Refreshed from dev, fixed merge problems with packet category logging. (by removing the debug feature)

dsg
Dan Lake 2011-03-18 12:36:09 -07:00
commit 9704793a1c
13 changed files with 882 additions and 416 deletions

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@ -244,20 +244,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Start the packet processing threads // Start the packet processing threads
Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
m_elapsedMSSinceLastStatReport = Environment.TickCount; m_elapsedMSSinceLastStatReport = Environment.TickCount;
System.Timers.Timer packet_type_timer = new System.Timers.Timer(60000);
packet_type_timer.Elapsed +=new System.Timers.ElapsedEventHandler(packet_type_timer_Elapsed);
packet_type_timer.AutoReset = true;
packet_type_timer.Start();
}
void packet_type_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
for (int i = 0; i < 9; ++i)
{
int val = Interlocked.Exchange(ref CatCounts[i], 0);
m_log.WarnFormat("OutgoingPacket type {0} count = {1}", i, val);
}
} }
public new void Stop() public new void Stop()

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@ -27,7 +27,7 @@
using System; using System;
using OpenSim.Framework; using OpenSim.Framework;
using OpenMetaverse; using OpenMetaverse;
using System.Threading; using System.Threading;
namespace OpenSim.Region.ClientStack.LindenUDP namespace OpenSim.Region.ClientStack.LindenUDP

