Mantis#1616. Applied Melanie's patch. This may or may

not break trunk.
0.6.0-stable
Charles Krinke 2008-06-28 16:08:12 +00:00
parent 86defd0a69
commit 9a0ef22ed9
24 changed files with 372 additions and 200 deletions

View File

@ -643,6 +643,8 @@ namespace OpenSim.Framework
public delegate void EstateDebugRegionRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics); public delegate void EstateDebugRegionRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics);
public delegate void EstateTeleportOneUserHomeRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID prey); public delegate void EstateTeleportOneUserHomeRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID prey);
public delegate void ScriptReset(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID); public delegate void ScriptReset(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID);
public delegate void GetScriptRunning(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID);
public delegate void SetScriptRunning(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID, bool running);
public interface IClientAPI public interface IClientAPI
{ {
@ -839,6 +841,8 @@ namespace OpenSim.Framework
event RequestObjectPropertiesFamily OnObjectGroupRequest; event RequestObjectPropertiesFamily OnObjectGroupRequest;
event ScriptReset OnScriptReset; event ScriptReset OnScriptReset;
event GetScriptRunning OnGetScriptRunning;
event SetScriptRunning OnSetScriptRunning;
event UpdateVector OnAutoPilotGo; event UpdateVector OnAutoPilotGo;
// [Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")] // [Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")]
@ -1015,6 +1019,8 @@ namespace OpenSim.Framework
void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia); void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia);
void SendScriptRunningReply(LLUUID objectID, LLUUID itemID, bool running);
void SendAsset(AssetRequestToClient req); void SendAsset(AssetRequestToClient req);
void SendTexture(AssetBase TextureAsset); void SendTexture(AssetBase TextureAsset);

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@ -93,7 +93,7 @@ namespace OpenSim.Grid.ScriptServer
if (Command == "OnRezScript") if (Command == "OnRezScript")
{ {
Engine.EventManager().OnRezScript((uint)p[0], new LLUUID((string)p[1]), (string)p[2]); Engine.EventManager().OnRezScript((uint)p[0], new LLUUID((string)p[1]), (string)p[2], 0, false);
} }
} }

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@ -535,7 +535,7 @@ namespace OpenSim
} }
// We need to do this after we've initialized the scripting engines. // We need to do this after we've initialized the scripting engines.
scene.StartScripts(); scene.CreateScriptInstances();
scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
scene.EventManager.TriggerParcelPrimCountUpdate(); scene.EventManager.TriggerParcelPrimCountUpdate();
@ -729,3 +729,4 @@ namespace OpenSim
} }

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@ -277,6 +277,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private RequestObjectPropertiesFamily handlerObjectGroupRequest = null; private RequestObjectPropertiesFamily handlerObjectGroupRequest = null;
private ScriptReset handlerScriptReset = null; private ScriptReset handlerScriptReset = null;
private GetScriptRunning handlerGetScriptRunning = null;
private SetScriptRunning handlerSetScriptRunning = null;
private UpdateVector handlerAutoPilotGo = null; private UpdateVector handlerAutoPilotGo = null;
/* Properties */ /* Properties */
@ -921,6 +923,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event EstateDebugRegionRequest OnEstateDebugRegionRequest; public event EstateDebugRegionRequest OnEstateDebugRegionRequest;
public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest; public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
public event ScriptReset OnScriptReset; public event ScriptReset OnScriptReset;
public event GetScriptRunning OnGetScriptRunning;
public event SetScriptRunning OnSetScriptRunning;
public event UpdateVector OnAutoPilotGo; public event UpdateVector OnAutoPilotGo;
#region Scene/Avatar to Client #region Scene/Avatar to Client
@ -6187,7 +6191,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.Warn("[CLIENT]: unhandled InventoryDescent packet"); m_log.Warn("[CLIENT]: unhandled InventoryDescent packet");
break; break;
case PacketType.GetScriptRunning: case PacketType.GetScriptRunning:
m_log.Warn("[CLIENT]: unhandled GetScriptRunning packet"); GetScriptRunningPacket scriptRunning = (GetScriptRunningPacket)Pack;
handlerGetScriptRunning = OnGetScriptRunning;
if (handlerGetScriptRunning != null)
{
handlerGetScriptRunning(this, scriptRunning.Script.ObjectID, scriptRunning.Script.ItemID);
}
break;
case PacketType.SetScriptRunning:
SetScriptRunningPacket setScriptRunning = (SetScriptRunningPacket)Pack;
handlerSetScriptRunning = OnSetScriptRunning;
if (handlerSetScriptRunning != null)
{
handlerSetScriptRunning(this, setScriptRunning.Script.ObjectID, setScriptRunning.Script.ItemID, setScriptRunning.Script.Running);
}
break; break;
default: default:
m_log.Warn("[CLIENT]: unhandled packet " + Pack.ToString()); m_log.Warn("[CLIENT]: unhandled packet " + Pack.ToString());
@ -6390,6 +6407,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(lsrp, ThrottleOutPacketType.Task); OutPacket(lsrp, ThrottleOutPacketType.Task);
} }
public void SendScriptRunningReply(LLUUID objectID, LLUUID itemID, bool running)
{
ScriptRunningReplyPacket scriptRunningReply = new ScriptRunningReplyPacket();
scriptRunningReply.Script.ObjectID = objectID;
scriptRunningReply.Script.ItemID = itemID;
scriptRunningReply.Script.Running = running;
OutPacket(scriptRunningReply, ThrottleOutPacketType.Task);
}
public void SendAsset(AssetRequestToClient req) public void SendAsset(AssetRequestToClient req)
{ {

