Mantis#1447. Thank you kindly, Kinoc for a patch that:
llKey2Name fix to show avatar name instead of "Basic Entity" One line fix. Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.0.6.0-stable
parent
687090f79a
commit
994932bb60
OpenSim/Region/ScriptEngine/Common
|
@ -3692,12 +3692,13 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
if (LLUUID.TryParse(id,out key))
|
if (LLUUID.TryParse(id,out key))
|
||||||
{
|
{
|
||||||
ScenePresence presence = World.GetScenePresence(key);
|
ScenePresence presence = World.GetScenePresence(key);
|
||||||
|
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
{
|
{
|
||||||
return presence.Name;
|
return presence.ControllingClient.Name;
|
||||||
|
//return presence.Name;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (World.GetSceneObjectPart(key) != null)
|
if (World.GetSceneObjectPart(key) != null)
|
||||||
{
|
{
|
||||||
return World.GetSceneObjectPart(key).Name;
|
return World.GetSceneObjectPart(key).Name;
|
||||||
|
|
Loading…
Reference in New Issue