m_ShapeXmlProcessors,
reader, reader,
(o, nodeName, e) (o, nodeName, e)
=> =>
{ {
m_log.DebugFormat( // m_log.DebugFormat(
"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}", // "[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
nodeName, e.Message, e.StackTrace); // nodeName, e.Message, e.StackTrace);
if (internalErrorNodeNames == null)
internalErrorNodeNames = new List<string>();
internalErrorNodeNames.Add(nodeName);
} }
); );
reader.ReadEndElement(); // Shape reader.ReadEndElement(); // Shape
errorNodeNames = internalErrorNodeNames;
return shape; return shape;
} }

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@ -121,8 +121,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
m_log.DebugFormat( m_log.DebugFormat(
"[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}", "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
firstname, lastname, npcAvatar.AgentId, position, scene.RegionInfo.RegionName); firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
AgentCircuitData acd = new AgentCircuitData(); AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = npcAvatar.AgentId; acd.AgentID = npcAvatar.AgentId;

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@ -313,7 +313,7 @@ namespace OpenSim.Region.Physics.Meshing
private bool GenerateCoordsAndFacesFromPrimMeshData( private bool GenerateCoordsAndFacesFromPrimMeshData(
string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces) string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces)
{ {
m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName); // m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
coords = new List<Coord>(); coords = new List<Coord>();
faces = new List<Face>(); faces = new List<Face>();
@ -321,7 +321,7 @@ namespace OpenSim.Region.Physics.Meshing
if (primShape.SculptData.Length <= 0) if (primShape.SculptData.Length <= 0)
{ {
m_log.Error("[MESH]: asset data is zero length"); m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
return false; return false;
} }

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@ -2233,7 +2233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
return NpcCreate(firstname, lastname, position, notecard, false, true); return NpcCreate(firstname, lastname, position, notecard, false, false);
} }
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
@ -2244,7 +2244,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return NpcCreate( return NpcCreate(
firstname, lastname, position, notecard, firstname, lastname, position, notecard,
(options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
(options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) == 0); (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
} }
private LSL_Key NpcCreate( private LSL_Key NpcCreate(

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@ -31,7 +31,6 @@ using System.Collections.Generic;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using log4net; using log4net;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared;
@ -41,6 +40,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{ {
public class SensorRepeat public class SensorRepeat
{ {
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public AsyncCommandManager m_CmdManager; public AsyncCommandManager m_CmdManager;
public SensorRepeat(AsyncCommandManager CmdManager) public SensorRepeat(AsyncCommandManager CmdManager)
@ -447,12 +448,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence => Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence =>
{ {
// m_log.DebugFormat(
// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
// presence.Name, presence.PresenceType, ts.name, ts.type);
if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
{ {
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
if (npcData == null || !npcData.SenseAsAgent) if (npcData == null || !npcData.SenseAsAgent)
{
// m_log.DebugFormat(
// "[SENSOR REPEAT]: Discarding NPC {0} from agent sense sweep for script item id {1}",
// presence.Name, ts.itemID);
return; return;
} }
}
if ((ts.type & AGENT) == 0) if ((ts.type & AGENT) == 0)
{ {
@ -464,9 +474,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{ {
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
if (npcData != null && npcData.SenseAsAgent) if (npcData != null && npcData.SenseAsAgent)
{
// m_log.DebugFormat(
// "[SENSOR REPEAT]: Discarding NPC {0} from non-agent sense sweep for script item id {1}",
// presence.Name, ts.itemID);
return; return;
} }
} }
}
if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
return; return;

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@ -220,7 +220,7 @@ namespace OpenSim.Services.Connectors.Friends
public bool Delete(Dictionary<string, object> sendData, string PrincipalID, string Friend) public bool Delete(Dictionary<string, object> sendData, string PrincipalID, string Friend)
{ {
string reply = string.Empty; string reply = string.Empty;
string uri = m_ServerURI = "/friends"; string uri = m_ServerURI + "/friends";
try try
{ {
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData)); reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));