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@ -0,0 +1,38 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenSim.Framework;
using libsecondlife;
namespace OpenSim.Region.Environment.Interfaces
{
public interface IScriptModule : IRegionModule
{
bool GetScriptRunning(LLUUID objectID, LLUUID itemID);
}
}

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@ -291,6 +291,8 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
public event EstateDebugRegionRequest OnEstateDebugRegionRequest; public event EstateDebugRegionRequest OnEstateDebugRegionRequest;
public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest; public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
public event ScriptReset OnScriptReset; public event ScriptReset OnScriptReset;
public event GetScriptRunning OnGetScriptRunning;
public event SetScriptRunning OnSetScriptRunning;
public event UpdateVector OnAutoPilotGo; public event UpdateVector OnAutoPilotGo;
#pragma warning restore 67 #pragma warning restore 67
@ -783,6 +785,10 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
{ {
} }
public void SendScriptRunningReply(LLUUID objectID, LLUUID itemID, bool running)
{
}
public void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia) public void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia)
{ {
} }

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@ -300,6 +300,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod) LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod)
LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object
LLObject.ObjectFlags.ObjectAnyOwner | // Tells client that someone owns the object
LLObject.ObjectFlags.ObjectOwnerModify | // Tells client that you're the owner of the object LLObject.ObjectFlags.ObjectOwnerModify | // Tells client that you're the owner of the object
LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
); );
@ -307,7 +308,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
// Creating the three ObjectFlags options for this method to choose from. // Creating the three ObjectFlags options for this method to choose from.
// Customize the OwnerMask // Customize the OwnerMask
uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags); uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectOwnerModify; objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectAnyOwner | (uint)LLObject.ObjectFlags.ObjectOwnerModify;
// Customize the GroupMask // Customize the GroupMask
// uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags); // uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);

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@ -95,17 +95,22 @@ namespace OpenSim.Region.Environment.Scenes
public event OnPermissionErrorDelegate OnPermissionError; public event OnPermissionErrorDelegate OnPermissionError;
public delegate void NewRezScript(uint localID, LLUUID itemID, string script); public delegate void NewRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez);
public delegate void RezEvent(uint localID, LLUUID itemID, int param);
public event NewRezScript OnRezScript; public event NewRezScript OnRezScript;
public event RezEvent OnRezEvent;
public delegate void RemoveScript(uint localID, LLUUID itemID); public delegate void RemoveScript(uint localID, LLUUID itemID);
public event RemoveScript OnRemoveScript; public event RemoveScript OnRemoveScript;
public delegate void StartScript(uint localID, LLUUID itemID);
public event StartScript OnStartScript;
public delegate void StopScript(uint localID, LLUUID itemID);
public event StopScript OnStopScript;
public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta); public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
public event SceneGroupMoved OnSceneGroupMove; public event SceneGroupMoved OnSceneGroupMove;
@ -332,8 +337,9 @@ namespace OpenSim.Region.Environment.Scenes
private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab; private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab;
private ScriptResetDelegate handlerScriptReset = null; // OnScriptReset private ScriptResetDelegate handlerScriptReset = null; // OnScriptReset
private NewRezScript handlerRezScript = null; //OnRezScript; private NewRezScript handlerRezScript = null; //OnRezScript;
private RezEvent handlerOnRezEvent = null; //OnRezEvent;
private RemoveScript handlerRemoveScript = null; //OnRemoveScript; private RemoveScript handlerRemoveScript = null; //OnRemoveScript;
private StartScript handlerStartScript = null; //OnStartScript;
private StopScript handlerStopScript = null; //OnStopScript;
private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove; private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove;
private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab; private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab;
private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded; private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded;
@ -523,21 +529,30 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
public void TriggerRezScript(uint localID, LLUUID itemID, string script) public void TriggerRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez)
{ {
handlerRezScript = OnRezScript; handlerRezScript = OnRezScript;
if (handlerRezScript != null) if (handlerRezScript != null)
{ {
handlerRezScript(localID, itemID, script); handlerRezScript(localID, itemID, script, startParam, postOnRez);
} }
} }
public void TriggerOnRezEvent(uint localID, LLUUID itemID, int param) public void TriggerStartScript(uint localID, LLUUID itemID)
{ {
handlerOnRezEvent = OnRezEvent; handlerStartScript = OnStartScript;
if (handlerOnRezEvent != null) if (handlerStartScript != null)
{ {
handlerOnRezEvent(localID, itemID, param); handlerStartScript(localID, itemID);
}
}
public void TriggerStopScript(uint localID, LLUUID itemID)
{
handlerStopScript = OnStopScript;
if (handlerStopScript != null)
{
handlerStopScript(localID, itemID);
} }
} }