View File

@ -13,6 +13,7 @@ using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization; using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Physics.Manager;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
using log4net; using log4net;
using System.Net; using System.Net;
@ -209,11 +210,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
foreach (string bucketName in m_propertyBucketNames) foreach (string bucketName in m_propertyBucketNames)
{ {
//if (m_isSyncRelay || part.HasPropertyUpdatedLocallyInGivenBucket(bucketName)) //if (m_isSyncRelay || part.HasPropertyUpdatedLocallyInGivenBucket(bucketName))
if(ToSendoutUpdate(part, bucketName)) if(!part.ParentGroup.IsDeleted && HaveUpdatesToSendoutForSync(part, bucketName))
{ {
lock (m_primUpdateLocks[bucketName]) lock (m_primUpdateLocks[bucketName])
{ {
m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID); //m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID+" at pos "+part.GroupPosition.ToString());
m_primUpdates[bucketName][part.UUID] = part; m_primUpdates[bucketName][part.UUID] = part;
} }
} }
@ -236,7 +237,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{ {
if (!IsSyncingWithOtherActors()) if (!IsSyncingWithOtherActors())
{ {
//no SyncConnector connected. Do nothing. //no SyncConnector connected. clear update queues and return.
foreach (string bucketName in m_propertyBucketNames)
{
m_primUpdates[bucketName].Clear();
}
return; return;
} }
@ -256,14 +261,26 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{ {
if (m_primUpdates[bucketName].Count > 0) if (m_primUpdates[bucketName].Count > 0)
{ {
//m_log.Debug(m_primUpdates[bucketName].Count + " updated parts in bucket " + bucketName); //m_log.DebugFormat(m_primUpdates[bucketName].Count + " to send {0} updated parts in bucket {1}", m_primUpdates[bucketName].Count, bucketName);
lock (m_primUpdateLocks[bucketName]) lock (m_primUpdateLocks[bucketName])
{ {
updated = true; updated = true;
primUpdates.Add(bucketName, new List<SceneObjectPart>(m_primUpdates[bucketName].Values)); //primUpdates.Add(bucketName, new List<SceneObjectPart>(m_primUpdates[bucketName].Values));
//copy the update list
List<SceneObjectPart> updateList = new List<SceneObjectPart>();
foreach (SceneObjectPart part in m_primUpdates[bucketName].Values)
{
if (!part.ParentGroup.IsDeleted)
{
//m_log.DebugFormat("include {0},{1} in update list", part.Name, part.UUID);
updateList.Add(part);
}
}
primUpdates.Add(bucketName, updateList);
m_primUpdates[bucketName].Clear(); m_primUpdates[bucketName].Clear();
} }
} }
} }
@ -296,23 +313,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{ {
if (primUpdates.ContainsKey(bucketName) && primUpdates[bucketName].Count > 0) if (primUpdates.ContainsKey(bucketName) && primUpdates[bucketName].Count > 0)
{ {
/*
foreach (SceneObjectGroup sog in primUpdates[bucketName])
{
//If this is a relay node, or at least one part of the object has the last update caused by this actor, then send the update
sog.UpdateTaintedBucketSyncInfo(timeStamp);
if (m_isSyncRelay || (!sog.IsDeleted && CheckObjectForSendingUpdate(sog)))
{
//send
string sogxml = SceneObjectSerializer.ToXml2Format(sog);
SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml);
SendObjectUpdateToRelevantSyncConnectors(sog, syncMsg);
}
}
* */
//m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName); //m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName);
m_primUpdatesPerBucketSender[bucketName](bucketName, primUpdates[bucketName]); m_primUpdatesPerBucketSender[bucketName](bucketName, primUpdates[bucketName]);
primUpdates[bucketName].Clear();
} }
} }
foreach (ScenePresence presence in presenceUpdates) foreach (ScenePresence presence in presenceUpdates)
@ -397,11 +400,31 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//no SyncConnector connected. Do nothing. //no SyncConnector connected. Do nothing.
return; return;
} }
m_log.DebugFormat(LogHeader + "SendNewObject called for object {0}, {1}", sog.Name, sog.UUID);
/*
//m_log.DebugFormat(LogHeader + " SendNewObject called for object {0}, {1}", sog.Name, sog.UUID);
//This is a new object (newly rezzed). Send out updates for all properties.
//For now, a complete list of object properties include properties
//in its xml serialization, plus the set of Physics properties as in Physics bucket
OSDMap data = new OSDMap();
string sogxml = SceneObjectSerializer.ToXml2Format(sog); string sogxml = SceneObjectSerializer.ToXml2Format(sog);
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml); data["sogxml"] = OSD.FromString(sogxml);
SendObjectUpdateToRelevantSyncConnectors(sog, rsm); OSDArray partArray = new OSDArray();
foreach (SceneObjectPart part in sog.Parts){
OSDMap partData = PhysicsBucketPropertiesEncoder(m_physicsBucketName, part);
partArray.Add(partData);
}
data["partPhysicsProperties"] = partArray;
//string sogxml = SceneObjectSerializer.ToXml2Format(sog);
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, OSDParser.SerializeJsonString(data));
* */
SymmetricSyncMessage rsm = CreateNewObjectMessage(sog);
//SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, sog);
} }
/// <summary> /// <summary>
@ -419,7 +442,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
return; return;
} }
m_log.DebugFormat(LogHeader+"SendDeleteObject called for object {0}", sog.UUID); //m_log.DebugFormat(LogHeader+"SendDeleteObject called for object {0}", sog.UUID);
//Only send the message out if this is a relay node for sync messages, or this actor caused deleting the object //Only send the message out if this is a relay node for sync messages, or this actor caused deleting the object
//if (m_isSyncRelay || CheckObjectForSendingUpdate(sog)) //if (m_isSyncRelay || CheckObjectForSendingUpdate(sog))
@ -433,7 +456,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
data["softDelete"] = OSD.FromBoolean(softDelete); data["softDelete"] = OSD.FromBoolean(softDelete);
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data)); SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
SendObjectUpdateToRelevantSyncConnectors(sog, rsm); //SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, sog);
} }
@ -461,13 +485,16 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
string partTempID = "part"+partNum; string partTempID = "part"+partNum;
data[partTempID] = OSD.FromUUID(part.UUID); data[partTempID] = OSD.FromUUID(part.UUID);
partNum++; partNum++;
m_log.Debug("SendLinkObject to link " + part.ParentGroup.Name + "," + part.UUID + " with " + root.Name+","+root.UUID);
} }
m_log.Debug(LogHeader + " to SendLinkObject to link " + children.Count + " parts to " + root.Name); m_log.Debug(LogHeader + " to SendLinkObject to link " + children.Count + " parts to " + root.Name + "," + root.UUID);
m_log.Debug("LinkedObject: "+sogxml); //m_log.Debug("LinkedObject: "+sogxml);
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.LinkObject, OSDParser.SerializeJsonString(data)); SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.LinkObject, OSDParser.SerializeJsonString(data));
SendObjectUpdateToRelevantSyncConnectors(linkedGroup, rsm); //SendObjectUpdateToRelevantSyncConnectors(linkedGroup, rsm);
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, linkedGroup);
} }
public void SendDeLinkObject(List<SceneObjectPart> prims, List<SceneObjectGroup> beforeDelinkGroups, List<SceneObjectGroup> afterDelinkGroups) public void SendDeLinkObject(List<SceneObjectPart> prims, List<SceneObjectGroup> beforeDelinkGroups, List<SceneObjectGroup> afterDelinkGroups)
@ -592,6 +619,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
case EventManager.EventNames.Attach: case EventManager.EventNames.Attach:
OnLocalAttach((uint)evArgs[0], (UUID)evArgs[1], (UUID)evArgs[2]); OnLocalAttach((uint)evArgs[0], (UUID)evArgs[1], (UUID)evArgs[2]);
return; return;
case EventManager.EventNames.PhysicsCollision:
OnLocalPhysicsCollision((UUID)evArgs[0], (OSDArray)evArgs[1]);
return;
default: default:
return; return;
} }
@ -718,8 +748,20 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private delegate void PrimUpdatePerBucketSender(string bucketName, List<SceneObjectPart> primUpdates); private delegate void PrimUpdatePerBucketSender(string bucketName, List<SceneObjectPart> primUpdates);
private Dictionary<string, PrimUpdatePerBucketSender> m_primUpdatesPerBucketSender = new Dictionary<string, PrimUpdatePerBucketSender>(); private Dictionary<string, PrimUpdatePerBucketSender> m_primUpdatesPerBucketSender = new Dictionary<string, PrimUpdatePerBucketSender>();
//Timestamps that record the last time each any updates have been sent out for a given bucket
private Dictionary<string, long> m_lastUpdateSentTime = new Dictionary<string, long>(); /*
//The functions that encode properties in each bucket. For now,
//general bucket works on SOG, physics bucket works on SOP, so we define
//the arg to be of type Object to be general in the interface.
//TO DO: redesign the interface once the bucket encoders working on more
//consistent/specific arguments.
private delegate string UpdatePerBucketEncoder(string bucketName, Object arg);
private Dictionary<string, UpdatePerBucketEncoder> m_updatePerBucketEncoder = new Dictionary<string, UpdatePerBucketEncoder>();
//Decoders of properties in each bucket
private delegate void UpdatePerBucketDecoder(string bucketName, string encoding, out Object outData);
private Dictionary<string, UpdatePerBucketDecoder> m_updatePerBucketDecoder = new Dictionary<string, UpdatePerBucketDecoder>();
* */
private object m_updateScenePresenceLock = new object(); private object m_updateScenePresenceLock = new object();
private Dictionary<UUID, ScenePresence> m_presenceUpdates = new Dictionary<UUID, ScenePresence>(); private Dictionary<UUID, ScenePresence> m_presenceUpdates = new Dictionary<UUID, ScenePresence>();
@ -733,6 +775,48 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_log.Warn("[REGION SYNC MODULE]: StatsTimerElapsed -- NOT yet implemented."); m_log.Warn("[REGION SYNC MODULE]: StatsTimerElapsed -- NOT yet implemented.");
} }
private SymmetricSyncMessage CreateNewObjectMessage(SceneObjectGroup sog)
{
OSDMap data = new OSDMap();
string sogxml = SceneObjectSerializer.ToXml2Format(sog);
data["sogxml"] = OSD.FromString(sogxml);
OSDArray partArray = new OSDArray();
foreach (SceneObjectPart part in sog.Parts)
{
OSDMap partData = PhysicsBucketPropertiesEncoder(m_physicsBucketName, part);
partArray.Add(partData);
}
data["partPhysicsProperties"] = partArray;
//string sogxml = SceneObjectSerializer.ToXml2Format(sog);
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, OSDParser.SerializeJsonString(data));
return rsm;
}
private void HandleGetTerrainRequest(SyncConnector connector)
{
string msgData = m_scene.Heightmap.SaveToXmlString();
long lastUpdateTimeStamp;
string lastUpdateActorID;
m_scene.RequestModuleInterface<ITerrainModule>().GetSyncInfo(out lastUpdateTimeStamp, out lastUpdateActorID);
OSDMap data = new OSDMap(3);
data["terrain"] = OSD.FromString(msgData);
data["actorID"] = OSD.FromString(lastUpdateActorID);
data["timeStamp"] = OSD.FromLong(lastUpdateTimeStamp);
SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.Terrain, OSDParser.SerializeJsonString(data));
connector.Send(syncMsg);
}
private void HandleGetObjectRequest(SyncConnector connector, SceneObjectGroup sog)
{
SymmetricSyncMessage syncMsg = CreateNewObjectMessage(sog);
//SendToSyncConnector(connector, sog, syncMsg);
connector.EnqueueOutgoingUpdate(sog.UUID, syncMsg.ToBytes());
}
//Read in configuration for which property-bucket each property belongs to, and the description of each bucket //Read in configuration for which property-bucket each property belongs to, and the description of each bucket
private void PopulatePropertyBucketMap(IConfig config) private void PopulatePropertyBucketMap(IConfig config)
{ {
@ -747,95 +831,158 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//Going forward, we may serialize the properties differently, e.g. using OSDMap //Going forward, we may serialize the properties differently, e.g. using OSDMap
private void PrimUpdatesGeneralBucketSender(string bucketName, List<SceneObjectPart> primUpdates) private void PrimUpdatesGeneralBucketSender(string bucketName, List<SceneObjectPart> primUpdates)
{ {
UpdateBucektLastSentTime(bucketName);
Dictionary<UUID, SceneObjectGroup> updatedObjects = new Dictionary<UUID, SceneObjectGroup>(); Dictionary<UUID, SceneObjectGroup> updatedObjects = new Dictionary<UUID, SceneObjectGroup>();
foreach (SceneObjectPart part in primUpdates) foreach (SceneObjectPart part in primUpdates)
{ {
updatedObjects[part.ParentGroup.UUID] = part.ParentGroup; if(!part.ParentGroup.IsDeleted)
updatedObjects[part.ParentGroup.UUID] = part.ParentGroup;
} }
long timeStamp = DateTime.Now.Ticks;
foreach (SceneObjectGroup sog in updatedObjects.Values) foreach (SceneObjectGroup sog in updatedObjects.Values)
{ {
sog.UpdateTaintedBucketSyncInfo(bucketName, DateTime.Now.Ticks); //this update the timestamp and clear the taint info of the bucket sog.UpdateTaintedBucketSyncInfo(bucketName, timeStamp); //this update the timestamp and clear the taint info of the bucket
string sogxml = SceneObjectSerializer.ToXml2Format(sog); string sogGeneralBucketEncoding = SceneObjectSerializer.ToXml2Format(sog);
SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml); //string sogGeneralBucketEncoding = GeneralBucketPropertiesEncoder(bucketName, sog, null);
SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogGeneralBucketEncoding);
//TEMP DEBUG
foreach (SceneObjectPart part in sog.Parts)
{
if (part.IsAttachment)
{
m_log.Debug(LogHeader + "PrimUpdatesGeneralBucketSender: part " + part.Name + "," + part.UUID + ", IsAttachment = true");
}
}
lock (m_stats) m_statSOGBucketOut++; lock (m_stats) m_statSOGBucketOut++;
//m_log.DebugFormat(LogHeader + " calling SendObjectUpdateToRelevantSyncConnectors for general bucket for sog {0},{1}", sog.Name, sog.UUID);
SendObjectUpdateToRelevantSyncConnectors(sog, syncMsg); SendObjectUpdateToRelevantSyncConnectors(sog, syncMsg);
//clear the taints
foreach (SceneObjectPart part in sog.Parts)
{
part.BucketSyncInfoList[bucketName].ClearBucketTaintBySync();
}
} }
//UpdateBucektLastSentTime(bucketName, timeStamp);
}
private string GeneralBucketPropertiesEncoder(string bucketName, Object sog)
{
if (sog is SceneObjectGroup)
{
SceneObjectGroup group = (SceneObjectGroup)sog;
return SceneObjectSerializer.ToXml2Format(group);
}
else
return String.Empty;
}
private void GeneralBucketPropertiesDecoder(string bucketName, string encoding, out Object sog)
{
SceneObjectGroup group = SceneObjectSerializer.FromXml2Format(encoding);
sog = (Object)group;
} }
private void PrimUpdatesPhysicsBucketSender(string bucketName, List<SceneObjectPart> primUpdates) private void PrimUpdatesPhysicsBucketSender(string bucketName, List<SceneObjectPart> primUpdates)
{ {
UpdateBucektLastSentTime(bucketName);
foreach (SceneObjectPart updatedPart in primUpdates) foreach (SceneObjectPart updatedPart in primUpdates)
{ {
if (updatedPart.ParentGroup.IsDeleted)
continue;
updatedPart.UpdateTaintedBucketSyncInfo(bucketName, DateTime.Now.Ticks); updatedPart.UpdateTaintedBucketSyncInfo(bucketName, DateTime.Now.Ticks);
OSDMap data = new OSDMap(); //string partPhysicsBucketEncoding = PhysicsBucketPropertiesEncoder(bucketName, updatedPart);
OSDMap partData = PhysicsBucketPropertiesEncoder(bucketName, updatedPart);
