Refreshed from dev, fixed merge problems with packet category logging. (by removing the debug feature)
						commit
						9704793a1c
					
				|  | @ -244,20 +244,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|             // Start the packet processing threads | ||||
|             Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); | ||||
|             Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); | ||||
|             m_elapsedMSSinceLastStatReport = Environment.TickCount; | ||||
|             System.Timers.Timer packet_type_timer = new System.Timers.Timer(60000); | ||||
|             packet_type_timer.Elapsed +=new System.Timers.ElapsedEventHandler(packet_type_timer_Elapsed); | ||||
|             packet_type_timer.AutoReset = true; | ||||
|             packet_type_timer.Start(); | ||||
|         } | ||||
| 
 | ||||
|         void  packet_type_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) | ||||
|         { | ||||
|             for (int i = 0; i < 9; ++i) | ||||
|             { | ||||
|                 int val = Interlocked.Exchange(ref CatCounts[i], 0); | ||||
|                 m_log.WarnFormat("OutgoingPacket type {0} count = {1}", i, val); | ||||
|             } | ||||
|             m_elapsedMSSinceLastStatReport = Environment.TickCount; | ||||
|         } | ||||
| 
 | ||||
|         public new void Stop() | ||||
|  |  | |||
|  | @ -27,7 +27,7 @@ | |||
| 
 | ||||
| using System; | ||||
| using OpenSim.Framework; | ||||
| using OpenMetaverse; | ||||
| using OpenMetaverse; | ||||
| using System.Threading; | ||||
| 
 | ||||
| namespace OpenSim.Region.ClientStack.LindenUDP | ||||
|  |  | |||
|  | @ -13,6 +13,7 @@ using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | |||
| using OpenSim.Region.Framework.Interfaces; | ||||
| using OpenSim.Region.Framework.Scenes; | ||||
| using OpenSim.Region.Framework.Scenes.Serialization; | ||||
| using OpenSim.Region.Physics.Manager; | ||||
| using OpenSim.Services.Interfaces; | ||||
| using log4net; | ||||
| using System.Net; | ||||
|  | @ -209,11 +210,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             foreach (string bucketName in m_propertyBucketNames) | ||||
|             { | ||||
|                 //if (m_isSyncRelay || part.HasPropertyUpdatedLocallyInGivenBucket(bucketName)) | ||||
|                 if(ToSendoutUpdate(part, bucketName)) | ||||
|                 if(!part.ParentGroup.IsDeleted && HaveUpdatesToSendoutForSync(part, bucketName)) | ||||
|                 {         | ||||
|                     lock (m_primUpdateLocks[bucketName]) | ||||
|                     { | ||||
|                         m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID); | ||||
|                         //m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID+" at pos "+part.GroupPosition.ToString()); | ||||
|                         m_primUpdates[bucketName][part.UUID] = part; | ||||
|                     } | ||||
|                 } | ||||
|  | @ -236,7 +237,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|         { | ||||
|             if (!IsSyncingWithOtherActors()) | ||||
|             { | ||||
|                 //no SyncConnector connected. Do nothing. | ||||
|                 //no SyncConnector connected. clear update queues and return. | ||||
|                 foreach (string bucketName in m_propertyBucketNames) | ||||
|                 { | ||||
|                     m_primUpdates[bucketName].Clear(); | ||||
|                 } | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|  | @ -256,14 +261,26 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             { | ||||
|                 if (m_primUpdates[bucketName].Count > 0) | ||||
|                 { | ||||
|                     //m_log.Debug(m_primUpdates[bucketName].Count + " updated parts in bucket " + bucketName); | ||||
|                     //m_log.DebugFormat(m_primUpdates[bucketName].Count + " to send {0} updated parts in bucket {1}", m_primUpdates[bucketName].Count, bucketName); | ||||
| 
 | ||||
|                     lock (m_primUpdateLocks[bucketName]) | ||||
|                     { | ||||
|                         updated = true; | ||||
|                         primUpdates.Add(bucketName, new List<SceneObjectPart>(m_primUpdates[bucketName].Values)); | ||||
|                          | ||||
|                         //primUpdates.Add(bucketName, new List<SceneObjectPart>(m_primUpdates[bucketName].Values)); | ||||
| 
 | ||||
|                         //copy the update list | ||||
|                         List<SceneObjectPart> updateList = new List<SceneObjectPart>(); | ||||
|                         foreach (SceneObjectPart part in m_primUpdates[bucketName].Values) | ||||
|                         { | ||||
|                             if (!part.ParentGroup.IsDeleted) | ||||
|                             { | ||||
|                                 //m_log.DebugFormat("include {0},{1} in update list", part.Name, part.UUID); | ||||
|                                 updateList.Add(part); | ||||
|                             } | ||||
|                         } | ||||
|                         primUpdates.Add(bucketName, updateList); | ||||
| 
 | ||||
|                         m_primUpdates[bucketName].Clear(); | ||||
|                          | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  | @ -296,23 +313,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                     { | ||||
|                         if (primUpdates.ContainsKey(bucketName) && primUpdates[bucketName].Count > 0) | ||||
|                         { | ||||
|                             /* | ||||
|                             foreach (SceneObjectGroup sog in primUpdates[bucketName]) | ||||
|                             { | ||||
|                                  | ||||
|                                 //If this is a relay node, or at least one part of the object has the last update caused by this actor, then send the update | ||||
|                                 sog.UpdateTaintedBucketSyncInfo(timeStamp); | ||||
|                                 if (m_isSyncRelay || (!sog.IsDeleted && CheckObjectForSendingUpdate(sog))) | ||||
|                                 { | ||||
|                                     //send  | ||||
|                                     string sogxml = SceneObjectSerializer.ToXml2Format(sog); | ||||
|                                     SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml); | ||||
|                                     SendObjectUpdateToRelevantSyncConnectors(sog, syncMsg); | ||||
|                                 } | ||||
|                             } | ||||
|                              * */ | ||||
|                             //m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName); | ||||
|                             m_primUpdatesPerBucketSender[bucketName](bucketName, primUpdates[bucketName]); | ||||
|                             primUpdates[bucketName].Clear(); | ||||
|                         } | ||||
|                     } | ||||
|                     foreach (ScenePresence presence in presenceUpdates) | ||||
|  | @ -397,11 +400,31 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 //no SyncConnector connected. Do nothing. | ||||
|                 return; | ||||
|             } | ||||
|             m_log.DebugFormat(LogHeader + "SendNewObject called for object {0}, {1}", sog.Name, sog.UUID); | ||||
|              | ||||
|             /* | ||||
|             //m_log.DebugFormat(LogHeader + " SendNewObject called for object {0}, {1}", sog.Name, sog.UUID); | ||||
| 
 | ||||
|             //This is a new object (newly rezzed). Send out updates for all properties. | ||||
|             //For now, a complete list of object properties include properties  | ||||
|             //in its xml serialization, plus the set of Physics properties as in Physics bucket | ||||
|             OSDMap data = new OSDMap(); | ||||
|             string sogxml = SceneObjectSerializer.ToXml2Format(sog); | ||||
|             SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml); | ||||
|             SendObjectUpdateToRelevantSyncConnectors(sog, rsm); | ||||
|             data["sogxml"] = OSD.FromString(sogxml); | ||||
|             OSDArray partArray = new OSDArray(); | ||||
|             foreach (SceneObjectPart part in sog.Parts){ | ||||
|                 OSDMap partData = PhysicsBucketPropertiesEncoder(m_physicsBucketName, part); | ||||
|                 partArray.Add(partData); | ||||
|             } | ||||
|             data["partPhysicsProperties"] = partArray; | ||||
|             //string sogxml = SceneObjectSerializer.ToXml2Format(sog); | ||||
|             SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, OSDParser.SerializeJsonString(data)); | ||||
| 
 | ||||
|              * */ | ||||
| 
 | ||||
|             SymmetricSyncMessage rsm = CreateNewObjectMessage(sog); | ||||
| 
 | ||||
|             //SendObjectUpdateToRelevantSyncConnectors(sog, rsm); | ||||
|             SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, sog); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  | @ -419,7 +442,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             m_log.DebugFormat(LogHeader+"SendDeleteObject called for object {0}", sog.UUID); | ||||
|             //m_log.DebugFormat(LogHeader+"SendDeleteObject called for object {0}", sog.UUID); | ||||
| 
 | ||||
|             //Only send the message out if this is a relay node for sync messages, or this actor caused deleting the object | ||||
|             //if (m_isSyncRelay || CheckObjectForSendingUpdate(sog)) | ||||
|  | @ -433,7 +456,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             data["softDelete"] = OSD.FromBoolean(softDelete); | ||||
| 
 | ||||
|             SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data)); | ||||
|             SendObjectUpdateToRelevantSyncConnectors(sog, rsm); | ||||
|             //SendObjectUpdateToRelevantSyncConnectors(sog, rsm); | ||||
|             SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, sog); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|  | @ -461,13 +485,16 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 string partTempID = "part"+partNum; | ||||
|                 data[partTempID] = OSD.FromUUID(part.UUID); | ||||
|                 partNum++; | ||||
| 
 | ||||
|                 m_log.Debug("SendLinkObject to link " + part.ParentGroup.Name + "," + part.UUID + " with " + root.Name+","+root.UUID); | ||||
|             } | ||||
| 
 | ||||
|             m_log.Debug(LogHeader + " to SendLinkObject to link " + children.Count + " parts to " + root.Name); | ||||
|             m_log.Debug("LinkedObject: "+sogxml); | ||||
|             m_log.Debug(LogHeader + " to SendLinkObject to link " + children.Count + " parts to " + root.Name + "," + root.UUID); | ||||
|             //m_log.Debug("LinkedObject: "+sogxml); | ||||
| 
 | ||||
|             SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.LinkObject, OSDParser.SerializeJsonString(data)); | ||||
|             SendObjectUpdateToRelevantSyncConnectors(linkedGroup, rsm); | ||||
|             //SendObjectUpdateToRelevantSyncConnectors(linkedGroup, rsm); | ||||
|             SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, linkedGroup); | ||||
|         } | ||||
| 
 | ||||
|         public void SendDeLinkObject(List<SceneObjectPart> prims, List<SceneObjectGroup> beforeDelinkGroups, List<SceneObjectGroup> afterDelinkGroups) | ||||
|  | @ -592,6 +619,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 case EventManager.EventNames.Attach: | ||||
|                     OnLocalAttach((uint)evArgs[0], (UUID)evArgs[1], (UUID)evArgs[2]); | ||||
|                     return; | ||||
|                 case EventManager.EventNames.PhysicsCollision: | ||||
|                     OnLocalPhysicsCollision((UUID)evArgs[0], (OSDArray)evArgs[1]); | ||||
|                     return; | ||||
|                 default: | ||||
|                     return; | ||||
|             } | ||||
|  | @ -718,8 +748,20 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
| 
 | ||||
|         private delegate void PrimUpdatePerBucketSender(string bucketName, List<SceneObjectPart> primUpdates); | ||||
|         private Dictionary<string, PrimUpdatePerBucketSender> m_primUpdatesPerBucketSender = new Dictionary<string, PrimUpdatePerBucketSender>(); | ||||
|         //Timestamps that record the last time each any updates have been sent out for a given bucket | ||||
|         private Dictionary<string, long> m_lastUpdateSentTime = new Dictionary<string, long>(); | ||||
| 
 | ||||
|         /* | ||||
|         //The functions that encode properties in each bucket. For now,  | ||||
|         //general bucket works on SOG, physics bucket works on SOP, so we define | ||||
|         //the arg to be of type Object to be general in the interface.  | ||||
|         //TO DO: redesign the interface once the bucket encoders working on more  | ||||
|         //consistent/specific arguments. | ||||
|         private delegate string UpdatePerBucketEncoder(string bucketName, Object arg); | ||||
|         private Dictionary<string, UpdatePerBucketEncoder> m_updatePerBucketEncoder = new Dictionary<string, UpdatePerBucketEncoder>(); | ||||
| 
 | ||||
|         //Decoders of properties in each bucket | ||||
|         private delegate void UpdatePerBucketDecoder(string bucketName, string encoding, out Object outData); | ||||