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@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Environment.Scenes
copy.UpdateGroupRotation(new LLQuaternion(rot.x, rot.y, rot.z, rot.w)); copy.UpdateGroupRotation(new LLQuaternion(rot.x, rot.y, rot.z, rot.w));
} }
copy.StartScripts(); copy.CreateScriptInstances(0, false);
copy.HasGroupChanged = true; copy.HasGroupChanged = true;
copy.ScheduleGroupForFullUpdate(); copy.ScheduleGroupForFullUpdate();
return copy; return copy;

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@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary> /// <summary>
/// Start all the scripts in the scene which should be started. /// Start all the scripts in the scene which should be started.
/// </summary> /// </summary>
public void StartScripts() public void CreateScriptInstances()
{ {
m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
if (group is SceneObjectGroup) if (group is SceneObjectGroup)
{ {
((SceneObjectGroup) group).StartScripts(); ((SceneObjectGroup) group).CreateScriptInstances(0, false);
} }
} }
} }
@ -234,6 +234,10 @@ namespace OpenSim.Region.Environment.Scenes
AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data);
AssetCache.AddAsset(asset); AssetCache.AddAsset(asset);
if (isScriptRunning)
{
part.RemoveScriptInstance(item.ItemID);
}
// Update item with new asset // Update item with new asset
item.AssetID = asset.FullID; item.AssetID = asset.FullID;
group.UpdateInventoryItem(item); group.UpdateInventoryItem(item);
@ -242,8 +246,7 @@ namespace OpenSim.Region.Environment.Scenes
// Trigger rerunning of script (use TriggerRezScript event, see RezScript) // Trigger rerunning of script (use TriggerRezScript event, see RezScript)
if (isScriptRunning) if (isScriptRunning)
{ {
group.StopScript(part.LocalId, item.ItemID); part.CreateScriptInstance(item.ItemID, 0, false);
group.StartScript(part.LocalId, item.ItemID);
} }
} }
@ -1219,7 +1222,8 @@ namespace OpenSim.Region.Environment.Scenes
if (ExternalChecks.ExternalChecksCanRunScript(item.ID, part.UUID, remoteClient.AgentId)) if (ExternalChecks.ExternalChecksCanRunScript(item.ID, part.UUID, remoteClient.AgentId))
{ {
part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
part.ParentGroup.StartScript(localID, copyID); // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez
part.CreateScriptInstance(copyID, 0, false);
part.GetProperties(remoteClient); part.GetProperties(remoteClient);
// m_log.InfoFormat("[PRIMINVENTORY]: " + // m_log.InfoFormat("[PRIMINVENTORY]: " +
@ -1280,7 +1284,7 @@ namespace OpenSim.Region.Environment.Scenes
if (ExternalChecks.ExternalChecksCanRunScript(taskItem.AssetID, part.UUID, remoteClient.AgentId)) if (ExternalChecks.ExternalChecksCanRunScript(taskItem.AssetID, part.UUID, remoteClient.AgentId))
{ {
part.StartScript(taskItem); part.CreateScriptInstance(taskItem, 0, false);
} }
} }
} }
@ -1312,6 +1316,13 @@ namespace OpenSim.Region.Environment.Scenes
return; return;
} }
// Must own the object, and have modify rights
if(srcPart.OwnerID != destPart.OwnerID)
return;
if((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
return;
if (destPart.ScriptAccessPin != pin) if (destPart.ScriptAccessPin != pin)
{ {
m_log.WarnFormat( m_log.WarnFormat(
@ -1362,17 +1373,13 @@ namespace OpenSim.Region.Environment.Scenes
destTaskItem.InvType = srcTaskItem.InvType; destTaskItem.InvType = srcTaskItem.InvType;
destTaskItem.Type = srcTaskItem.Type; destTaskItem.Type = srcTaskItem.Type;
// need something like destPart.AddInventoryItemExclusive(destTaskItem); destPart.AddInventoryItemExclusive(destTaskItem);
// this function is supposed to silently overwrite an existing script with the same name
destPart.AddInventoryItem(destTaskItem);
if ( running > 0 ) if ( running > 0 )
{ {
if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID)) if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID))
{ {
// why doesn't the start_param propogate? destPart.CreateScriptInstance(destTaskItem, 0, false);
destPart.StartScript(destTaskItem, start_param);
} }
} }
@ -1874,7 +1881,8 @@ namespace OpenSim.Region.Environment.Scenes
//group.ApplyPhysics(m_physicalPrim); //group.ApplyPhysics(m_physicalPrim);
} }
group.StartScripts(); // TODO: make this true to fire on_rez when scripts have state while in inventory
group.CreateScriptInstances(0, false);
if (!attachment) if (!attachment)
rootPart.ScheduleFullUpdate(); rootPart.ScheduleFullUpdate();
@ -1919,9 +1927,6 @@ namespace OpenSim.Region.Environment.Scenes
AddNewSceneObject(group, true); AddNewSceneObject(group, true);
// Set the startup parameter for on_rez event and llGetStartParameter() function
group.StartParameter = param;
// we set it's position in world. // we set it's position in world.
group.AbsolutePosition = pos; group.AbsolutePosition = pos;
@ -1970,7 +1975,7 @@ namespace OpenSim.Region.Environment.Scenes
group.UpdateGroupRotation(rot); group.UpdateGroupRotation(rot);
group.ApplyPhysics(m_physicalPrim); group.ApplyPhysics(m_physicalPrim);
group.Velocity = vel; group.Velocity = vel;
group.StartScripts(param); group.CreateScriptInstances(param, true);
rootPart.ScheduleFullUpdate(); rootPart.ScheduleFullUpdate();
return rootPart.ParentGroup; return rootPart.ParentGroup;
} }
@ -2120,5 +2125,26 @@ namespace OpenSim.Region.Environment.Scenes
} }
public void GetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID)
{
IScriptModule scriptModule = RequestModuleInterface<IScriptModule>();
if(scriptModule == null)
return;
controllingClient.SendScriptRunningReply(objectID, itemID,
scriptModule.GetScriptRunning(objectID, itemID));
}
public void SetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID, bool running)
{
SceneObjectPart part = GetSceneObjectPart(objectID);
if(part == null)
return;
if(running)
EventManager.TriggerStartScript(part.LocalId, itemID);
else
EventManager.TriggerStopScript(part.LocalId, itemID);
}
} }
} }

