* Make cache, actually cache.
parent
29e2067ec3
commit
98da8e9b16
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@ -48,7 +48,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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if (m_appearanceCache.ContainsKey(target))
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return m_appearanceCache[target];
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return scene.CommsManager.AvatarService.GetUserAppearance(target);
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AvatarAppearance x = scene.CommsManager.AvatarService.GetUserAppearance(target);
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m_appearanceCache.Add(target, x);
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return x;
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}
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public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom)
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