|         private Dictionary<string, UpdatePerBucketDecoder> m_updatePerBucketDecoder = new Dictionary<string, UpdatePerBucketDecoder>(); | ||||
|          * */  | ||||
| 
 | ||||
|         private object m_updateScenePresenceLock = new object(); | ||||
|         private Dictionary<UUID, ScenePresence> m_presenceUpdates = new Dictionary<UUID, ScenePresence>(); | ||||
|  | @ -733,6 +775,48 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             m_log.Warn("[REGION SYNC MODULE]: StatsTimerElapsed -- NOT yet implemented."); | ||||
|         } | ||||
| 
 | ||||
|         private SymmetricSyncMessage CreateNewObjectMessage(SceneObjectGroup sog) | ||||
|         { | ||||
|             OSDMap data = new OSDMap(); | ||||
|             string sogxml = SceneObjectSerializer.ToXml2Format(sog); | ||||
|             data["sogxml"] = OSD.FromString(sogxml); | ||||
|             OSDArray partArray = new OSDArray(); | ||||
|             foreach (SceneObjectPart part in sog.Parts) | ||||
|             { | ||||
|                 OSDMap partData = PhysicsBucketPropertiesEncoder(m_physicsBucketName, part); | ||||
|                 partArray.Add(partData); | ||||
|             } | ||||
|             data["partPhysicsProperties"] = partArray; | ||||
|             //string sogxml = SceneObjectSerializer.ToXml2Format(sog); | ||||
|             SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, OSDParser.SerializeJsonString(data)); | ||||
| 
 | ||||
|             return rsm; | ||||
|         } | ||||
| 
 | ||||
|         private void HandleGetTerrainRequest(SyncConnector connector) | ||||
|         { | ||||
|             string msgData = m_scene.Heightmap.SaveToXmlString(); | ||||
|             long lastUpdateTimeStamp; | ||||
|             string lastUpdateActorID; | ||||
|             m_scene.RequestModuleInterface<ITerrainModule>().GetSyncInfo(out lastUpdateTimeStamp, out lastUpdateActorID); | ||||
| 
 | ||||
|             OSDMap data = new OSDMap(3); | ||||
|             data["terrain"] = OSD.FromString(msgData); | ||||
|             data["actorID"] = OSD.FromString(lastUpdateActorID); | ||||
|             data["timeStamp"] = OSD.FromLong(lastUpdateTimeStamp); | ||||
| 
 | ||||
|             SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.Terrain, OSDParser.SerializeJsonString(data)); | ||||
|             connector.Send(syncMsg); | ||||
|         } | ||||
| 
 | ||||
|         private void HandleGetObjectRequest(SyncConnector connector, SceneObjectGroup sog) | ||||
|         { | ||||
|             SymmetricSyncMessage syncMsg = CreateNewObjectMessage(sog); | ||||
| 
 | ||||
|             //SendToSyncConnector(connector, sog, syncMsg); | ||||
|             connector.EnqueueOutgoingUpdate(sog.UUID, syncMsg.ToBytes()); | ||||
|         } | ||||
| 
 | ||||
|         //Read in configuration for which property-bucket each property belongs to, and the description of each bucket | ||||
|         private void PopulatePropertyBucketMap(IConfig config) | ||||
|         { | ||||
|  | @ -747,95 +831,158 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|         //Going forward, we may serialize the properties differently, e.g. using OSDMap  | ||||
|         private void PrimUpdatesGeneralBucketSender(string bucketName, List<SceneObjectPart> primUpdates) | ||||
|         { | ||||
|             UpdateBucektLastSentTime(bucketName); | ||||
| 
 | ||||
|             Dictionary<UUID, SceneObjectGroup> updatedObjects = new Dictionary<UUID, SceneObjectGroup>(); | ||||
|             foreach (SceneObjectPart part in primUpdates) | ||||
|             { | ||||
|                 updatedObjects[part.ParentGroup.UUID] = part.ParentGroup; | ||||
|                 if(!part.ParentGroup.IsDeleted) | ||||
|                     updatedObjects[part.ParentGroup.UUID] = part.ParentGroup; | ||||
|             } | ||||
|             long timeStamp = DateTime.Now.Ticks; | ||||
|             foreach (SceneObjectGroup sog in updatedObjects.Values) | ||||
|             { | ||||
|                 sog.UpdateTaintedBucketSyncInfo(bucketName, DateTime.Now.Ticks); //this update the timestamp and clear the taint info of the bucket | ||||
|                 string sogxml = SceneObjectSerializer.ToXml2Format(sog); | ||||
|                 SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml); | ||||
|                 sog.UpdateTaintedBucketSyncInfo(bucketName, timeStamp); //this update the timestamp and clear the taint info of the bucket | ||||
|                 string sogGeneralBucketEncoding = SceneObjectSerializer.ToXml2Format(sog); | ||||
|                 //string sogGeneralBucketEncoding = GeneralBucketPropertiesEncoder(bucketName, sog, null); | ||||
|                 SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogGeneralBucketEncoding); | ||||
| 
 | ||||
|                 //TEMP DEBUG | ||||
|                 foreach (SceneObjectPart part in sog.Parts) | ||||
|                 { | ||||
|                     if (part.IsAttachment) | ||||
|                     { | ||||
|                         m_log.Debug(LogHeader + "PrimUpdatesGeneralBucketSender: part " + part.Name + "," + part.UUID + ", IsAttachment = true"); | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 lock (m_stats) m_statSOGBucketOut++; | ||||
| 
 | ||||
|                 //m_log.DebugFormat(LogHeader + " calling SendObjectUpdateToRelevantSyncConnectors for general bucket for sog {0},{1}", sog.Name, sog.UUID); | ||||
| 
 | ||||
|                 SendObjectUpdateToRelevantSyncConnectors(sog, syncMsg); | ||||
| 
 | ||||
|                 //clear the taints | ||||
|                 foreach (SceneObjectPart part in sog.Parts) | ||||
|                 { | ||||
|                     part.BucketSyncInfoList[bucketName].ClearBucketTaintBySync(); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             //UpdateBucektLastSentTime(bucketName, timeStamp); | ||||
|         } | ||||
| 
 | ||||
|         private string GeneralBucketPropertiesEncoder(string bucketName, Object sog) | ||||
|         { | ||||
|             if (sog is SceneObjectGroup) | ||||
|             { | ||||
|                 SceneObjectGroup group = (SceneObjectGroup)sog; | ||||
|                 return SceneObjectSerializer.ToXml2Format(group); | ||||
|             } | ||||
|             else | ||||
|                 return String.Empty; | ||||
|         } | ||||
| 
 | ||||
|         private void GeneralBucketPropertiesDecoder(string bucketName, string encoding, out Object sog) | ||||
|         { | ||||
|             SceneObjectGroup group = SceneObjectSerializer.FromXml2Format(encoding); | ||||
|             sog = (Object)group; | ||||
|              | ||||
|         } | ||||
| 
 | ||||
|         private void PrimUpdatesPhysicsBucketSender(string bucketName, List<SceneObjectPart> primUpdates) | ||||
|         { | ||||
|             UpdateBucektLastSentTime(bucketName); | ||||
| 
 | ||||
|             foreach (SceneObjectPart updatedPart in primUpdates) | ||||
|             { | ||||
|                 if (updatedPart.ParentGroup.IsDeleted) | ||||
|                     continue; | ||||
| 
 | ||||
|                 updatedPart.UpdateTaintedBucketSyncInfo(bucketName, DateTime.Now.Ticks); | ||||
| 
 | ||||
|                 OSDMap data = new OSDMap(); | ||||
| 
 | ||||
|                 data["UUID"] = OSD.FromUUID(updatedPart.UUID); | ||||
|                 //data["UUID"] = OSD.FromUUID(pa.UUID); | ||||
|                 data["Bucket"] = OSD.FromString(bucketName); | ||||
| 
 | ||||
|                 data["GroupPosition"] = OSD.FromVector3(updatedPart.GroupPosition); | ||||
|                 data["OffsetPosition"] = OSD.FromVector3(updatedPart.OffsetPosition); | ||||
|                 data["Scale"] = OSD.FromVector3(updatedPart.Scale); | ||||
|                 data["AngularVelocity"] = OSD.FromVector3(updatedPart.AngularVelocity); | ||||
|                 data["RotationOffset"] = OSD.FromQuaternion(updatedPart.RotationOffset); | ||||
| 
 | ||||
|                 Physics.Manager.PhysicsActor pa = updatedPart.PhysActor; | ||||
|                 if (pa != null) | ||||
|                 { | ||||
| 
 | ||||
|                     data["Size"] = OSD.FromVector3(pa.Size); | ||||
|                     data["Position"] = OSD.FromVector3(pa.Position); | ||||
|                     data["Force"] = OSD.FromVector3(pa.Force); | ||||
|                     data["Velocity"] = OSD.FromVector3(pa.Velocity); | ||||
|                     data["RotationalVelocity"] = OSD.FromVector3(pa.RotationalVelocity); | ||||
|                     data["PA_Acceleration"] = OSD.FromVector3(pa.Acceleration); | ||||
|                     data["Torque"] = OSD.FromVector3(pa.Torque); | ||||
|                     data["Orientation"] = OSD.FromQuaternion(pa.Orientation); | ||||
|                     data["IsPhysical"] = OSD.FromBoolean(pa.IsPhysical); | ||||
|                     data["Flying"] = OSD.FromBoolean(pa.Flying); | ||||
|                     data["Kinematic"] = OSD.FromBoolean(pa.Kinematic); | ||||
|                     data["Buoyancy"] = OSD.FromReal(pa.Buoyancy); | ||||
|                     data["CollidingGround"] = OSD.FromBoolean(pa.CollidingGround); | ||||
|                     data["IsColliding"] = OSD.FromBoolean(pa.IsColliding); | ||||
|                 } | ||||
| 
 | ||||
|                 data["LastUpdateTimeStamp"] = OSD.FromLong(updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp); | ||||
|                 data["LastUpdateActorID"] = OSD.FromString(updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID); | ||||
| 
 | ||||
|                 //m_log.Debug(LogHeader + " Send out Physics Bucket updates for " + updatedPart.Name + ". GroupPosition: " + updatedPart.GroupPosition.ToString()); | ||||
| 
 | ||||
|                 SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedBucketProperties, OSDParser.SerializeJsonString(data)); | ||||
|                 //string partPhysicsBucketEncoding = PhysicsBucketPropertiesEncoder(bucketName, updatedPart); | ||||
|                 OSDMap partData = PhysicsBucketPropertiesEncoder(bucketName, updatedPart); | ||||
|                 SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedBucketProperties, OSDParser.SerializeJsonString(partData)); | ||||
|                 //m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString()); | ||||
| 
 | ||||
|                 //TEMP DEBUG | ||||
|                 if (updatedPart.IsAttachment) | ||||
|                 { | ||||
|                     m_log.Debug(LogHeader + "PrimUpdatesPhysicsBucketSender: part " + updatedPart.Name + "," + updatedPart.UUID + ", IsAttachment = true"); | ||||
|                 } | ||||
|                  | ||||
| 
 | ||||
|                 lock (m_stats) m_statPhysBucketOut++; | ||||
|                 SendObjectUpdateToRelevantSyncConnectors(updatedPart, syncMsg); | ||||
| 
 | ||||
|                 //clear the taints | ||||
|                 updatedPart.BucketSyncInfoList[bucketName].ClearBucketTaintBySync(); | ||||
|             } | ||||
| 
 | ||||
|             //UpdateBucektLastSentTime(bucketName); | ||||
|         } | ||||
| 
 | ||||
|         private void UpdateBucektLastSentTime(string bucketName) | ||||
|         private OSDMap PhysicsBucketPropertiesEncoder(string bucketName, SceneObjectPart updatedPart) | ||||
|         { | ||||
|             long timeStamp = DateTime.Now.Ticks; | ||||
|             /* | ||||
|             if (m_lastUpdateSentTime.ContainsKey(bucketName)) | ||||
|             OSDMap data = new OSDMap(); | ||||
| 
 | ||||
|             data["UUID"] = OSD.FromUUID(updatedPart.UUID); | ||||
|             //data["UUID"] = OSD.FromUUID(pa.UUID); | ||||
|             data["Bucket"] = OSD.FromString(bucketName); | ||||
| 
 | ||||
|             data["GroupPosition"] = OSD.FromVector3(updatedPart.GroupPosition); | ||||
|             data["OffsetPosition"] = OSD.FromVector3(updatedPart.OffsetPosition); | ||||
|             data["Scale"] = OSD.FromVector3(updatedPart.Scale); | ||||
|             data["AngularVelocity"] = OSD.FromVector3(updatedPart.AngularVelocity); | ||||
|             data["RotationOffset"] = OSD.FromQuaternion(updatedPart.RotationOffset); | ||||
| 
 | ||||
|             Physics.Manager.PhysicsActor pa = updatedPart.PhysActor; | ||||
|             if (pa != null) | ||||
|             { | ||||
|                 m_lastUpdateSentTime[bucketName] = timeStamp; | ||||
| 
 | ||||
|                 data["Size"] = OSD.FromVector3(pa.Size); | ||||
|                 data["Position"] = OSD.FromVector3(pa.Position); | ||||
|                 data["Force"] = OSD.FromVector3(pa.Force); | ||||
|                 data["Velocity"] = OSD.FromVector3(pa.Velocity); | ||||
|                 data["RotationalVelocity"] = OSD.FromVector3(pa.RotationalVelocity); | ||||
|                 data["PA_Acceleration"] = OSD.FromVector3(pa.Acceleration); | ||||
|                 data["Torque"] = OSD.FromVector3(pa.Torque); | ||||
|                 data["Orientation"] = OSD.FromQuaternion(pa.Orientation); | ||||
|                 data["IsPhysical"] = OSD.FromBoolean(pa.IsPhysical); | ||||
|                 data["Flying"] = OSD.FromBoolean(pa.Flying); | ||||
|                 data["Kinematic"] = OSD.FromBoolean(pa.Kinematic); | ||||
|                 data["Buoyancy"] = OSD.FromReal(pa.Buoyancy); | ||||
|                 data["CollidingGround"] = OSD.FromBoolean(pa.CollidingGround); | ||||