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@ -553,7 +553,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
if (ent is SceneObjectGroup) if (ent is SceneObjectGroup)
{ {
((SceneObjectGroup)ent).StopScripts(); ((SceneObjectGroup)ent).RemoveScriptInstances();
} }
} }
} }
@ -567,7 +567,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
if (ent is SceneObjectGroup) if (ent is SceneObjectGroup)
{ {
((SceneObjectGroup)ent).StartScripts(); ((SceneObjectGroup)ent).CreateScriptInstances(0, false);
} }
} }
} }
@ -2029,6 +2029,8 @@ namespace OpenSim.Region.Environment.Scenes
client.OnObjectGroupRequest += m_innerScene.HandleObjectGroupUpdate; client.OnObjectGroupRequest += m_innerScene.HandleObjectGroupUpdate;
client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
client.OnScriptReset += ProcessScriptReset; client.OnScriptReset += ProcessScriptReset;
client.OnGetScriptRunning += GetScriptRunning;
client.OnSetScriptRunning += SetScriptRunning;
// EventManager.TriggerOnNewClient(client); // EventManager.TriggerOnNewClient(client);
} }

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@ -72,6 +72,7 @@ namespace OpenSim.Region.Environment.Scenes
(uint)LLObject.ObjectFlags.ObjectMove | (uint)LLObject.ObjectFlags.ObjectMove |
(uint)LLObject.ObjectFlags.ObjectTransfer | (uint)LLObject.ObjectFlags.ObjectTransfer |
(uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectYouOwner |
(uint)LLObject.ObjectFlags.ObjectAnyOwner |
(uint)LLObject.ObjectFlags.ObjectOwnerModify | (uint)LLObject.ObjectFlags.ObjectOwnerModify |
(uint)LLObject.ObjectFlags.ObjectYouOfficer; (uint)LLObject.ObjectFlags.ObjectYouOfficer;

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@ -38,115 +38,32 @@ namespace OpenSim.Region.Environment.Scenes
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Start a given script.
/// </summary>
/// <param name="localID">
/// A <see cref="System.UInt32"/>
/// </param>
public void StartScript(uint localID, LLUUID itemID)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.StartScript(itemID);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
localID, Name, UUID, itemID);
}
}
// /// Start a given script.
// /// </summary>
// /// <param name="localID">
// /// A <see cref="System.UInt32"/>
// /// </param>
// public void StartScript(LLUUID partID, LLUUID itemID)
// {
// SceneObjectPart part = GetChildPart(partID);
// if (part != null)
// {
// part.StartScript(itemID);
// }
// else
// {
// m_log.ErrorFormat(
// "[PRIM INVENTORY]: " +
// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
// localID, Name, UUID, itemID);
// }
// }
/// <summary> /// <summary>
/// Start the scripts contained in all the prims in this group. /// Start the scripts contained in all the prims in this group.
/// </summary> /// </summary>
public void StartScripts() public void CreateScriptInstances(int startParam, bool postOnRez)
{ {
// Don't start scripts if they're turned off in the region! // Don't start scripts if they're turned off in the region!
if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
{ {
foreach (SceneObjectPart part in m_parts.Values) foreach (SceneObjectPart part in m_parts.Values)
{ {
part.StartScripts(); part.CreateScriptInstances(startParam, postOnRez);
} }
} }
} }
/// <summary> public void RemoveScriptInstances()
/// Start the scripts contained in all the prims in this group.
/// </summary>
public void StartScripts(int param)
{
// Don't start scripts if they're turned off in the region!
if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
{
foreach (SceneObjectPart part in m_parts.Values)
{
part.StartScripts(param);
}
}
}
public void StopScripts()
{ {
lock (m_parts) lock (m_parts)
{ {
foreach (SceneObjectPart part in m_parts.Values) foreach (SceneObjectPart part in m_parts.Values)
{ {
part.StopScripts(); part.RemoveScriptInstances();
} }
} }
} }
/// <summary>
/// Start a given script.
/// </summary>
/// <param name="localID">
/// A <see cref="System.UInt32"/>
/// </param>
public void StopScript(uint partID, LLUUID itemID)
{
SceneObjectPart part = GetChildPart(partID);
if (part != null)
{
part.StopScript(itemID);
part.RemoveScriptEvents(itemID);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
partID, Name, UUID, itemID);
}
}
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>

