minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour.

0.7.4-extended
Justin Clark-Casey (justincc) 2013-02-02 03:02:04 +00:00
parent 744ed1b313
commit 982d3d3faa
1 changed files with 2 additions and 1 deletions

View File

@ -264,7 +264,8 @@ namespace OpenSim.Region.Framework.Scenes
UUID uuid = new UUID(uuidMatch.Value); UUID uuid = new UUID(uuidMatch.Value);
// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); // m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
// Assume AssetIDs embedded are textures. // Embedded asset references (if not false positives) could be for many types of asset, so we will
// label these as unknown.
assetUuids[uuid] = AssetType.Unknown; assetUuids[uuid] = AssetType.Unknown;
} }
} }