|                 data["IsColliding"] = OSD.FromBoolean(pa.IsColliding); | ||||
| 
 | ||||
|                 //m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString()); | ||||
|             } | ||||
| 
 | ||||
|             data["LastUpdateTimeStamp"] = OSD.FromLong(updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp); | ||||
|             data["LastUpdateActorID"] = OSD.FromString(updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID); | ||||
| 
 | ||||
|             //m_log.Debug(LogHeader + " Send out Physics Bucket updates for " + updatedPart.Name + ","+updatedPart.UUID+ ". GroupPosition: " + updatedPart.GroupPosition.ToString()); | ||||
| 
 | ||||
|             return data; | ||||
|         } | ||||
| 
 | ||||
|         private void PhysicsBucketPropertiesDecoder(string bucketName, SymmetricSyncMessage msg, out Object sog) | ||||
|         { | ||||
|             OSDMap data = DeserializeMessage(msg); | ||||
|             sog = (Object)data; | ||||
|         } | ||||
| 
 | ||||
|         private bool HaveUpdatesToSendoutForSync(SceneObjectPart part, string bucketName) | ||||
|         { | ||||
|             if (m_isSyncRelay) | ||||
|             { | ||||
|                 return (part.HasPropertyUpdatedLocally(bucketName) || part.HasPropertyUpdatedBySync(bucketName)); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 m_lastUpdateSentTime.Add(bucketName, timeStamp); | ||||
|                 return part.HasPropertyUpdatedLocally(bucketName); | ||||
|             } | ||||
|              * */ | ||||
|             m_lastUpdateSentTime[bucketName] = timeStamp; | ||||
|         } | ||||
| 
 | ||||
|         private bool ToSendoutUpdate(SceneObjectPart part, string bucketName) | ||||
|         { | ||||
|             //return (m_isSyncRelay || part.HasPropertyUpdatedLocallyInGivenBucket(bucketName)); | ||||
| 
 | ||||
|             /* | ||||
|             if (!m_isSyncRelay) | ||||
|             { | ||||
|                 return part.HasPropertyUpdatedLocallyInGivenBucket(bucketName); | ||||
|  | @ -846,24 +993,34 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 return true; | ||||
|             else | ||||
|                 return false; | ||||
|              * */  | ||||
|         } | ||||
| 
 | ||||
|         //by default, there are two property buckets: the "General" bucket and the "Physics" bucket. | ||||
|         private string m_generalBucketName = "General"; | ||||
|         private string m_physicsBucketName = "Physics"; | ||||
|         //If nothing configured in the config file, this is the default settings for grouping properties into different bucket | ||||
|         private void PopulatePropertyBuketMapByDefault() | ||||
|         { | ||||
|             //by default, there are two property buckets: the "General" bucket and the "Physics" bucket. | ||||
|             string generalBucketName = "General"; | ||||
|             string physicsBucketName = "Physics"; | ||||
|             m_propertyBucketNames.Add(generalBucketName); | ||||
|             m_propertyBucketNames.Add(physicsBucketName); | ||||
| 
 | ||||
|             m_propertyBucketNames.Add(m_generalBucketName); | ||||
|             m_propertyBucketNames.Add(m_physicsBucketName); | ||||
|             m_maxNumOfPropertyBuckets = m_propertyBucketNames.Count; | ||||
| 
 | ||||
|             //Linking each bucket with the sender function that serializes the properties in the bucket and send out sync message | ||||
|             m_primUpdatesPerBucketSender.Add("General", PrimUpdatesGeneralBucketSender); | ||||
|             m_primUpdatesPerBucketSender.Add("Physics", PrimUpdatesPhysicsBucketSender); | ||||
|             m_primUpdatesPerBucketSender.Add(m_generalBucketName, PrimUpdatesGeneralBucketSender); | ||||
|             m_primUpdatesPerBucketSender.Add(m_physicsBucketName, PrimUpdatesPhysicsBucketSender); | ||||
| 
 | ||||
|             m_lastUpdateSentTime.Add("General", 0); | ||||
|             m_lastUpdateSentTime.Add("Physics", 0); | ||||
|             /* | ||||
|             m_updatePerBucketEncoder.Add(generalBucketName, GeneralBucketPropertiesEncoder); | ||||
|             m_updatePerBucketEncoder.Add(physicsBucketName, PhysicsBucketPropertiesEncoder); | ||||
| 
 | ||||
|             m_updatePerBucketDecoder.Add(generalBucketName, GeneralBucketPropertiesDecoder); | ||||
|             m_updatePerBucketDecoder.Add(physicsBucketName, PhysicsBucketPropertiesDecoder); | ||||
|              * */  | ||||
| 
 | ||||
|             //m_lastUpdateSentTime.Add("General", 0); | ||||
|             //m_lastUpdateSentTime.Add("Physics", 0); | ||||
| 
 | ||||
|             //Mapping properties to buckets. | ||||
|             foreach (SceneObjectPartProperties property in Enum.GetValues(typeof(SceneObjectPartProperties))) | ||||
|  | @ -889,11 +1046,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                     case SceneObjectPartProperties.Buoyancy: | ||||
|                     case SceneObjectPartProperties.IsCollidingGround: | ||||
|                     case SceneObjectPartProperties.IsColliding: | ||||
|                         m_primPropertyBucketMap.Add(property, physicsBucketName); | ||||
|                         m_primPropertyBucketMap.Add(property, m_physicsBucketName); | ||||
|                         break; | ||||
|                     default: | ||||
|                         //all other properties belong to the "General" bucket. | ||||
|                         m_primPropertyBucketMap.Add(property, generalBucketName); | ||||
|                         m_primPropertyBucketMap.Add(property, m_generalBucketName); | ||||
|                         break; | ||||
|                 } | ||||
|             } | ||||
|  | @ -921,6 +1078,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 //string sogxml = SceneObjectSerializer.ToXml2Format(sog); | ||||
|                 //SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml); | ||||
| 
 | ||||
|                 //m_log.Debug("Send " + syncMsg.Type.ToString() + " about sog "+sog.Name+","+sog.UUID+ " at pos "+sog.AbsolutePosition.ToString()+" to " + connector.OtherSideActorID); | ||||
| 
 | ||||
|                 connector.EnqueueOutgoingUpdate(sog.UUID, syncMsg.ToBytes()); | ||||
|             } | ||||
|         } | ||||
|  | @ -934,6 +1093,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             { | ||||
|                 //string sogxml = SceneObjectSerializer.ToXml2Format(sog); | ||||
|                 //SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml); | ||||
| 
 | ||||
|                 //m_log.Debug("Send " + syncMsg.Type.ToString() + " about sop " + updatedPart.Name + "," + updatedPart.UUID + " at pos "+updatedPart.GroupPosition.ToString() | ||||
|                 //+" to " + connector.OtherSideActorID); | ||||
| 
 | ||||
|                 connector.EnqueueOutgoingUpdate(updatedPart.UUID, syncMsg.ToBytes()); | ||||
|             } | ||||
|         } | ||||
|  | @ -959,9 +1122,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
| 
 | ||||
|         //Events are send out right away, without being put into the connector's outQueue first.  | ||||
|         //May need a better method for managing the outgoing messages (i.e. prioritizing object updates and events) | ||||
|         private void SendSceneEventToRelevantSyncConnectors(string init_actorID, SymmetricSyncMessage rsm) | ||||
|         private void SendSceneEventToRelevantSyncConnectors(string init_actorID, SymmetricSyncMessage rsm, SceneObjectGroup sog) | ||||
|         { | ||||
|             List<SyncConnector> syncConnectors = GetSyncConnectorsForSceneEvents(init_actorID, rsm); | ||||
|             //TODO: need to pick connectors based on sog position (quark it resides in) | ||||
|             List<SyncConnector> syncConnectors = GetSyncConnectorsForSceneEvents(init_actorID, rsm, sog); | ||||
| 
 | ||||
|             foreach (SyncConnector connector in syncConnectors) | ||||
|             { | ||||
|  | @ -1015,6 +1179,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 //in other parts as well, so we are sending to all connectors. | ||||
|                 ForEachSyncConnector(delegate(SyncConnector connector) | ||||
|                 { | ||||
|                     //if(!connector.OtherSideActorID.Equals(sog.BucketSyncInfoUpdate[ | ||||
|                     syncConnectors.Add(connector); | ||||
|                 }); | ||||
|             } | ||||
|  | @ -1041,7 +1206,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|         /// </summary> | ||||
|         /// <param name="sog"></param> | ||||
|         /// <returns></returns> | ||||
|         private List<SyncConnector> GetSyncConnectorsForSceneEvents(string init_actorID, SymmetricSyncMessage rsm) | ||||
|         private List<SyncConnector> GetSyncConnectorsForSceneEvents(string init_actorID, SymmetricSyncMessage rsm, SceneObjectGroup sog) | ||||
|         { | ||||
|             List<SyncConnector> syncConnectors = new List<SyncConnector>(); | ||||
|             if (m_isSyncRelay) | ||||
|  | @ -1287,6 +1452,20 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             } | ||||
| 
 | ||||
|             m_log.WarnFormat("SyncStateReport -- Object count: {0}, Prim Count {1} ", sogList.Count, primCount); | ||||
|             foreach (SceneObjectGroup sog in sogList) | ||||
|             { | ||||
|                 m_log.WarnFormat("SyncStateReport -- SOG: name {0}, UUID {1}, position {2}", sog.Name, sog.UUID, sog.AbsolutePosition); | ||||
|             } | ||||
| 
 | ||||
|             if (m_isSyncRelay) | ||||
|             { | ||||
|                 SymmetricSyncMessage msg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.SyncStateReport); | ||||
|                 ForEachSyncConnector(delegate(SyncConnector connector) | ||||
|                 { | ||||
|                     connector.Send(msg); | ||||
|                 }); | ||||
| 
 | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private void SyncDebug(Object[] args) | ||||
|  | @ -1415,7 +1594,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
| 
 | ||||
|         private void DoInitialSync() | ||||
|         { | ||||
|             m_scene.DeleteAllSceneObjects(); | ||||
|             //m_scene.DeleteAllSceneObjects(); | ||||
|             m_scene.DeleteAllSceneObjectsBySync(); | ||||
|              | ||||
|             SendSyncMessage(SymmetricSyncMessage.MsgType.RegionName, m_scene.RegionInfo.RegionName); | ||||
|             m_log.WarnFormat("Sending region name: \"{0}\"", m_scene.RegionInfo.RegionName); | ||||
|  | @ -1494,7 +1674,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|         /// </summary> | ||||
|         /// <param name="msg"></param> | ||||
|         /// <param name="senderActorID">ActorID of the sender</param> | ||||
|         public void HandleIncomingMessage(SymmetricSyncMessage msg, string senderActorID) | ||||
|         public void HandleIncomingMessage(SymmetricSyncMessage msg, string senderActorID, SyncConnector syncConnector) | ||||
|         { | ||||
|             lock (m_stats) m_statMsgsIn++; | ||||
|             //Added senderActorID, so that we don't have to include actorID in sync messages -- TODO | ||||
|  | @ -1503,7 +1683,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 case SymmetricSyncMessage.MsgType.GetTerrain: | ||||
|                     { | ||||
|                         //SendSyncMessage(SymmetricSyncMessage.MsgType.Terrain, m_scene.Heightmap.SaveToXmlString()); | ||||
|                         SendTerrainUpdateMessage(); | ||||
|                         //SendTerrainUpdateMessage(); | ||||
|                         HandleGetTerrainRequest(syncConnector); | ||||
|                         return; | ||||
|                     } | ||||
|                 case SymmetricSyncMessage.MsgType.Terrain: | ||||
|  | @ -1524,10 +1705,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                         { | ||||
|                             if (e is SceneObjectGroup) | ||||
|                             { | ||||
|                                 string sogxml = SceneObjectSerializer.ToXml2Format((SceneObjectGroup)e); | ||||
|                                 SendSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml); | ||||
| 
 | ||||
|                                 //m_log.Debug(LogHeader + ": " + sogxml); | ||||
|                                 //string sogxml = SceneObjectSerializer.ToXml2Format((SceneObjectGroup)e); | ||||
|                                 //SendSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml); | ||||
|                                 SceneObjectGroup sog = (SceneObjectGroup)e; | ||||
|                                 HandleGetObjectRequest(syncConnector, sog); | ||||
|                             } | ||||
|                         } | ||||
|                         return; | ||||
|  | @ -1537,8 +1718,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                     break; | ||||
|                 case SymmetricSyncMessage.MsgType.UpdatedObject: | ||||
|                     { | ||||
|                         HandleAddOrUpdateObjectBySynchronization(msg, senderActorID); | ||||
|                         //HandleAddNewObject(sog); | ||||
|                         //HandleAddOrUpdateObjectBySynchronization(msg, senderActorID); | ||||
|                         HandleUpdateObjectBySynchronization(msg, senderActorID);                        | ||||
|                         return; | ||||
|                     } | ||||