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@ -114,8 +114,6 @@ namespace OpenSim.Region.Environment.Scenes
private bool m_scriptListens_atTarget = false; private bool m_scriptListens_atTarget = false;
private bool m_scriptListens_notAtTarget = false; private bool m_scriptListens_notAtTarget = false;
private int m_startparameter = 0;
#region Properties #region Properties
/// <summary> /// <summary>
@ -136,16 +134,6 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary> /// </summary>
protected bool m_isSelected = false; protected bool m_isSelected = false;
/// <summary>
/// Set start parameter for on_rez event and llGetStartParameter()
/// </summary>
[XmlIgnore]
public int StartParameter
{
get { return m_startparameter; }
set { m_startparameter = value; }
}
/// <summary> /// <summary>
/// Number of prims in this group /// Number of prims in this group
/// </summary> /// </summary>
@ -937,7 +925,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
foreach (SceneObjectPart part in m_parts.Values) foreach (SceneObjectPart part in m_parts.Values)
{ {
part.StopScripts(); part.RemoveScriptInstances();
List<ScenePresence> avatars = Scene.GetScenePresences(); List<ScenePresence> avatars = Scene.GetScenePresences();
for (int i = 0; i < avatars.Count; i++) for (int i = 0; i < avatars.Count; i++)

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@ -137,7 +137,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary> /// <summary>
/// Start all the scripts contained in this prim's inventory /// Start all the scripts contained in this prim's inventory
/// </summary> /// </summary>
public void StartScripts() public void CreateScriptInstances(int startParam, bool postOnRez)
{ {
lock (m_taskInventory) lock (m_taskInventory)
{ {
@ -146,25 +146,7 @@ namespace OpenSim.Region.Environment.Scenes
// XXX more hardcoding badness. Should be an enum in TaskInventoryItem // XXX more hardcoding badness. Should be an enum in TaskInventoryItem
if (10 == item.Type) if (10 == item.Type)
{ {
StartScript(item); CreateScriptInstance(item, startParam, postOnRez);
}
}
}
}
/// <summary>
/// Start all the scripts contained in this prim's inventory
/// </summary>
public void StartScripts(int param)
{
lock (m_taskInventory)
{
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
// XXX more hardcoding badness. Should be an enum in TaskInventoryItem
if (10 == item.Type)
{
StartScript(item, param);
} }
} }
} }
@ -173,7 +155,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary> /// <summary>
/// Stop all the scripts in this prim. /// Stop all the scripts in this prim.
/// </summary> /// </summary>
public void StopScripts() public void RemoveScriptInstances()
{ {
lock (m_taskInventory) lock (m_taskInventory)
{ {
@ -181,7 +163,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
if (10 == item.Type) if (10 == item.Type)
{ {
StopScript(item.ItemID); RemoveScriptInstance(item.ItemID);
RemoveScriptEvents(item.ItemID); RemoveScriptEvents(item.ItemID);
} }
} }
@ -193,13 +175,8 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary> /// </summary>
/// <param name="item"></param> /// <param name="item"></param>
/// <returns></returns> /// <returns></returns>
public void StartScript(TaskInventoryItem item, int param)
{
StartScript(item);
m_parentGroup.Scene.EventManager.TriggerOnRezEvent(LocalId, item.ItemID, param);
}
public void StartScript(TaskInventoryItem item) public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez)
{ {
// m_log.InfoFormat( // m_log.InfoFormat(
// "[PRIM INVENTORY]: " + // "[PRIM INVENTORY]: " +
@ -223,7 +200,7 @@ namespace OpenSim.Region.Environment.Scenes
else else
{ {
string script = Helpers.FieldToUTF8String(asset.Data); string script = Helpers.FieldToUTF8String(asset.Data);
m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script); m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script, startParam, postOnRez);
m_parentGroup.AddActiveScriptCount(1); m_parentGroup.AddActiveScriptCount(1);
ScheduleFullUpdate(); ScheduleFullUpdate();
} }
@ -237,13 +214,13 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="itemId"> /// <param name="itemId">
/// A <see cref="LLUUID"/> /// A <see cref="LLUUID"/>
/// </param> /// </param>
public void StartScript(LLUUID itemId) public void CreateScriptInstance(LLUUID itemId, int startParam, bool postOnRez)
{ {
lock (m_taskInventory) lock (m_taskInventory)
{ {
if (m_taskInventory.ContainsKey(itemId)) if (m_taskInventory.ContainsKey(itemId))
{ {
StartScript(m_taskInventory[itemId]); CreateScriptInstance(m_taskInventory[itemId], startParam, postOnRez);
} }
else else
@ -260,7 +237,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Stop a script which is in this prim's inventory. /// Stop a script which is in this prim's inventory.
/// </summary> /// </summary>
/// <param name="itemId"></param> /// <param name="itemId"></param>
public void StopScript(LLUUID itemId) public void RemoveScriptInstance(LLUUID itemId)
{ {
if (m_taskInventory.ContainsKey(itemId)) if (m_taskInventory.ContainsKey(itemId))
{ {
@ -330,6 +307,35 @@ namespace OpenSim.Region.Environment.Scenes
ParentGroup.HasGroupChanged = true; ParentGroup.HasGroupChanged = true;
} }
public void AddInventoryItemExclusive(TaskInventoryItem item)
{
item.ParentID = UUID;
item.ParentPartID = UUID;
List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values);
foreach(TaskInventoryItem i in il)
{
if(i.Name == item.Name)
{
if(i.Type == 10)
RemoveScriptInstance(i.ItemID);
RemoveInventoryItem(i.ItemID);
break;
}
}
lock (m_taskInventory)
{
m_taskInventory.Add(item.ItemID, item);
TriggerScriptChangedEvent(Changed.INVENTORY);
}
m_inventorySerial++;
//m_inventorySerial += 2;
HasInventoryChanged = true;
ParentGroup.HasGroupChanged = true;
}
/// <summary> /// <summary>
/// Restore a whole collection of items to the prim's inventory at once. /// Restore a whole collection of items to the prim's inventory at once.
/// We assume that the items already have all their fields correctly filled out. /// We assume that the items already have all their fields correctly filled out.