data["UUID"] = OSD.FromUUID(updatedPart.UUID); SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedBucketProperties, OSDParser.SerializeJsonString(partData));
//data["UUID"] = OSD.FromUUID(pa.UUID);
data["Bucket"] = OSD.FromString(bucketName);
data["GroupPosition"] = OSD.FromVector3(updatedPart.GroupPosition);
data["OffsetPosition"] = OSD.FromVector3(updatedPart.OffsetPosition);
data["Scale"] = OSD.FromVector3(updatedPart.Scale);
data["AngularVelocity"] = OSD.FromVector3(updatedPart.AngularVelocity);
data["RotationOffset"] = OSD.FromQuaternion(updatedPart.RotationOffset);
Physics.Manager.PhysicsActor pa = updatedPart.PhysActor;
if (pa != null)
{
data["Size"] = OSD.FromVector3(pa.Size);
data["Position"] = OSD.FromVector3(pa.Position);
data["Force"] = OSD.FromVector3(pa.Force);
data["Velocity"] = OSD.FromVector3(pa.Velocity);
data["RotationalVelocity"] = OSD.FromVector3(pa.RotationalVelocity);
data["PA_Acceleration"] = OSD.FromVector3(pa.Acceleration);
data["Torque"] = OSD.FromVector3(pa.Torque);
data["Orientation"] = OSD.FromQuaternion(pa.Orientation);
data["IsPhysical"] = OSD.FromBoolean(pa.IsPhysical);
data["Flying"] = OSD.FromBoolean(pa.Flying);
data["Kinematic"] = OSD.FromBoolean(pa.Kinematic);
data["Buoyancy"] = OSD.FromReal(pa.Buoyancy);
data["CollidingGround"] = OSD.FromBoolean(pa.CollidingGround);
data["IsColliding"] = OSD.FromBoolean(pa.IsColliding);
}
data["LastUpdateTimeStamp"] = OSD.FromLong(updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp);
data["LastUpdateActorID"] = OSD.FromString(updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID);
//m_log.Debug(LogHeader + " Send out Physics Bucket updates for " + updatedPart.Name + ". GroupPosition: " + updatedPart.GroupPosition.ToString());
SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedBucketProperties, OSDParser.SerializeJsonString(data));
//m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString()); //m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString());
//TEMP DEBUG
if (updatedPart.IsAttachment)
{
m_log.Debug(LogHeader + "PrimUpdatesPhysicsBucketSender: part " + updatedPart.Name + "," + updatedPart.UUID + ", IsAttachment = true");
}
lock (m_stats) m_statPhysBucketOut++; lock (m_stats) m_statPhysBucketOut++;
SendObjectUpdateToRelevantSyncConnectors(updatedPart, syncMsg); SendObjectUpdateToRelevantSyncConnectors(updatedPart, syncMsg);
//clear the taints
updatedPart.BucketSyncInfoList[bucketName].ClearBucketTaintBySync();
} }
//UpdateBucektLastSentTime(bucketName);
} }
private void UpdateBucektLastSentTime(string bucketName) private OSDMap PhysicsBucketPropertiesEncoder(string bucketName, SceneObjectPart updatedPart)
{ {
long timeStamp = DateTime.Now.Ticks; OSDMap data = new OSDMap();
/*
if (m_lastUpdateSentTime.ContainsKey(bucketName)) data["UUID"] = OSD.FromUUID(updatedPart.UUID);
//data["UUID"] = OSD.FromUUID(pa.UUID);
data["Bucket"] = OSD.FromString(bucketName);
data["GroupPosition"] = OSD.FromVector3(updatedPart.GroupPosition);
data["OffsetPosition"] = OSD.FromVector3(updatedPart.OffsetPosition);
data["Scale"] = OSD.FromVector3(updatedPart.Scale);
data["AngularVelocity"] = OSD.FromVector3(updatedPart.AngularVelocity);
data["RotationOffset"] = OSD.FromQuaternion(updatedPart.RotationOffset);
Physics.Manager.PhysicsActor pa = updatedPart.PhysActor;
if (pa != null)
{ {
m_lastUpdateSentTime[bucketName] = timeStamp;
data["Size"] = OSD.FromVector3(pa.Size);
data["Position"] = OSD.FromVector3(pa.Position);
data["Force"] = OSD.FromVector3(pa.Force);
data["Velocity"] = OSD.FromVector3(pa.Velocity);
data["RotationalVelocity"] = OSD.FromVector3(pa.RotationalVelocity);
data["PA_Acceleration"] = OSD.FromVector3(pa.Acceleration);
data["Torque"] = OSD.FromVector3(pa.Torque);
data["Orientation"] = OSD.FromQuaternion(pa.Orientation);
data["IsPhysical"] = OSD.FromBoolean(pa.IsPhysical);
data["Flying"] = OSD.FromBoolean(pa.Flying);
data["Kinematic"] = OSD.FromBoolean(pa.Kinematic);
data["Buoyancy"] = OSD.FromReal(pa.Buoyancy);
data["CollidingGround"] = OSD.FromBoolean(pa.CollidingGround);
data["IsColliding"] = OSD.FromBoolean(pa.IsColliding);
//m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString());
}
data["LastUpdateTimeStamp"] = OSD.FromLong(updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp);
data["LastUpdateActorID"] = OSD.FromString(updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID);
//m_log.Debug(LogHeader + " Send out Physics Bucket updates for " + updatedPart.Name + ","+updatedPart.UUID+ ". GroupPosition: " + updatedPart.GroupPosition.ToString());
return data;
}
private void PhysicsBucketPropertiesDecoder(string bucketName, SymmetricSyncMessage msg, out Object sog)
{
OSDMap data = DeserializeMessage(msg);
sog = (Object)data;
}
private bool HaveUpdatesToSendoutForSync(SceneObjectPart part, string bucketName)
{
if (m_isSyncRelay)
{
return (part.HasPropertyUpdatedLocally(bucketName) || part.HasPropertyUpdatedBySync(bucketName));
} }
else else
{ {
m_lastUpdateSentTime.Add(bucketName, timeStamp); return part.HasPropertyUpdatedLocally(bucketName);
} }
* */
m_lastUpdateSentTime[bucketName] = timeStamp;
}
private bool ToSendoutUpdate(SceneObjectPart part, string bucketName) //return (m_isSyncRelay || part.HasPropertyUpdatedLocallyInGivenBucket(bucketName));
{
/*
if (!m_isSyncRelay) if (!m_isSyncRelay)
{ {
return part.HasPropertyUpdatedLocallyInGivenBucket(bucketName); return part.HasPropertyUpdatedLocallyInGivenBucket(bucketName);
@ -846,24 +993,34 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
return true; return true;
else else
return false; return false;
* */
} }
//by default, there are two property buckets: the "General" bucket and the "Physics" bucket.
private string m_generalBucketName = "General";
private string m_physicsBucketName = "Physics";
//If nothing configured in the config file, this is the default settings for grouping properties into different bucket //If nothing configured in the config file, this is the default settings for grouping properties into different bucket
private void PopulatePropertyBuketMapByDefault() private void PopulatePropertyBuketMapByDefault()
{ {
//by default, there are two property buckets: the "General" bucket and the "Physics" bucket.
string generalBucketName = "General"; m_propertyBucketNames.Add(m_generalBucketName);
string physicsBucketName = "Physics"; m_propertyBucketNames.Add(m_physicsBucketName);
m_propertyBucketNames.Add(generalBucketName);
m_propertyBucketNames.Add(physicsBucketName);
m_maxNumOfPropertyBuckets = m_propertyBucketNames.Count; m_maxNumOfPropertyBuckets = m_propertyBucketNames.Count;
//Linking each bucket with the sender function that serializes the properties in the bucket and send out sync message //Linking each bucket with the sender function that serializes the properties in the bucket and send out sync message
m_primUpdatesPerBucketSender.Add("General", PrimUpdatesGeneralBucketSender); m_primUpdatesPerBucketSender.Add(m_generalBucketName, PrimUpdatesGeneralBucketSender);
m_primUpdatesPerBucketSender.Add("Physics", PrimUpdatesPhysicsBucketSender); m_primUpdatesPerBucketSender.Add(m_physicsBucketName, PrimUpdatesPhysicsBucketSender);
m_lastUpdateSentTime.Add("General", 0); /*
m_lastUpdateSentTime.Add("Physics", 0); m_updatePerBucketEncoder.Add(generalBucketName, GeneralBucketPropertiesEncoder);
m_updatePerBucketEncoder.Add(physicsBucketName, PhysicsBucketPropertiesEncoder);
m_updatePerBucketDecoder.Add(generalBucketName, GeneralBucketPropertiesDecoder);
m_updatePerBucketDecoder.Add(physicsBucketName, PhysicsBucketPropertiesDecoder);
* */
//m_lastUpdateSentTime.Add("General", 0);
//m_lastUpdateSentTime.Add("Physics", 0);
//Mapping properties to buckets. //Mapping properties to buckets.
foreach (SceneObjectPartProperties property in Enum.GetValues(typeof(SceneObjectPartProperties))) foreach (SceneObjectPartProperties property in Enum.GetValues(typeof(SceneObjectPartProperties)))
@ -889,11 +1046,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
case SceneObjectPartProperties.Buoyancy: case SceneObjectPartProperties.Buoyancy:
case SceneObjectPartProperties.IsCollidingGround: case SceneObjectPartProperties.IsCollidingGround:
case SceneObjectPartProperties.IsColliding: case SceneObjectPartProperties.IsColliding:
m_primPropertyBucketMap.Add(property, physicsBucketName); m_primPropertyBucketMap.Add(property, m_physicsBucketName);
break; break;
default: default:
//all other properties belong to the "General" bucket. //all other properties belong to the "General" bucket.
m_primPropertyBucketMap.Add(property, generalBucketName); m_primPropertyBucketMap.Add(property, m_generalBucketName);
break; break;
} }
} }
@ -921,6 +1078,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//string sogxml = SceneObjectSerializer.ToXml2Format(sog); //string sogxml = SceneObjectSerializer.ToXml2Format(sog);
//SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml); //SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml);
//m_log.Debug("Send " + syncMsg.Type.ToString() + " about sog "+sog.Name+","+sog.UUID+ " at pos "+sog.AbsolutePosition.ToString()+" to " + connector.OtherSideActorID);
connector.EnqueueOutgoingUpdate(sog.UUID, syncMsg.ToBytes()); connector.EnqueueOutgoingUpdate(sog.UUID, syncMsg.ToBytes());
} }
} }
@ -934,6 +1093,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{ {
//string sogxml = SceneObjectSerializer.ToXml2Format(sog); //string sogxml = SceneObjectSerializer.ToXml2Format(sog);
//SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml); //SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml);
//m_log.Debug("Send " + syncMsg.Type.ToString() + " about sop " + updatedPart.Name + "," + updatedPart.UUID + " at pos "+updatedPart.GroupPosition.ToString()
//+" to " + connector.OtherSideActorID);
connector.EnqueueOutgoingUpdate(updatedPart.UUID, syncMsg.ToBytes()); connector.EnqueueOutgoingUpdate(updatedPart.UUID, syncMsg.ToBytes());
} }
} }
@ -959,9 +1122,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//Events are send out right away, without being put into the connector's outQueue first. //Events are send out right away, without being put into the connector's outQueue first.
//May need a better method for managing the outgoing messages (i.e. prioritizing object updates and events) //May need a better method for managing the outgoing messages (i.e. prioritizing object updates and events)
private void SendSceneEventToRelevantSyncConnectors(string init_actorID, SymmetricSyncMessage rsm) private void SendSceneEventToRelevantSyncConnectors(string init_actorID, SymmetricSyncMessage rsm, SceneObjectGroup sog)
{ {
List<SyncConnector> syncConnectors = GetSyncConnectorsForSceneEvents(init_actorID, rsm); //TODO: need to pick connectors based on sog position (quark it resides in)
List<SyncConnector> syncConnectors = GetSyncConnectorsForSceneEvents(init_actorID, rsm, sog);
foreach (SyncConnector connector in syncConnectors) foreach (SyncConnector connector in syncConnectors)
{ {
@ -1015,6 +1179,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//in other parts as well, so we are sending to all connectors. //in other parts as well, so we are sending to all connectors.
ForEachSyncConnector(delegate(SyncConnector connector) ForEachSyncConnector(delegate(SyncConnector connector)
{ {
//if(!connector.OtherSideActorID.Equals(sog.BucketSyncInfoUpdate[
syncConnectors.Add(connector); syncConnectors.Add(connector);
}); });
} }
@ -1041,7 +1206,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/// </summary> /// </summary>
/// <param name="sog"></param> /// <param name="sog"></param>
/// <returns></returns> /// <returns></returns>
private List<SyncConnector> GetSyncConnectorsForSceneEvents(string init_actorID, SymmetricSyncMessage rsm) private List<SyncConnector> GetSyncConnectorsForSceneEvents(string init_actorID, SymmetricSyncMessage rsm, SceneObjectGroup sog)
{ {
List<SyncConnector> syncConnectors = new List<SyncConnector>(); List<SyncConnector> syncConnectors = new List<SyncConnector>();
if (m_isSyncRelay) if (m_isSyncRelay)
@ -1287,6 +1452,20 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
} }
m_log.WarnFormat("SyncStateReport -- Object count: {0}, Prim Count {1} ", sogList.Count, primCount); m_log.WarnFormat("SyncStateReport -- Object count: {0}, Prim Count {1} ", sogList.Count, primCount);
foreach (SceneObjectGroup sog in sogList)
{
m_log.WarnFormat("SyncStateReport -- SOG: name {0}, UUID {1}, position {2}", sog.Name, sog.UUID, sog.AbsolutePosition);
}
if (m_isSyncRelay)
{
SymmetricSyncMessage msg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.SyncStateReport);
ForEachSyncConnector(delegate(SyncConnector connector)
{
connector.Send(msg);
});
}
} }
private void SyncDebug(Object[] args) private void SyncDebug(Object[] args)
@ -1415,7 +1594,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private void DoInitialSync() private void DoInitialSync()
{ {
m_scene.DeleteAllSceneObjects(); //m_scene.DeleteAllSceneObjects();
m_scene.DeleteAllSceneObjectsBySync();
SendSyncMessage(SymmetricSyncMessage.MsgType.RegionName, m_scene.RegionInfo.RegionName); SendSyncMessage(SymmetricSyncMessage.MsgType.RegionName, m_scene.RegionInfo.RegionName);
m_log.WarnFormat("Sending region name: \"{0}\"", m_scene.RegionInfo.RegionName); m_log.WarnFormat("Sending region name: \"{0}\"", m_scene.RegionInfo.RegionName);
@ -1494,7 +1674,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/// </summary> /// </summary>
/// <param name="msg"></param> /// <param name="msg"></param>
/// <param name="senderActorID">ActorID of the sender</param> /// <param name="senderActorID">ActorID of the sender</param>
public void HandleIncomingMessage(SymmetricSyncMessage msg, string senderActorID) public void HandleIncomingMessage(SymmetricSyncMessage msg, string senderActorID, SyncConnector syncConnector)
{ {
lock (m_stats) m_statMsgsIn++; lock (m_stats) m_statMsgsIn++;
//Added senderActorID, so that we don't have to include actorID in sync messages -- TODO //Added senderActorID, so that we don't have to include actorID in sync messages -- TODO
@ -1503,7 +1683,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
case SymmetricSyncMessage.MsgType.GetTerrain: case SymmetricSyncMessage.MsgType.GetTerrain:
{ {
//SendSyncMessage(SymmetricSyncMessage.MsgType.Terrain, m_scene.Heightmap.SaveToXmlString()); //SendSyncMessage(SymmetricSyncMessage.MsgType.Terrain, m_scene.Heightmap.SaveToXmlString());
SendTerrainUpdateMessage(); //SendTerrainUpdateMessage();
HandleGetTerrainRequest(syncConnector);
return; return;
} }
case SymmetricSyncMessage.MsgType.Terrain: case SymmetricSyncMessage.MsgType.Terrain:
@ -1524,10 +1705,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{ {
if (e is SceneObjectGroup) if (e is SceneObjectGroup)
{ {
string sogxml = SceneObjectSerializer.ToXml2Format((SceneObjectGroup)e); //string sogxml = SceneObjectSerializer.ToXml2Format((SceneObjectGroup)e);
SendSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml); //SendSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml);
SceneObjectGroup sog = (SceneObjectGroup)e;
//m_log.Debug(LogHeader + ": " + sogxml); HandleGetObjectRequest(syncConnector, sog);
} }
} }
return; return;
@ -1537,8 +1718,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
break; break;
case SymmetricSyncMessage.MsgType.UpdatedObject: case SymmetricSyncMessage.MsgType.UpdatedObject:
{ {