|                 case SymmetricSyncMessage.MsgType.UpdatedBucketProperties: | ||||
|  | @ -1572,10 +1753,16 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 case SymmetricSyncMessage.MsgType.ObjectGrabbing: | ||||
|                 case SymmetricSyncMessage.MsgType.ObjectDeGrab: | ||||
|                 case SymmetricSyncMessage.MsgType.Attach: | ||||
|                 case SymmetricSyncMessage.MsgType.PhysicsCollision: | ||||
|                     { | ||||
|                         HandleRemoteEvent(msg, senderActorID); | ||||
|                         return; | ||||
|                     } | ||||
|                 case SymmetricSyncMessage.MsgType.SyncStateReport: | ||||
|                     { | ||||
|                         SyncStateReport(null); | ||||
|                         return; | ||||
|                     } | ||||
|                 default: | ||||
|                     return; | ||||
|             } | ||||
|  | @ -1603,13 +1790,90 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|         } | ||||
| 
 | ||||
|         private void HandleAddNewObject(SymmetricSyncMessage msg, string senderActorID) | ||||
|         { | ||||
| 
 | ||||
|             //string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length); | ||||
|             //SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml); | ||||
|             OSDMap data = DeserializeMessage(msg); | ||||
| 
 | ||||
|             //First, create the object group and add it to Scene | ||||
|             string sogxml = data["sogxml"]; | ||||
|             SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml); | ||||
|             //Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog); | ||||
| 
 | ||||
|             //m_log.DebugFormat("{0}: received NewObject sync message from {1}, for object {1}, {2}", LogHeader, senderActorID, sog.Name, sog.UUID); | ||||
| 
 | ||||
|             Scene.ObjectUpdateResult updateResult = m_scene.AddNewSceneObjectBySync(sog); | ||||
| 
 | ||||
|             //if this is a relay node, forward the event | ||||
|             if (m_isSyncRelay) | ||||
|             { | ||||
|                 SendSceneEventToRelevantSyncConnectors(senderActorID, msg, sog); | ||||
|             } | ||||
| 
 | ||||
|             //Second, update the physics properties of each prim in the object | ||||
|             OSDArray partArray = (OSDArray)data["partPhysicsProperties"]; | ||||
|             for (int i = 0; i < partArray.Count; i++) | ||||
|             { | ||||
|                 OSDMap partData = (OSDMap)partArray[i]; | ||||
|                 UUID partUUID = partData["UUID"].AsUUID(); | ||||
| 
 | ||||
|                 string bucketName = partData["Bucket"].AsString(); | ||||
| 
 | ||||
|                 //m_log.DebugFormat("{0}: HandleUpdatedBucketProperties from {1}: for {2}/{3}", LogHeader, senderActorID, partUUID.ToString(), bucketName); | ||||
| 
 | ||||
|                 BucketSyncInfo rBucketSyncInfo = new BucketSyncInfo(bucketName); | ||||
|                 rBucketSyncInfo.LastUpdateTimeStamp = partData["LastUpdateTimeStamp"].AsLong(); | ||||
|                 rBucketSyncInfo.LastUpdateActorID = partData["LastUpdateActorID"].AsString(); | ||||
|                 // updatedPart.BucketSyncInfoList.Add(bucketName, rBucketSyncInfo); | ||||
| 
 | ||||
|                 m_scene.UpdateObjectPartBucketProperties(bucketName, partUUID, data, rBucketSyncInfo); | ||||
|             } | ||||
|             //m_log.DebugFormat("{0}: after processing NewObject sync message from {1}, for object {1}, {2}", LogHeader, senderActorID, sog.Name, sog.UUID); | ||||
|         } | ||||
| 
 | ||||
|         private void HandleUpdateObjectBySynchronization(SymmetricSyncMessage msg, string senderActorID) | ||||
|         { | ||||
|             string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length); | ||||
|             SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml); | ||||
|             lock (m_stats) m_statSOGBucketIn++; | ||||
| 
 | ||||
|             m_log.DebugFormat("{0}: received NewObject sync message from {1}, for object {1}, {2}", LogHeader, senderActorID, sog.Name, sog.UUID); | ||||
|             if (sog.IsDeleted) | ||||
|             { | ||||
|                 SymmetricSyncMessage.HandleTrivial(LogHeader, msg, String.Format("Ignoring update on deleted object, UUID: {0}.", sog.UUID)); | ||||
|                 return; | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 foreach (SceneObjectPart part in sog.Parts) | ||||
|                 { | ||||
|                     if (part.IsAttachment) | ||||
|                     { | ||||
|                         m_log.Debug(LogHeader + "HandleUpdateObjectBySynchronization: part " + part.Name + "," + part.UUID + ", IsAttachment = true"); | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 //m_log.Debug(LogHeader + "HandleUpdateObjectBySynchronization: sog " + sog.Name + "," + sog.UUID); | ||||
| 
 | ||||
|                 Scene.ObjectUpdateResult updateResult = m_scene.UpdateObjectBySynchronization(sog); | ||||
| 
 | ||||
|                 switch (updateResult) | ||||
|                 { | ||||
|                     case Scene.ObjectUpdateResult.New: | ||||
|                         m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) added.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString()); | ||||
|                         break; | ||||
|                     case Scene.ObjectUpdateResult.Updated: | ||||
|                         m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) updated.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString()); | ||||
|                         break; | ||||
|                     case Scene.ObjectUpdateResult.Error: | ||||
|                         m_log.WarnFormat("[{0} Object \"{1}\" ({1}) ({2}) -- add or update ERROR.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString()); | ||||
|                         break; | ||||
|                     case Scene.ObjectUpdateResult.Unchanged: | ||||
|                         //m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) unchanged after receiving an update.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString()); | ||||
|                         break; | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog); | ||||
|         } | ||||
| 
 | ||||
|         private void HandleAddOrUpdateObjectBySynchronization(SymmetricSyncMessage msg, string senderActorID) | ||||
|  | @ -1625,7 +1889,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             { | ||||
|                 partnames += "(" + part.Name + ", " + part.UUID + ")"; | ||||
|             } | ||||
|             m_log.Debug(LogHeader+" received "+msg.Type.ToString()+" from "+senderActorID+" about obj "+sog.Name+", "+sog.UUID+"; parts -- "+partnames); | ||||
|               | ||||
|             m_log.Debug(LogHeader+" received "+msg.Type.ToString()+" from "+senderActorID+" about obj "+sog.Name+", "+sog.UUID);//+"; parts -- "+partnames); | ||||
|              * */  | ||||
| 
 | ||||
|             if (sog.IsDeleted) | ||||
|  | @ -1635,6 +1900,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             } | ||||
|             else | ||||
|             { | ||||
|                 foreach (SceneObjectPart part in sog.Parts) | ||||
|                 { | ||||
|                     if (part.IsAttachment) | ||||
|                     { | ||||
|                         m_log.Debug(LogHeader + "HandleAddOrUpdateObjectBySynchronization: part " + part.Name + "," + part.UUID + ", IsAttachment = true"); | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog); | ||||
| 
 | ||||
|                 //if (added) | ||||
|  | @ -1672,41 +1945,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             UUID partUUID = data["UUID"].AsUUID(); | ||||
|             string bucketName = data["Bucket"].AsString(); | ||||
| 
 | ||||
|             //m_log.DebugFormat("{0}: HandleUpdatedBucketProperties {1}: for {2}/{3}", LogHeader, senderActorID, partUUID.ToString(), bucketName); | ||||
| 
 | ||||
|             /* Commented out since OSDMap is now passed all the way through to the unpacker. | ||||
|              * Previous implementation is to create a SOP and copy the values into same and copy them out later. | ||||
|             SceneObjectPart updatedPart = new SceneObjectPart(); | ||||
|             updatedPart.GroupPosition = data["GroupPosition"].AsVector3(); | ||||
|             updatedPart.OffsetPosition = data["OffsetPosition"].AsVector3(); | ||||
|             updatedPart.RotationOffset = data["RotationOffset"].AsQuaternion(); | ||||
|             updatedPart.Velocity = data["Velocity"].AsVector3(); | ||||
|             updatedPart.AngularVelocity = data["AngularVelocity"].AsVector3(); | ||||
|             //Scale is a bit complex, we need to have Shape first -- not a good solution, but leave it as is so that we can move on, | ||||
|             updatedPart.Shape = new PrimitiveBaseShape(); | ||||
|             updatedPart.Scale = data["Scale"].AsVector3(); | ||||
| 
 | ||||
|             Dictionary<string, Object> updatedProperties = new Dictionary<string, Object>(); | ||||
|             updatedProperties.Add("GroupPosition", (Object)data["GroupPosition"].AsVector3()); | ||||
|             updatedProperties.Add("OffsetPosition", (Object)data["OffsetPosition"].AsVector3()); | ||||
|             updatedProperties.Add("RotationOffset", (Object)data["RotationOffset"].AsQuaternion()); | ||||
|             updatedProperties.Add("Velocity", (Object)data["Velocity"].AsVector3()); | ||||
|             updatedProperties.Add("AngularVelocity", (Object)data["AngularVelocity"].AsVector3()); | ||||
|             updatedProperties.Add("Scale", (Object)data["Scale"].AsVector3()); | ||||
|              */ | ||||
|             //Other properties to be included | ||||
|             /* | ||||
|             "Position": | ||||
|             "Size": | ||||
|             "Force": | ||||
|             "RotationalVelocity": | ||||
|             "PA_Acceleration": | ||||
|             "Torque": | ||||
|             "Orientation": | ||||
|             "IsPhysical": | ||||
|             "Flying": | ||||
|             "Buoyancy": | ||||
|              * */ | ||||
|             //m_log.DebugFormat("{0}: HandleUpdatedBucketProperties from {1}: for {2}/{3}", LogHeader, senderActorID, partUUID.ToString(), bucketName); | ||||
|              | ||||
|             BucketSyncInfo rBucketSyncInfo = new BucketSyncInfo(bucketName); | ||||
|             rBucketSyncInfo.LastUpdateTimeStamp = data["LastUpdateTimeStamp"].AsLong(); | ||||
|  | @ -1784,6 +2023,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
| 
 | ||||
|             SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID); | ||||
| 
 | ||||
|             //if this is a relay node, forwards the event | ||||
|             if (m_isSyncRelay) | ||||
|             { | ||||
|                 SendSceneEventToRelevantSyncConnectors(senderActorID, msg, sog); | ||||
|             } | ||||
| 
 | ||||
| 
 | ||||
|             if (sog != null) | ||||
|             { | ||||
|                 if (!softDelete) | ||||
|  | @ -1798,12 +2044,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             //if this is a relay node, forwards the event | ||||
|             if (m_isSyncRelay) | ||||
|             { | ||||
|                 //SendSceneEventToRelevantSyncConnectors(init_actorID, msg); | ||||
|                 SendSceneEventToRelevantSyncConnectors(senderActorID, msg); | ||||
|             } | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         private void HandleLinkObject(SymmetricSyncMessage msg, string senderActorID) | ||||
|  | @ -1824,6 +2065,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             int partCount = data["partCount"].AsInteger(); | ||||
|             List<UUID> childrenIDs = new List<UUID>(); | ||||
| 
 | ||||
| 
 | ||||
|             //if this is a relay node, forwards the event | ||||
|             if (m_isSyncRelay) | ||||
|             { | ||||
|                 SendSceneEventToRelevantSyncConnectors(senderActorID, msg, linkedGroup); | ||||
|             } | ||||
| 
 | ||||
|             for (int i = 0; i < partCount; i++) | ||||
|             { | ||||
|                 string partTempID = "part" + i; | ||||
|  | @ -1833,18 +2081,28 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             m_log.Debug(LogHeader + " received LinkObject from " + senderActorID); | ||||
|             //m_log.Debug("LinkedObject: " + sogxml); | ||||
| 
 | ||||
|             //TEMP DEBUG | ||||
|             foreach (SceneObjectPart part in linkedGroup.Parts) | ||||
|             { | ||||
|                 if (part.IsAttachment) | ||||
|                 { | ||||
|                     m_log.Debug(LogHeader + "HandleLinkObject: part " + part.Name + "," + part.UUID + " IsAttachment = true in incoming sync message"); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             m_scene.LinkObjectBySync(linkedGroup, rootID, childrenIDs); | ||||
| 
 | ||||
|             //if this is a relay node, forwards the event | ||||
|             if (m_isSyncRelay) | ||||
|             { | ||||
|                 //SendSceneEventToRelevantSyncConnectors(init_actorID, msg); | ||||
|                 SendSceneEventToRelevantSyncConnectors(senderActorID, msg); | ||||
|             } | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         private void HandleDelinkObject(SymmetricSyncMessage msg, string senderActorID) | ||||
