Added some debugging for queues. Temporary change
parent
10e405704a
commit
afca24acbe
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@ -255,7 +255,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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for (int i = 0; i < 9; ++i)
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{
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int val = Interlocked.Exchange(ref OutgoingPacket.CatCounts[i], 0);
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int val = Interlocked.Exchange(ref CatCounts[i], 0);
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m_log.WarnFormat("OutgoingPacket type {0} count = {1}", i, val);
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}
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}
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@ -360,7 +360,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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byte[] data = packet.ToBytes();
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SendPacketData(udpClient, data, packet.Type, category);
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}
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}
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}
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private int[] CatCounts = new int[9];
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/// <summary>
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/// Start the process of sending a packet to the client.
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@ -424,7 +426,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Queue or Send
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OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category);
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OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category);
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if (category == ThrottleOutPacketType.Unknown)
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Interlocked.Increment(ref CatCounts[8]);
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else
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Interlocked.Increment(ref CatCounts[(int)category]);
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// If a Linden Lab 1.23.5 client receives an update packet after a kill packet for an object, it will
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// continue to display the deleted object until relog. Therefore, we need to always queue a kill object
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@ -54,8 +54,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Category this packet belongs to</summary>
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public ThrottleOutPacketType Category;
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public static int[] CatCounts = new int[9];
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/// <summary>
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/// Default constructor
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/// </summary>
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@ -67,11 +65,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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Client = client;
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Buffer = buffer;
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Category = category;
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int type = (int)category;
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if (category == ThrottleOutPacketType.Unknown)
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type = 8;
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Interlocked.Increment(ref OutgoingPacket.CatCounts[type]);
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Category = category;
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}
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}
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}
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