HandleAddOrUpdateObjectBySynchronization(msg, senderActorID); //HandleAddOrUpdateObjectBySynchronization(msg, senderActorID);
//HandleAddNewObject(sog); HandleUpdateObjectBySynchronization(msg, senderActorID);
return; return;
} }
case SymmetricSyncMessage.MsgType.UpdatedBucketProperties: case SymmetricSyncMessage.MsgType.UpdatedBucketProperties:
@ -1572,10 +1753,16 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
case SymmetricSyncMessage.MsgType.ObjectGrabbing: case SymmetricSyncMessage.MsgType.ObjectGrabbing:
case SymmetricSyncMessage.MsgType.ObjectDeGrab: case SymmetricSyncMessage.MsgType.ObjectDeGrab:
case SymmetricSyncMessage.MsgType.Attach: case SymmetricSyncMessage.MsgType.Attach:
case SymmetricSyncMessage.MsgType.PhysicsCollision:
{ {
HandleRemoteEvent(msg, senderActorID); HandleRemoteEvent(msg, senderActorID);
return; return;
} }
case SymmetricSyncMessage.MsgType.SyncStateReport:
{
SyncStateReport(null);
return;
}
default: default:
return; return;
} }
@ -1603,13 +1790,90 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
} }
private void HandleAddNewObject(SymmetricSyncMessage msg, string senderActorID) private void HandleAddNewObject(SymmetricSyncMessage msg, string senderActorID)
{
//string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length);
//SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
OSDMap data = DeserializeMessage(msg);
//First, create the object group and add it to Scene
string sogxml = data["sogxml"];
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
//Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
//m_log.DebugFormat("{0}: received NewObject sync message from {1}, for object {1}, {2}", LogHeader, senderActorID, sog.Name, sog.UUID);
Scene.ObjectUpdateResult updateResult = m_scene.AddNewSceneObjectBySync(sog);
//if this is a relay node, forward the event
if (m_isSyncRelay)
{
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, sog);
}
//Second, update the physics properties of each prim in the object
OSDArray partArray = (OSDArray)data["partPhysicsProperties"];
for (int i = 0; i < partArray.Count; i++)
{
OSDMap partData = (OSDMap)partArray[i];
UUID partUUID = partData["UUID"].AsUUID();
string bucketName = partData["Bucket"].AsString();
//m_log.DebugFormat("{0}: HandleUpdatedBucketProperties from {1}: for {2}/{3}", LogHeader, senderActorID, partUUID.ToString(), bucketName);
BucketSyncInfo rBucketSyncInfo = new BucketSyncInfo(bucketName);
rBucketSyncInfo.LastUpdateTimeStamp = partData["LastUpdateTimeStamp"].AsLong();
rBucketSyncInfo.LastUpdateActorID = partData["LastUpdateActorID"].AsString();
// updatedPart.BucketSyncInfoList.Add(bucketName, rBucketSyncInfo);
m_scene.UpdateObjectPartBucketProperties(bucketName, partUUID, data, rBucketSyncInfo);
}
//m_log.DebugFormat("{0}: after processing NewObject sync message from {1}, for object {1}, {2}", LogHeader, senderActorID, sog.Name, sog.UUID);
}
private void HandleUpdateObjectBySynchronization(SymmetricSyncMessage msg, string senderActorID)
{ {
string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length); string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length);
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml); SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
lock (m_stats) m_statSOGBucketIn++;
m_log.DebugFormat("{0}: received NewObject sync message from {1}, for object {1}, {2}", LogHeader, senderActorID, sog.Name, sog.UUID); if (sog.IsDeleted)
{
SymmetricSyncMessage.HandleTrivial(LogHeader, msg, String.Format("Ignoring update on deleted object, UUID: {0}.", sog.UUID));
return;
}
else
{
foreach (SceneObjectPart part in sog.Parts)
{
if (part.IsAttachment)
{
m_log.Debug(LogHeader + "HandleUpdateObjectBySynchronization: part " + part.Name + "," + part.UUID + ", IsAttachment = true");
}
}
//m_log.Debug(LogHeader + "HandleUpdateObjectBySynchronization: sog " + sog.Name + "," + sog.UUID);
Scene.ObjectUpdateResult updateResult = m_scene.UpdateObjectBySynchronization(sog);
switch (updateResult)
{
case Scene.ObjectUpdateResult.New:
m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) added.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
break;
case Scene.ObjectUpdateResult.Updated:
m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) updated.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
break;
case Scene.ObjectUpdateResult.Error:
m_log.WarnFormat("[{0} Object \"{1}\" ({1}) ({2}) -- add or update ERROR.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
break;
case Scene.ObjectUpdateResult.Unchanged:
//m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) unchanged after receiving an update.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
break;
}
}
Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
} }
private void HandleAddOrUpdateObjectBySynchronization(SymmetricSyncMessage msg, string senderActorID) private void HandleAddOrUpdateObjectBySynchronization(SymmetricSyncMessage msg, string senderActorID)
@ -1625,7 +1889,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{ {
partnames += "(" + part.Name + ", " + part.UUID + ")"; partnames += "(" + part.Name + ", " + part.UUID + ")";
} }
m_log.Debug(LogHeader+" received "+msg.Type.ToString()+" from "+senderActorID+" about obj "+sog.Name+", "+sog.UUID+"; parts -- "+partnames);
m_log.Debug(LogHeader+" received "+msg.Type.ToString()+" from "+senderActorID+" about obj "+sog.Name+", "+sog.UUID);//+"; parts -- "+partnames);
* */ * */
if (sog.IsDeleted) if (sog.IsDeleted)
@ -1635,6 +1900,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
} }
else else
{ {
foreach (SceneObjectPart part in sog.Parts)
{
if (part.IsAttachment)
{
m_log.Debug(LogHeader + "HandleAddOrUpdateObjectBySynchronization: part " + part.Name + "," + part.UUID + ", IsAttachment = true");
}
}
Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog); Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
//if (added) //if (added)
@ -1672,41 +1945,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
UUID partUUID = data["UUID"].AsUUID(); UUID partUUID = data["UUID"].AsUUID();
string bucketName = data["Bucket"].AsString(); string bucketName = data["Bucket"].AsString();
//m_log.DebugFormat("{0}: HandleUpdatedBucketProperties {1}: for {2}/{3}", LogHeader, senderActorID, partUUID.ToString(), bucketName); //m_log.DebugFormat("{0}: HandleUpdatedBucketProperties from {1}: for {2}/{3}", LogHeader, senderActorID, partUUID.ToString(), bucketName);
/* Commented out since OSDMap is now passed all the way through to the unpacker.
* Previous implementation is to create a SOP and copy the values into same and copy them out later.
SceneObjectPart updatedPart = new SceneObjectPart();
updatedPart.GroupPosition = data["GroupPosition"].AsVector3();
updatedPart.OffsetPosition = data["OffsetPosition"].AsVector3();
updatedPart.RotationOffset = data["RotationOffset"].AsQuaternion();
updatedPart.Velocity = data["Velocity"].AsVector3();
updatedPart.AngularVelocity = data["AngularVelocity"].AsVector3();
//Scale is a bit complex, we need to have Shape first -- not a good solution, but leave it as is so that we can move on,
updatedPart.Shape = new PrimitiveBaseShape();
updatedPart.Scale = data["Scale"].AsVector3();
Dictionary<string, Object> updatedProperties = new Dictionary<string, Object>();
updatedProperties.Add("GroupPosition", (Object)data["GroupPosition"].AsVector3());
updatedProperties.Add("OffsetPosition", (Object)data["OffsetPosition"].AsVector3());
updatedProperties.Add("RotationOffset", (Object)data["RotationOffset"].AsQuaternion());
updatedProperties.Add("Velocity", (Object)data["Velocity"].AsVector3());
updatedProperties.Add("AngularVelocity", (Object)data["AngularVelocity"].AsVector3());
updatedProperties.Add("Scale", (Object)data["Scale"].AsVector3());
*/
//Other properties to be included
/*
"Position":
"Size":
"Force":
"RotationalVelocity":
"PA_Acceleration":
"Torque":
"Orientation":
"IsPhysical":
"Flying":
"Buoyancy":
* */
BucketSyncInfo rBucketSyncInfo = new BucketSyncInfo(bucketName); BucketSyncInfo rBucketSyncInfo = new BucketSyncInfo(bucketName);
rBucketSyncInfo.LastUpdateTimeStamp = data["LastUpdateTimeStamp"].AsLong(); rBucketSyncInfo.LastUpdateTimeStamp = data["LastUpdateTimeStamp"].AsLong();
@ -1784,6 +2023,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID); SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID);
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, sog);
}
if (sog != null) if (sog != null)
{ {
if (!softDelete) if (!softDelete)
@ -1798,12 +2044,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
} }
} }
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
//SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
SendSceneEventToRelevantSyncConnectors(senderActorID, msg);
}
} }
private void HandleLinkObject(SymmetricSyncMessage msg, string senderActorID) private void HandleLinkObject(SymmetricSyncMessage msg, string senderActorID)
@ -1824,6 +2065,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
int partCount = data["partCount"].AsInteger(); int partCount = data["partCount"].AsInteger();
List<UUID> childrenIDs = new List<UUID>(); List<UUID> childrenIDs = new List<UUID>();
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, linkedGroup);
}
for (int i = 0; i < partCount; i++) for (int i = 0; i < partCount; i++)
{ {
string partTempID = "part" + i; string partTempID = "part" + i;
@ -1833,18 +2081,28 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_log.Debug(LogHeader + " received LinkObject from " + senderActorID); m_log.Debug(LogHeader + " received LinkObject from " + senderActorID);
//m_log.Debug("LinkedObject: " + sogxml); //m_log.Debug("LinkedObject: " + sogxml);
//TEMP DEBUG
foreach (SceneObjectPart part in linkedGroup.Parts)
{
if (part.IsAttachment)
{
m_log.Debug(LogHeader + "HandleLinkObject: part " + part.Name + "," + part.UUID + " IsAttachment = true in incoming sync message");
}
}
m_scene.LinkObjectBySync(linkedGroup, rootID, childrenIDs); m_scene.LinkObjectBySync(linkedGroup, rootID, childrenIDs);
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
//SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
SendSceneEventToRelevantSyncConnectors(senderActorID, msg);
}
} }
private void HandleDelinkObject(SymmetricSyncMessage msg, string senderActorID) private void HandleDelinkObject(SymmetricSyncMessage msg, string senderActorID)
{ {
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, null);
}
OSDMap data = DeserializeMessage(msg); OSDMap data = DeserializeMessage(msg);
if (data == null) if (data == null)
{ {
@ -1886,12 +2144,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_scene.DelinkObjectsBySync(delinkPrimIDs, beforeDelinkGroupIDs, incomingAfterDelinkGroups); m_scene.DelinkObjectsBySync(delinkPrimIDs, beforeDelinkGroupIDs, incomingAfterDelinkGroups);
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
//SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
SendSceneEventToRelevantSyncConnectors(senderActorID, msg);
}
} }
/// <summary> /// <summary>
@ -1900,6 +2152,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/// <param name="msg"></param> /// <param name="msg"></param>
private void HandleRemoteEvent(SymmetricSyncMessage msg, string senderActorID) private void HandleRemoteEvent(SymmetricSyncMessage msg, string senderActorID)
{ {
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, null);
}
OSDMap data = DeserializeMessage(msg); OSDMap data = DeserializeMessage(msg);
if (data == null) if (data == null)
{ {
@ -1944,14 +2203,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
case SymmetricSyncMessage.MsgType.Attach: case SymmetricSyncMessage.MsgType.Attach:
HandleRemoteEvent_OnAttach(init_actorID, evSeqNum, data); HandleRemoteEvent_OnAttach(init_actorID, evSeqNum, data);
break; break;
case SymmetricSyncMessage.MsgType.PhysicsCollision:
HandleRemoteEvent_PhysicsCollision(init_actorID, evSeqNum, data);
break;
} }
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
//SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
SendSceneEventToRelevantSyncConnectors(senderActorID, msg);
}
} }
/// <summary> /// <summary>
@ -2256,7 +2512,33 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
uint localID = part.LocalId; uint localID = part.LocalId;
m_scene.EventManager.TriggerOnAttachLocally(localID, itemID, avatarID); m_scene.EventManager.TriggerOnAttachLocally(localID, itemID, avatarID);
}
private void HandleRemoteEvent_PhysicsCollision(string actorID, ulong evSeqNum, OSDMap data)
{
UUID primUUID = data["primUUID"].AsUUID();
OSDArray collisionLocalIDs = (OSDArray)data["collisionLocalIDs"];
SceneObjectPart part = m_scene.GetSceneObjectPart(primUUID);
if (part == null)
{
m_log.WarnFormat("{0}: HandleRemoteEvent_PhysicsCollision: no part with UUID {1} found", LogHeader, primUUID);
return;
}
if (collisionLocalIDs == null)
{
m_log.WarnFormat("{0}: HandleRemoteEvent_PhysicsCollision: no collisionLocalIDs", LogHeader);
return;
}
// Build up the collision list. The contact point is ignored so we generate some default.
CollisionEventUpdate e = new CollisionEventUpdate();
foreach (uint collisionID in collisionLocalIDs)
{
// e.addCollider(collisionID, new ContactPoint());
e.addCollider(collisionID, new ContactPoint(Vector3.Zero, Vector3.UnitX, 0.03f));
}
part.PhysicsCollisionLocally(e);
} }
/// <summary> /// <summary>
@ -2304,14 +2586,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
data["running"] = OSD.FromBoolean(isScriptRunning); data["running"] = OSD.FromBoolean(isScriptRunning);
data["assetID"] = OSD.FromUUID(newAssetID); data["assetID"] = OSD.FromUUID(newAssetID);
/*
data["actorID"] = OSD.FromString(m_actorID);
data["seqNum"] = OSD.FromULong(GetNextEventSeq());
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdateScript, OSDParser.SerializeJsonString(data));
//send to actors who are interested in the event
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm);
* */
SendSceneEvent(SymmetricSyncMessage.MsgType.UpdateScript, data); SendSceneEvent(SymmetricSyncMessage.MsgType.UpdateScript, data);
} }
@ -2415,6 +2689,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
SendSceneEvent(SymmetricSyncMessage.MsgType.Attach, data); SendSceneEvent(SymmetricSyncMessage.MsgType.Attach, data);
} }
private void OnLocalPhysicsCollision(UUID partUUID, OSDArray collisionLocalIDs)
{
OSDMap data = new OSDMap();
data["primUUID"] = OSD.FromUUID(partUUID);
data["collisionLocalIDs"] = collisionLocalIDs;
SendSceneEvent(SymmetricSyncMessage.MsgType.PhysicsCollision, data);
}
private void OnLocalGrabObject(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) private void OnLocalGrabObject(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{ {
/* /*
@ -2536,20 +2818,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//send to actors who are interested in the event //send to actors who are interested in the event
lock (m_stats) m_statEventOut++; lock (m_stats) m_statEventOut++;
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm); SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, null);
} }
/*
private void PublishSceneEvent(OSDMap data)
{
data["actorID"] = OSD.FromString(m_actorID);
data["seqNum"] = OSD.FromULong(GetNextEventSeq());
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.OnUpdateScript, OSDParser.SerializeJsonString(data));
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm);
}
* */
private ulong GetNextEventSeq() private ulong GetNextEventSeq()
{ {
return m_eventSeq++; return m_eventSeq++;