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@ -196,6 +196,8 @@ namespace OpenSim.Region.Examples.SimpleModule
public event EstateDebugRegionRequest OnEstateDebugRegionRequest; public event EstateDebugRegionRequest OnEstateDebugRegionRequest;
public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest; public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
public event ScriptReset OnScriptReset; public event ScriptReset OnScriptReset;
public event GetScriptRunning OnGetScriptRunning;
public event SetScriptRunning OnSetScriptRunning;
public event UpdateVector OnAutoPilotGo; public event UpdateVector OnAutoPilotGo;
#pragma warning restore 67 #pragma warning restore 67
@ -776,6 +778,10 @@ namespace OpenSim.Region.Examples.SimpleModule
{ {
} }
public void SendScriptRunningReply(LLUUID objectID, LLUUID itemID, bool running)
{
}
public void SendAsset(AssetRequestToClient req) public void SendAsset(AssetRequestToClient req)
{ {
} }

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@ -2344,8 +2344,8 @@ namespace OpenSim.Region.ScriptEngine.Common
public LSL_Types.LSLInteger llGetStartParameter() public LSL_Types.LSLInteger llGetStartParameter()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// NotImplemented("llGetStartParameter"); NotImplemented("llGetStartParameter");
return m_host.ParentGroup.StartParameter; return 0;
} }
public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)

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@ -186,7 +186,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) });
} }
public void OnRezScript(uint localID, LLUUID itemID, string script) public void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez)
{ {
Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
script.Length); script.Length);

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@ -39,7 +39,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public interface RemoteEvents public interface RemoteEvents
{ {
void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
void OnRezScript(uint localID, LLUUID itemID, string script); void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez);
void OnRemoveScript(uint localID, LLUUID itemID); void OnRemoveScript(uint localID, LLUUID itemID);
void state_exit(uint localID); void state_exit(uint localID);
void touch(uint localID, LLUUID itemID); void touch(uint localID, LLUUID itemID);

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@ -53,6 +53,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
void SetScriptState(LLUUID itemID, bool state); void SetScriptState(LLUUID itemID, bool state);
bool GetScriptState(LLUUID itemID); bool GetScriptState(LLUUID itemID);
void SetState(LLUUID itemID, string newState); void SetState(LLUUID itemID, string newState);
int GetStartParameter(LLUUID itemID);
DetectParams GetDetectParams(LLUUID item, int number); DetectParams GetDetectParams(LLUUID item, int number);
} }

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@ -77,7 +77,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
} }
} }
public void OnRezScript(uint localID, LLUUID itemID, string script) public void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez)
{ {
// WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID // WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
myScriptEngine.Log.Info("[RemoteEngine]: Creating new script (with connection)"); myScriptEngine.Log.Info("[RemoteEngine]: Creating new script (with connection)");

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@ -2200,8 +2200,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Types.LSLInteger llGetStartParameter() public LSL_Types.LSLInteger llGetStartParameter()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// NotImplemented("llGetStartParameter"); return m_ScriptEngine.GetStartParameter(m_itemID);
return m_host.ParentGroup.StartParameter;
} }
public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)

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@ -53,7 +53,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
myScriptEngine.Log.Info("[XEngine] Hooking up to server events"); myScriptEngine.Log.Info("[XEngine] Hooking up to server events");
myScriptEngine.World.EventManager.OnObjectGrab += touch_start; myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end; myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end;
myScriptEngine.World.EventManager.OnRezEvent += on_rez;
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed; myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target; myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target; myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
@ -254,14 +253,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// timer: not handled here // timer: not handled here
// listen: not handled here // listen: not handled here
public void on_rez(uint localID, LLUUID itemID, int startParam)
{
myScriptEngine.PostObjectEvent(localID, new EventParams(
"on_rez",new object[] {
new LSL_Types.LSLInteger(startParam)},
new DetectParams[0]));
}
public void control(uint localID, LLUUID itemID, LLUUID agentID, uint held, uint change) public void control(uint localID, LLUUID itemID, LLUUID agentID, uint held, uint change)
{ {
myScriptEngine.PostObjectEvent(localID, new EventParams( myScriptEngine.PostObjectEvent(localID, new EventParams(

