remove use of libomv BlockingQueue
parent
dca3a45803
commit
9a1d94f455
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@ -89,8 +89,8 @@ namespace OpenSim.Region.ClientStack.Linden
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private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
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private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
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private static Thread[] m_workerThreads = null;
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private static Thread[] m_workerThreads = null;
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private static int m_NumberScenes = 0;
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private static int m_NumberScenes = 0;
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private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
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private static OpenSim.Framework.BlockingQueue<aPollRequest> m_queue =
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new OpenMetaverse.BlockingQueue<aPollRequest>();
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new OpenSim.Framework.BlockingQueue<aPollRequest>();
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private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
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private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
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@ -77,8 +77,8 @@ namespace OpenSim.Region.ClientStack.Linden
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private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
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private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
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private static Thread[] m_workerThreads = null;
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private static Thread[] m_workerThreads = null;
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private static int m_NumberScenes = 0;
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private static int m_NumberScenes = 0;
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private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
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private static OpenSim.Framework.BlockingQueue<aPollRequest> m_queue =
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new OpenMetaverse.BlockingQueue<aPollRequest>();
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new OpenSim.Framework.BlockingQueue<aPollRequest>();
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private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
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private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
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@ -263,7 +263,7 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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{
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if (responses.Count > 0)
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if (responses.Count > 0)
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{
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{
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if (m_queue.Count >= 4)
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if (m_queue.Count() >= 4)
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{
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{
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// Never allow more than 4 fetches to wait
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// Never allow more than 4 fetches to wait
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reqinfo.send503 = true;
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reqinfo.send503 = true;
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@ -349,8 +349,8 @@ namespace OpenSim.Services.Connectors
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public string id;
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public string id;
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}
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}
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private OpenMetaverse.BlockingQueue<QueuedAssetRequest> m_requestQueue =
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private OpenSim.Framework.BlockingQueue<QueuedAssetRequest> m_requestQueue =
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new OpenMetaverse.BlockingQueue<QueuedAssetRequest>();
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new OpenSim.Framework.BlockingQueue<QueuedAssetRequest>();
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private void AssetRequestProcessor()
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private void AssetRequestProcessor()
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{
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{
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