View File

@ -89,7 +89,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation; //m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation;
//Register for Scene/SceneGraph events //Register for Scene/SceneGraph events
//m_scene.SceneGraph.OnObjectCreate += new ObjectCreateDelegate(ScenePersistence_OnObjectCreate); m_scene.SceneGraph.OnObjectCreate += new ObjectCreateDelegate(ScenePersistence_OnObjectCreate);
m_scene.SceneGraph.OnObjectCreateBySync += new ObjectCreateBySyncDelegate(ScenePersistence_OnObjectCreateBySync); m_scene.SceneGraph.OnObjectCreateBySync += new ObjectCreateBySyncDelegate(ScenePersistence_OnObjectCreateBySync);
} }
@ -164,16 +164,33 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/// <summary> /// <summary>
/// ScenePersistence's actions upon an object is added to the local scene. /// ScenePersistence's actions upon an object is added to the local scene.
/// </summary> /// </summary>
private void ScenePersistence_OnObjectCreateBySync(EntityBase entity) private void ScenePersistence_OnObjectCreate(EntityBase entity)
{ {
if (entity is SceneObjectGroup) if (entity is SceneObjectGroup)
{ {
m_log.Warn(LogHeader + ": link to backup for " + entity.UUID); //m_log.Warn(LogHeader + ":OnObjectCreate -- link to backup for " + entity.UUID);
SceneObjectGroup sog = (SceneObjectGroup)entity; SceneObjectGroup sog = (SceneObjectGroup)entity;
//probably what we should do here is to set some variable sog.SyncToBackup to true, and sog.ProcessBackup will only run if that value is true, //probably what we should do here is to set some variable sog.SyncToBackup to true, and sog.ProcessBackup will only run if that value is true,
//then we do not need to worry about where an object is attach-to-backup and modify all those lines. //then we do not need to worry about where an object is attach-to-backup and modify all those lines.
sog.ToPersistObjectState = true;
sog.AttachToBackup();
}
}
/// <summary>
/// ScenePersistence's actions upon an object is added to the local scene.
/// </summary>
private void ScenePersistence_OnObjectCreateBySync(EntityBase entity)
{
if (entity is SceneObjectGroup)
{
//m_log.Warn(LogHeader + ":OnObjectCreateBySync -- link to backup for " + entity.UUID);
SceneObjectGroup sog = (SceneObjectGroup)entity;
//probably what we should do here is to set some variable sog.SyncToBackup to true, and sog.ProcessBackup will only run if that value is true,
//then we do not need to worry about where an object is attach-to-backup and modify all those lines.
sog.ToPersistObjectState = true;
sog.AttachToBackup(); sog.AttachToBackup();
} }
} }

View File

@ -47,6 +47,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
ObjectGrabbing, ObjectGrabbing,
ObjectDeGrab, ObjectDeGrab,
Attach, Attach,
PhysicsCollision,
//contorl command
SyncStateReport,
} }
#endregion #endregion

View File

@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//For any other messages, we simply deliver the message to RegionSyncModule for now. //For any other messages, we simply deliver the message to RegionSyncModule for now.
//Later on, we may deliver messages to different modules, say sync message to RegionSyncModule and event message to ActorSyncModule. //Later on, we may deliver messages to different modules, say sync message to RegionSyncModule and event message to ActorSyncModule.
m_regionSyncModule.HandleIncomingMessage(msg, m_syncOtherSideActorID); m_regionSyncModule.HandleIncomingMessage(msg, m_syncOtherSideActorID, this);
} }
public string StatisticIdentifier() public string StatisticIdentifier()

