Added a taint to the sculpt texture callback in an attempt to mitigate Mantis #2908. Thanks Teravus for the suggestions :)
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			@ -2339,6 +2339,8 @@ if (m_shape != null) {
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                        PrimitiveBaseShape m_newshape = m_shape.Copy();
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                        PhysActor.Shape = m_newshape;
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                        m_shape = m_newshape;
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                        m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
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                    }
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                }
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            }
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