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@ -49,7 +49,7 @@ using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.XEngine namespace OpenSim.Region.ScriptEngine.XEngine
{ {
public class XEngine : IRegionModule, IScriptEngine public class XEngine : IScriptModule, IScriptEngine
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -64,6 +64,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
private int m_EventLimit; private int m_EventLimit;
private bool m_KillTimedOutScripts; private bool m_KillTimedOutScripts;
public AsyncCommandManager m_AsyncCommands; public AsyncCommandManager m_AsyncCommands;
bool m_firstStart = true;
private static List<XEngine> m_ScriptEngines = private static List<XEngine> m_ScriptEngines =
new List<XEngine>(); new List<XEngine>();
@ -93,6 +94,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
private Dictionary<LLUUID, List<LLUUID> > m_DomainScripts = private Dictionary<LLUUID, List<LLUUID> > m_DomainScripts =
new Dictionary<LLUUID, List<LLUUID> >(); new Dictionary<LLUUID, List<LLUUID> >();
private Queue m_CompileQueue = new Queue(100);
IWorkItemResult m_CurrentCompile = null;
public string ScriptEngineName public string ScriptEngineName
{ {
get { return "XEngine"; } get { return "XEngine"; }
@ -202,6 +206,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_Scene.EventManager.OnRezScript += OnRezScript; m_Scene.EventManager.OnRezScript += OnRezScript;
m_Scene.EventManager.OnRemoveScript += OnRemoveScript; m_Scene.EventManager.OnRemoveScript += OnRemoveScript;
m_Scene.EventManager.OnScriptReset += OnScriptReset; m_Scene.EventManager.OnScriptReset += OnScriptReset;
m_Scene.EventManager.OnStartScript += OnStartScript;
m_Scene.EventManager.OnStopScript += OnStopScript;
m_AsyncCommands = new AsyncCommandManager(this); m_AsyncCommands = new AsyncCommandManager(this);
@ -217,6 +223,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_ThreadPool.QueueWorkItem(new WorkItemCallback( m_ThreadPool.QueueWorkItem(new WorkItemCallback(
this.DoBackup), new Object[] { saveTime }); this.DoBackup), new Object[] { saveTime });
} }
scene.RegisterModuleInterface<IScriptModule>(this);
} }
public void PostInitialise() public void PostInitialise()
@ -314,23 +322,90 @@ namespace OpenSim.Region.ScriptEngine.XEngine
get { return m_MaxScriptQueue; } get { return m_MaxScriptQueue; }
} }
// public void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez)
// Hooks
//
public void OnRezScript(uint localID, LLUUID itemID, string script)
{ {
// m_ThreadPool.QueueWorkItem(new WorkItemCallback( Object[] parms = new Object[]
// this.DoOnRezScript), new Object[] { localID, itemID, script, startParam, postOnRez};
// { localID, itemID, script});
DoOnRezScript(new Object[] { localID, itemID, script}); lock(m_CompileQueue)
{
m_CompileQueue.Enqueue(parms);
if(m_CurrentCompile == null)
{
if(m_firstStart)
{
m_firstStart = false;
m_CurrentCompile = m_ThreadPool.QueueWorkItem(
new WorkItemCallback(
this.DoScriptWait), new Object[0]);
return;
}
m_CurrentCompile = m_ThreadPool.QueueWorkItem(
new WorkItemCallback(
this.DoOnRezScriptQueue), new Object[0]);
}
}
} }
private object DoOnRezScript(object parm) public Object DoScriptWait(Object dummy)
{
Thread.Sleep(30000);
lock(m_CompileQueue)
{
if(m_CompileQueue.Count > 0)
{
m_CurrentCompile = m_ThreadPool.QueueWorkItem(
new WorkItemCallback(
this.DoOnRezScriptQueue), new Object[0]);
}
else
{
m_CurrentCompile = null;
}
}
return null;
}
public Object DoOnRezScriptQueue(Object dummy)
{
Object o;
lock(m_CompileQueue)
{
o = m_CompileQueue.Dequeue();
if(o == null)
{
m_CurrentCompile = null;
return null;
}
}
DoOnRezScript(o);
lock(m_CompileQueue)
{
if(m_CompileQueue.Count > 0)
{
m_CurrentCompile = m_ThreadPool.QueueWorkItem(
new WorkItemCallback(
this.DoOnRezScriptQueue), new Object[0]);
}
else
{
m_CurrentCompile = null;
}
}
return null;
}
private bool DoOnRezScript(object parm)
{ {
Object[] p = (Object[])parm; Object[] p = (Object[])parm;
uint localID = (uint)p[0]; uint localID = (uint)p[0];
LLUUID itemID = (LLUUID)p[1]; LLUUID itemID = (LLUUID)p[1];
string script =(string)p[2]; string script =(string)p[2];
int startParam = (int)p[3];
bool postOnRez = (bool)p[4];
// Get the asset ID of the script, so we can check if we // Get the asset ID of the script, so we can check if we
// already have it. // already have it.
@ -427,7 +502,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
part.UUID, itemID, assetID, assembly, part.UUID, itemID, assetID, assembly,
m_AppDomains[appDomain], m_AppDomains[appDomain],
part.ParentGroup.RootPart.Name, part.ParentGroup.RootPart.Name,
item.Name, XScriptInstance.StateSource.NewRez); item.Name, startParam, postOnRez,
XScriptInstance.StateSource.NewRez);
m_log.DebugFormat("[XEngine] Loaded script {0}.{1}", m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
part.ParentGroup.RootPart.Name, item.Name); part.ParentGroup.RootPart.Name, item.Name);
@ -505,6 +581,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
ResetScript(itemID); ResetScript(itemID);
} }
public void OnStartScript(uint localID, LLUUID itemID)
{
StartScript(itemID);
}
public void OnStopScript(uint localID, LLUUID itemID)