View File

@ -1,162 +1,162 @@
/* Copyright 2011 (c) Intel Corporation /* Copyright 2011 (c) Intel Corporation
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * The name of the copyright holder may not be used to endorse or promote products * * The name of the copyright holder may not be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Text; using System.Text;
using System.Timers; using System.Timers;
namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{ {
public interface ISyncStatistics public interface ISyncStatistics
{ {
// return an identifier for this statistics source // return an identifier for this statistics source
string StatisticIdentifier(); string StatisticIdentifier();
// a line of comma separated values // a line of comma separated values
string StatisticLine(bool clearFlag); string StatisticLine(bool clearFlag);
// a line of comma separated field descriptions (describes what StatisticLine returns) // a line of comma separated field descriptions (describes what StatisticLine returns)
string StatisticTitle(); string StatisticTitle();
} }
public class SyncStatisticCollector public class SyncStatisticCollector
{ {
public static bool LogEnabled = false; public static bool LogEnabled = false;
public static string LogDirectory = "."; public static string LogDirectory = ".";
public static int LogInterval = 5000; public static int LogInterval = 5000;
public static int LogMaxFileTimeMin = 5; // 5 minutes public static int LogMaxFileTimeMin = 5; // 5 minutes
public static string LogFileHeader = "stats-"; public static string LogFileHeader = "stats-";
private static List<ISyncStatistics> s_staters = new List<ISyncStatistics>(); private static List<ISyncStatistics> s_staters = new List<ISyncStatistics>();
private static object s_statersLock = new object(); private static object s_statersLock = new object();
private static Timer s_timer = null; private static Timer s_timer = null;
static SyncStatisticCollector() static SyncStatisticCollector()
{ {
} }
public SyncStatisticCollector() public SyncStatisticCollector()
{ {
} }
/// <summary> /// <summary>
/// Any implementor of ISyncStatistics will call Register to put themselves in /// Any implementor of ISyncStatistics will call Register to put themselves in
/// the list of routines to collect statistics from. This will run periodically /// the list of routines to collect statistics from. This will run periodically
/// and suck statistics from the registered routines. /// and suck statistics from the registered routines.
/// </summary> /// </summary>
/// <param name="stat"></param> /// <param name="stat"></param>
public static void Register(ISyncStatistics stat) public static void Register(ISyncStatistics stat)
{ {
if (!LogEnabled) return; if (!LogEnabled) return;
lock (SyncStatisticCollector.s_statersLock) lock (SyncStatisticCollector.s_statersLock)
{ {
// set up logging timer // set up logging timer
if (SyncStatisticCollector.s_timer == null) if (SyncStatisticCollector.s_timer == null)
{ {
SyncStatisticCollector.s_timer = new Timer(); SyncStatisticCollector.s_timer = new Timer();
SyncStatisticCollector.s_timer.Interval = LogInterval; SyncStatisticCollector.s_timer.Interval = LogInterval;
SyncStatisticCollector.s_timer.Enabled = true; SyncStatisticCollector.s_timer.Enabled = true;
SyncStatisticCollector.s_timer.Elapsed += Tick; SyncStatisticCollector.s_timer.Elapsed += Tick;
} }
SyncStatisticCollector.s_staters.Add(stat); SyncStatisticCollector.s_staters.Add(stat);
} }
return; return;
} }
public static void Close() public static void Close()
{ {
lock (SyncStatisticCollector.s_statersLock) lock (SyncStatisticCollector.s_statersLock)
{ {
SyncStatisticCollector.LogEnabled = false; SyncStatisticCollector.LogEnabled = false;
if (SyncStatisticCollector.s_timer != null) if (SyncStatisticCollector.s_timer != null)
{ {
SyncStatisticCollector.s_timer.Enabled = false; SyncStatisticCollector.s_timer.Enabled = false;
SyncStatisticCollector.s_timer.Dispose(); SyncStatisticCollector.s_timer.Dispose();
SyncStatisticCollector.s_timer = null; SyncStatisticCollector.s_timer = null;
} }
if (SyncStatisticCollector.LogFile != null) if (SyncStatisticCollector.LogFile != null)
{ {
SyncStatisticCollector.LogFile.Close(); SyncStatisticCollector.LogFile.Close();
SyncStatisticCollector.LogFile.Dispose(); SyncStatisticCollector.LogFile.Dispose();
SyncStatisticCollector.LogFile = null; SyncStatisticCollector.LogFile = null;
} }
} }
} }
private static void Tick(object sender, EventArgs e) private static void Tick(object sender, EventArgs e)
{ {
if (!LogEnabled) return; if (!LogEnabled) return;
lock (SyncStatisticCollector.s_statersLock) lock (SyncStatisticCollector.s_statersLock)
{ {
foreach (ISyncStatistics iss in s_staters) foreach (ISyncStatistics iss in s_staters)
{ {
LogWriter(iss.StatisticIdentifier() + "," + iss.StatisticLine(true)); LogWriter(iss.StatisticIdentifier() + "," + iss.StatisticLine(true));
} }
} }
return; return;
} }
private static DateTime LogStartTime; private static DateTime LogStartTime;
private static System.IO.TextWriter LogFile = null; private static System.IO.TextWriter LogFile = null;
private static void LogWriter(string line) private static void LogWriter(string line)
{ {
try try
{ {
DateTime now = DateTime.Now; DateTime now = DateTime.Now;
if (LogFile == null || (now > (LogStartTime + new TimeSpan(0, LogMaxFileTimeMin, 0)))) if (LogFile == null || (now > (LogStartTime + new TimeSpan(0, LogMaxFileTimeMin, 0))))
{ {
if (LogFile != null) if (LogFile != null)
{ {
LogFile.Close(); LogFile.Close();
LogFile.Dispose(); LogFile.Dispose();
LogFile = null; LogFile = null;
} }
// First log file or time has expired, start writing to a new log file // First log file or time has expired, start writing to a new log file
LogStartTime = now; LogStartTime = now;
string path = (LogDirectory.Length > 0 ? LogDirectory string path = (LogDirectory.Length > 0 ? LogDirectory
+ System.IO.Path.DirectorySeparatorChar.ToString() : "") + System.IO.Path.DirectorySeparatorChar.ToString() : "")
+ String.Format("{0}{1}.log", LogFileHeader, now.ToString("yyyyMMddHHmmss")); + String.Format("{0}{1}.log", LogFileHeader, now.ToString("yyyyMMddHHmmss"));
LogFile = new StreamWriter(File.Open(path, FileMode.Append, FileAccess.Write)); LogFile = new StreamWriter(File.Open(path, FileMode.Append, FileAccess.Write));
} }
if (LogFile != null) if (LogFile != null)
{ {
StringBuilder buff = new StringBuilder(); StringBuilder buff = new StringBuilder();
// buff.Append(now.ToString("yyyyMMddHHmmssfff")); // buff.Append(now.ToString("yyyyMMddHHmmssfff"));
buff.Append(now.ToString("yyyyMMddHHmmss")); buff.Append(now.ToString("yyyyMMddHHmmss"));
buff.Append(","); buff.Append(",");
buff.Append(line); buff.Append(line);
buff.Append("\r\n"); buff.Append("\r\n");
LogFile.Write(buff.ToString()); LogFile.Write(buff.ToString());
} }
} }
catch (Exception e) catch (Exception e)
{ {
// m_log.ErrorFormat("{0}: FAILURE WRITING TO LOGFILE: {1}", LogHeader, e); // m_log.ErrorFormat("{0}: FAILURE WRITING TO LOGFILE: {1}", LogHeader, e);
LogEnabled = false; LogEnabled = false;
} }
return; return;
} }
} }
} }

View File

@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes
ObjectGrabbing, ObjectGrabbing,
ObjectDeGrab, ObjectDeGrab,
Attach, //attaching object to avatar Attach, //attaching object to avatar
PhysicsCollision,
} }
public EventManager(Scene scene) public EventManager(Scene scene)

View File

@ -2203,6 +2203,13 @@ namespace OpenSim.Region.Framework.Scenes
partnames += "(" + part.Name + ", " + part.UUID + ")"; partnames += "(" + part.Name + ", " + part.UUID + ")";
} }
m_log.DebugFormat("[SCENE] RezObject {0} with InvItem name {1} at pos {2} with parts {3}", group.UUID.ToString(), item.Name, group.RootPart.GroupPosition.ToString(), partnames); m_log.DebugFormat("[SCENE] RezObject {0} with InvItem name {1} at pos {2} with parts {3}", group.UUID.ToString(), item.Name, group.RootPart.GroupPosition.ToString(), partnames);
foreach (SceneObjectPart part in group.Parts)
{
if (part.IsAttachment)
{
m_log.Debug("[SCENE]: part " + part.Name + "," + part.UUID + ", IsAttachment = true");
}
}
// We can only call this after adding the scene object, since the scene object references the scene // We can only call this after adding the scene object, since the scene object references the scene
// to find out if scripts should be activated at all. // to find out if scripts should be activated at all.

View File

@ -684,6 +684,28 @@ namespace OpenSim.Region.Framework.Scenes
return m_sceneGraph.AddOrUpdateObjectBySynchronization(sog); return m_sceneGraph.AddOrUpdateObjectBySynchronization(sog);
} }
public ObjectUpdateResult UpdateObjectBySynchronization(SceneObjectGroup sog)
{
return m_sceneGraph.UpdateObjectBySynchronization(sog);
}
public void DeleteAllSceneObjectsBySync()
{
lock (Entities)
{
EntityBase[] entities = Entities.GetEntities();
foreach (EntityBase e in entities)
{
if (e is SceneObjectGroup)
{
SceneObjectGroup sog = (SceneObjectGroup)e;
if (!sog.IsAttachment)
DeleteSceneObjectBySynchronization((SceneObjectGroup)e);
}
}
}
}
//Similar to DeleteSceneObject, except that this does not change LastUpdateActorID and LastUpdateTimeStamp //Similar to DeleteSceneObject, except that this does not change LastUpdateActorID and LastUpdateTimeStamp
public void DeleteSceneObjectBySynchronization(SceneObjectGroup group) public void DeleteSceneObjectBySynchronization(SceneObjectGroup group)
{ {
@ -732,12 +754,12 @@ namespace OpenSim.Region.Framework.Scenes
m_sceneGraph.AddNewSceneObjectPart(newPart, parentGroup); m_sceneGraph.AddNewSceneObjectPart(newPart, parentGroup);
} }
public void AddNewSceneObjectBySync(SceneObjectGroup group, bool attachToBackup) public ObjectUpdateResult AddNewSceneObjectBySync(SceneObjectGroup group)
{ {
if(attachToBackup) //if(attachToBackup)
group.HasGroupChanged = true; // group.HasGroupChanged = true;
m_sceneGraph.AddSceneObjectByStateSynch(group); return m_sceneGraph.AddNewSceneObjectBySync(group);
} }
public void DebugSceneObjectGroups() public void DebugSceneObjectGroups()
@ -795,7 +817,12 @@ namespace OpenSim.Region.Framework.Scenes
} }
//m_log.Debug("to link part " + part.DebugObjectPartProperties()); //m_log.Debug("to link part " + part.DebugObjectPartProperties());
m_log.Debug("to link part " + part.Name + "," + part.UUID + "; its SOG has " + part.ParentGroup.Parts + " parts"); string partNames = "";
foreach (SceneObjectPart child in part.ParentGroup.Parts)
{
partNames += "(" + child.Name + "," + child.UUID + ")";
}
m_log.Debug("LinkObjectBySync: " + part.Name + "," + part.UUID + " with root "+root.Name+","+root.UUID+"; its SOG has " + part.ParentGroup.Parts.Length + " parts : "+partNames);
children.Add(part); children.Add(part);
} }
@ -805,7 +832,13 @@ namespace OpenSim.Region.Framework.Scenes
//Leverage the LinkObject implementation to get the book keeping of Group and Parts relations right //Leverage the LinkObject implementation to get the book keeping of Group and Parts relations right
m_sceneGraph.LinkObjectsBySync(root, children); m_sceneGraph.LinkObjectsBySync(root, children);
foreach (SceneObjectPart part in linkedGroup.Parts)
{
if (part.IsAttachment)
{
m_log.Debug("LinkObjectBySync: part " + part.Name + "," + part.UUID + " IsAttachment = true after linking");
}
}
//The properties of the newly linked object should be updated later with another UpdatedObject message. //The properties of the newly linked object should be updated later with another UpdatedObject message.

