Only create a new list to check if objects have reached targets if there actually are any targets.
parent
ff6c69000e
commit
984faf24df
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@ -1692,15 +1692,19 @@ namespace OpenSim.Region.Framework.Scenes
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private void CheckAtTargets()
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{
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List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
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List<SceneObjectGroup> objs = null;
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lock (m_groupsWithTargets)
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{
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foreach (SceneObjectGroup grp in m_groupsWithTargets.Values)
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objs.Add(grp);
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if (m_groupsWithTargets.Count != 0)
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objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values);
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}
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foreach (SceneObjectGroup entry in objs)
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entry.checkAtTargets();
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if (objs != null)
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{
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foreach (SceneObjectGroup entry in objs)
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entry.checkAtTargets();
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}
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}
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/// <summary>
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