|         { | ||||
|             //if this is a relay node, forwards the event | ||||
|             if (m_isSyncRelay) | ||||
|             { | ||||
|                 SendSceneEventToRelevantSyncConnectors(senderActorID, msg, null); | ||||
|             } | ||||
| 
 | ||||
|             OSDMap data = DeserializeMessage(msg); | ||||
|             if (data == null) | ||||
|             { | ||||
|  | @ -1886,12 +2144,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
| 
 | ||||
|             m_scene.DelinkObjectsBySync(delinkPrimIDs, beforeDelinkGroupIDs, incomingAfterDelinkGroups); | ||||
| 
 | ||||
|             //if this is a relay node, forwards the event | ||||
|             if (m_isSyncRelay) | ||||
|             { | ||||
|                 //SendSceneEventToRelevantSyncConnectors(init_actorID, msg); | ||||
|                 SendSceneEventToRelevantSyncConnectors(senderActorID, msg); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  | @ -1900,6 +2152,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|         /// <param name="msg"></param> | ||||
|         private void HandleRemoteEvent(SymmetricSyncMessage msg, string senderActorID) | ||||
|         { | ||||
| 
 | ||||
|             //if this is a relay node, forwards the event | ||||
|             if (m_isSyncRelay) | ||||
|             { | ||||
|                 SendSceneEventToRelevantSyncConnectors(senderActorID, msg, null); | ||||
|             } | ||||
| 
 | ||||
|             OSDMap data = DeserializeMessage(msg); | ||||
|             if (data == null) | ||||
|             { | ||||
|  | @ -1944,14 +2203,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 case SymmetricSyncMessage.MsgType.Attach: | ||||
|                     HandleRemoteEvent_OnAttach(init_actorID, evSeqNum, data); | ||||
|                     break; | ||||
|                 case SymmetricSyncMessage.MsgType.PhysicsCollision: | ||||
|                     HandleRemoteEvent_PhysicsCollision(init_actorID, evSeqNum, data); | ||||
|                     break; | ||||
|             } | ||||
| 
 | ||||
|             //if this is a relay node, forwards the event | ||||
|             if (m_isSyncRelay) | ||||
|             { | ||||
|                 //SendSceneEventToRelevantSyncConnectors(init_actorID, msg); | ||||
|                 SendSceneEventToRelevantSyncConnectors(senderActorID, msg); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  | @ -2256,7 +2512,33 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
| 
 | ||||
|             uint localID = part.LocalId; | ||||
|             m_scene.EventManager.TriggerOnAttachLocally(localID, itemID, avatarID); | ||||
|              | ||||
|         } | ||||
| 
 | ||||
|         private void HandleRemoteEvent_PhysicsCollision(string actorID, ulong evSeqNum, OSDMap data) | ||||
|         { | ||||
|             UUID primUUID = data["primUUID"].AsUUID(); | ||||
|             OSDArray collisionLocalIDs = (OSDArray)data["collisionLocalIDs"]; | ||||
| 
 | ||||
|             SceneObjectPart part = m_scene.GetSceneObjectPart(primUUID); | ||||
|             if (part == null) | ||||
|             { | ||||
|                 m_log.WarnFormat("{0}: HandleRemoteEvent_PhysicsCollision: no part with UUID {1} found", LogHeader, primUUID); | ||||
|                 return; | ||||
|             } | ||||
|             if (collisionLocalIDs == null) | ||||
|             { | ||||
|                 m_log.WarnFormat("{0}: HandleRemoteEvent_PhysicsCollision: no collisionLocalIDs", LogHeader); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             // Build up the collision list. The contact point is ignored so we generate some default. | ||||
|             CollisionEventUpdate e = new CollisionEventUpdate(); | ||||
|             foreach (uint collisionID in collisionLocalIDs) | ||||
|             { | ||||
|                 // e.addCollider(collisionID, new ContactPoint()); | ||||
|                 e.addCollider(collisionID, new ContactPoint(Vector3.Zero, Vector3.UnitX, 0.03f)); | ||||
|             } | ||||
|             part.PhysicsCollisionLocally(e); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  | @ -2304,14 +2586,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             data["running"] = OSD.FromBoolean(isScriptRunning); | ||||
|             data["assetID"] = OSD.FromUUID(newAssetID); | ||||
| 
 | ||||
|             /* | ||||
|             data["actorID"] = OSD.FromString(m_actorID); | ||||
|             data["seqNum"] = OSD.FromULong(GetNextEventSeq()); | ||||
| 
 | ||||
|             SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdateScript, OSDParser.SerializeJsonString(data)); | ||||
|             //send to actors who are interested in the event | ||||
|             SendSceneEventToRelevantSyncConnectors(m_actorID, rsm); | ||||
|              * */ | ||||
|             SendSceneEvent(SymmetricSyncMessage.MsgType.UpdateScript, data); | ||||
|         } | ||||
| 
 | ||||
|  | @ -2415,6 +2689,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             SendSceneEvent(SymmetricSyncMessage.MsgType.Attach, data); | ||||
|         } | ||||
| 
 | ||||
|         private void OnLocalPhysicsCollision(UUID partUUID, OSDArray collisionLocalIDs) | ||||
|         { | ||||
|             OSDMap data = new OSDMap(); | ||||
|             data["primUUID"] = OSD.FromUUID(partUUID); | ||||
|             data["collisionLocalIDs"] = collisionLocalIDs; | ||||
|             SendSceneEvent(SymmetricSyncMessage.MsgType.PhysicsCollision, data); | ||||
|         } | ||||
| 
 | ||||
|         private void OnLocalGrabObject(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) | ||||
|         { | ||||
|             /* | ||||
|  | @ -2536,20 +2818,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
| 
 | ||||
|             //send to actors who are interested in the event | ||||
|             lock (m_stats) m_statEventOut++; | ||||
|             SendSceneEventToRelevantSyncConnectors(m_actorID, rsm); | ||||
|             SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, null); | ||||
|         } | ||||
| 
 | ||||
|         /* | ||||
|         private void PublishSceneEvent(OSDMap data) | ||||
|         { | ||||
|             data["actorID"] = OSD.FromString(m_actorID); | ||||
|             data["seqNum"] = OSD.FromULong(GetNextEventSeq()); | ||||
| 
 | ||||
|             SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.OnUpdateScript, OSDParser.SerializeJsonString(data)); | ||||
|             SendSceneEventToRelevantSyncConnectors(m_actorID, rsm); | ||||
|         } | ||||
|          * */  | ||||
| 
 | ||||
|         private ulong GetNextEventSeq() | ||||
|         { | ||||
|             return m_eventSeq++; | ||||
|  |  | |||
|  | @ -89,7 +89,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             //m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation; | ||||
| 
 | ||||
|             //Register for Scene/SceneGraph events | ||||
|             //m_scene.SceneGraph.OnObjectCreate += new ObjectCreateDelegate(ScenePersistence_OnObjectCreate); | ||||
|             m_scene.SceneGraph.OnObjectCreate += new ObjectCreateDelegate(ScenePersistence_OnObjectCreate); | ||||
|             m_scene.SceneGraph.OnObjectCreateBySync += new ObjectCreateBySyncDelegate(ScenePersistence_OnObjectCreateBySync); | ||||
|         } | ||||
| 
 | ||||
|  | @ -164,16 +164,33 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|         /// <summary> | ||||
|         /// ScenePersistence's actions upon an object is added to the local scene. | ||||
|         /// </summary> | ||||
|         private void ScenePersistence_OnObjectCreateBySync(EntityBase entity) | ||||
|         private void ScenePersistence_OnObjectCreate(EntityBase entity) | ||||
|         { | ||||
|             if (entity is SceneObjectGroup) | ||||
|             { | ||||
|                 m_log.Warn(LogHeader + ": link to backup for " + entity.UUID); | ||||
|                 //m_log.Warn(LogHeader + ":OnObjectCreate -- link to backup for " + entity.UUID); | ||||
|                 SceneObjectGroup sog = (SceneObjectGroup)entity; | ||||
| 
 | ||||
|                 //probably what we should do here is to set some variable sog.SyncToBackup to true, and sog.ProcessBackup will only run if that value is true,  | ||||
|                 //then we do not need to worry about where an object is attach-to-backup and modify all those lines. | ||||
|                 sog.ToPersistObjectState = true; | ||||
|                 sog.AttachToBackup(); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// ScenePersistence's actions upon an object is added to the local scene. | ||||
|         /// </summary> | ||||
|         private void ScenePersistence_OnObjectCreateBySync(EntityBase entity) | ||||
|         { | ||||
|             if (entity is SceneObjectGroup) | ||||
|             { | ||||
|                 //m_log.Warn(LogHeader + ":OnObjectCreateBySync -- link to backup for " + entity.UUID); | ||||
|                 SceneObjectGroup sog = (SceneObjectGroup)entity; | ||||
| 
 | ||||
|                 //probably what we should do here is to set some variable sog.SyncToBackup to true, and sog.ProcessBackup will only run if that value is true,  | ||||
|                 //then we do not need to worry about where an object is attach-to-backup and modify all those lines. | ||||
|                 sog.ToPersistObjectState = true; | ||||
|                 sog.AttachToBackup(); | ||||
|             } | ||||
|         } | ||||
|  |  | |||
|  | @ -47,6 +47,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             ObjectGrabbing, | ||||
|             ObjectDeGrab, | ||||
|             Attach, | ||||
|             PhysicsCollision, | ||||
|             //contorl command | ||||
|             SyncStateReport, | ||||
|         } | ||||
|         #endregion | ||||
| 
 | ||||
|  |  | |||
|  | @ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
| 
 | ||||
|             //For any other messages, we simply deliver the message to RegionSyncModule for now. | ||||
|             //Later on, we may deliver messages to different modules, say sync message to RegionSyncModule and event message to ActorSyncModule. | ||||
|             m_regionSyncModule.HandleIncomingMessage(msg, m_syncOtherSideActorID); | ||||
|             m_regionSyncModule.HandleIncomingMessage(msg, m_syncOtherSideActorID, this); | ||||
|         } | ||||
| 
 | ||||
|         public string StatisticIdentifier() | ||||
|  |  | |||
|  | @ -1,162 +1,162 @@ | |||
| /* Copyright 2011 (c) Intel Corporation | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions are met: | ||||
|  *     * Redistributions of source code must retain the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer. | ||||
|  *     * Redistributions in binary form must reproduce the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer in the | ||||
|  *       documentation and/or other materials provided with the distribution. | ||||
|  *     * The name of the copyright holder may not be used to endorse or promote products | ||||
|  *       derived from this software without specific prior written permission. | ||||
|  * | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||||
|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||||
|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||||
|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||||
|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||||
|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||||
|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||||
|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||||
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Text; | ||||
| using System.Timers; | ||||
| 
 | ||||
| namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | ||||
| { | ||||
|     public interface ISyncStatistics | ||||
|     { | ||||
|         // return an identifier for this statistics source | ||||
|         string StatisticIdentifier(); | ||||
|         // a line of comma separated values | ||||
|         string StatisticLine(bool clearFlag); | ||||
|         // a line of comma separated field descriptions (describes what StatisticLine returns) | ||||
|         string StatisticTitle(); | ||||
|     } | ||||
| 
 | ||||
|     public class SyncStatisticCollector | ||||
|     { | ||||
|         public static bool LogEnabled = false; | ||||
|         public static string LogDirectory = "."; | ||||
|         public static int LogInterval = 5000; | ||||
|         public static int LogMaxFileTimeMin = 5;    // 5 minutes | ||||
|         public static string LogFileHeader = "stats-"; | ||||
| 
 | ||||
|         private static List<ISyncStatistics> s_staters = new List<ISyncStatistics>(); | ||||
|         private static object s_statersLock = new object(); | ||||
|         private static Timer s_timer = null; | ||||
| 
 | ||||
|         static SyncStatisticCollector() | ||||
|         { | ||||
|         } | ||||
| 
 | ||||
|         public SyncStatisticCollector() | ||||
|         { | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Any implementor of ISyncStatistics will call Register to put themselves in | ||||
|         /// the list of routines to collect statistics from. This will run periodically | ||||
|         /// and suck statistics from the registered routines. | ||||
|         /// </summary> | ||||
|         /// <param name="stat"></param> | ||||