View File

@ -2002,6 +2002,37 @@ namespace OpenSim.Region.Framework.Scenes
#region SYMMETRIC SYNC #region SYMMETRIC SYNC
public Scene.ObjectUpdateResult UpdateObjectBySynchronization(SceneObjectGroup updatedSog)
{
UUID sogID = updatedSog.UUID;
Scene.ObjectUpdateResult updateResult = Scene.ObjectUpdateResult.Unchanged;
if (Entities.ContainsKey(sogID))
{
//update the object
EntityBase entity = Entities[sogID];
if (entity is SceneObjectGroup)
{
SceneObjectGroup localSog = (SceneObjectGroup)entity;
updateResult = localSog.UpdateObjectGroupBySync(updatedSog);
}
else
{
m_log.WarnFormat("{0}: Entity with {1} is not of type SceneObjectGroup: {2}",
"[SCENE GRAPH]", sogID, entity.GetType().ToString());
//return false;
updateResult = Scene.ObjectUpdateResult.Error;
}
}
else
{
//An object no longer in Entity list, probably linked to other objects, or handed over to another quark.
m_log.WarnFormat("[SCENE GRAPH] UpdateObjectBySynchronization: received update for an object {0}, {1} no longer in local Entity list. Ignore update.", updatedSog.Name, updatedSog.UUID);
}
return updateResult;
}
public Scene.ObjectUpdateResult AddOrUpdateObjectBySynchronization(SceneObjectGroup updatedSog) public Scene.ObjectUpdateResult AddOrUpdateObjectBySynchronization(SceneObjectGroup updatedSog)
{ {
UUID sogID = updatedSog.UUID; UUID sogID = updatedSog.UUID;
@ -2026,8 +2057,8 @@ namespace OpenSim.Region.Framework.Scenes
} }
else else
{ {
m_log.Debug(updatedSog.Name+" "+updatedSog.UUID+" not found in Entities list. Need to add"); //m_log.Debug(updatedSog.Name+" "+updatedSog.UUID+" not found in Entities list. Need to add");
AddSceneObjectByStateSynch(updatedSog); AddNewSceneObjectBySync(updatedSog);
updateResult = Scene.ObjectUpdateResult.New; updateResult = Scene.ObjectUpdateResult.New;
} }
@ -2040,13 +2071,18 @@ namespace OpenSim.Region.Framework.Scenes
//This is called when an object is added due to receiving a state synchronization message from Scene or an actor. Do similar things as the original AddSceneObject(), //This is called when an object is added due to receiving a state synchronization message from Scene or an actor. Do similar things as the original AddSceneObject(),
//but call ScheduleGroupForFullUpdate_TimeStampUnchanged() instead, so as not to modify the timestamp or actorID, since the object was not created locally. //but call ScheduleGroupForFullUpdate_TimeStampUnchanged() instead, so as not to modify the timestamp or actorID, since the object was not created locally.
public bool AddSceneObjectByStateSynch(SceneObjectGroup sceneObject) public Scene.ObjectUpdateResult AddNewSceneObjectBySync(SceneObjectGroup sceneObject)
{ {
Scene.ObjectUpdateResult updateResult = Scene.ObjectUpdateResult.New;
if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
return false; return Scene.ObjectUpdateResult.Error;
if (Entities.ContainsKey(sceneObject.UUID)) if (Entities.ContainsKey(sceneObject.UUID))
return false; {
m_log.WarnFormat("[SCENE GRAPH] AddNewSceneObjectBySync: Already has object {0}, {1} in local Entity list.", sceneObject.Name, sceneObject.UUID);
return Scene.ObjectUpdateResult.Error;
}
SceneObjectPart[] children = sceneObject.Parts; SceneObjectPart[] children = sceneObject.Parts;
@ -2070,8 +2106,6 @@ namespace OpenSim.Region.Framework.Scenes
} }
m_numPrim += children.Length; m_numPrim += children.Length;
m_log.Debug("Attached obj " + sceneObject.Name + "," + sceneObject.UUID + " to Scene");
sceneObject.AttachToScene(m_parentScene); sceneObject.AttachToScene(m_parentScene);
//Take some special care of the case of this object being an attachment //Take some special care of the case of this object being an attachment
@ -2113,7 +2147,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
} }
return true; return updateResult;
} }
public void AddNewSceneObjectPart(SceneObjectPart newPart, SceneObjectGroup parentGroup) public void AddNewSceneObjectPart(SceneObjectPart newPart, SceneObjectGroup parentGroup)

View File

@ -1372,6 +1372,14 @@ namespace OpenSim.Region.Framework.Scenes
return; return;
} }
//SYMMETRIC SYNC
//if we are doing sync across different sync nodes, and are not told to persist the state, don't do anything (only persistence actor will do it)
if (m_scene.RegionSyncModule != null && !ToPersistObjectState)
{
return;
}
//end of SYMMETRIC SYNC
// Since this is the top of the section of call stack for backing up a particular scene object, don't let // Since this is the top of the section of call stack for backing up a particular scene object, don't let
// any exception propogate upwards. // any exception propogate upwards.
try try
@ -2113,9 +2121,9 @@ namespace OpenSim.Region.Framework.Scenes
// objectGroup.RootPart.SendScheduledUpdates(); // objectGroup.RootPart.SendScheduledUpdates();
//} //}
// m_log.DebugFormat( m_log.DebugFormat(
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
SceneObjectPart linkPart = objectGroup.m_rootPart; SceneObjectPart linkPart = objectGroup.m_rootPart;
@ -3556,6 +3564,13 @@ namespace OpenSim.Region.Framework.Scenes
#region SYMMETRIC SYNC #region SYMMETRIC SYNC
private bool m_toPersistObjectState = false;
public bool ToPersistObjectState
{
get { return m_toPersistObjectState; }
set { m_toPersistObjectState = value; }
}
//update the existing copy of the object with updated properties in 'updatedSog' //update the existing copy of the object with updated properties in 'updatedSog'
//NOTE: updates on script content are handled seperately (e.g. user edited the script and saved it) -- SESyncServerOnUpdateScript(), a handler of EventManager.OnUpdateScript //NOTE: updates on script content are handled seperately (e.g. user edited the script and saved it) -- SESyncServerOnUpdateScript(), a handler of EventManager.OnUpdateScript
//public void UpdateObjectProperties(SceneObjectGroup updatedSog) //public void UpdateObjectProperties(SceneObjectGroup updatedSog)
@ -3847,7 +3862,7 @@ namespace OpenSim.Region.Framework.Scenes
bool newGroupBySync = true; bool newGroupBySync = true;
SceneObjectGroup objectGroup = new SceneObjectGroup(delinkPart, newGroupBySync); SceneObjectGroup objectGroup = new SceneObjectGroup(delinkPart, newGroupBySync);
m_scene.AddNewSceneObjectBySync(objectGroup, true); m_scene.AddNewSceneObjectBySync(objectGroup);
if (sendEvents) if (sendEvents)
linkPart.TriggerScriptChangedEvent(Changed.LINK); linkPart.TriggerScriptChangedEvent(Changed.LINK);