{
StopScript(itemID);
}
private void CleanAssemblies() private void CleanAssemblies()
{ {
List<LLUUID> assetIDList = new List<LLUUID>(m_Assemblies.Keys); List<LLUUID> assetIDList = new List<LLUUID>(m_Assemblies.Keys);
@ -674,7 +760,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (running) if (running)
instance.Start(); instance.Start();
else else
instance.Stop(500); instance.Stop(100);
} }
} }
@ -693,6 +779,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
instance.ResetScript(); instance.ResetScript();
} }
public void StartScript(LLUUID itemID)
{
XScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.Start();
}
public void StopScript(LLUUID itemID)
{
XScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.Stop(0);
}
public DetectParams GetDetectParams(LLUUID itemID, int idx) public DetectParams GetDetectParams(LLUUID itemID, int idx)
{ {
XScriptInstance instance = GetInstance(itemID); XScriptInstance instance = GetInstance(itemID);
@ -723,6 +823,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return "default"; return "default";
return instance.State; return instance.State;
} }
public int GetStartParameter(LLUUID itemID)
{
XScriptInstance instance = GetInstance(itemID);
if (instance == null)
return 0;
return instance.StartParam;
}
public bool GetScriptRunning(LLUUID objectID, LLUUID itemID)
{
return GetScriptState(itemID);
}
} }
public class XScriptInstance public class XScriptInstance
@ -745,6 +858,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
private string m_PrimName; private string m_PrimName;
private string m_ScriptName; private string m_ScriptName;
private string m_Assembly; private string m_Assembly;
private int m_StartParam = 0;
private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
public enum StateSource public enum StateSource
@ -823,9 +938,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_EventQueue.Clear(); m_EventQueue.Clear();
} }
public int StartParam
{
get { return m_StartParam; }
set { m_StartParam = value; }
}
public XScriptInstance(XEngine engine, uint localID, LLUUID objectID, public XScriptInstance(XEngine engine, uint localID, LLUUID objectID,
LLUUID itemID, LLUUID assetID, string assembly, AppDomain dom, LLUUID itemID, LLUUID assetID, string assembly, AppDomain dom,
string primName, string scriptName, StateSource stateSource) string primName, string scriptName, int startParam,
bool postOnRez, StateSource stateSource)
{ {
m_Engine = engine; m_Engine = engine;
@ -836,6 +958,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_PrimName = primName; m_PrimName = primName;
m_ScriptName = scriptName; m_ScriptName = scriptName;
m_Assembly = assembly; m_Assembly = assembly;
m_StartParam = startParam;
ApiManager am = new ApiManager(); ApiManager am = new ApiManager();
@ -918,6 +1041,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{ {
m_RunEvents = false; m_RunEvents = false;
Start(); Start();
if(postOnRez)
PostEvent(new EventParams("on_rez",
new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
} }
// we get new rez events on sim restart, too // we get new rez events on sim restart, too
@ -934,25 +1060,36 @@ namespace OpenSim.Region.ScriptEngine.XEngine
else else
{ {
m_Engine.Log.Error("[XEngine] Unable to load script state: Memory limit exceeded"); m_Engine.Log.Error("[XEngine] Unable to load script state: Memory limit exceeded");
Start();
PostEvent(new EventParams("state_entry", PostEvent(new EventParams("state_entry",
new Object[0], new DetectParams[0])); new Object[0], new DetectParams[0]));
Start(); if(postOnRez)
PostEvent(new EventParams("on_rez",
new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
} }
} }
catch (Exception e) catch (Exception e)
{ {
m_Engine.Log.ErrorFormat("[XEngine] Unable to load script state from xml: {0}\n"+e.ToString(), xml); m_Engine.Log.ErrorFormat("[XEngine] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
Start();
PostEvent(new EventParams("state_entry", PostEvent(new EventParams("state_entry",
new Object[0], new DetectParams[0])); new Object[0], new DetectParams[0]));
Start(); if(postOnRez)
PostEvent(new EventParams("on_rez",
new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
} }
} }
else else
{ {
m_Engine.Log.ErrorFormat("[XEngine] Unable to load script state, file not found"); // m_Engine.Log.ErrorFormat("[XEngine] Unable to load script state, file not found");
Start();
PostEvent(new EventParams("state_entry", PostEvent(new EventParams("state_entry",
new Object[0], new DetectParams[0])); new Object[0], new DetectParams[0]));
Start();
if(postOnRez)
PostEvent(new EventParams("on_rez",
new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
} }
} }
@ -1062,6 +1199,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{ {
// m_Engine.Log.DebugFormat("[XEngine] Posted event {2} in state {3} to {0}.{1}", // m_Engine.Log.DebugFormat("[XEngine] Posted event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State); // m_PrimName, m_ScriptName, data.EventName, m_State);
if(!Running)
return;
lock (m_EventQueue) lock (m_EventQueue)
{ {
if (m_EventQueue.Count >= m_Engine.MaxScriptQueue) if (m_EventQueue.Count >= m_Engine.MaxScriptQueue)