|         public static void Register(ISyncStatistics stat) | ||||
|         { | ||||
|             if (!LogEnabled) return; | ||||
|             lock (SyncStatisticCollector.s_statersLock) | ||||
|             { | ||||
|                 // set up logging timer | ||||
|                 if (SyncStatisticCollector.s_timer == null) | ||||
|                 { | ||||
|                     SyncStatisticCollector.s_timer = new Timer(); | ||||
|                     SyncStatisticCollector.s_timer.Interval = LogInterval; | ||||
|                     SyncStatisticCollector.s_timer.Enabled = true; | ||||
|                     SyncStatisticCollector.s_timer.Elapsed += Tick; | ||||
| 
 | ||||
|                 } | ||||
|                 SyncStatisticCollector.s_staters.Add(stat); | ||||
|             } | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         public static void Close() | ||||
|         { | ||||
|             lock (SyncStatisticCollector.s_statersLock) | ||||
|             { | ||||
|                 SyncStatisticCollector.LogEnabled = false; | ||||
|                 if (SyncStatisticCollector.s_timer != null) | ||||
|                 { | ||||
|                     SyncStatisticCollector.s_timer.Enabled = false; | ||||
|                     SyncStatisticCollector.s_timer.Dispose(); | ||||
|                     SyncStatisticCollector.s_timer = null; | ||||
|                 } | ||||
|                 if (SyncStatisticCollector.LogFile != null) | ||||
|                 { | ||||
|                     SyncStatisticCollector.LogFile.Close(); | ||||
|                     SyncStatisticCollector.LogFile.Dispose(); | ||||
|                     SyncStatisticCollector.LogFile = null; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         private static void Tick(object sender, EventArgs e) | ||||
|         { | ||||
|             if (!LogEnabled) return; | ||||
|             lock (SyncStatisticCollector.s_statersLock) | ||||
|             { | ||||
|                 foreach (ISyncStatistics iss in s_staters) | ||||
|                 { | ||||
|                     LogWriter(iss.StatisticIdentifier() + "," + iss.StatisticLine(true)); | ||||
|                 } | ||||
|             } | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         private static DateTime LogStartTime; | ||||
|         private static System.IO.TextWriter LogFile = null; | ||||
|         private static void LogWriter(string line) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 DateTime now = DateTime.Now; | ||||
|                 if (LogFile == null || (now > (LogStartTime + new TimeSpan(0, LogMaxFileTimeMin, 0)))) | ||||
|                 { | ||||
|                     if (LogFile != null) | ||||
|                     { | ||||
|                         LogFile.Close(); | ||||
|                         LogFile.Dispose(); | ||||
|                         LogFile = null; | ||||
|                     } | ||||
| 
 | ||||
|                     // First log file or time has expired, start writing to a new log file | ||||
|                     LogStartTime = now; | ||||
|                     string path = (LogDirectory.Length > 0 ? LogDirectory  | ||||
|                                 + System.IO.Path.DirectorySeparatorChar.ToString() : "") | ||||
|                             + String.Format("{0}{1}.log", LogFileHeader, now.ToString("yyyyMMddHHmmss")); | ||||
|                     LogFile = new StreamWriter(File.Open(path, FileMode.Append, FileAccess.Write)); | ||||
|                 } | ||||
|                 if (LogFile != null) | ||||
|                 { | ||||
|                     StringBuilder buff = new StringBuilder(); | ||||
|                     // buff.Append(now.ToString("yyyyMMddHHmmssfff")); | ||||
|                     buff.Append(now.ToString("yyyyMMddHHmmss")); | ||||
|                     buff.Append(","); | ||||
|                     buff.Append(line); | ||||
|                     buff.Append("\r\n"); | ||||
|                     LogFile.Write(buff.ToString()); | ||||
|                 } | ||||
|             } | ||||
|             catch (Exception e) | ||||
|             { | ||||
|                 // m_log.ErrorFormat("{0}: FAILURE WRITING TO LOGFILE: {1}", LogHeader, e); | ||||
|                 LogEnabled = false; | ||||
|             } | ||||
|             return; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| /* Copyright 2011 (c) Intel Corporation | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions are met: | ||||
|  *     * Redistributions of source code must retain the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer. | ||||
|  *     * Redistributions in binary form must reproduce the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer in the | ||||
|  *       documentation and/or other materials provided with the distribution. | ||||
|  *     * The name of the copyright holder may not be used to endorse or promote products | ||||
|  *       derived from this software without specific prior written permission. | ||||
|  * | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||||
|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||||
|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||||
|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||||
|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||||
|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||||
|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||||
|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||||
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Text; | ||||
| using System.Timers; | ||||
| 
 | ||||
| namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | ||||
| { | ||||
|     public interface ISyncStatistics | ||||
|     { | ||||
|         // return an identifier for this statistics source | ||||
|         string StatisticIdentifier(); | ||||
|         // a line of comma separated values | ||||
|         string StatisticLine(bool clearFlag); | ||||
|         // a line of comma separated field descriptions (describes what StatisticLine returns) | ||||
|         string StatisticTitle(); | ||||
|     } | ||||
| 
 | ||||
|     public class SyncStatisticCollector | ||||
|     { | ||||
|         public static bool LogEnabled = false; | ||||
|         public static string LogDirectory = "."; | ||||
|         public static int LogInterval = 5000; | ||||
|         public static int LogMaxFileTimeMin = 5;    // 5 minutes | ||||
|         public static string LogFileHeader = "stats-"; | ||||
| 
 | ||||
|         private static List<ISyncStatistics> s_staters = new List<ISyncStatistics>(); | ||||
|         private static object s_statersLock = new object(); | ||||
|         private static Timer s_timer = null; | ||||
| 
 | ||||
|         static SyncStatisticCollector() | ||||
|         { | ||||
|         } | ||||
| 
 | ||||
|         public SyncStatisticCollector() | ||||
|         { | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Any implementor of ISyncStatistics will call Register to put themselves in | ||||
|         /// the list of routines to collect statistics from. This will run periodically | ||||
|         /// and suck statistics from the registered routines. | ||||
|         /// </summary> | ||||
|         /// <param name="stat"></param> | ||||
|         public static void Register(ISyncStatistics stat) | ||||
|         { | ||||
|             if (!LogEnabled) return; | ||||
|             lock (SyncStatisticCollector.s_statersLock) | ||||
|             { | ||||
|                 // set up logging timer | ||||
|                 if (SyncStatisticCollector.s_timer == null) | ||||
|                 { | ||||
|                     SyncStatisticCollector.s_timer = new Timer(); | ||||
|                     SyncStatisticCollector.s_timer.Interval = LogInterval; | ||||
|                     SyncStatisticCollector.s_timer.Enabled = true; | ||||
|                     SyncStatisticCollector.s_timer.Elapsed += Tick; | ||||
| 
 | ||||
|                 } | ||||
|                 SyncStatisticCollector.s_staters.Add(stat); | ||||
|             } | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         public static void Close() | ||||
|         { | ||||
|             lock (SyncStatisticCollector.s_statersLock) | ||||
|             { | ||||
|                 SyncStatisticCollector.LogEnabled = false; | ||||
|                 if (SyncStatisticCollector.s_timer != null) | ||||
|                 { | ||||
|                     SyncStatisticCollector.s_timer.Enabled = false; | ||||
|                     SyncStatisticCollector.s_timer.Dispose(); | ||||
|                     SyncStatisticCollector.s_timer = null; | ||||
|                 } | ||||
|                 if (SyncStatisticCollector.LogFile != null) | ||||
|                 { | ||||
|                     SyncStatisticCollector.LogFile.Close(); | ||||
|                     SyncStatisticCollector.LogFile.Dispose(); | ||||
|                     SyncStatisticCollector.LogFile = null; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         private static void Tick(object sender, EventArgs e) | ||||
|         { | ||||
|             if (!LogEnabled) return; | ||||
|             lock (SyncStatisticCollector.s_statersLock) | ||||
|             { | ||||
|                 foreach (ISyncStatistics iss in s_staters) | ||||
|                 { | ||||
|                     LogWriter(iss.StatisticIdentifier() + "," + iss.StatisticLine(true)); | ||||
|                 } | ||||
|             } | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         private static DateTime LogStartTime; | ||||
|         private static System.IO.TextWriter LogFile = null; | ||||
|         private static void LogWriter(string line) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 DateTime now = DateTime.Now; | ||||
|                 if (LogFile == null || (now > (LogStartTime + new TimeSpan(0, LogMaxFileTimeMin, 0)))) | ||||
|                 { | ||||
|                     if (LogFile != null) | ||||
|                     { | ||||
|                         LogFile.Close(); | ||||
|                         LogFile.Dispose(); | ||||
|                         LogFile = null; | ||||
|                     } | ||||
| 
 | ||||
|                     // First log file or time has expired, start writing to a new log file | ||||
|                     LogStartTime = now; | ||||
|                     string path = (LogDirectory.Length > 0 ? LogDirectory  | ||||
|                                 + System.IO.Path.DirectorySeparatorChar.ToString() : "") | ||||
|                             + String.Format("{0}{1}.log", LogFileHeader, now.ToString("yyyyMMddHHmmss")); | ||||
|                     LogFile = new StreamWriter(File.Open(path, FileMode.Append, FileAccess.Write)); | ||||
|                 } | ||||
|                 if (LogFile != null) | ||||
|                 { | ||||
|                     StringBuilder buff = new StringBuilder(); | ||||
|                     // buff.Append(now.ToString("yyyyMMddHHmmssfff")); | ||||
|                     buff.Append(now.ToString("yyyyMMddHHmmss")); | ||||
|                     buff.Append(","); | ||||
|                     buff.Append(line); | ||||
|                     buff.Append("\r\n"); | ||||
|                     LogFile.Write(buff.ToString()); | ||||
|                 } | ||||
|             } | ||||
|             catch (Exception e) | ||||
|             { | ||||
|                 // m_log.ErrorFormat("{0}: FAILURE WRITING TO LOGFILE: {1}", LogHeader, e); | ||||
|                 LogEnabled = false; | ||||
|             } | ||||
|             return; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             ObjectGrabbing, | ||||
|             ObjectDeGrab, | ||||
|             Attach, //attaching object to avatar | ||||
| 
 | ||||
|             PhysicsCollision, | ||||
|         } | ||||
| 
 | ||||
|         public EventManager(Scene scene) | ||||
|  |  | |||
|  | @ -2203,6 +2203,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 partnames += "(" + part.Name + ", " + part.UUID + ")";  | ||||
|             } | ||||
|             m_log.DebugFormat("[SCENE] RezObject {0} with InvItem name {1} at pos {2} with parts {3}", group.UUID.ToString(), item.Name, group.RootPart.GroupPosition.ToString(), partnames); | ||||
|             foreach (SceneObjectPart part in group.Parts) | ||||
|             { | ||||
|                 if (part.IsAttachment) | ||||
|                 { | ||||
|                     m_log.Debug("[SCENE]: part " + part.Name + "," + part.UUID + ", IsAttachment = true"); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             // We can only call this after adding the scene object, since the scene object references the scene | ||||
|             // to find out if scripts should be activated at all. | ||||
|  |  | |||
|  | @ -684,6 +684,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             return m_sceneGraph.AddOrUpdateObjectBySynchronization(sog); | ||||
|         } | ||||
| 
 | ||||
|         public ObjectUpdateResult UpdateObjectBySynchronization(SceneObjectGroup sog) | ||||
|         { | ||||
|             return m_sceneGraph.UpdateObjectBySynchronization(sog); | ||||
|         } | ||||
| 
 | ||||
|         public void DeleteAllSceneObjectsBySync() | ||||
|         { | ||||
|             lock (Entities) | ||||
|             { | ||||
|                 EntityBase[] entities = Entities.GetEntities(); | ||||