View File

@ -2202,7 +2202,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
} }
public void PhysicsCollision(EventArgs e) public virtual void PhysicsCollision(EventArgs e)
{ {
// single threaded here // single threaded here
if (e == null) if (e == null)
@ -2795,6 +2795,7 @@ namespace OpenSim.Region.Framework.Scenes
m_parentGroup.AbsolutePosition = newpos; m_parentGroup.AbsolutePosition = newpos;
return; return;
} }
// m_log.DebugFormat("[PHYSICS]: TerseUpdate: UUID={0}, newpos={1}", PhysActor.UUID.ToString(), newpos.ToString()); // m_log.DebugFormat("[PHYSICS]: TerseUpdate: UUID={0}, newpos={1}", PhysActor.UUID.ToString(), newpos.ToString());
//m_parentGroup.RootPart.m_groupPosition = newpos; //m_parentGroup.RootPart.m_groupPosition = newpos;
} }
@ -5003,7 +5004,8 @@ namespace OpenSim.Region.Framework.Scenes
//lock for concurrent updates of the timestamp and actorID. //lock for concurrent updates of the timestamp and actorID.
private Object m_updateLock = new Object(); private Object m_updateLock = new Object();
private string m_bucketName; private string m_bucketName;
private bool m_bucketTainted = false; private bool m_bucketLocallyTainted = false; //indicating if the bucket has been tainted by local write operations
private bool m_bucketTaintedBySync = false; //indicating if the bucket has been tainted by remote write operations (propogated by synchronization)
public long LastUpdateTimeStamp public long LastUpdateTimeStamp
{ {
@ -5022,9 +5024,14 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_bucketName; } get { return m_bucketName; }
} }
public bool Tainted public bool LocallyTainted
{ {
get { return m_bucketTainted; } get { return m_bucketLocallyTainted; }
}
public bool TaintedBySync
{
get { return m_bucketTaintedBySync; }
} }
public BucketSyncInfo(string bucketName) public BucketSyncInfo(string bucketName)
@ -5045,17 +5052,27 @@ namespace OpenSim.Region.Framework.Scenes
{ {
m_lastUpdateTimeStamp = timeStamp; m_lastUpdateTimeStamp = timeStamp;
m_lastUpdateActorID = actorID; m_lastUpdateActorID = actorID;
m_bucketTainted = false; //clear taint m_bucketLocallyTainted = false; //clear taint
} }
} }
public void TaintBucket() public void TaintBucketLocally()
{ {
lock (m_updateLock) lock (m_updateLock)
{ {
m_bucketTainted = true; m_bucketLocallyTainted = true;
} }
} }
public void TaintBucketBySync()
{
m_bucketTaintedBySync = true;
}
public void ClearBucketTaintBySync()
{
m_bucketTaintedBySync = false;
}
} }
/* /*
@ -5462,6 +5479,8 @@ namespace OpenSim.Region.Framework.Scenes
localPart.TextureAnimation = updatedPart.TextureAnimation; localPart.TextureAnimation = updatedPart.TextureAnimation;
localPart.ParticleSystem = updatedPart.ParticleSystem; localPart.ParticleSystem = updatedPart.ParticleSystem;
bool preIsAttachment = localPart.IsAttachment;
if (!localPart.AttachedAvatar.Equals(updatedPart.AttachedAvatar)) if (!localPart.AttachedAvatar.Equals(updatedPart.AttachedAvatar))
{ {
localPart.AttachedAvatar = updatedPart.AttachedAvatar; localPart.AttachedAvatar = updatedPart.AttachedAvatar;
@ -5477,7 +5496,13 @@ namespace OpenSim.Region.Framework.Scenes
// localPart.IsAttachment = updatedPart.IsAttachment; // localPart.IsAttachment = updatedPart.IsAttachment;
//} //}
if (localPart.IsAttachment)
{
m_log.Debug("GeneralBucketUpdateProcessor: part " + localPart.Name + "," + localPart.UUID + ", IsAttachment = true; previously, IsAttachment = " + preIsAttachment.ToString());
}
localPart.AggregateScriptEvents = updatedPart.AggregateScriptEvents; localPart.AggregateScriptEvents = updatedPart.AggregateScriptEvents;
aggregateScriptEventSubscriptions();
m_bucketSyncInfoList[bucketName].LastUpdateTimeStamp = updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp; m_bucketSyncInfoList[bucketName].LastUpdateTimeStamp = updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp;
m_bucketSyncInfoList[bucketName].LastUpdateActorID = updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID; m_bucketSyncInfoList[bucketName].LastUpdateActorID = updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID;
@ -5496,9 +5521,41 @@ namespace OpenSim.Region.Framework.Scenes
//NOTE: Passing null argument to make sure that LastUpdateTimeStamp and LastUpdateActorID of each bucket //NOTE: Passing null argument to make sure that LastUpdateTimeStamp and LastUpdateActorID of each bucket
// are kept the same as in the received copy of the object. // are kept the same as in the received copy of the object.
ScheduleFullUpdate(null); ScheduleFullUpdate(null);
//Mark the bucket as having been tainted by sync operations
m_bucketSyncInfoList[bucketName].TaintBucketBySync();
} }
// Do any subscriptions based on the AggregateScriptEvents
protected void aggregateScriptEventSubscriptions()
{
if (
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
(CollisionSound != UUID.Zero)
)
{
// subscribe to physics updates.
if (PhysActor != null)
{
PhysActor.OnCollisionUpdate += PhysicsCollision;
PhysActor.SubscribeEvents(1000);
}
}
else
{
if (PhysActor != null)
{
PhysActor.UnSubscribeEvents();
PhysActor.OnCollisionUpdate -= PhysicsCollision;
}
}
}
//NOTE: only touch the properties and BucketSyncInfo that is related to the given bucketName. Other properties and //NOTE: only touch the properties and BucketSyncInfo that is related to the given bucketName. Other properties and
//buckets may not be filled at all in "updatedPart". //buckets may not be filled at all in "updatedPart".
@ -5540,7 +5597,10 @@ namespace OpenSim.Region.Framework.Scenes
localPart.AngularVelocity = data["AngularVelocity"].AsVector3(); localPart.AngularVelocity = data["AngularVelocity"].AsVector3();
localPart.RotationOffset = data["RotationOffset"].AsQuaternion(); localPart.RotationOffset = data["RotationOffset"].AsQuaternion();
if (pa != null) //m_log.Debug("Received Physics Bucket updates for " + localPart.Name + ","+localPart.UUID
// + ". GroupPosition: " + data["GroupPosition"].AsVector3().ToString());
if (pa != null && data.ContainsKey("PA_Acceleration"))
{ {
pa.Size = data["Size"].AsVector3(); pa.Size = data["Size"].AsVector3();
pa.Position = data["Position"].AsVector3(); pa.Position = data["Position"].AsVector3();
@ -5556,6 +5616,8 @@ namespace OpenSim.Region.Framework.Scenes
pa.Buoyancy = (float)data["Buoyancy"].AsReal(); pa.Buoyancy = (float)data["Buoyancy"].AsReal();
pa.CollidingGround = data["CollidingGround"].AsBoolean(); pa.CollidingGround = data["CollidingGround"].AsBoolean();
pa.IsColliding = data["IsColliding"].AsBoolean(); pa.IsColliding = data["IsColliding"].AsBoolean();
// m_log.DebugFormat("{0}: PhysicsBucketUpdateProcessor for {2},{3}. pos={1}", , data["Position"].AsVector3().ToString(), localPart.Name, localPart.UUID);
} }
m_bucketSyncInfoList[bucketName].LastUpdateTimeStamp = data["LastUpdateTimeStamp"].AsLong(); m_bucketSyncInfoList[bucketName].LastUpdateTimeStamp = data["LastUpdateTimeStamp"].AsLong();
@ -5571,7 +5633,9 @@ namespace OpenSim.Region.Framework.Scenes
// are kept the same as in the received copy of the object. // are kept the same as in the received copy of the object.
ScheduleFullUpdate(null); ScheduleFullUpdate(null);
//Mark the bucket as having been tainted by sync operations
m_bucketSyncInfoList[bucketName].TaintBucketBySync();
} }
//Initialize and set the values of timestamp and actorID for each synchronization bucket. //Initialize and set the values of timestamp and actorID for each synchronization bucket.
@ -5626,7 +5690,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
foreach (BucketSyncInfo bucketSynInfo in m_bucketSyncInfoList.Values) foreach (BucketSyncInfo bucketSynInfo in m_bucketSyncInfoList.Values)
{ {
bucketSynInfo.TaintBucket(); bucketSynInfo.TaintBucketLocally();
} }
// m_log.DebugFormat("{0}: TaintBucketSyncInfo: FullUpdate", "[SCENE OBJECT PART]"); // m_log.DebugFormat("{0}: TaintBucketSyncInfo: FullUpdate", "[SCENE OBJECT PART]");
} }
@ -5634,7 +5698,10 @@ namespace OpenSim.Region.Framework.Scenes
{ {
string bucketName = m_primPropertyBucketMap[property]; string bucketName = m_primPropertyBucketMap[property];
//m_bucketSyncTainted[bucketName] = true; //m_bucketSyncTainted[bucketName] = true;
m_bucketSyncInfoList[bucketName].TaintBucket(); m_bucketSyncInfoList[bucketName].TaintBucketLocally();
// m_log.Debug(this.Name + ": " + property.ToString() + " just changed. Tainted " + bucketName);
// m_log.DebugFormat("{0}: TaintBucketSyncInfo: tainting bucket {1} for {2}", // m_log.DebugFormat("{0}: TaintBucketSyncInfo: tainting bucket {1} for {2}",
// "[SCENE OBJECT PART]", bucketName, property.ToString()); // "[SCENE OBJECT PART]", bucketName, property.ToString());
} }
@ -5642,11 +5709,15 @@ namespace OpenSim.Region.Framework.Scenes
} }
public bool HasPropertyUpdatedLocallyInGivenBucket(string bucketName) public bool HasPropertyUpdatedLocally(string bucketName)
{ {
return m_bucketSyncInfoList[bucketName].Tainted; return m_bucketSyncInfoList[bucketName].LocallyTainted;
} }
public bool HasPropertyUpdatedBySync(string bucketName)
{
return m_bucketSyncInfoList[bucketName].TaintedBySync;
}
/// <summary> /// <summary>
/// Update the timestamp information of each property bucket, and clear out the taint on each bucket. /// Update the timestamp information of each property bucket, and clear out the taint on each bucket.
@ -5659,7 +5730,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (KeyValuePair<string, BucketSyncInfo> pair in m_bucketSyncInfoList) foreach (KeyValuePair<string, BucketSyncInfo> pair in m_bucketSyncInfoList)
{ {
string bucketName = pair.Key; string bucketName = pair.Key;
if (m_bucketSyncInfoList[bucketName].Tainted) if (m_bucketSyncInfoList[bucketName].LocallyTainted)
{ {
m_bucketSyncInfoList[bucketName].UpdateSyncInfoAndClearTaint(timeStamp, m_localActorID); m_bucketSyncInfoList[bucketName].UpdateSyncInfoAndClearTaint(timeStamp, m_localActorID);
} }
@ -5680,7 +5751,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (KeyValuePair<string, BucketSyncInfo> pair in m_bucketSyncInfoList) foreach (KeyValuePair<string, BucketSyncInfo> pair in m_bucketSyncInfoList)
{ {
string bucketName = pair.Key; string bucketName = pair.Key;
if (m_bucketSyncInfoList[bucketName].Tainted) if (m_bucketSyncInfoList[bucketName].LocallyTainted)
{ {
m_bucketSyncInfoList[bucketName].UpdateSyncInfoAndClearTaint(timeStamp, m_localActorID); m_bucketSyncInfoList[bucketName].UpdateSyncInfoAndClearTaint(timeStamp, m_localActorID);
} }
@ -5692,7 +5763,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (m_syncEnabled) if (m_syncEnabled)
{ {
if (m_bucketSyncInfoList[bucketName].Tainted) if (m_bucketSyncInfoList[bucketName].LocallyTainted)
{ {
m_bucketSyncInfoList[bucketName].UpdateSyncInfoAndClearTaint(timeStamp, m_localActorID); m_bucketSyncInfoList[bucketName].UpdateSyncInfoAndClearTaint(timeStamp, m_localActorID);
} }
@ -5767,8 +5838,10 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (!m_bucketSyncInfoList[bucketName].LastUpdateActorID.Equals(updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID)) if (!m_bucketSyncInfoList[bucketName].LastUpdateActorID.Equals(updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID))
{ {
m_log.Warn("Different actors modified SceneObjetPart " + UUID + " with the same TimeStamp (" + m_bucketSyncInfoList[bucketName].LastUpdateActorID m_log.Warn("Different actors modified SceneObjetPart " + Name+"," +UUID + ", bucket "+bucketName+", with the same TimeStamp ("
+ "," + updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID + ", CONFLICT RESOLUTION TO BE IMPLEMENTED, PICK A WINNER!!!!"); + m_bucketSyncInfoList[bucketName].LastUpdateActorID
+ "," + updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID +
", CONFLICT RESOLUTION TO BE IMPLEMENTED, PICK A WINNER!!!!");
} }
//TODO: conflict resolution to be implemented -- pick a winner //TODO: conflict resolution to be implemented -- pick a winner
continue; continue;
@ -5821,8 +5894,10 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (!m_bucketSyncInfoList[bucketName].LastUpdateActorID.Equals(rBucketSyncInfo.LastUpdateActorID)) if (!m_bucketSyncInfoList[bucketName].LastUpdateActorID.Equals(rBucketSyncInfo.LastUpdateActorID))
{ {
m_log.Warn("Different actors modified SceneObjetPart " + UUID + " with the same TimeStamp (" + m_bucketSyncInfoList[bucketName].LastUpdateActorID m_log.Warn("UpdateBucketProperties: Different actors modified SceneObjetPart " + Name + "," + UUID + ", bucket " + bucketName + ", with the same TimeStamp ("
+ "," + rBucketSyncInfo.LastUpdateActorID + ", CONFLICT RESOLUTION TO BE IMPLEMENTED, PICK A WINNER!!!!"); + m_bucketSyncInfoList[bucketName].LastUpdateActorID
+ "," + rBucketSyncInfo.LastUpdateActorID +
", CONFLICT RESOLUTION TO BE IMPLEMENTED, PICK A WINNER!!!!");
} }
//TODO: conflict resolution to be implemented -- pick a winner //TODO: conflict resolution to be implemented -- pick a winner
return partUpdateResult; return partUpdateResult;
@ -5907,6 +5982,30 @@ namespace OpenSim.Region.Framework.Scenes
} }
return false; return false;
} }
public override void PhysicsCollision(EventArgs e)
{
if (m_parentGroup.Scene.RegionSyncModule != null)
{
CollisionEventUpdate a = (CollisionEventUpdate)e;
Dictionary<uint, ContactPoint> collisionswith = a.m_objCollisionList;
OSDArray collisionLocalIDs = new OSDArray();
foreach (uint collisionObject in collisionswith.Keys)
{
collisionLocalIDs.Add(collisionObject);
}
object[] eventArgs = new object[2];
eventArgs[0] = this.UUID;
eventArgs[1] = collisionLocalIDs;
m_parentGroup.Scene.RegionSyncModule.PublishSceneEvent(EventManager.EventNames.PhysicsCollision, eventArgs);
}
PhysicsCollisionLocally(e);
}
public void PhysicsCollisionLocally(EventArgs e)
{
base.PhysicsCollision(e);
}
} }
//end of SYMMETRIC SYNC //end of SYMMETRIC SYNC