Add avatar names to debug packet output
parent
62a63f834b
commit
96ff2c63ed
|
@ -11617,7 +11617,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
logPacket = false;
|
||||
|
||||
if (logPacket)
|
||||
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
|
||||
m_log.DebugFormat("[CLIENT]: Packet OUT {0} to {1}", packet.Type, Name);
|
||||
}
|
||||
|
||||
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method);
|
||||
|
@ -11672,7 +11672,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
outputPacket = false;
|
||||
|
||||
if (outputPacket)
|
||||
m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type);
|
||||
m_log.DebugFormat("[CLIENT]: Packet IN {0} from {1}", packet.Type, Name);
|
||||
}
|
||||
|
||||
if (!ProcessPacketMethod(packet))
|
||||
|
|
Loading…
Reference in New Issue