|                 foreach (EntityBase e in entities) | ||||
|                 { | ||||
|                     if (e is SceneObjectGroup) | ||||
|                     { | ||||
|                         SceneObjectGroup sog = (SceneObjectGroup)e; | ||||
|                         if (!sog.IsAttachment) | ||||
|                             DeleteSceneObjectBySynchronization((SceneObjectGroup)e); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         //Similar to DeleteSceneObject, except that this does not change LastUpdateActorID and LastUpdateTimeStamp | ||||
|         public void DeleteSceneObjectBySynchronization(SceneObjectGroup group) | ||||
|         { | ||||
|  | @ -732,12 +754,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             m_sceneGraph.AddNewSceneObjectPart(newPart, parentGroup); | ||||
|         } | ||||
| 
 | ||||
|         public void AddNewSceneObjectBySync(SceneObjectGroup group, bool attachToBackup) | ||||
|         public ObjectUpdateResult AddNewSceneObjectBySync(SceneObjectGroup group) | ||||
|         { | ||||
|             if(attachToBackup) | ||||
|                 group.HasGroupChanged = true; | ||||
|             //if(attachToBackup) | ||||
|             //    group.HasGroupChanged = true; | ||||
| 
 | ||||
|             m_sceneGraph.AddSceneObjectByStateSynch(group); | ||||
|             return m_sceneGraph.AddNewSceneObjectBySync(group); | ||||
|         } | ||||
| 
 | ||||
|         public void DebugSceneObjectGroups() | ||||
|  | @ -795,7 +817,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 } | ||||
| 
 | ||||
|                 //m_log.Debug("to link part " + part.DebugObjectPartProperties()); | ||||
|                 m_log.Debug("to link part " + part.Name + "," + part.UUID + "; its SOG has " + part.ParentGroup.Parts + " parts"); | ||||
|                 string partNames = ""; | ||||
|                 foreach (SceneObjectPart child in part.ParentGroup.Parts) | ||||
|                 { | ||||
|                     partNames += "(" + child.Name + "," + child.UUID + ")";  | ||||
|                 } | ||||
|                 m_log.Debug("LinkObjectBySync: " + part.Name + "," + part.UUID + " with root "+root.Name+","+root.UUID+"; its SOG has " + part.ParentGroup.Parts.Length + " parts : "+partNames); | ||||
| 
 | ||||
|                 children.Add(part); | ||||
|             } | ||||
|  | @ -805,7 +832,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             //Leverage the LinkObject implementation to get the book keeping of Group and Parts relations right | ||||
|             m_sceneGraph.LinkObjectsBySync(root, children); | ||||
| 
 | ||||
| 
 | ||||
|             foreach (SceneObjectPart part in linkedGroup.Parts) | ||||
|             { | ||||
|                 if (part.IsAttachment) | ||||
|                 { | ||||
|                     m_log.Debug("LinkObjectBySync: part " + part.Name + "," + part.UUID + " IsAttachment = true after linking"); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
| 
 | ||||
|             //The properties of the newly linked object should be updated later with another UpdatedObject message.  | ||||
|  |  | |||
|  | @ -2002,6 +2002,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
|         #region SYMMETRIC SYNC | ||||
| 
 | ||||
|         public Scene.ObjectUpdateResult UpdateObjectBySynchronization(SceneObjectGroup updatedSog) | ||||
|         { | ||||
|             UUID sogID = updatedSog.UUID; | ||||
|             Scene.ObjectUpdateResult updateResult = Scene.ObjectUpdateResult.Unchanged; | ||||
| 
 | ||||
|             if (Entities.ContainsKey(sogID)) | ||||
|             { | ||||
|                 //update the object | ||||
|                 EntityBase entity = Entities[sogID]; | ||||
|                 if (entity is SceneObjectGroup) | ||||
|                 { | ||||
|                     SceneObjectGroup localSog = (SceneObjectGroup)entity; | ||||
|                     updateResult = localSog.UpdateObjectGroupBySync(updatedSog); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     m_log.WarnFormat("{0}: Entity with {1} is not of type SceneObjectGroup: {2}", | ||||
|                                     "[SCENE GRAPH]", sogID, entity.GetType().ToString()); | ||||
|                     //return false; | ||||
|                     updateResult = Scene.ObjectUpdateResult.Error; | ||||
|                 } | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 //An object no longer in Entity list, probably linked to other objects, or handed over to another quark. | ||||
|                 m_log.WarnFormat("[SCENE GRAPH] UpdateObjectBySynchronization: received update for an object {0}, {1} no longer in local Entity list. Ignore update.", updatedSog.Name, updatedSog.UUID); | ||||
|             } | ||||
| 
 | ||||
|             return updateResult; | ||||
|         } | ||||
| 
 | ||||
|         public Scene.ObjectUpdateResult AddOrUpdateObjectBySynchronization(SceneObjectGroup updatedSog) | ||||
|         { | ||||
|             UUID sogID = updatedSog.UUID; | ||||
|  | @ -2026,8 +2057,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             } | ||||
|             else | ||||
|             { | ||||
|                 m_log.Debug(updatedSog.Name+" "+updatedSog.UUID+" not found in Entities list. Need to add"); | ||||
|                 AddSceneObjectByStateSynch(updatedSog); | ||||
|                 //m_log.Debug(updatedSog.Name+" "+updatedSog.UUID+" not found in Entities list. Need to add"); | ||||
|                 AddNewSceneObjectBySync(updatedSog); | ||||
|                 updateResult = Scene.ObjectUpdateResult.New; | ||||
|             } | ||||
| 
 | ||||
|  | @ -2040,13 +2071,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
|         //This is called when an object is added due to receiving a state synchronization message from Scene or an actor. Do similar things as the original AddSceneObject(), | ||||
|         //but call ScheduleGroupForFullUpdate_TimeStampUnchanged() instead, so as not to modify the timestamp or actorID, since the object was not created locally. | ||||
|         public bool AddSceneObjectByStateSynch(SceneObjectGroup sceneObject) | ||||
|         public Scene.ObjectUpdateResult AddNewSceneObjectBySync(SceneObjectGroup sceneObject) | ||||
|         { | ||||
|             Scene.ObjectUpdateResult updateResult = Scene.ObjectUpdateResult.New; | ||||
| 
 | ||||
|             if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) | ||||
|                 return false; | ||||
|                 return Scene.ObjectUpdateResult.Error; | ||||
| 
 | ||||
|             if (Entities.ContainsKey(sceneObject.UUID)) | ||||
|                 return false; | ||||
|             { | ||||
|                 m_log.WarnFormat("[SCENE GRAPH] AddNewSceneObjectBySync: Already has object {0}, {1} in local Entity list.", sceneObject.Name, sceneObject.UUID); | ||||
|                 return Scene.ObjectUpdateResult.Error; | ||||
|             } | ||||
| 
 | ||||
|             SceneObjectPart[] children = sceneObject.Parts; | ||||
| 
 | ||||
|  | @ -2070,8 +2106,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             } | ||||
|             m_numPrim += children.Length; | ||||
| 
 | ||||
|             m_log.Debug("Attached obj " + sceneObject.Name + "," + sceneObject.UUID + " to Scene"); | ||||
| 
 | ||||
|             sceneObject.AttachToScene(m_parentScene); | ||||
| 
 | ||||
|             //Take some special care of the case of this object being an attachment | ||||
|  | @ -2113,7 +2147,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                     SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | ||||
|             } | ||||
| 
 | ||||
|             return true; | ||||
|             return updateResult; | ||||
|         } | ||||
| 
 | ||||
|         public void AddNewSceneObjectPart(SceneObjectPart newPart, SceneObjectGroup parentGroup) | ||||
|  |  | |||
|  | @ -1372,6 +1372,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             //SYMMETRIC SYNC | ||||
|             //if we are doing sync across different sync nodes, and are not told to persist the state, don't do anything (only persistence actor will do it) | ||||
|             if (m_scene.RegionSyncModule != null && !ToPersistObjectState) | ||||
|             { | ||||
|                 return; | ||||
|             } | ||||
|             //end of SYMMETRIC SYNC | ||||
| 
 | ||||
|             // Since this is the top of the section of call stack for backing up a particular scene object, don't let | ||||
|             // any exception propogate upwards. | ||||
|             try | ||||
|  | @ -2113,9 +2121,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             //    objectGroup.RootPart.SendScheduledUpdates(); | ||||
|             //} | ||||
| 
 | ||||
|             //            m_log.DebugFormat( | ||||
|             //                "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", | ||||
|             //                objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); | ||||
|                         m_log.DebugFormat( | ||||
|                             "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", | ||||
|                             objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); | ||||
| 
 | ||||
|             SceneObjectPart linkPart = objectGroup.m_rootPart; | ||||
| 
 | ||||
|  | @ -3556,6 +3564,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
|         #region SYMMETRIC SYNC | ||||
| 
 | ||||
|         private bool m_toPersistObjectState = false; | ||||
|         public bool ToPersistObjectState | ||||
|         { | ||||
|             get { return m_toPersistObjectState; } | ||||
|             set { m_toPersistObjectState = value; } | ||||
|         } | ||||
| 
 | ||||
|         //update the existing copy of the object with updated properties in 'updatedSog' | ||||
|         //NOTE: updates on script content are handled seperately (e.g. user edited the script and saved it) -- SESyncServerOnUpdateScript(), a handler of EventManager.OnUpdateScript         | ||||
|         //public void UpdateObjectProperties(SceneObjectGroup updatedSog) | ||||
|  | @ -3847,7 +3862,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             bool newGroupBySync = true; | ||||
|             SceneObjectGroup objectGroup = new SceneObjectGroup(delinkPart, newGroupBySync); | ||||
| 
 | ||||
|             m_scene.AddNewSceneObjectBySync(objectGroup, true); | ||||
|             m_scene.AddNewSceneObjectBySync(objectGroup); | ||||
| 
 | ||||
|             if (sendEvents) | ||||
|                 linkPart.TriggerScriptChangedEvent(Changed.LINK); | ||||
|  |  | |||
|  | @ -2202,7 +2202,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         { | ||||
|         } | ||||
| 
 | ||||
|         public void PhysicsCollision(EventArgs e) | ||||
|         public virtual void PhysicsCollision(EventArgs e) | ||||
|         { | ||||
|             // single threaded here | ||||
|             if (e == null) | ||||
|  | @ -2795,6 +2795,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                     m_parentGroup.AbsolutePosition = newpos; | ||||
|                     return; | ||||
|                 } | ||||
| 
 | ||||
|                 // m_log.DebugFormat("[PHYSICS]: TerseUpdate: UUID={0}, newpos={1}", PhysActor.UUID.ToString(), newpos.ToString()); | ||||
|                 //m_parentGroup.RootPart.m_groupPosition = newpos; | ||||
|             } | ||||
|  | @ -5003,7 +5004,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         //lock for concurrent updates of the timestamp and actorID. | ||||
|         private Object m_updateLock = new Object(); | ||||
|         private string m_bucketName; | ||||
|         private bool m_bucketTainted = false; | ||||
|         private bool m_bucketLocallyTainted = false; //indicating if the bucket has been tainted by local write operations | ||||
|         private bool m_bucketTaintedBySync = false; //indicating if the bucket has been tainted by remote write operations (propogated by synchronization) | ||||
| 
 | ||||
|         public long LastUpdateTimeStamp | ||||
|         { | ||||
|  | @ -5022,9 +5024,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             get { return m_bucketName; } | ||||
|         } | ||||
| 
 | ||||
|         public bool Tainted | ||||
|         public bool LocallyTainted | ||||
|         { | ||||
|             get { return m_bucketTainted; } | ||||
|             get { return m_bucketLocallyTainted; } | ||||
|         } | ||||
| 
 | ||||
|         public bool TaintedBySync | ||||
|         { | ||||
|             get { return m_bucketTaintedBySync; } | ||||
|         } | ||||
| 
 | ||||
|         public BucketSyncInfo(string bucketName) | ||||
|  | @ -5045,17 +5052,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             { | ||||
|                 m_lastUpdateTimeStamp = timeStamp; | ||||
|                 m_lastUpdateActorID = actorID; | ||||
|                 m_bucketTainted = false; //clear taint | ||||
|                 m_bucketLocallyTainted = false; //clear taint | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public void TaintBucket() | ||||
|         public void TaintBucketLocally() | ||||
|         { | ||||
|             lock (m_updateLock) | ||||
|             { | ||||
|                 m_bucketTainted = true; | ||||
|                 m_bucketLocallyTainted = true; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public void TaintBucketBySync() | ||||
|         { | ||||
|             m_bucketTaintedBySync = true; | ||||
|         } | ||||
| 
 | ||||
|         public void ClearBucketTaintBySync() | ||||
|         { | ||||
|             m_bucketTaintedBySync = false; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /* | ||||
|  | @ -5462,6 +5479,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 localPart.TextureAnimation = updatedPart.TextureAnimation; | ||||
|                 localPart.ParticleSystem = updatedPart.ParticleSystem; | ||||
| 
 | ||||
|                 bool preIsAttachment = localPart.IsAttachment; | ||||
| 
 | ||||
|                 if (!localPart.AttachedAvatar.Equals(updatedPart.AttachedAvatar)) | ||||
|                 { | ||||
|                     localPart.AttachedAvatar = updatedPart.AttachedAvatar; | ||||
|  | @ -5477,7 +5496,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 //    localPart.IsAttachment = updatedPart.IsAttachment; | ||||
|                 //} | ||||
| 
 | ||||
|                 if (localPart.IsAttachment) | ||||
|                 { | ||||
|                     m_log.Debug("GeneralBucketUpdateProcessor: part " + localPart.Name + "," + localPart.UUID + ", IsAttachment = true; previously, IsAttachment = " + preIsAttachment.ToString()); | ||||
|                 } | ||||
| 
 | ||||
|                 localPart.AggregateScriptEvents = updatedPart.AggregateScriptEvents; | ||||
|                 aggregateScriptEventSubscriptions(); | ||||
| 
 | ||||
|                 m_bucketSyncInfoList[bucketName].LastUpdateTimeStamp = updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp; | ||||
|                 m_bucketSyncInfoList[bucketName].LastUpdateActorID = updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID; | ||||
|  | @ -5496,9 +5521,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             //NOTE: Passing null argument to make sure that LastUpdateTimeStamp and LastUpdateActorID of each bucket  | ||||
|             //      are kept the same as in the received copy of the object. | ||||
|             ScheduleFullUpdate(null); | ||||
|              | ||||
| 
 | ||||
|             //Mark the bucket as having been tainted by sync operations | ||||
|             m_bucketSyncInfoList[bucketName].TaintBucketBySync(); | ||||
|         } | ||||
| 
 | ||||
|         // Do any subscriptions based on the AggregateScriptEvents | ||||
|         protected void aggregateScriptEventSubscriptions() | ||||
|         { | ||||
|             if ( | ||||
|                 ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||||
|                 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||||
|                 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||||
|                 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||||
|                 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||||
|                 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||||
|                 (CollisionSound != UUID.Zero) | ||||
|                 ) | ||||
|             { | ||||
|                 // subscribe to physics updates. | ||||
|                 if (PhysActor != null) | ||||
|                 { | ||||
|                     PhysActor.OnCollisionUpdate += PhysicsCollision; | ||||
|                     PhysActor.SubscribeEvents(1000); | ||||
| 
 | ||||
|                 } | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 if (PhysActor != null) | ||||
|                 { | ||||
|                     PhysActor.UnSubscribeEvents(); | ||||
|                     PhysActor.OnCollisionUpdate -= PhysicsCollision; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         //NOTE: only touch the properties and BucketSyncInfo that is related to the given bucketName. Other properties and | ||||
|         //buckets may not be filled at all in "updatedPart". | ||||
|  | @ -5540,7 +5597,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 localPart.AngularVelocity = data["AngularVelocity"].AsVector3(); | ||||
|                 localPart.RotationOffset = data["RotationOffset"].AsQuaternion(); | ||||
| 
 | ||||
|                 if (pa != null) | ||||
|                 //m_log.Debug("Received Physics Bucket updates for " + localPart.Name + ","+localPart.UUID | ||||
|                 //    + ". GroupPosition: " + data["GroupPosition"].AsVector3().ToString());  | ||||
| 
 | ||||
|                 if (pa != null && data.ContainsKey("PA_Acceleration")) | ||||
|                 { | ||||
|                     pa.Size = data["Size"].AsVector3(); | ||||
|                     pa.Position = data["Position"].AsVector3(); | ||||
|  | @ -5556,6 +5616,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                     pa.Buoyancy = (float)data["Buoyancy"].AsReal(); | ||||
|                     pa.CollidingGround = data["CollidingGround"].AsBoolean(); | ||||
|                     pa.IsColliding = data["IsColliding"].AsBoolean(); | ||||
| 
 | ||||
|                    // m_log.DebugFormat("{0}: PhysicsBucketUpdateProcessor for {2},{3}. pos={1}", , data["Position"].AsVector3().ToString(), localPart.Name, localPart.UUID); | ||||
|                 } | ||||
| 
 | ||||
|                 m_bucketSyncInfoList[bucketName].LastUpdateTimeStamp = data["LastUpdateTimeStamp"].AsLong(); | ||||
|  | @ -5571,7 +5633,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             //      are kept the same as in the received copy of the object. | ||||
| 
 | ||||
|             ScheduleFullUpdate(null); | ||||
|              | ||||
| 
 | ||||
|             //Mark the bucket as having been tainted by sync operations | ||||
|             m_bucketSyncInfoList[bucketName].TaintBucketBySync(); | ||||
|         } | ||||
| 
 | ||||
|         //Initialize and set the values of timestamp and actorID for each synchronization bucket. | ||||
|  | @ -5626,7 +5690,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 { | ||||
|                     foreach (BucketSyncInfo bucketSynInfo in m_bucketSyncInfoList.Values) | ||||
|                     { | ||||
|                         bucketSynInfo.TaintBucket(); | ||||
|                         bucketSynInfo.TaintBucketLocally(); | ||||
|                     } | ||||
|                     // m_log.DebugFormat("{0}: TaintBucketSyncInfo: FullUpdate", "[SCENE OBJECT PART]"); | ||||
|                 } | ||||
|  | @ -5634,7 +5698,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 { | ||||
|                     string bucketName = m_primPropertyBucketMap[property]; | ||||
|                     //m_bucketSyncTainted[bucketName] = true; | ||||
|                     m_bucketSyncInfoList[bucketName].TaintBucket(); | ||||
|                     m_bucketSyncInfoList[bucketName].TaintBucketLocally(); | ||||
| 
 | ||||
|                    // m_log.Debug(this.Name + ": " + property.ToString() + " just changed. Tainted " + bucketName); | ||||
|                      | ||||
|                     // m_log.DebugFormat("{0}: TaintBucketSyncInfo: tainting bucket {1} for {2}",  | ||||
|                     //             "[SCENE OBJECT PART]", bucketName, property.ToString()); | ||||
|                 } | ||||
|  | @ -5642,11 +5709,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         public bool HasPropertyUpdatedLocallyInGivenBucket(string bucketName) | ||||
|         public bool HasPropertyUpdatedLocally(string bucketName) | ||||
|         { | ||||
|             return m_bucketSyncInfoList[bucketName].Tainted; | ||||
|             return m_bucketSyncInfoList[bucketName].LocallyTainted; | ||||
|         } | ||||
| 
 | ||||
|         public bool HasPropertyUpdatedBySync(string bucketName) | ||||
|         { | ||||
|             return m_bucketSyncInfoList[bucketName].TaintedBySync; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Update the timestamp information of each property bucket, and clear out the taint on each bucket. | ||||
|  | @ -5659,7 +5730,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 foreach (KeyValuePair<string, BucketSyncInfo> pair in m_bucketSyncInfoList) | ||||
|                 { | ||||
|                     string bucketName = pair.Key; | ||||
|                     if (m_bucketSyncInfoList[bucketName].Tainted) | ||||
|                     if (m_bucketSyncInfoList[bucketName].LocallyTainted) | ||||
|                     { | ||||
|                         m_bucketSyncInfoList[bucketName].UpdateSyncInfoAndClearTaint(timeStamp, m_localActorID); | ||||
|                     } | ||||
|  | @ -5680,7 +5751,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 foreach (KeyValuePair<string, BucketSyncInfo> pair in m_bucketSyncInfoList) | ||||
|                 { | ||||
|                     string bucketName = pair.Key; | ||||
|                     if (m_bucketSyncInfoList[bucketName].Tainted) | ||||
|                     if (m_bucketSyncInfoList[bucketName].LocallyTainted) | ||||
|                     { | ||||
|                         m_bucketSyncInfoList[bucketName].UpdateSyncInfoAndClearTaint(timeStamp, m_localActorID); | ||||
|                     } | ||||
|  | @ -5692,7 +5763,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         { | ||||
|             if (m_syncEnabled) | ||||
|             { | ||||
|                 if (m_bucketSyncInfoList[bucketName].Tainted) | ||||
|                 if (m_bucketSyncInfoList[bucketName].LocallyTainted) | ||||
|                 { | ||||
|                     m_bucketSyncInfoList[bucketName].UpdateSyncInfoAndClearTaint(timeStamp, m_localActorID); | ||||
|                 } | ||||
|  | @ -5767,8 +5838,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 { | ||||
|                     if (!m_bucketSyncInfoList[bucketName].LastUpdateActorID.Equals(updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID)) | ||||
|                     { | ||||
|                         m_log.Warn("Different actors modified SceneObjetPart " + UUID + " with the same TimeStamp (" + m_bucketSyncInfoList[bucketName].LastUpdateActorID | ||||
|                             + "," + updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID + ", CONFLICT RESOLUTION TO BE IMPLEMENTED, PICK A WINNER!!!!"); | ||||
|                         m_log.Warn("Different actors modified SceneObjetPart " + Name+"," +UUID + ", bucket "+bucketName+", with the same TimeStamp ("  | ||||
|                             + m_bucketSyncInfoList[bucketName].LastUpdateActorID | ||||
|                             + "," + updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID +  | ||||
|                             ", CONFLICT RESOLUTION TO BE IMPLEMENTED, PICK A WINNER!!!!"); | ||||
|                     } | ||||
|                     //TODO: conflict resolution to be implemented -- pick a winner | ||||
|                     continue; | ||||
|  | @ -5821,8 +5894,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             { | ||||
|                 if (!m_bucketSyncInfoList[bucketName].LastUpdateActorID.Equals(rBucketSyncInfo.LastUpdateActorID)) | ||||
|                 { | ||||
|                     m_log.Warn("Different actors modified SceneObjetPart " + UUID + " with the same TimeStamp (" + m_bucketSyncInfoList[bucketName].LastUpdateActorID | ||||
|                         + "," + rBucketSyncInfo.LastUpdateActorID + ", CONFLICT RESOLUTION TO BE IMPLEMENTED, PICK A WINNER!!!!"); | ||||
|                     m_log.Warn("UpdateBucketProperties: Different actors modified SceneObjetPart " + Name + "," + UUID + ", bucket " + bucketName + ", with the same TimeStamp (" | ||||
|                         + m_bucketSyncInfoList[bucketName].LastUpdateActorID | ||||
|                         + "," + rBucketSyncInfo.LastUpdateActorID + | ||||
|                         ", CONFLICT RESOLUTION TO BE IMPLEMENTED, PICK A WINNER!!!!"); | ||||
|                 } | ||||
|                 //TODO: conflict resolution to be implemented -- pick a winner | ||||
|                 return partUpdateResult; | ||||
|  | @ -5907,6 +5982,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             } | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public override void PhysicsCollision(EventArgs e) | ||||
|         { | ||||
|             if (m_parentGroup.Scene.RegionSyncModule != null) | ||||
|             { | ||||
|                 CollisionEventUpdate a = (CollisionEventUpdate)e; | ||||
|                 Dictionary<uint, ContactPoint> collisionswith = a.m_objCollisionList; | ||||
|                 OSDArray collisionLocalIDs = new OSDArray(); | ||||
|                 foreach (uint collisionObject in collisionswith.Keys) | ||||
|                 { | ||||
|                     collisionLocalIDs.Add(collisionObject); | ||||
|                 } | ||||
|                 object[] eventArgs = new object[2]; | ||||
|                 eventArgs[0] = this.UUID; | ||||
|                 eventArgs[1] = collisionLocalIDs; | ||||
|                 m_parentGroup.Scene.RegionSyncModule.PublishSceneEvent(EventManager.EventNames.PhysicsCollision, eventArgs); | ||||
|             } | ||||
|             PhysicsCollisionLocally(e); | ||||
|         } | ||||
| 
 | ||||
|         public void PhysicsCollisionLocally(EventArgs e) | ||||
|         { | ||||
|             base.PhysicsCollision(e); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     //end of SYMMETRIC SYNC | ||||
|  |  | |||
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		Reference in New Issue
	
	 Dan Lake
						Dan Lake